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Merge pull request #2482 from yuriks/pica-refactor

Split up monolithic Regs struct
This commit is contained in:
Yuri Kunde Schlesner 2017-02-08 22:07:34 -08:00 committed by GitHub
commit 2889372e47
37 changed files with 2635 additions and 2427 deletions

View file

@ -18,8 +18,8 @@
#include "citra_qt/util/util.h"
#include "common/vector_math.h"
#include "video_core/debug_utils/debug_utils.h"
#include "video_core/pica.h"
#include "video_core/pica_state.h"
#include "video_core/regs.h"
#include "video_core/texture/texture_decode.h"
namespace {
@ -123,15 +123,16 @@ void GPUCommandListModel::OnPicaTraceFinished(const Pica::DebugUtils::PicaTrace&
void GPUCommandListWidget::OnCommandDoubleClicked(const QModelIndex& index) {
const unsigned int command_id =
list_widget->model()->data(index, GPUCommandListModel::CommandIdRole).toUInt();
if (COMMAND_IN_RANGE(command_id, texture0) || COMMAND_IN_RANGE(command_id, texture1) ||
COMMAND_IN_RANGE(command_id, texture2)) {
if (COMMAND_IN_RANGE(command_id, texturing.texture0) ||
COMMAND_IN_RANGE(command_id, texturing.texture1) ||
COMMAND_IN_RANGE(command_id, texturing.texture2)) {
unsigned texture_index;
if (COMMAND_IN_RANGE(command_id, texture0)) {
if (COMMAND_IN_RANGE(command_id, texturing.texture0)) {
texture_index = 0;
} else if (COMMAND_IN_RANGE(command_id, texture1)) {
} else if (COMMAND_IN_RANGE(command_id, texturing.texture1)) {
texture_index = 1;
} else if (COMMAND_IN_RANGE(command_id, texture2)) {
} else if (COMMAND_IN_RANGE(command_id, texturing.texture2)) {
texture_index = 2;
} else {
UNREACHABLE_MSG("Unknown texture command");
@ -146,19 +147,20 @@ void GPUCommandListWidget::SetCommandInfo(const QModelIndex& index) {
const unsigned int command_id =
list_widget->model()->data(index, GPUCommandListModel::CommandIdRole).toUInt();
if (COMMAND_IN_RANGE(command_id, texture0) || COMMAND_IN_RANGE(command_id, texture1) ||
COMMAND_IN_RANGE(command_id, texture2)) {
if (COMMAND_IN_RANGE(command_id, texturing.texture0) ||
COMMAND_IN_RANGE(command_id, texturing.texture1) ||
COMMAND_IN_RANGE(command_id, texturing.texture2)) {
unsigned texture_index;
if (COMMAND_IN_RANGE(command_id, texture0)) {
if (COMMAND_IN_RANGE(command_id, texturing.texture0)) {
texture_index = 0;
} else if (COMMAND_IN_RANGE(command_id, texture1)) {
} else if (COMMAND_IN_RANGE(command_id, texturing.texture1)) {
texture_index = 1;
} else {
texture_index = 2;
}
const auto texture = Pica::g_state.regs.GetTextures()[texture_index];
const auto texture = Pica::g_state.regs.texturing.GetTextures()[texture_index];
const auto config = texture.config;
const auto format = texture.format;

View file

@ -16,8 +16,8 @@
#include "common/color.h"
#include "core/hw/gpu.h"
#include "core/memory.h"
#include "video_core/pica.h"
#include "video_core/pica_state.h"
#include "video_core/regs.h"
#include "video_core/texture/texture_decode.h"
#include "video_core/utils.h"
@ -414,30 +414,30 @@ void GraphicsSurfaceWidget::OnUpdate() {
// TODO: Store a reference to the registers in the debug context instead of accessing them
// directly...
const auto& framebuffer = Pica::g_state.regs.framebuffer;
const auto& framebuffer = Pica::g_state.regs.framebuffer.framebuffer;
surface_address = framebuffer.GetColorBufferPhysicalAddress();
surface_width = framebuffer.GetWidth();
surface_height = framebuffer.GetHeight();
switch (framebuffer.color_format) {
case Pica::Regs::ColorFormat::RGBA8:
case Pica::FramebufferRegs::ColorFormat::RGBA8:
surface_format = Format::RGBA8;
break;
case Pica::Regs::ColorFormat::RGB8:
case Pica::FramebufferRegs::ColorFormat::RGB8:
surface_format = Format::RGB8;
break;
case Pica::Regs::ColorFormat::RGB5A1:
case Pica::FramebufferRegs::ColorFormat::RGB5A1:
surface_format = Format::RGB5A1;
break;
case Pica::Regs::ColorFormat::RGB565:
case Pica::FramebufferRegs::ColorFormat::RGB565:
surface_format = Format::RGB565;
break;
case Pica::Regs::ColorFormat::RGBA4:
case Pica::FramebufferRegs::ColorFormat::RGBA4:
surface_format = Format::RGBA4;
break;
@ -450,22 +450,22 @@ void GraphicsSurfaceWidget::OnUpdate() {
}
case Source::DepthBuffer: {
const auto& framebuffer = Pica::g_state.regs.framebuffer;
const auto& framebuffer = Pica::g_state.regs.framebuffer.framebuffer;
surface_address = framebuffer.GetDepthBufferPhysicalAddress();
surface_width = framebuffer.GetWidth();
surface_height = framebuffer.GetHeight();
switch (framebuffer.depth_format) {
case Pica::Regs::DepthFormat::D16:
case Pica::FramebufferRegs::DepthFormat::D16:
surface_format = Format::D16;
break;
case Pica::Regs::DepthFormat::D24:
case Pica::FramebufferRegs::DepthFormat::D24:
surface_format = Format::D24;
break;
case Pica::Regs::DepthFormat::D24S8:
case Pica::FramebufferRegs::DepthFormat::D24S8:
surface_format = Format::D24X8;
break;
@ -478,14 +478,14 @@ void GraphicsSurfaceWidget::OnUpdate() {
}
case Source::StencilBuffer: {
const auto& framebuffer = Pica::g_state.regs.framebuffer;
const auto& framebuffer = Pica::g_state.regs.framebuffer.framebuffer;
surface_address = framebuffer.GetDepthBufferPhysicalAddress();
surface_width = framebuffer.GetWidth();
surface_height = framebuffer.GetHeight();
switch (framebuffer.depth_format) {
case Pica::Regs::DepthFormat::D24S8:
case Pica::FramebufferRegs::DepthFormat::D24S8:
surface_format = Format::X24S8;
break;
@ -512,7 +512,7 @@ void GraphicsSurfaceWidget::OnUpdate() {
break;
}
const auto texture = Pica::g_state.regs.GetTextures()[texture_index];
const auto texture = Pica::g_state.regs.texturing.GetTextures()[texture_index];
auto info = Pica::Texture::TextureInfo::FromPicaRegister(texture.config, texture.format);
surface_address = info.physical_address;
@ -574,7 +574,7 @@ void GraphicsSurfaceWidget::OnUpdate() {
info.physical_address = surface_address;
info.width = surface_width;
info.height = surface_height;
info.format = static_cast<Pica::Regs::TextureFormat>(surface_format);
info.format = static_cast<Pica::TexturingRegs::TextureFormat>(surface_format);
info.SetDefaultStride();
for (unsigned int y = 0; y < surface_height; ++y) {
@ -689,7 +689,8 @@ void GraphicsSurfaceWidget::SaveSurface() {
unsigned int GraphicsSurfaceWidget::NibblesPerPixel(GraphicsSurfaceWidget::Format format) {
if (format <= Format::MaxTextureFormat) {
return Pica::Regs::NibblesPerPixel(static_cast<Pica::Regs::TextureFormat>(format));
return Pica::TexturingRegs::NibblesPerPixel(
static_cast<Pica::TexturingRegs::TextureFormat>(format));
}
switch (format) {

View file

@ -18,7 +18,6 @@
#include "core/hw/lcd.h"
#include "core/tracer/recorder.h"
#include "nihstro/float24.h"
#include "video_core/pica.h"
#include "video_core/pica_state.h"
GraphicsTracingWidget::GraphicsTracingWidget(std::shared_ptr<Pica::DebugContext> debug_context,

View file

@ -16,7 +16,6 @@
#include <QTreeView>
#include "citra_qt/debugger/graphics/graphics_vertex_shader.h"
#include "citra_qt/util/util.h"
#include "video_core/pica.h"
#include "video_core/pica_state.h"
#include "video_core/shader/debug_data.h"
#include "video_core/shader/shader.h"
@ -359,7 +358,7 @@ void GraphicsVertexShaderWidget::DumpShader() {
auto& config = Pica::g_state.regs.vs;
Pica::DebugUtils::DumpShader(filename.toStdString(), config, setup,
Pica::g_state.regs.vs_output_attributes);
Pica::g_state.regs.rasterizer.vs_output_attributes);
}
GraphicsVertexShaderWidget::GraphicsVertexShaderWidget(

View file

@ -5,6 +5,7 @@ set(SRCS
pica.cpp
primitive_assembly.cpp
rasterizer.cpp
regs.cpp
renderer_base.cpp
renderer_opengl/gl_rasterizer.cpp
renderer_opengl/gl_rasterizer_cache.cpp
@ -32,6 +33,13 @@ set(HEADERS
primitive_assembly.h
rasterizer.h
rasterizer_interface.h
regs.h
regs_framebuffer.h
regs_lighting.h
regs_pipeline.h
regs_rasterizer.h
regs_shader.h
regs_texturing.h
renderer_base.h
renderer_opengl/gl_rasterizer.h
renderer_opengl/gl_rasterizer_cache.h

