QtGUI: Add buttton to toggle the filter.
This commit is contained in:
parent
9e065b9c7d
commit
2eff80b47f
5 changed files with 61 additions and 1 deletions
|
@ -70,6 +70,7 @@ enum class ScalingFilter : u32 {
|
|||
Gaussian = 3,
|
||||
ScaleForce = 4,
|
||||
Fsr = 5,
|
||||
LastFilter = Fsr,
|
||||
};
|
||||
|
||||
struct ResolutionScalingInfo {
|
||||
|
|
|
@ -24,6 +24,7 @@
|
|||
#include "video_core/host_shaders/opengl_present_frag.h"
|
||||
#include "video_core/host_shaders/opengl_present_vert.h"
|
||||
#include "video_core/host_shaders/present_bicubic_frag.h"
|
||||
#include "video_core/host_shaders/present_gaussian_frag.h"
|
||||
#include "video_core/host_shaders/present_scaleforce_frag.h"
|
||||
#include "video_core/renderer_opengl/gl_rasterizer.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_manager.h"
|
||||
|
|
|
@ -429,7 +429,7 @@
|
|||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>FidelityFX Super Resolution [Vulkan Only]</string>
|
||||
<string>AMD's FidelityFX™️ Super Resolution [Vulkan Only]</string>
|
||||
</property>
|
||||
</item>
|
||||
</widget>
|
||||
|
|
|
@ -774,6 +774,34 @@ void GMainWindow::InitializeWidgets() {
|
|||
tas_label->setFocusPolicy(Qt::NoFocus);
|
||||
statusBar()->insertPermanentWidget(0, tas_label);
|
||||
|
||||
// Setup Filter button
|
||||
filter_status_button = new QPushButton();
|
||||
filter_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
|
||||
filter_status_button->setFocusPolicy(Qt::NoFocus);
|
||||
connect(filter_status_button, &QPushButton::clicked, [&] {
|
||||
auto filter = Settings::values.scaling_filter.GetValue();
|
||||
if (filter == Settings::ScalingFilter::LastFilter) {
|
||||
filter = Settings::ScalingFilter::NearestNeighbor;
|
||||
} else {
|
||||
filter = static_cast<Settings::ScalingFilter>(static_cast<u32>(filter) + 1);
|
||||
}
|
||||
if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL &&
|
||||
filter == Settings::ScalingFilter::Fsr) {
|
||||
filter = Settings::ScalingFilter::NearestNeighbor;
|
||||
}
|
||||
Settings::values.scaling_filter.SetValue(filter);
|
||||
filter_status_button->setChecked(true);
|
||||
UpdateFilterText();
|
||||
});
|
||||
auto filter = Settings::values.scaling_filter.GetValue();
|
||||
if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL &&
|
||||
filter == Settings::ScalingFilter::Fsr) {
|
||||
Settings::values.scaling_filter.SetValue(Settings::ScalingFilter::NearestNeighbor);
|
||||
}
|
||||
UpdateFilterText();
|
||||
filter_status_button->setCheckable(true);
|
||||
statusBar()->insertPermanentWidget(0, filter_status_button);
|
||||
|
||||
// Setup Dock button
|
||||
dock_status_button = new QPushButton();
|
||||
dock_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
|
||||
|
@ -3033,11 +3061,39 @@ void GMainWindow::UpdateGPUAccuracyButton() {
|
|||
}
|
||||
}
|
||||
|
||||
void GMainWindow::UpdateFilterText() {
|
||||
const auto filter = Settings::values.scaling_filter.GetValue();
|
||||
switch (filter) {
|
||||
case Settings::ScalingFilter::NearestNeighbor:
|
||||
filter_status_button->setText(tr("NEAREST"));
|
||||
break;
|
||||
case Settings::ScalingFilter::Bilinear:
|
||||
filter_status_button->setText(tr("BILINEAR"));
|
||||
break;
|
||||
case Settings::ScalingFilter::Bicubic:
|
||||
filter_status_button->setText(tr("BICUBIC"));
|
||||
break;
|
||||
case Settings::ScalingFilter::Gaussian:
|
||||
filter_status_button->setText(tr("GAUSSIAN"));
|
||||
break;
|
||||
case Settings::ScalingFilter::ScaleForce:
|
||||
filter_status_button->setText(tr("SCALEFORCE"));
|
||||
break;
|
||||
case Settings::ScalingFilter::Fsr:
|
||||
filter_status_button->setText(tr("AMD'S FIDELITYFX SR"));
|
||||
break;
|
||||
default:
|
||||
filter_status_button->setText(tr("BILINEAR"));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void GMainWindow::UpdateStatusButtons() {
|
||||
dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue());
|
||||
renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() ==
|
||||
Settings::RendererBackend::Vulkan);
|
||||
UpdateGPUAccuracyButton();
|
||||
UpdateFilterText();
|
||||
}
|
||||
|
||||
void GMainWindow::UpdateUISettings() {
|
||||
|
|
|
@ -302,6 +302,7 @@ private:
|
|||
void MigrateConfigFiles();
|
||||
void UpdateWindowTitle(std::string_view title_name = {}, std::string_view title_version = {},
|
||||
std::string_view gpu_vendor = {});
|
||||
void UpdateFilterText();
|
||||
void UpdateStatusBar();
|
||||
void UpdateGPUAccuracyButton();
|
||||
void UpdateStatusButtons();
|
||||
|
@ -336,6 +337,7 @@ private:
|
|||
QPushButton* gpu_accuracy_button = nullptr;
|
||||
QPushButton* renderer_status_button = nullptr;
|
||||
QPushButton* dock_status_button = nullptr;
|
||||
QPushButton* filter_status_button = nullptr;
|
||||
QTimer status_bar_update_timer;
|
||||
|
||||
std::unique_ptr<Config> config;
|
||||
|
|
Loading…
Reference in a new issue