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glasm: Implement TessellationEvaluationPoint

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ReinUsesLisp 2021-05-20 21:06:50 -03:00 committed by ameerj
parent 54decced92
commit 2913ca811e

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@ -77,6 +77,10 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, Scal
ctx.Add("MOV.F {}.x,{}.position.{};", inst, ctx.attrib_name, swizzle); ctx.Add("MOV.F {}.x,{}.position.{};", inst, ctx.attrib_name, swizzle);
} }
break; break;
case IR::Attribute::TessellationEvaluationPointU:
case IR::Attribute::TessellationEvaluationPointV:
ctx.Add("MOV.F {}.x,vertex.tesscoord.{}", inst, swizzle);
break;
case IR::Attribute::PointSpriteS: case IR::Attribute::PointSpriteS:
case IR::Attribute::PointSpriteT: case IR::Attribute::PointSpriteT:
ctx.Add("MOV.F {}.x,{}.pointcoord.{};", inst, ctx.attrib_name, swizzle); ctx.Add("MOV.F {}.x,{}.pointcoord.{};", inst, ctx.attrib_name, swizzle);