View file

@ -12,10 +12,10 @@
#include "common/logging/log.h"
#include "common/vector_math.h"
#include "video_core/clipper.h"
#include "video_core/pica.h"
#include "video_core/pica_state.h"
#include "video_core/pica_types.h"
#include "video_core/rasterizer.h"
#include "video_core/regs.h"
#include "video_core/shader/shader.h"
using Pica::Rasterizer::Vertex;
@ -64,10 +64,10 @@ static void InitScreenCoordinates(Vertex& vtx) {
} viewport;
const auto& regs = g_state.regs;
viewport.halfsize_x = float24::FromRaw(regs.viewport_size_x);
viewport.halfsize_y = float24::FromRaw(regs.viewport_size_y);
viewport.offset_x = float24::FromFloat32(static_cast<float>(regs.viewport_corner.x));
viewport.offset_y = float24::FromFloat32(static_cast<float>(regs.viewport_corner.y));
viewport.halfsize_x = float24::FromRaw(regs.rasterizer.viewport_size_x);
viewport.halfsize_y = float24::FromRaw(regs.rasterizer.viewport_size_y);
viewport.offset_x = float24::FromFloat32(static_cast<float>(regs.rasterizer.viewport_corner.x));
viewport.offset_y = float24::FromFloat32(static_cast<float>(regs.rasterizer.viewport_corner.y));
float24 inv_w = float24::FromFloat32(1.f) / vtx.pos.w;
vtx.color *= inv_w;

View file

@ -16,11 +16,11 @@
#include "core/tracer/recorder.h"
#include "video_core/command_processor.h"
#include "video_core/debug_utils/debug_utils.h"
#include "video_core/pica.h"
#include "video_core/pica_state.h"
#include "video_core/pica_types.h"
#include "video_core/primitive_assembly.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/regs.h"
#include "video_core/renderer_base.h"
#include "video_core/shader/shader.h"
#include "video_core/vertex_loader.h"
@ -74,23 +74,23 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
Service::GSP::SignalInterrupt(Service::GSP::InterruptId::P3D);
break;
case PICA_REG_INDEX_WORKAROUND(triangle_topology, 0x25E):
g_state.primitive_assembler.Reconfigure(regs.triangle_topology);
case PICA_REG_INDEX(pipeline.triangle_topology):
g_state.primitive_assembler.Reconfigure(regs.pipeline.triangle_topology);
break;
case PICA_REG_INDEX_WORKAROUND(restart_primitive, 0x25F):
case PICA_REG_INDEX(pipeline.restart_primitive):
g_state.primitive_assembler.Reset();
break;
case PICA_REG_INDEX_WORKAROUND(vs_default_attributes_setup.index, 0x232):
case PICA_REG_INDEX(pipeline.vs_default_attributes_setup.index):
g_state.immediate.current_attribute = 0;
default_attr_counter = 0;
break;
// Load default vertex input attributes
case PICA_REG_INDEX_WORKAROUND(vs_default_attributes_setup.set_value[0], 0x233):
case PICA_REG_INDEX_WORKAROUND(vs_default_attributes_setup.set_value[1], 0x234):
case PICA_REG_INDEX_WORKAROUND(vs_default_attributes_setup.set_value[2], 0x235): {
case PICA_REG_INDEX_WORKAROUND(pipeline.vs_default_attributes_setup.set_value[0], 0x233):
case PICA_REG_INDEX_WORKAROUND(pipeline.vs_default_attributes_setup.set_value[1], 0x234):
case PICA_REG_INDEX_WORKAROUND(pipeline.vs_default_attributes_setup.set_value[2], 0x235): {
// TODO: Does actual hardware indeed keep an intermediate buffer or does
// it directly write the values?
default_attr_write_buffer[default_attr_counter++] = value;
@ -102,7 +102,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
if (default_attr_counter >= 3) {
default_attr_counter = 0;
auto& setup = regs.vs_default_attributes_setup;
auto& setup = regs.pipeline.vs_default_attributes_setup;
if (setup.index >= 16) {
LOG_ERROR(HW_GPU, "Invalid VS default attribute index %d", (int)setup.index);
@ -137,7 +137,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
immediate_input.attr[immediate_attribute_id] = attribute;
if (immediate_attribute_id < regs.max_input_attrib_index) {
if (immediate_attribute_id < regs.pipeline.max_input_attrib_index) {
immediate_attribute_id += 1;
} else {
MICROPROFILE_SCOPE(GPU_Drawing);
@ -165,15 +165,16 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
};
g_state.primitive_assembler.SubmitVertex(
Shader::OutputVertex::FromAttributeBuffer(regs, output), AddTriangle);
Shader::OutputVertex::FromAttributeBuffer(regs.rasterizer, output),
AddTriangle);
}
}
}
break;
}
case PICA_REG_INDEX(gpu_mode):
if (regs.gpu_mode == Regs::GPUMode::Configuring) {
case PICA_REG_INDEX(pipeline.gpu_mode):
if (regs.pipeline.gpu_mode == PipelineRegs::GPUMode::Configuring) {
MICROPROFILE_SCOPE(GPU_Drawing);
// Draw immediate mode triangles when GPU Mode is set to GPUMode::Configuring
@ -185,19 +186,20 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
}
break;
case PICA_REG_INDEX_WORKAROUND(command_buffer.trigger[0], 0x23c):
case PICA_REG_INDEX_WORKAROUND(command_buffer.trigger[1], 0x23d): {
unsigned index = static_cast<unsigned>(id - PICA_REG_INDEX(command_buffer.trigger[0]));
u32* head_ptr =
(u32*)Memory::GetPhysicalPointer(regs.command_buffer.GetPhysicalAddress(index));
case PICA_REG_INDEX_WORKAROUND(pipeline.command_buffer.trigger[0], 0x23c):
case PICA_REG_INDEX_WORKAROUND(pipeline.command_buffer.trigger[1], 0x23d): {
unsigned index =
static_cast<unsigned>(id - PICA_REG_INDEX(pipeline.command_buffer.trigger[0]));
u32* head_ptr = (u32*)Memory::GetPhysicalPointer(
regs.pipeline.command_buffer.GetPhysicalAddress(index));
g_state.cmd_list.head_ptr = g_state.cmd_list.current_ptr = head_ptr;
g_state.cmd_list.length = regs.command_buffer.GetSize(index) / sizeof(u32);
g_state.cmd_list.length = regs.pipeline.command_buffer.GetSize(index) / sizeof(u32);
break;
}
// It seems like these trigger vertex rendering
case PICA_REG_INDEX(trigger_draw):
case PICA_REG_INDEX(trigger_draw_indexed): {
case PICA_REG_INDEX(pipeline.trigger_draw):
case PICA_REG_INDEX(pipeline.trigger_draw_indexed): {
MICROPROFILE_SCOPE(GPU_Drawing);
#if PICA_LOG_TEV
@ -209,13 +211,13 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
// Processes information about internal vertex attributes to figure out how a vertex is
// loaded.
// Later, these can be compiled and cached.
const u32 base_address = regs.vertex_attributes.GetPhysicalBaseAddress();
VertexLoader loader(regs);
const u32 base_address = regs.pipeline.vertex_attributes.GetPhysicalBaseAddress();
VertexLoader loader(regs.pipeline);
// Load vertices
bool is_indexed = (id == PICA_REG_INDEX(trigger_draw_indexed));
bool is_indexed = (id == PICA_REG_INDEX(pipeline.trigger_draw_indexed));
const auto& index_info = regs.index_array;
const auto& index_info = regs.pipeline.index_array;
const u8* index_address_8 = Memory::GetPhysicalPointer(base_address + index_info.offset);
const u16* index_address_16 = reinterpret_cast<const u16*>(index_address_8);
bool index_u16 = index_info.format != 0;
@ -224,13 +226,13 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
if (g_debug_context && g_debug_context->recorder) {
for (int i = 0; i < 3; ++i) {
const auto texture = regs.GetTextures()[i];
const auto texture = regs.texturing.GetTextures()[i];
if (!texture.enabled)
continue;
u8* texture_data = Memory::GetPhysicalPointer(texture.config.GetPhysicalAddress());
g_debug_context->recorder->MemoryAccessed(
texture_data, Pica::Regs::NibblesPerPixel(texture.format) *
texture_data, Pica::TexturingRegs::NibblesPerPixel(texture.format) *
texture.config.width / 2 * texture.config.height,
texture.config.GetPhysicalAddress());
}
@ -253,11 +255,11 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
shader_engine->SetupBatch(g_state.vs, regs.vs.main_offset);
for (unsigned int index = 0; index < regs.num_vertices; ++index) {
for (unsigned int index = 0; index < regs.pipeline.num_vertices; ++index) {
// Indexed rendering doesn't use the start offset
unsigned int vertex =
is_indexed ? (index_u16 ? index_address_16[index] : index_address_8[index])
: (index + regs.vertex_offset);
: (index + regs.pipeline.vertex_offset);
// -1 is a common special value used for primitive restart. Since it's unknown if
// the PICA supports it, and it would mess up the caching, guard against it here.
@ -295,7 +297,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
shader_unit.WriteOutput(regs.vs, output);
// Retrieve vertex from register data
output_vertex = Shader::OutputVertex::FromAttributeBuffer(regs, output);
output_vertex = Shader::OutputVertex::FromAttributeBuffer(regs.rasterizer, output);
if (is_indexed) {
vertex_cache[vertex_cache_pos] = output_vertex;
@ -437,16 +439,16 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
break;
}
case PICA_REG_INDEX_WORKAROUND(fog_lut_data[0], 0xe8):
case PICA_REG_INDEX_WORKAROUND(fog_lut_data[1], 0xe9):
case PICA_REG_INDEX_WORKAROUND(fog_lut_data[2], 0xea):
case PICA_REG_INDEX_WORKAROUND(fog_lut_data[3], 0xeb):
case PICA_REG_INDEX_WORKAROUND(fog_lut_data[4], 0xec):
case PICA_REG_INDEX_WORKAROUND(fog_lut_data[5], 0xed):
case PICA_REG_INDEX_WORKAROUND(fog_lut_data[6], 0xee):
case PICA_REG_INDEX_WORKAROUND(fog_lut_data[7], 0xef): {
g_state.fog.lut[regs.fog_lut_offset % 128].raw = value;
regs.fog_lut_offset.Assign(regs.fog_lut_offset + 1);
case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[0], 0xe8):
case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[1], 0xe9):
case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[2], 0xea):
case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[3], 0xeb):
case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[4], 0xec):
case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[5], 0xed):
case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[6], 0xee):
case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[7], 0xef): {
g_state.fog.lut[regs.texturing.fog_lut_offset % 128].raw = value;
regs.texturing.fog_lut_offset.Assign(regs.texturing.fog_lut_offset + 1);
break;
}

