input_common: Rewrite main and add the new drivers
This commit is contained in:
parent
6d108f0dcb
commit
29ae42f3e2
2 changed files with 331 additions and 50 deletions
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@ -4,54 +4,265 @@
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#include <memory>
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#include <thread>
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#include "common/input.h"
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#include "common/param_package.h"
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#include "common/settings.h"
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#include "input_common/drivers/gc_adapter.h"
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#include "input_common/drivers/keyboard.h"
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#include "input_common/drivers/mouse.h"
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#include "input_common/drivers/tas_input.h"
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#include "input_common/drivers/touch_screen.h"
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#include "input_common/drivers/udp_client.h"
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#include "input_common/helpers/stick_from_buttons.h"
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#include "input_common/helpers/touch_from_buttons.h"
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#include "input_common/input_engine.h"
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#include "input_common/input_mapping.h"
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#include "input_common/input_poller.h"
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#include "input_common/main.h"
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#ifdef HAVE_SDL2
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#include "input_common/sdl/sdl.h"
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#include "input_common/drivers/sdl_driver.h"
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#endif
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namespace InputCommon {
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struct InputSubsystem::Impl {
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void Initialize() {
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mapping_factory = std::make_shared<MappingFactory>();
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MappingCallback mapping_callback{[this](MappingData data) { RegisterInput(data); }};
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keyboard = std::make_shared<Keyboard>("keyboard");
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keyboard->SetMappingCallback(mapping_callback);
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keyboard_factory = std::make_shared<InputFactory>(keyboard);
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Input::RegisterFactory<Input::InputDevice>(keyboard->GetEngineName(), keyboard_factory);
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mouse = std::make_shared<Mouse>("mouse");
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mouse->SetMappingCallback(mapping_callback);
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mouse_factory = std::make_shared<InputFactory>(mouse);
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Input::RegisterFactory<Input::InputDevice>(mouse->GetEngineName(), mouse_factory);
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touch_screen = std::make_shared<TouchScreen>("touch");
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touch_screen_factory = std::make_shared<InputFactory>(touch_screen);
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Input::RegisterFactory<Input::InputDevice>(touch_screen->GetEngineName(),
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touch_screen_factory);
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gcadapter = std::make_shared<GCAdapter>("gcpad");
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gcadapter->SetMappingCallback(mapping_callback);
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gcadapter_factory = std::make_shared<InputFactory>(gcadapter);
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Input::RegisterFactory<Input::InputDevice>(gcadapter->GetEngineName(), gcadapter_factory);
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udp_client = std::make_shared<CemuhookUDP::UDPClient>("cemuhookudp");
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udp_client->SetMappingCallback(mapping_callback);
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udp_client_factory = std::make_shared<InputFactory>(udp_client);
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Input::RegisterFactory<Input::InputDevice>(udp_client->GetEngineName(), udp_client_factory);
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tas_input = std::make_shared<TasInput::Tas>("tas");
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tas_input->SetMappingCallback(mapping_callback);
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tas_input_factory = std::make_shared<InputFactory>(tas_input);
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Input::RegisterFactory<Input::InputDevice>(tas_input->GetEngineName(), tas_input_factory);
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#ifdef HAVE_SDL2
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sdl = std::make_shared<SDLDriver>("sdl");
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sdl->SetMappingCallback(mapping_callback);
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sdl_factory = std::make_shared<InputFactory>(sdl);
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Input::RegisterFactory<Input::InputDevice>(sdl->GetEngineName(), sdl_factory);
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#endif
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Input::RegisterFactory<Input::InputDevice>("touch_from_button",
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std::make_shared<TouchFromButton>());
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Input::RegisterFactory<Input::InputDevice>("analog_from_button",
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std::make_shared<StickFromButton>());
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}
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void Shutdown() {
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Input::UnregisterFactory<Input::InputDevice>(keyboard->GetEngineName());
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keyboard.reset();
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Input::UnregisterFactory<Input::InputDevice>(mouse->GetEngineName());
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mouse.reset();
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Input::UnregisterFactory<Input::InputDevice>(touch_screen->GetEngineName());
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touch_screen.reset();
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Input::UnregisterFactory<Input::InputDevice>(gcadapter->GetEngineName());
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gcadapter.reset();
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Input::UnregisterFactory<Input::InputDevice>(udp_client->GetEngineName());
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udp_client.reset();
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Input::UnregisterFactory<Input::InputDevice>(tas_input->GetEngineName());
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tas_input.reset();
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#ifdef HAVE_SDL2
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Input::UnregisterFactory<Input::InputDevice>(sdl->GetEngineName());
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sdl.reset();
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#endif
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Input::UnregisterFactory<Input::InputDevice>("touch_from_button");
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Input::UnregisterFactory<Input::InputDevice>("analog_from_button");
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}
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[[nodiscard]] std::vector<Common::ParamPackage> GetInputDevices() const {
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std::vector<Common::ParamPackage> devices = {
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Common::ParamPackage{{"display", "Any"}, {"class", "any"}},
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Common::ParamPackage{{"display", "Keyboard/Mouse"}, {"class", "keyboard"}},
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Common::ParamPackage{{"display", "Any"}, {"engine", "any"}},
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};
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return {};
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auto keyboard_devices = keyboard->GetInputDevices();
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devices.insert(devices.end(), keyboard_devices.begin(), keyboard_devices.end());
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auto mouse_devices = mouse->GetInputDevices();
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devices.insert(devices.end(), mouse_devices.begin(), mouse_devices.end());
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auto gcadapter_devices = gcadapter->GetInputDevices();
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devices.insert(devices.end(), gcadapter_devices.begin(), gcadapter_devices.end());
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auto tas_input_devices = tas_input->GetInputDevices();
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devices.insert(devices.end(), tas_input_devices.begin(), tas_input_devices.end());
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#ifdef HAVE_SDL2
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auto sdl_devices = sdl->GetInputDevices();
