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shader_decode: Fixup FSET

This commit is contained in:
ReinUsesLisp 2018-12-21 19:31:55 -03:00
parent af5c6e4ccb
commit 2d9136cec6

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@ -47,8 +47,8 @@ u32 ShaderIR::DecodeFloatSet(BasicBlock& bb, u32 pc) {
SetRegister(bb, instr.gpr0, value);
if (instr.generates_cc.Value() != 0) {
const Node is_zero = Operation(OperationCode::LogicalFEqual, predicate, Immediate(0.0f));
if (instr.generates_cc) {
const Node is_zero = Operation(OperationCode::LogicalFEqual, value, Immediate(0.0f));
SetInternalFlag(bb, InternalFlag::Zero, is_zero);
LOG_WARNING(HW_GPU, "FSET condition code is incomplete");
}