View file

@ -29,10 +29,10 @@
#include "common/math_util.h"
#include "common/vector_math.h"
#include "video_core/debug_utils/debug_utils.h"
#include "video_core/pica.h"
#include "video_core/pica_state.h"
#include "video_core/pica_types.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/regs.h"
#include "video_core/renderer_base.h"
#include "video_core/shader/shader.h"
#include "video_core/texture/texture_decode.h"
@ -88,9 +88,9 @@ std::shared_ptr<DebugContext> g_debug_context; // TODO: Get rid of this global
namespace DebugUtils {
void DumpShader(const std::string& filename, const Regs::ShaderConfig& config,
void DumpShader(const std::string& filename, const ShaderRegs& config,
const Shader::ShaderSetup& setup,
const Regs::VSOutputAttributes* output_attributes) {
const RasterizerRegs::VSOutputAttributes* output_attributes) {
struct StuffToWrite {
const u8* pointer;
u32 size;
@ -129,7 +129,7 @@ void DumpShader(const std::string& filename, const Regs::ShaderConfig& config,
// This is put into a try-catch block to make sure we notice unknown configurations.
std::vector<OutputRegisterInfo> output_info_table;
for (unsigned i = 0; i < 7; ++i) {
using OutputAttributes = Pica::Regs::VSOutputAttributes;
using OutputAttributes = Pica::RasterizerRegs::VSOutputAttributes;
// TODO: It's still unclear how the attribute components map to the register!
// Once we know that, this code probably will not make much sense anymore.
@ -331,7 +331,7 @@ static void FlushIOFile(png_structp png_ptr) {
}
#endif
void DumpTexture(const Pica::Regs::TextureConfig& texture_config, u8* data) {
void DumpTexture(const TexturingRegs::TextureConfig& texture_config, u8* data) {
#ifndef HAVE_PNG
return;
#else
@ -396,7 +396,7 @@ void DumpTexture(const Pica::Regs::TextureConfig& texture_config, u8* data) {
info.width = texture_config.width;
info.height = texture_config.height;
info.stride = row_stride;
info.format = g_state.regs.texture0_format;
info.format = g_state.regs.texturing.texture0_format;
Math::Vec4<u8> texture_color = Pica::Texture::LookupTexture(data, x, y, info);
buf[3 * x + y * row_stride] = texture_color.r();
buf[3 * x + y * row_stride + 1] = texture_color.g();
@ -434,8 +434,10 @@ static std::string ReplacePattern(const std::string& input, const std::string& p
return ret;
}
static std::string GetTevStageConfigSourceString(const Pica::Regs::TevStageConfig::Source& source) {
using Source = Pica::Regs::TevStageConfig::Source;
static std::string GetTevStageConfigSourceString(
const TexturingRegs::TevStageConfig::Source& source) {
using Source = TexturingRegs::TevStageConfig::Source;
static const std::map<Source, std::string> source_map = {
{Source::PrimaryColor, "PrimaryColor"},
{Source::PrimaryFragmentColor, "PrimaryFragmentColor"},
@ -457,9 +459,10 @@ static std::string GetTevStageConfigSourceString(const Pica::Regs::TevStageConfi
}
static std::string GetTevStageConfigColorSourceString(
const Pica::Regs::TevStageConfig::Source& source,
const Pica::Regs::TevStageConfig::ColorModifier modifier) {
using ColorModifier = Pica::Regs::TevStageConfig::ColorModifier;
const TexturingRegs::TevStageConfig::Source& source,
const TexturingRegs::TevStageConfig::ColorModifier modifier) {
using ColorModifier = TexturingRegs::TevStageConfig::ColorModifier;
static const std::map<ColorModifier, std::string> color_modifier_map = {
{ColorModifier::SourceColor, "%source.rgb"},
{ColorModifier::OneMinusSourceColor, "(1.0 - %source.rgb)"},
@ -483,9 +486,10 @@ static std::string GetTevStageConfigColorSourceString(
}
static std::string GetTevStageConfigAlphaSourceString(
const Pica::Regs::TevStageConfig::Source& source,
const Pica::Regs::TevStageConfig::AlphaModifier modifier) {
using AlphaModifier = Pica::Regs::TevStageConfig::AlphaModifier;
const TexturingRegs::TevStageConfig::Source& source,
const TexturingRegs::TevStageConfig::AlphaModifier modifier) {
using AlphaModifier = TexturingRegs::TevStageConfig::AlphaModifier;
static const std::map<AlphaModifier, std::string> alpha_modifier_map = {
{AlphaModifier::SourceAlpha, "%source.a"},
{AlphaModifier::OneMinusSourceAlpha, "(1.0 - %source.a)"},
@ -507,8 +511,9 @@ static std::string GetTevStageConfigAlphaSourceString(
}
static std::string GetTevStageConfigOperationString(
const Pica::Regs::TevStageConfig::Operation& operation) {
using Operation = Pica::Regs::TevStageConfig::Operation;
const TexturingRegs::TevStageConfig::Operation& operation) {
using Operation = TexturingRegs::TevStageConfig::Operation;
static const std::map<Operation, std::string> combiner_map = {
{Operation::Replace, "%source1"},
{Operation::Modulate, "(%source1 * %source2)"},
@ -528,7 +533,7 @@ static std::string GetTevStageConfigOperationString(
return op_it->second;
}
std::string GetTevStageConfigColorCombinerString(const Pica::Regs::TevStageConfig& tev_stage) {
std::string GetTevStageConfigColorCombinerString(const TexturingRegs::TevStageConfig& tev_stage) {
auto op_str = GetTevStageConfigOperationString(tev_stage.color_op);
op_str = ReplacePattern(
op_str, "%source1",
@ -541,7 +546,7 @@ std::string GetTevStageConfigColorCombinerString(const Pica::Regs::TevStageConfi
GetTevStageConfigColorSourceString(tev_stage.color_source3, tev_stage.color_modifier3));
}
std::string GetTevStageConfigAlphaCombinerString(const Pica::Regs::TevStageConfig& tev_stage) {
std::string GetTevStageConfigAlphaCombinerString(const TexturingRegs::TevStageConfig& tev_stage) {
auto op_str = GetTevStageConfigOperationString(tev_stage.alpha_op);
op_str = ReplacePattern(
op_str, "%source1",
@ -554,7 +559,7 @@ std::string GetTevStageConfigAlphaCombinerString(const Pica::Regs::TevStageConfi
GetTevStageConfigAlphaSourceString(tev_stage.alpha_source3, tev_stage.alpha_modifier3));
}
void DumpTevStageConfig(const std::array<Pica::Regs::TevStageConfig, 6>& stages) {
void DumpTevStageConfig(const std::array<TexturingRegs::TevStageConfig, 6>& stages) {
std::string stage_info = "Tev setup:\n";
for (size_t index = 0; index < stages.size(); ++index) {
const auto& tev_stage = stages[index];

View file

@ -17,7 +17,7 @@
#include <vector>
#include "common/common_types.h"
#include "common/vector_math.h"
#include "video_core/pica.h"
#include "video_core/regs.h"
namespace CiTrace {
class Recorder;
@ -182,9 +182,9 @@ namespace DebugUtils {
#define PICA_DUMP_TEXTURES 0
#define PICA_LOG_TEV 0
void DumpShader(const std::string& filename, const Regs::ShaderConfig& config,
void DumpShader(const std::string& filename, const ShaderRegs& config,
const Shader::ShaderSetup& setup,
const Regs::VSOutputAttributes* output_attributes);
const RasterizerRegs::VSOutputAttributes* output_attributes);
// Utility class to log Pica commands.
struct PicaTrace {
@ -205,13 +205,13 @@ inline bool IsPicaTracing() {
void OnPicaRegWrite(PicaTrace::Write write);
std::unique_ptr<PicaTrace> FinishPicaTracing();
void DumpTexture(const Pica::Regs::TextureConfig& texture_config, u8* data);
void DumpTexture(const TexturingRegs::TextureConfig& texture_config, u8* data);
std::string GetTevStageConfigColorCombinerString(const Pica::Regs::TevStageConfig& tev_stage);
std::string GetTevStageConfigAlphaCombinerString(const Pica::Regs::TevStageConfig& tev_stage);
std::string GetTevStageConfigColorCombinerString(const TexturingRegs::TevStageConfig& tev_stage);
std::string GetTevStageConfigAlphaCombinerString(const TexturingRegs::TevStageConfig& tev_stage);
/// Dumps the Tev stage config to log at trace level
void DumpTevStageConfig(const std::array<Pica::Regs::TevStageConfig, 6>& stages);
void DumpTevStageConfig(const std::array<TexturingRegs::TevStageConfig, 6>& stages);
/**
* Used in the vertex loader to merge access records. TODO: Investigate if actually useful.