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devices.insert(devices.end(), sdl_devices.begin(), sdl_devices.end());
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#endif
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return devices;
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}
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[[nodiscard]] AnalogMapping GetAnalogMappingForDevice(
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const Common::ParamPackage& params) const {
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if (!params.Has("class") || params.Get("class", "") == "any") {
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if (!params.Has("engine") || params.Get("engine", "") == "any") {
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return {};
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}
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const std::string engine = params.Get("engine", "");
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if (engine == gcadapter->GetEngineName()) {
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return gcadapter->GetAnalogMappingForDevice(params);
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}
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if (engine == tas_input->GetEngineName()) {
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return tas_input->GetAnalogMappingForDevice(params);
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}
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#ifdef HAVE_SDL2
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if (engine == sdl->GetEngineName()) {
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return sdl->GetAnalogMappingForDevice(params);
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}
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#endif
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return {};
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}
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[[nodiscard]] ButtonMapping GetButtonMappingForDevice(
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const Common::ParamPackage& params) const {
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if (!params.Has("class") || params.Get("class", "") == "any") {
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if (!params.Has("engine") || params.Get("engine", "") == "any") {
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return {};
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}
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const std::string engine = params.Get("engine", "");
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if (engine == gcadapter->GetEngineName()) {
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return gcadapter->GetButtonMappingForDevice(params);
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}
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if (engine == tas_input->GetEngineName()) {
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return tas_input->GetButtonMappingForDevice(params);
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}
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#ifdef HAVE_SDL2
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if (engine == sdl->GetEngineName()) {
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return sdl->GetButtonMappingForDevice(params);
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}
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#endif
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return {};
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}
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[[nodiscard]] MotionMapping GetMotionMappingForDevice(
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const Common::ParamPackage& params) const {
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if (!params.Has("class") || params.Get("class", "") == "any") {
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if (!params.Has("engine") || params.Get("engine", "") == "any") {
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return {};
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}
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const std::string engine = params.Get("engine", "");
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if (engine == gcadapter->GetEngineName()) {
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return gcadapter->GetMotionMappingForDevice(params);
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}
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#ifdef HAVE_SDL2
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if (engine == sdl->GetEngineName()) {
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return sdl->GetMotionMappingForDevice(params);
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}
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#endif
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return {};
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}
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std::string GetButtonName(const Common::ParamPackage& params) const {
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if (!params.Has("engine") || params.Get("engine", "") == "any") {
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return "Unknown";
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}
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const std::string engine = params.Get("engine", "");
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if (engine == mouse->GetEngineName()) {
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return mouse->GetUIName(params);
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}
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if (engine == gcadapter->GetEngineName()) {
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return gcadapter->GetUIName(params);
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}
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if (engine == udp_client->GetEngineName()) {
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return udp_client->GetUIName(params);
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}
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if (engine == tas_input->GetEngineName()) {
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return tas_input->GetUIName(params);
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}
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#ifdef HAVE_SDL2
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if (engine == sdl->GetEngineName()) {
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return sdl->GetUIName(params);
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}
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#endif
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return "Bad engine";
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}
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bool IsController(const Common::ParamPackage& params) {
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const std::string engine = params.Get("engine", "");
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if (engine == mouse->GetEngineName()) {
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return true;
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}
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if (engine == gcadapter->GetEngineName()) {
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return true;
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}
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if (engine == tas_input->GetEngineName()) {
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return true;
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}
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#ifdef HAVE_SDL2
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if (engine == sdl->GetEngineName()) {
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return true;
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}
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#endif
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return false;
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}
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void BeginConfiguration() {
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keyboard->BeginConfiguration();
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mouse->BeginConfiguration();
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gcadapter->BeginConfiguration();
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udp_client->BeginConfiguration();
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#ifdef HAVE_SDL2
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sdl->BeginConfiguration();
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#endif
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}
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void EndConfiguration() {
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keyboard->EndConfiguration();
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mouse->EndConfiguration();
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gcadapter->EndConfiguration();
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udp_client->EndConfiguration();
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#ifdef HAVE_SDL2
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sdl->EndConfiguration();
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#endif
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}
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void RegisterInput(MappingData data) {
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mapping_factory->RegisterInput(data);
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}
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std::shared_ptr<MappingFactory> mapping_factory;
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std::shared_ptr<Keyboard> keyboard;