View file

@ -3,497 +3,14 @@
// Refer to the license.txt file included.
#include <cstring>
#include <iterator>
#include <unordered_map>
#include <utility>
#include "video_core/pica.h"
#include "video_core/pica_state.h"
#include "video_core/primitive_assembly.h"
#include "video_core/shader/shader.h"
#include "video_core/regs.h"
namespace Pica {
State g_state;
static const std::pair<u16, const char*> register_names[] = {
{0x010, "GPUREG_FINALIZE"},
{0x040, "GPUREG_FACECULLING_CONFIG"},
{0x041, "GPUREG_VIEWPORT_WIDTH"},
{0x042, "GPUREG_VIEWPORT_INVW"},
{0x043, "GPUREG_VIEWPORT_HEIGHT"},
{0x044, "GPUREG_VIEWPORT_INVH"},
{0x047, "GPUREG_FRAGOP_CLIP"},
{0x048, "GPUREG_FRAGOP_CLIP_DATA0"},
{0x049, "GPUREG_FRAGOP_CLIP_DATA1"},
{0x04A, "GPUREG_FRAGOP_CLIP_DATA2"},
{0x04B, "GPUREG_FRAGOP_CLIP_DATA3"},
{0x04D, "GPUREG_DEPTHMAP_SCALE"},
{0x04E, "GPUREG_DEPTHMAP_OFFSET"},
{0x04F, "GPUREG_SH_OUTMAP_TOTAL"},
{0x050, "GPUREG_SH_OUTMAP_O0"},
{0x051, "GPUREG_SH_OUTMAP_O1"},
{0x052, "GPUREG_SH_OUTMAP_O2"},
{0x053, "GPUREG_SH_OUTMAP_O3"},
{0x054, "GPUREG_SH_OUTMAP_O4"},
{0x055, "GPUREG_SH_OUTMAP_O5"},
{0x056, "GPUREG_SH_OUTMAP_O6"},
{0x061, "GPUREG_EARLYDEPTH_FUNC"},
{0x062, "GPUREG_EARLYDEPTH_TEST1"},
{0x063, "GPUREG_EARLYDEPTH_CLEAR"},
{0x064, "GPUREG_SH_OUTATTR_MODE"},
{0x065, "GPUREG_SCISSORTEST_MODE"},
{0x066, "GPUREG_SCISSORTEST_POS"},
{0x067, "GPUREG_SCISSORTEST_DIM"},
{0x068, "GPUREG_VIEWPORT_XY"},
{0x06A, "GPUREG_EARLYDEPTH_DATA"},
{0x06D, "GPUREG_DEPTHMAP_ENABLE"},
{0x06E, "GPUREG_RENDERBUF_DIM"},
{0x06F, "GPUREG_SH_OUTATTR_CLOCK"},
{0x080, "GPUREG_TEXUNIT_CONFIG"},
{0x081, "GPUREG_TEXUNIT0_BORDER_COLOR"},
{0x082, "GPUREG_TEXUNIT0_DIM"},
{0x083, "GPUREG_TEXUNIT0_PARAM"},
{0x084, "GPUREG_TEXUNIT0_LOD"},
{0x085, "GPUREG_TEXUNIT0_ADDR1"},
{0x086, "GPUREG_TEXUNIT0_ADDR2"},
{0x087, "GPUREG_TEXUNIT0_ADDR3"},
{0x088, "GPUREG_TEXUNIT0_ADDR4"},
{0x089, "GPUREG_TEXUNIT0_ADDR5"},
{0x08A, "GPUREG_TEXUNIT0_ADDR6"},
{0x08B, "GPUREG_TEXUNIT0_SHADOW"},
{0x08E, "GPUREG_TEXUNIT0_TYPE"},
{0x08F, "GPUREG_LIGHTING_ENABLE0"},
{0x091, "GPUREG_TEXUNIT1_BORDER_COLOR"},
{0x092, "GPUREG_TEXUNIT1_DIM"},
{0x093, "GPUREG_TEXUNIT1_PARAM"},
{0x094, "GPUREG_TEXUNIT1_LOD"},
{0x095, "GPUREG_TEXUNIT1_ADDR"},
{0x096, "GPUREG_TEXUNIT1_TYPE"},
{0x099, "GPUREG_TEXUNIT2_BORDER_COLOR"},
{0x09A, "GPUREG_TEXUNIT2_DIM"},
{0x09B, "GPUREG_TEXUNIT2_PARAM"},
{0x09C, "GPUREG_TEXUNIT2_LOD"},
{0x09D, "GPUREG_TEXUNIT2_ADDR"},
{0x09E, "GPUREG_TEXUNIT2_TYPE"},
{0x0A8, "GPUREG_TEXUNIT3_PROCTEX0"},
{0x0A9, "GPUREG_TEXUNIT3_PROCTEX1"},
{0x0AA, "GPUREG_TEXUNIT3_PROCTEX2"},
{0x0AB, "GPUREG_TEXUNIT3_PROCTEX3"},
{0x0AC, "GPUREG_TEXUNIT3_PROCTEX4"},
{0x0AD, "GPUREG_TEXUNIT3_PROCTEX5"},
{0x0AF, "GPUREG_PROCTEX_LUT"},
{0x0B0, "GPUREG_PROCTEX_LUT_DATA0"},
{0x0B1, "GPUREG_PROCTEX_LUT_DATA1"},
{0x0B2, "GPUREG_PROCTEX_LUT_DATA2"},
{0x0B3, "GPUREG_PROCTEX_LUT_DATA3"},
{0x0B4, "GPUREG_PROCTEX_LUT_DATA4"},
{0x0B5, "GPUREG_PROCTEX_LUT_DATA5"},
{0x0B6, "GPUREG_PROCTEX_LUT_DATA6"},
{0x0B7, "GPUREG_PROCTEX_LUT_DATA7"},
{0x0C0, "GPUREG_TEXENV0_SOURCE"},
{0x0C1, "GPUREG_TEXENV0_OPERAND"},
{0x0C2, "GPUREG_TEXENV0_COMBINER"},
{0x0C3, "GPUREG_TEXENV0_COLOR"},
{0x0C4, "GPUREG_TEXENV0_SCALE"},
{0x0C8, "GPUREG_TEXENV1_SOURCE"},
{0x0C9, "GPUREG_TEXENV1_OPERAND"},
{0x0CA, "GPUREG_TEXENV1_COMBINER"},
{0x0CB, "GPUREG_TEXENV1_COLOR"},
{0x0CC, "GPUREG_TEXENV1_SCALE"},
{0x0D0, "GPUREG_TEXENV2_SOURCE"},
{0x0D1, "GPUREG_TEXENV2_OPERAND"},
{0x0D2, "GPUREG_TEXENV2_COMBINER"},
{0x0D3, "GPUREG_TEXENV2_COLOR"},
{0x0D4, "GPUREG_TEXENV2_SCALE"},
{0x0D8, "GPUREG_TEXENV3_SOURCE"},
{0x0D9, "GPUREG_TEXENV3_OPERAND"},
{0x0DA, "GPUREG_TEXENV3_COMBINER"},
{0x0DB, "GPUREG_TEXENV3_COLOR"},
{0x0DC, "GPUREG_TEXENV3_SCALE"},
{0x0E0, "GPUREG_TEXENV_UPDATE_BUFFER"},
{0x0E1, "GPUREG_FOG_COLOR"},
{0x0E4, "GPUREG_GAS_ATTENUATION"},
{0x0E5, "GPUREG_GAS_ACCMAX"},
{0x0E6, "GPUREG_FOG_LUT_INDEX"},
{0x0E8, "GPUREG_FOG_LUT_DATA0"},
{0x0E9, "GPUREG_FOG_LUT_DATA1"},
{0x0EA, "GPUREG_FOG_LUT_DATA2"},
{0x0EB, "GPUREG_FOG_LUT_DATA3"},
{0x0EC, "GPUREG_FOG_LUT_DATA4"},
{0x0ED, "GPUREG_FOG_LUT_DATA5"},
{0x0EE, "GPUREG_FOG_LUT_DATA6"},
{0x0EF, "GPUREG_FOG_LUT_DATA7"},
{0x0F0, "GPUREG_TEXENV4_SOURCE"},
{0x0F1, "GPUREG_TEXENV4_OPERAND"},
{0x0F2, "GPUREG_TEXENV4_COMBINER"},
{0x0F3, "GPUREG_TEXENV4_COLOR"},
{0x0F4, "GPUREG_TEXENV4_SCALE"},
{0x0F8, "GPUREG_TEXENV5_SOURCE"},
{0x0F9, "GPUREG_TEXENV5_OPERAND"},
{0x0FA, "GPUREG_TEXENV5_COMBINER"},
{0x0FB, "GPUREG_TEXENV5_COLOR"},
{0x0FC, "GPUREG_TEXENV5_SCALE"},
{0x0FD, "GPUREG_TEXENV_BUFFER_COLOR"},
{0x100, "GPUREG_COLOR_OPERATION"},
{0x101, "GPUREG_BLEND_FUNC"},
{0x102, "GPUREG_LOGIC_OP"},
{0x103, "GPUREG_BLEND_COLOR"},
{0x104, "GPUREG_FRAGOP_ALPHA_TEST"},
{0x105, "GPUREG_STENCIL_TEST"},
{0x106, "GPUREG_STENCIL_OP"},
{0x107, "GPUREG_DEPTH_COLOR_MASK"},
{0x110, "GPUREG_FRAMEBUFFER_INVALIDATE"},
{0x111, "GPUREG_FRAMEBUFFER_FLUSH"},
{0x112, "GPUREG_COLORBUFFER_READ"},
{0x113, "GPUREG_COLORBUFFER_WRITE"},
{0x114, "GPUREG_DEPTHBUFFER_READ"},
{0x115, "GPUREG_DEPTHBUFFER_WRITE"},
{0x116, "GPUREG_DEPTHBUFFER_FORMAT"},
{0x117, "GPUREG_COLORBUFFER_FORMAT"},
{0x118, "GPUREG_EARLYDEPTH_TEST2"},
{0x11B, "GPUREG_FRAMEBUFFER_BLOCK32"},
{0x11C, "GPUREG_DEPTHBUFFER_LOC"},
{0x11D, "GPUREG_COLORBUFFER_LOC"},
{0x11E, "GPUREG_FRAMEBUFFER_DIM"},
{0x120, "GPUREG_GAS_LIGHT_XY"},
{0x121, "GPUREG_GAS_LIGHT_Z"},
{0x122, "GPUREG_GAS_LIGHT_Z_COLOR"},
{0x123, "GPUREG_GAS_LUT_INDEX"},
{0x124, "GPUREG_GAS_LUT_DATA"},
{0x126, "GPUREG_GAS_DELTAZ_DEPTH"},
{0x130, "GPUREG_FRAGOP_SHADOW"},
{0x140, "GPUREG_LIGHT0_SPECULAR0"},
{0x141, "GPUREG_LIGHT0_SPECULAR1"},
{0x142, "GPUREG_LIGHT0_DIFFUSE"},
{0x143, "GPUREG_LIGHT0_AMBIENT"},
{0x144, "GPUREG_LIGHT0_XY"},
{0x145, "GPUREG_LIGHT0_Z"},
{0x146, "GPUREG_LIGHT0_SPOTDIR_XY"},
{0x147, "GPUREG_LIGHT0_SPOTDIR_Z"},
{0x149, "GPUREG_LIGHT0_CONFIG"},
{0x14A, "GPUREG_LIGHT0_ATTENUATION_BIAS"},
{0x14B, "GPUREG_LIGHT0_ATTENUATION_SCALE"},
{0x150, "GPUREG_LIGHT1_SPECULAR0"},
{0x151, "GPUREG_LIGHT1_SPECULAR1"},
{0x152, "GPUREG_LIGHT1_DIFFUSE"},
{0x153, "GPUREG_LIGHT1_AMBIENT"},
{0x154, "GPUREG_LIGHT1_XY"},
{0x155, "GPUREG_LIGHT1_Z"},
{0x156, "GPUREG_LIGHT1_SPOTDIR_XY"},
{0x157, "GPUREG_LIGHT1_SPOTDIR_Z"},
{0x159, "GPUREG_LIGHT1_CONFIG"},
{0x15A, "GPUREG_LIGHT1_ATTENUATION_BIAS"},
{0x15B, "GPUREG_LIGHT1_ATTENUATION_SCALE"},
{0x160, "GPUREG_LIGHT2_SPECULAR0"},
{0x161, "GPUREG_LIGHT2_SPECULAR1"},
{0x162, "GPUREG_LIGHT2_DIFFUSE"},
{0x163, "GPUREG_LIGHT2_AMBIENT"},
{0x164, "GPUREG_LIGHT2_XY"},
{0x165, "GPUREG_LIGHT2_Z"},
{0x166, "GPUREG_LIGHT2_SPOTDIR_XY"},
{0x167, "GPUREG_LIGHT2_SPOTDIR_Z"},
{0x169, "GPUREG_LIGHT2_CONFIG"},
{0x16A, "GPUREG_LIGHT2_ATTENUATION_BIAS"},
{0x16B, "GPUREG_LIGHT2_ATTENUATION_SCALE"},
{0x170, "GPUREG_LIGHT3_SPECULAR0"},
{0x171, "GPUREG_LIGHT3_SPECULAR1"},
{0x172, "GPUREG_LIGHT3_DIFFUSE"},
{0x173, "GPUREG_LIGHT3_AMBIENT"},
{0x174, "GPUREG_LIGHT3_XY"},
{0x175, "GPUREG_LIGHT3_Z"},
{0x176, "GPUREG_LIGHT3_SPOTDIR_XY"},
{0x177, "GPUREG_LIGHT3_SPOTDIR_Z"},
{0x179, "GPUREG_LIGHT3_CONFIG"},
{0x17A, "GPUREG_LIGHT3_ATTENUATION_BIAS"},
{0x17B, "GPUREG_LIGHT3_ATTENUATION_SCALE"},
{0x180, "GPUREG_LIGHT4_SPECULAR0"},
{0x181, "GPUREG_LIGHT4_SPECULAR1"},
{0x182, "GPUREG_LIGHT4_DIFFUSE"},
{0x183, "GPUREG_LIGHT4_AMBIENT"},
{0x184, "GPUREG_LIGHT4_XY"},
{0x185, "GPUREG_LIGHT4_Z"},
{0x186, "GPUREG_LIGHT4_SPOTDIR_XY"},
{0x187, "GPUREG_LIGHT4_SPOTDIR_Z"},
{0x189, "GPUREG_LIGHT4_CONFIG"},
{0x18A, "GPUREG_LIGHT4_ATTENUATION_BIAS"},
{0x18B, "GPUREG_LIGHT4_ATTENUATION_SCALE"},
{0x190, "GPUREG_LIGHT5_SPECULAR0"},
{0x191, "GPUREG_LIGHT5_SPECULAR1"},
{0x192, "GPUREG_LIGHT5_DIFFUSE"},
{0x193, "GPUREG_LIGHT5_AMBIENT"},
{0x194, "GPUREG_LIGHT5_XY"},
{0x195, "GPUREG_LIGHT5_Z"},
{0x196, "GPUREG_LIGHT5_SPOTDIR_XY"},
{0x197, "GPUREG_LIGHT5_SPOTDIR_Z"},
{0x199, "GPUREG_LIGHT5_CONFIG"},
{0x19A, "GPUREG_LIGHT5_ATTENUATION_BIAS"},
{0x19B, "GPUREG_LIGHT5_ATTENUATION_SCALE"},
{0x1A0, "GPUREG_LIGHT6_SPECULAR0"},
{0x1A1, "GPUREG_LIGHT6_SPECULAR1"},
{0x1A2, "GPUREG_LIGHT6_DIFFUSE"},
{0x1A3, "GPUREG_LIGHT6_AMBIENT"},
{0x1A4, "GPUREG_LIGHT6_XY"},
{0x1A5, "GPUREG_LIGHT6_Z"},
{0x1A6, "GPUREG_LIGHT6_SPOTDIR_XY"},
{0x1A7, "GPUREG_LIGHT6_SPOTDIR_Z"},
{0x1A9, "GPUREG_LIGHT6_CONFIG"},
{0x1AA, "GPUREG_LIGHT6_ATTENUATION_BIAS"},
{0x1AB, "GPUREG_LIGHT6_ATTENUATION_SCALE"},
{0x1B0, "GPUREG_LIGHT7_SPECULAR0"},
{0x1B1, "GPUREG_LIGHT7_SPECULAR1"},
{0x1B2, "GPUREG_LIGHT7_DIFFUSE"},
{0x1B3, "GPUREG_LIGHT7_AMBIENT"},
{0x1B4, "GPUREG_LIGHT7_XY"},
{0x1B5, "GPUREG_LIGHT7_Z"},
{0x1B6, "GPUREG_LIGHT7_SPOTDIR_XY"},
{0x1B7, "GPUREG_LIGHT7_SPOTDIR_Z"},
{0x1B9, "GPUREG_LIGHT7_CONFIG"},
{0x1BA, "GPUREG_LIGHT7_ATTENUATION_BIAS"},
{0x1BB, "GPUREG_LIGHT7_ATTENUATION_SCALE"},
{0x1C0, "GPUREG_LIGHTING_AMBIENT"},
{0x1C2, "GPUREG_LIGHTING_NUM_LIGHTS"},
{0x1C3, "GPUREG_LIGHTING_CONFIG0"},
{0x1C4, "GPUREG_LIGHTING_CONFIG1"},
{0x1C5, "GPUREG_LIGHTING_LUT_INDEX"},
{0x1C6, "GPUREG_LIGHTING_ENABLE1"},
{0x1C8, "GPUREG_LIGHTING_LUT_DATA0"},
{0x1C9, "GPUREG_LIGHTING_LUT_DATA1"},
{0x1CA, "GPUREG_LIGHTING_LUT_DATA2"},
{0x1CB, "GPUREG_LIGHTING_LUT_DATA3"},
{0x1CC, "GPUREG_LIGHTING_LUT_DATA4"},
{0x1CD, "GPUREG_LIGHTING_LUT_DATA5"},
{0x1CE, "GPUREG_LIGHTING_LUT_DATA6"},
{0x1CF, "GPUREG_LIGHTING_LUT_DATA7"},
{0x1D0, "GPUREG_LIGHTING_LUTINPUT_ABS"},
{0x1D1, "GPUREG_LIGHTING_LUTINPUT_SELECT"},
{0x1D2, "GPUREG_LIGHTING_LUTINPUT_SCALE"},
{0x1D9, "GPUREG_LIGHTING_LIGHT_PERMUTATION"},
{0x200, "GPUREG_ATTRIBBUFFERS_LOC"},
{0x201, "GPUREG_ATTRIBBUFFERS_FORMAT_LOW"},
{0x202, "GPUREG_ATTRIBBUFFERS_FORMAT_HIGH"},
{0x203, "GPUREG_ATTRIBBUFFER0_OFFSET"},
{0x204, "GPUREG_ATTRIBBUFFER0_CONFIG1"},
{0x205, "GPUREG_ATTRIBBUFFER0_CONFIG2"},
{0x206, "GPUREG_ATTRIBBUFFER1_OFFSET"},
{0x207, "GPUREG_ATTRIBBUFFER1_CONFIG1"},
{0x208, "GPUREG_ATTRIBBUFFER1_CONFIG2"},
{0x209, "GPUREG_ATTRIBBUFFER2_OFFSET"},
{0x20A, "GPUREG_ATTRIBBUFFER2_CONFIG1"},
{0x20B, "GPUREG_ATTRIBBUFFER2_CONFIG2"},
{0x20C, "GPUREG_ATTRIBBUFFER3_OFFSET"},
{0x20D, "GPUREG_ATTRIBBUFFER3_CONFIG1"},
{0x20E, "GPUREG_ATTRIBBUFFER3_CONFIG2"},
{0x20F, "GPUREG_ATTRIBBUFFER4_OFFSET"},
{0x210, "GPUREG_ATTRIBBUFFER4_CONFIG1"},
{0x211, "GPUREG_ATTRIBBUFFER4_CONFIG2"},
{0x212, "GPUREG_ATTRIBBUFFER5_OFFSET"},
{0x213, "GPUREG_ATTRIBBUFFER5_CONFIG1"},
{0x214, "GPUREG_ATTRIBBUFFER5_CONFIG2"},
{0x215, "GPUREG_ATTRIBBUFFER6_OFFSET"},
{0x216, "GPUREG_ATTRIBBUFFER6_CONFIG1"},
{0x217, "GPUREG_ATTRIBBUFFER6_CONFIG2"},
{0x218, "GPUREG_ATTRIBBUFFER7_OFFSET"},