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std::shared_ptr<InputFactory> keyboard_factory;
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std::shared_ptr<Mouse> mouse;
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std::shared_ptr<InputFactory> mouse_factory;
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std::shared_ptr<GCAdapter> gcadapter;
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std::shared_ptr<InputFactory> gcadapter_factory;
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std::shared_ptr<TouchScreen> touch_screen;
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std::shared_ptr<InputFactory> touch_screen_factory;
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std::shared_ptr<CemuhookUDP::UDPClient> udp_client;
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std::shared_ptr<InputFactory> udp_client_factory;
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std::shared_ptr<TasInput::Tas> tas_input;
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std::shared_ptr<InputFactory> tas_input_factory;
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#ifdef HAVE_SDL2
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std::shared_ptr<SDLDriver> sdl;
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std::shared_ptr<InputFactory> sdl_factory;
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#endif
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};
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InputSubsystem::InputSubsystem() : impl{std::make_unique<Impl>()} {}
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impl->Shutdown();
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}
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Keyboard* InputSubsystem::GetKeyboard() {
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return impl->keyboard.get();
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}
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const Keyboard* InputSubsystem::GetKeyboard() const {
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return impl->keyboard.get();
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}
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Mouse* InputSubsystem::GetMouse() {
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return impl->mouse.get();
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}
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const Mouse* InputSubsystem::GetMouse() const {
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return impl->mouse.get();
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}
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TouchScreen* InputSubsystem::GetTouchScreen() {
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return impl->touch_screen.get();
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}
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const TouchScreen* InputSubsystem::GetTouchScreen() const {
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return impl->touch_screen.get();
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}
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TasInput::Tas* InputSubsystem::GetTas() {
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return impl->tas_input.get();
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}
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const TasInput::Tas* InputSubsystem::GetTas() const {
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return impl->tas_input.get();
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}
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std::vector<Common::ParamPackage> InputSubsystem::GetInputDevices() const {
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return impl->GetInputDevices();
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}
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return impl->GetMotionMappingForDevice(device);
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}
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void InputSubsystem::ReloadInputDevices() {
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std::string InputSubsystem::GetButtonName(const Common::ParamPackage& params) const {
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const std::string toggle = params.Get("toggle", false) ? "~" : "";
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const std::string inverted = params.Get("inverted", false) ? "!" : "";
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const std::string button_name = impl->GetButtonName(params);
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std::string axis_direction = "";
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if (params.Has("axis")) {
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axis_direction = params.Get("invert", "+");
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}
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return fmt::format("{}{}{}{}", toggle, inverted, button_name, axis_direction);
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}
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std::vector<std::unique_ptr<Polling::DevicePoller>> InputSubsystem::GetPollers([
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[maybe_unused]] Polling::DeviceType type) const {
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return {};
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bool InputSubsystem::IsController(const Common::ParamPackage& params) const {
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return impl->IsController(params);
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}
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void InputSubsystem::ReloadInputDevices() {
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impl->udp_client.get()->ReloadSockets();
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}
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void InputSubsystem::BeginMapping(Polling::InputType type) {
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impl->BeginConfiguration();
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impl->mapping_factory->BeginMapping(type);
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}
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const Common::ParamPackage InputSubsystem::GetNextInput() const {
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return impl->mapping_factory->GetNextInput();
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}
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void InputSubsystem::StopMapping() const {
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impl->EndConfiguration();
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impl->mapping_factory->StopMapping();
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}
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std::string GenerateKeyboardParam(int key_code) {
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enum Values : int;
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}
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namespace MouseInput {
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namespace InputCommon {
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class Keyboard;
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class Mouse;
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}
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class TouchScreen;
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struct MappingData;
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} // namespace InputCommon
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namespace TasInput {
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namespace InputCommon::TasInput {
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class Tas;
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}
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} // namespace InputCommon::TasInput
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namespace InputCommon {
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namespace Polling {
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enum class DeviceType { Button, AnalogPreferred, Motion };
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/// Type of input desired for mapping purposes
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enum class InputType { None, Button, Stick, Motion, Touch };
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/**
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* A class that can be used to get inputs from an input device like controllers without having to
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* poll the device's status yourself
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*/
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class DevicePoller {
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public:
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virtual ~DevicePoller() = default;
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/// Setup and start polling for inputs, should be called before GetNextInput
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/// If a device_id is provided, events should be filtered to only include events from this
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/// device id
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virtual void Start(const std::string& device_id = "") = 0;
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/// Stop polling
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virtual void Stop() = 0;
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/**
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* Every call to this function returns the next input recorded since calling Start
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* @return A ParamPackage of the recorded input, which can be used to create an InputDevice.