{0x219, "GPUREG_ATTRIBBUFFER7_CONFIG1"},
{0x21A, "GPUREG_ATTRIBBUFFER7_CONFIG2"},
{0x21B, "GPUREG_ATTRIBBUFFER8_OFFSET"},
{0x21C, "GPUREG_ATTRIBBUFFER8_CONFIG1"},
{0x21D, "GPUREG_ATTRIBBUFFER8_CONFIG2"},
{0x21E, "GPUREG_ATTRIBBUFFER9_OFFSET"},
{0x21F, "GPUREG_ATTRIBBUFFER9_CONFIG1"},
{0x220, "GPUREG_ATTRIBBUFFER9_CONFIG2"},
{0x221, "GPUREG_ATTRIBBUFFER10_OFFSET"},
{0x222, "GPUREG_ATTRIBBUFFER10_CONFIG1"},
{0x223, "GPUREG_ATTRIBBUFFER10_CONFIG2"},
{0x224, "GPUREG_ATTRIBBUFFER11_OFFSET"},
{0x225, "GPUREG_ATTRIBBUFFER11_CONFIG1"},
{0x226, "GPUREG_ATTRIBBUFFER11_CONFIG2"},
{0x227, "GPUREG_INDEXBUFFER_CONFIG"},
{0x228, "GPUREG_NUMVERTICES"},
{0x229, "GPUREG_GEOSTAGE_CONFIG"},
{0x22A, "GPUREG_VERTEX_OFFSET"},
{0x22D, "GPUREG_POST_VERTEX_CACHE_NUM"},
{0x22E, "GPUREG_DRAWARRAYS"},
{0x22F, "GPUREG_DRAWELEMENTS"},
{0x231, "GPUREG_VTX_FUNC"},
{0x232, "GPUREG_FIXEDATTRIB_INDEX"},
{0x233, "GPUREG_FIXEDATTRIB_DATA0"},
{0x234, "GPUREG_FIXEDATTRIB_DATA1"},
{0x235, "GPUREG_FIXEDATTRIB_DATA2"},
{0x238, "GPUREG_CMDBUF_SIZE0"},
{0x239, "GPUREG_CMDBUF_SIZE1"},
{0x23A, "GPUREG_CMDBUF_ADDR0"},
{0x23B, "GPUREG_CMDBUF_ADDR1"},
{0x23C, "GPUREG_CMDBUF_JUMP0"},
{0x23D, "GPUREG_CMDBUF_JUMP1"},
{0x242, "GPUREG_VSH_NUM_ATTR"},
{0x244, "GPUREG_VSH_COM_MODE"},
{0x245, "GPUREG_START_DRAW_FUNC0"},
{0x24A, "GPUREG_VSH_OUTMAP_TOTAL1"},
{0x251, "GPUREG_VSH_OUTMAP_TOTAL2"},
{0x252, "GPUREG_GSH_MISC0"},
{0x253, "GPUREG_GEOSTAGE_CONFIG2"},
{0x254, "GPUREG_GSH_MISC1"},
{0x25E, "GPUREG_PRIMITIVE_CONFIG"},
{0x25F, "GPUREG_RESTART_PRIMITIVE"},
{0x280, "GPUREG_GSH_BOOLUNIFORM"},
{0x281, "GPUREG_GSH_INTUNIFORM_I0"},
{0x282, "GPUREG_GSH_INTUNIFORM_I1"},
{0x283, "GPUREG_GSH_INTUNIFORM_I2"},
{0x284, "GPUREG_GSH_INTUNIFORM_I3"},
{0x289, "GPUREG_GSH_INPUTBUFFER_CONFIG"},
{0x28A, "GPUREG_GSH_ENTRYPOINT"},
{0x28B, "GPUREG_GSH_ATTRIBUTES_PERMUTATION_LOW"},
{0x28C, "GPUREG_GSH_ATTRIBUTES_PERMUTATION_HIGH"},
{0x28D, "GPUREG_GSH_OUTMAP_MASK"},
{0x28F, "GPUREG_GSH_CODETRANSFER_END"},
{0x290, "GPUREG_GSH_FLOATUNIFORM_INDEX"},
{0x291, "GPUREG_GSH_FLOATUNIFORM_DATA0"},
{0x292, "GPUREG_GSH_FLOATUNIFORM_DATA1"},
{0x293, "GPUREG_GSH_FLOATUNIFORM_DATA2"},
{0x294, "GPUREG_GSH_FLOATUNIFORM_DATA3"},
{0x295, "GPUREG_GSH_FLOATUNIFORM_DATA4"},
{0x296, "GPUREG_GSH_FLOATUNIFORM_DATA5"},
{0x297, "GPUREG_GSH_FLOATUNIFORM_DATA6"},
{0x298, "GPUREG_GSH_FLOATUNIFORM_DATA7"},
{0x29B, "GPUREG_GSH_CODETRANSFER_INDEX"},
{0x29C, "GPUREG_GSH_CODETRANSFER_DATA0"},
{0x29D, "GPUREG_GSH_CODETRANSFER_DATA1"},
{0x29E, "GPUREG_GSH_CODETRANSFER_DATA2"},
{0x29F, "GPUREG_GSH_CODETRANSFER_DATA3"},
{0x2A0, "GPUREG_GSH_CODETRANSFER_DATA4"},
{0x2A1, "GPUREG_GSH_CODETRANSFER_DATA5"},
{0x2A2, "GPUREG_GSH_CODETRANSFER_DATA6"},
{0x2A3, "GPUREG_GSH_CODETRANSFER_DATA7"},
{0x2A5, "GPUREG_GSH_OPDESCS_INDEX"},
{0x2A6, "GPUREG_GSH_OPDESCS_DATA0"},
{0x2A7, "GPUREG_GSH_OPDESCS_DATA1"},
{0x2A8, "GPUREG_GSH_OPDESCS_DATA2"},
{0x2A9, "GPUREG_GSH_OPDESCS_DATA3"},
{0x2AA, "GPUREG_GSH_OPDESCS_DATA4"},
{0x2AB, "GPUREG_GSH_OPDESCS_DATA5"},
{0x2AC, "GPUREG_GSH_OPDESCS_DATA6"},
{0x2AD, "GPUREG_GSH_OPDESCS_DATA7"},
{0x2B0, "GPUREG_VSH_BOOLUNIFORM"},
{0x2B1, "GPUREG_VSH_INTUNIFORM_I0"},
{0x2B2, "GPUREG_VSH_INTUNIFORM_I1"},
{0x2B3, "GPUREG_VSH_INTUNIFORM_I2"},
{0x2B4, "GPUREG_VSH_INTUNIFORM_I3"},
{0x2B9, "GPUREG_VSH_INPUTBUFFER_CONFIG"},
{0x2BA, "GPUREG_VSH_ENTRYPOINT"},
{0x2BB, "GPUREG_VSH_ATTRIBUTES_PERMUTATION_LOW"},
{0x2BC, "GPUREG_VSH_ATTRIBUTES_PERMUTATION_HIGH"},
{0x2BD, "GPUREG_VSH_OUTMAP_MASK"},
{0x2BF, "GPUREG_VSH_CODETRANSFER_END"},
{0x2C0, "GPUREG_VSH_FLOATUNIFORM_INDEX"},
{0x2C1, "GPUREG_VSH_FLOATUNIFORM_DATA0"},
{0x2C2, "GPUREG_VSH_FLOATUNIFORM_DATA1"},
{0x2C3, "GPUREG_VSH_FLOATUNIFORM_DATA2"},
{0x2C4, "GPUREG_VSH_FLOATUNIFORM_DATA3"},
{0x2C5, "GPUREG_VSH_FLOATUNIFORM_DATA4"},
{0x2C6, "GPUREG_VSH_FLOATUNIFORM_DATA5"},
{0x2C7, "GPUREG_VSH_FLOATUNIFORM_DATA6"},
{0x2C8, "GPUREG_VSH_FLOATUNIFORM_DATA7"},
{0x2CB, "GPUREG_VSH_CODETRANSFER_INDEX"},
{0x2CC, "GPUREG_VSH_CODETRANSFER_DATA0"},
{0x2CD, "GPUREG_VSH_CODETRANSFER_DATA1"},
{0x2CE, "GPUREG_VSH_CODETRANSFER_DATA2"},
{0x2CF, "GPUREG_VSH_CODETRANSFER_DATA3"},
{0x2D0, "GPUREG_VSH_CODETRANSFER_DATA4"},
{0x2D1, "GPUREG_VSH_CODETRANSFER_DATA5"},
{0x2D2, "GPUREG_VSH_CODETRANSFER_DATA6"},
{0x2D3, "GPUREG_VSH_CODETRANSFER_DATA7"},
{0x2D5, "GPUREG_VSH_OPDESCS_INDEX"},
{0x2D6, "GPUREG_VSH_OPDESCS_DATA0"},
{0x2D7, "GPUREG_VSH_OPDESCS_DATA1"},
{0x2D8, "GPUREG_VSH_OPDESCS_DATA2"},
{0x2D9, "GPUREG_VSH_OPDESCS_DATA3"},
{0x2DA, "GPUREG_VSH_OPDESCS_DATA4"},
{0x2DB, "GPUREG_VSH_OPDESCS_DATA5"},
{0x2DC, "GPUREG_VSH_OPDESCS_DATA6"},
{0x2DD, "GPUREG_VSH_OPDESCS_DATA7"},
};
std::string Regs::GetCommandName(int index) {
static std::unordered_map<u32, const char*> map;
if (map.empty()) {
map.insert(std::begin(register_names), std::end(register_names));
}
// Return empty string if no match is found
auto it = map.find(index);
if (it != map.end()) {
return it->second;
} else {
return std::string();
}
}
void Init() {
g_state.Reset();
}
@ -513,6 +30,6 @@ void State::Reset() {
Zero(gs);
Zero(cmd_list);
Zero(immediate);
primitive_assembler.Reconfigure(Regs::TriangleTopology::List);
primitive_assembler.Reconfigure(PipelineRegs::TriangleTopology::List);
}
}

File diff suppressed because it is too large Load diff

View file

@ -7,8 +7,8 @@
#include <array>
#include "common/bit_field.h"
#include "common/common_types.h"
#include "video_core/pica.h"
#include "video_core/primitive_assembly.h"
#include "video_core/regs.h"
#include "video_core/shader/shader.h"
namespace Pica {

View file

@ -3,14 +3,14 @@
// Refer to the license.txt file included.
#include "common/logging/log.h"
#include "video_core/pica.h"
#include "video_core/primitive_assembly.h"
#include "video_core/regs_pipeline.h"
#include "video_core/shader/shader.h"
namespace Pica {
template <typename VertexType>
PrimitiveAssembler<VertexType>::PrimitiveAssembler(Regs::TriangleTopology topology)
PrimitiveAssembler<VertexType>::PrimitiveAssembler(PipelineRegs::TriangleTopology topology)
: topology(topology), buffer_index(0) {}
template <typename VertexType>
@ -18,8 +18,8 @@ void PrimitiveAssembler<VertexType>::SubmitVertex(const VertexType& vtx,
TriangleHandler triangle_handler) {
switch (topology) {
// TODO: Figure out what's different with TriangleTopology::Shader.
case Regs::TriangleTopology::List:
case Regs::TriangleTopology::Shader:
case PipelineRegs::TriangleTopology::List:
case PipelineRegs::TriangleTopology::Shader:
if (buffer_index < 2) {
buffer[buffer_index++] = vtx;
} else {
@ -29,8 +29,8 @@ void PrimitiveAssembler<VertexType>::SubmitVertex(const VertexType& vtx,
}
break;
case Regs::TriangleTopology::Strip:
case Regs::TriangleTopology::Fan:
case PipelineRegs::TriangleTopology::Strip:
case PipelineRegs::TriangleTopology::Fan:
if (strip_ready)
triangle_handler(buffer[0], buffer[1], vtx);
@ -38,9 +38,9 @@ void PrimitiveAssembler<VertexType>::SubmitVertex(const VertexType& vtx,
strip_ready |= (buffer_index == 1);
if (topology == Regs::TriangleTopology::Strip)
if (topology == PipelineRegs::TriangleTopology::Strip)
buffer_index = !buffer_index;
else if (topology == Regs::TriangleTopology::Fan)
else if (topology == PipelineRegs::TriangleTopology::Fan)
buffer_index = 1;
break;
@ -57,7 +57,7 @@ void PrimitiveAssembler<VertexType>::Reset() {
}
template <typename VertexType>
void PrimitiveAssembler<VertexType>::Reconfigure(Regs::TriangleTopology topology) {
void PrimitiveAssembler<VertexType>::Reconfigure(PipelineRegs::TriangleTopology topology) {
Reset();
this->topology = topology;
}

View file

@ -5,7 +5,7 @@
#pragma once
#include <functional>
#include "video_core/pica.h"
#include "video_core/regs_pipeline.h"
namespace Pica {
@ -18,7 +18,8 @@ struct PrimitiveAssembler {
using TriangleHandler =
std::function<void(const VertexType& v0, const VertexType& v1, const VertexType& v2)>;
PrimitiveAssembler(Regs::TriangleTopology topology = Regs::TriangleTopology::List);
PrimitiveAssembler(
PipelineRegs::TriangleTopology topology = PipelineRegs::TriangleTopology::List);
/*
* Queues a vertex, builds primitives from the vertex queue according to the given
@ -36,10 +37,10 @@ struct PrimitiveAssembler {
/**
* Reconfigures the PrimitiveAssembler to use a different triangle topology.
*/
void Reconfigure(Regs::TriangleTopology topology);
void Reconfigure(PipelineRegs::TriangleTopology topology);
private:
Regs::TriangleTopology topology;
PipelineRegs::TriangleTopology topology;
int buffer_index;
VertexType buffer[2];