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* If there has been no input, the package is empty
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*/
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virtual Common::ParamPackage GetNextInput() = 0;
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};
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} // namespace Polling
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/**
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* Given a ParamPackage for a Device returned from `GetInputDevices`, attempt to get the default
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* mapping for the device. This is currently only implemented for the SDL backend devices.
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* mapping for the device.
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*/
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using AnalogMapping = std::unordered_map<Settings::NativeAnalog::Values, Common::ParamPackage>;
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using ButtonMapping = std::unordered_map<Settings::NativeButton::Values, Common::ParamPackage>;
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/// Unregisters all built-in input device factories and shuts them down.
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void Shutdown();
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/// Retrieves the underlying keyboard device.
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[[nodiscard]] Keyboard* GetKeyboard();
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/// Retrieves the underlying keyboard device.
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[[nodiscard]] const Keyboard* GetKeyboard() const;
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/// Retrieves the underlying mouse device.
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[[nodiscard]] Mouse* GetMouse();
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/// Retrieves the underlying mouse device.
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[[nodiscard]] const Mouse* GetMouse() const;
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/// Retrieves the underlying touch screen device.
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[[nodiscard]] TouchScreen* GetTouchScreen();
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/// Retrieves the underlying touch screen device.
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[[nodiscard]] const TouchScreen* GetTouchScreen() const;
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/// Retrieves the underlying tas input device.
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[[nodiscard]] TasInput::Tas* GetTas();
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/// Retrieves the underlying tas input device.
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[[nodiscard]] const TasInput::Tas* GetTas() const;
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/**
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* Returns all available input devices that this Factory can create a new device with.
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* Each returned ParamPackage should have a `display` field used for display, a class field for
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* backends to determine if this backend is meant to service the request and any other
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* Each returned ParamPackage should have a `display` field used for display, a `engine` field
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* for backends to determine if this backend is meant to service the request and any other
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* information needed to identify this in the backend later.
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*/
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[[nodiscard]] std::vector<Common::ParamPackage> GetInputDevices() const;
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/// Retrieves the motion mappings for the given device.
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[[nodiscard]] MotionMapping GetMotionMappingForDevice(const Common::ParamPackage& device) const;
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/// Reloads the input devices
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/// Returns a string contaning the name of the button from the input engine.
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[[nodiscard]] std::string GetButtonName(const Common::ParamPackage& params) const;
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/// Returns true if device is a controller.
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[[nodiscard]] bool IsController(const Common::ParamPackage& params) const;
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/// Reloads the input devices.
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void ReloadInputDevices();
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/// Get all DevicePoller from all backends for a specific device type
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[[nodiscard]] std::vector<std::unique_ptr<Polling::DevicePoller>> GetPollers(
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Polling::DeviceType type) const;
|
||||
/// Start polling from all backends for a desired input type.
|
||||
void BeginMapping(Polling::InputType type);
|
||||
|
||||
/// Returns an input event with mapping information.
|
||||
[[nodiscard]] const Common::ParamPackage GetNextInput() const;
|
||||
|
||||
/// Stop polling from all backends.
|
||||
void StopMapping() const;
|
||||
|
||||
private:
|
||||
struct Impl;
|
||||
std::unique_ptr<Impl> impl;
|
||||
};
|
||||
|
||||
/// Generates a serialized param package for creating a keyboard button device
|
||||
/// Generates a serialized param package for creating a keyboard button device.
|
||||
std::string GenerateKeyboardParam(int key_code);
|
||||
|
||||
/// Generates a serialized param package for creating an analog device taking input from keyboard
|
||||
/// Generates a serialized param package for creating an analog device taking input from keyboard.
|
||||
std::string GenerateAnalogParamFromKeys(int key_up, int key_down, int key_left, int key_right,
|
||||
int key_modifier, float modifier_scale);
|
||||
|
||||
} // namespace InputCommon
|
||||
|
|
Loading…
Reference in a new issue