View file

@ -16,10 +16,10 @@
#include "core/hw/gpu.h"
#include "core/memory.h"
#include "video_core/debug_utils/debug_utils.h"
#include "video_core/pica.h"
#include "video_core/pica_state.h"
#include "video_core/pica_types.h"
#include "video_core/rasterizer.h"
#include "video_core/regs.h"
#include "video_core/shader/shader.h"
#include "video_core/texture/texture_decode.h"
#include "video_core/utils.h"
@ -29,7 +29,7 @@ namespace Pica {
namespace Rasterizer {
static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) {
const auto& framebuffer = g_state.regs.framebuffer;
const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
const PAddr addr = framebuffer.GetColorBufferPhysicalAddress();
// Similarly to textures, the render framebuffer is laid out from bottom to top, too.
@ -44,23 +44,23 @@ static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) {
u8* dst_pixel = Memory::GetPhysicalPointer(addr) + dst_offset;
switch (framebuffer.color_format) {
case Regs::ColorFormat::RGBA8:
case FramebufferRegs::ColorFormat::RGBA8:
Color::EncodeRGBA8(color, dst_pixel);
break;
case Regs::ColorFormat::RGB8:
case FramebufferRegs::ColorFormat::RGB8:
Color::EncodeRGB8(color, dst_pixel);
break;
case Regs::ColorFormat::RGB5A1:
case FramebufferRegs::ColorFormat::RGB5A1:
Color::EncodeRGB5A1(color, dst_pixel);
break;
case Regs::ColorFormat::RGB565:
case FramebufferRegs::ColorFormat::RGB565:
Color::EncodeRGB565(color, dst_pixel);
break;
case Regs::ColorFormat::RGBA4:
case FramebufferRegs::ColorFormat::RGBA4:
Color::EncodeRGBA4(color, dst_pixel);
break;
@ -72,7 +72,7 @@ static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) {
}
static const Math::Vec4<u8> GetPixel(int x, int y) {
const auto& framebuffer = g_state.regs.framebuffer;
const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
const PAddr addr = framebuffer.GetColorBufferPhysicalAddress();
y = framebuffer.height - y;
@ -85,19 +85,19 @@ static const Math::Vec4<u8> GetPixel(int x, int y) {
u8* src_pixel = Memory::GetPhysicalPointer(addr) + src_offset;
switch (framebuffer.color_format) {
case Regs::ColorFormat::RGBA8:
case FramebufferRegs::ColorFormat::RGBA8:
return Color::DecodeRGBA8(src_pixel);
case Regs::ColorFormat::RGB8:
case FramebufferRegs::ColorFormat::RGB8:
return Color::DecodeRGB8(src_pixel);
case Regs::ColorFormat::RGB5A1:
case FramebufferRegs::ColorFormat::RGB5A1:
return Color::DecodeRGB5A1(src_pixel);
case Regs::ColorFormat::RGB565:
case FramebufferRegs::ColorFormat::RGB565:
return Color::DecodeRGB565(src_pixel);
case Regs::ColorFormat::RGBA4:
case FramebufferRegs::ColorFormat::RGBA4:
return Color::DecodeRGBA4(src_pixel);
default:
@ -110,25 +110,25 @@ static const Math::Vec4<u8> GetPixel(int x, int y) {
}
static u32 GetDepth(int x, int y) {
const auto& framebuffer = g_state.regs.framebuffer;
const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress();
u8* depth_buffer = Memory::GetPhysicalPointer(addr);
y = framebuffer.height - y;
const u32 coarse_y = y & ~7;
u32 bytes_per_pixel = Regs::BytesPerDepthPixel(framebuffer.depth_format);
u32 bytes_per_pixel = FramebufferRegs::BytesPerDepthPixel(framebuffer.depth_format);
u32 stride = framebuffer.width * bytes_per_pixel;
u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride;
u8* src_pixel = depth_buffer + src_offset;
switch (framebuffer.depth_format) {
case Regs::DepthFormat::D16:
case FramebufferRegs::DepthFormat::D16:
return Color::DecodeD16(src_pixel);
case Regs::DepthFormat::D24:
case FramebufferRegs::DepthFormat::D24:
return Color::DecodeD24(src_pixel);
case Regs::DepthFormat::D24S8:
case FramebufferRegs::DepthFormat::D24S8:
return Color::DecodeD24S8(src_pixel).x;
default:
LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", framebuffer.depth_format);
@ -138,21 +138,21 @@ static u32 GetDepth(int x, int y) {
}
static u8 GetStencil(int x, int y) {
const auto& framebuffer = g_state.regs.framebuffer;
const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress();
u8* depth_buffer = Memory::GetPhysicalPointer(addr);
y = framebuffer.height - y;
const u32 coarse_y = y & ~7;
u32 bytes_per_pixel = Pica::Regs::BytesPerDepthPixel(framebuffer.depth_format);
u32 bytes_per_pixel = Pica::FramebufferRegs::BytesPerDepthPixel(framebuffer.depth_format);
u32 stride = framebuffer.width * bytes_per_pixel;
u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride;
u8* src_pixel = depth_buffer + src_offset;
switch (framebuffer.depth_format) {
case Regs::DepthFormat::D24S8:
case FramebufferRegs::DepthFormat::D24S8:
return Color::DecodeD24S8(src_pixel).y;
default:
@ -165,29 +165,29 @@ static u8 GetStencil(int x, int y) {
}
static void SetDepth(int x, int y, u32 value) {
const auto& framebuffer = g_state.regs.framebuffer;
const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress();
u8* depth_buffer = Memory::GetPhysicalPointer(addr);
y = framebuffer.height - y;
const u32 coarse_y = y & ~7;
u32 bytes_per_pixel = Regs::BytesPerDepthPixel(framebuffer.depth_format);
u32 bytes_per_pixel = FramebufferRegs::BytesPerDepthPixel(framebuffer.depth_format);
u32 stride = framebuffer.width * bytes_per_pixel;
u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride;
u8* dst_pixel = depth_buffer + dst_offset;
switch (framebuffer.depth_format) {
case Regs::DepthFormat::D16:
case FramebufferRegs::DepthFormat::D16:
Color::EncodeD16(value, dst_pixel);
break;
case Regs::DepthFormat::D24:
case FramebufferRegs::DepthFormat::D24:
Color::EncodeD24(value, dst_pixel);
break;
case Regs::DepthFormat::D24S8:
case FramebufferRegs::DepthFormat::D24S8:
Color::EncodeD24X8(value, dst_pixel);
break;
@ -199,26 +199,26 @@ static void SetDepth(int x, int y, u32 value) {
}
static void SetStencil(int x, int y, u8 value) {
const auto& framebuffer = g_state.regs.framebuffer;
const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress();
u8* depth_buffer = Memory::GetPhysicalPointer(addr);
y = framebuffer.height - y;
const u32 coarse_y = y & ~7;
u32 bytes_per_pixel = Pica::Regs::BytesPerDepthPixel(framebuffer.depth_format);
u32 bytes_per_pixel = Pica::FramebufferRegs::BytesPerDepthPixel(framebuffer.depth_format);
u32 stride = framebuffer.width * bytes_per_pixel;
u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride;
u8* dst_pixel = depth_buffer + dst_offset;
switch (framebuffer.depth_format) {
case Pica::Regs::DepthFormat::D16:
case Pica::Regs::DepthFormat::D24:
case Pica::FramebufferRegs::DepthFormat::D16:
case Pica::FramebufferRegs::DepthFormat::D24:
// Nothing to do
break;
case Pica::Regs::DepthFormat::D24S8:
case Pica::FramebufferRegs::DepthFormat::D24S8:
Color::EncodeX24S8(value, dst_pixel);
break;
@ -229,32 +229,32 @@ static void SetStencil(int x, int y, u8 value) {
}
}
static u8 PerformStencilAction(Regs::StencilAction action, u8 old_stencil, u8 ref) {
static u8 PerformStencilAction(FramebufferRegs::StencilAction action, u8 old_stencil, u8 ref) {
switch (action) {
case Regs::StencilAction::Keep:
case FramebufferRegs::StencilAction::Keep:
return old_stencil;
case Regs::StencilAction::Zero:
case FramebufferRegs::StencilAction::Zero:
return 0;
case Regs::StencilAction::Replace:
case FramebufferRegs::StencilAction::Replace:
return ref;
case Regs::StencilAction::Increment:
case FramebufferRegs::StencilAction::Increment:
// Saturated increment
return std::min<u8>(old_stencil, 254) + 1;
case Regs::StencilAction::Decrement:
case FramebufferRegs::StencilAction::Decrement:
// Saturated decrement
return std::max<u8>(old_stencil, 1) - 1;
case Regs::StencilAction::Invert:
case FramebufferRegs::StencilAction::Invert:
return ~old_stencil;
case Regs::StencilAction::IncrementWrap:
case FramebufferRegs::StencilAction::IncrementWrap:
return old_stencil + 1;
case Regs::StencilAction::DecrementWrap:
case FramebufferRegs::StencilAction::DecrementWrap:
return old_stencil - 1;
default:
@ -327,14 +327,14 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
ScreenToRasterizerCoordinates(v1.screenpos),
ScreenToRasterizerCoordinates(v2.screenpos)};
if (regs.cull_mode == Regs::CullMode::KeepAll) {
if (regs.rasterizer.cull_mode == RasterizerRegs::CullMode::KeepAll) {
// Make sure we always end up with a triangle wound counter-clockwise
if (!reversed && SignedArea(vtxpos[0].xy(), vtxpos[1].xy(), vtxpos[2].xy()) <= 0) {
ProcessTriangleInternal(v0, v2, v1, true);
return;
}
} else {
if (!reversed && regs.cull_mode == Regs::CullMode::KeepClockWise) {
if (!reversed && regs.rasterizer.cull_mode == RasterizerRegs::CullMode::KeepClockWise) {
// Reverse vertex order and use the CCW code path.
ProcessTriangleInternal(v0, v2, v1, true);
return;
@ -351,13 +351,13 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
u16 max_y = std::max({vtxpos[0].y, vtxpos[1].y, vtxpos[2].y});
// Convert the scissor box coordinates to 12.4 fixed point
u16 scissor_x1 = (u16)(regs.scissor_test.x1 << 4);
u16 scissor_y1 = (u16)(regs.scissor_test.y1 << 4);
u16 scissor_x1 = (u16)(regs.rasterizer.scissor_test.x1 << 4);
u16 scissor_y1 = (u16)(regs.rasterizer.scissor_test.y1 << 4);
// x2,y2 have +1 added to cover the entire sub-pixel area
u16 scissor_x2 = (u16)((regs.scissor_test.x2 + 1) << 4);
u16 scissor_y2 = (u16)((regs.scissor_test.y2 + 1) << 4);
u16 scissor_x2 = (u16)((regs.rasterizer.scissor_test.x2 + 1) << 4);
u16 scissor_y2 = (u16)((regs.rasterizer.scissor_test.y2 + 1) << 4);
if (regs.scissor_test.mode == Regs::ScissorMode::Include) {
if (regs.rasterizer.scissor_test.mode == RasterizerRegs::ScissorMode::Include) {
// Calculate the new bounds
min_x = std::max(min_x, scissor_x1);
min_y = std::max(min_y, scissor_y1);
@ -397,12 +397,13 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
auto w_inverse = Math::MakeVec(v0.pos.w, v1.pos.w, v2.pos.w);
auto textures = regs.GetTextures();
auto tev_stages = regs.GetTevStages();
auto textures = regs.texturing.GetTextures();
auto tev_stages = regs.texturing.GetTevStages();
bool stencil_action_enable = g_state.regs.output_merger.stencil_test.enable &&
g_state.regs.framebuffer.depth_format == Regs::DepthFormat::D24S8;
const auto stencil_test = g_state.regs.output_merger.stencil_test;
bool stencil_action_enable =
g_state.regs.framebuffer.output_merger.stencil_test.enable &&
g_state.regs.framebuffer.framebuffer.depth_format == FramebufferRegs::DepthFormat::D24S8;
const auto stencil_test = g_state.regs.framebuffer.output_merger.stencil_test;
// Enter rasterization loop, starting at the center of the topleft bounding box corner.
// TODO: Not sure if looping through x first might be faster
@ -411,7 +412,7 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
// Do not process the pixel if it's inside the scissor box and the scissor mode is set
// to Exclude
if (regs.scissor_test.mode == Regs::ScissorMode::Exclude) {
if (regs.rasterizer.scissor_test.mode == RasterizerRegs::ScissorMode::Exclude) {
if (x >= scissor_x1 && x < scissor_x2 && y >= scissor_y1 && y < scissor_y2)
continue;
}
@ -441,12 +442,14 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
// Not fully accurate. About 3 bits in precision are missing.
// Z-Buffer (z / w * scale + offset)
float depth_scale = float24::FromRaw(regs.viewport_depth_range).ToFloat32();
float depth_offset = float24::FromRaw(regs.viewport_depth_near_plane).ToFloat32();
float depth_scale = float24::FromRaw(regs.rasterizer.viewport_depth_range).ToFloat32();
float depth_offset =
float24::FromRaw(regs.rasterizer.viewport_depth_near_plane).ToFloat32();
float depth = interpolated_z_over_w * depth_scale + depth_offset;
// Potentially switch to W-Buffer
if (regs.depthmap_enable == Pica::Regs::DepthBuffering::WBuffering) {
if (regs.rasterizer.depthmap_enable ==
Pica::RasterizerRegs::DepthBuffering::WBuffering) {
// W-Buffer (z * scale + w * offset = (z / w * scale + offset) * w)
depth *= interpolated_w_inverse.ToFloat32() * wsum;
}
@ -513,9 +516,9 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
// TODO: Refactor so cubemaps and shadowmaps can be handled
if (i == 0) {
switch (texture.config.type) {
case Regs::TextureConfig::Texture2D:
case TexturingRegs::TextureConfig::Texture2D:
break;
case Regs::TextureConfig::Projection2D: {
case TexturingRegs::TextureConfig::Projection2D: {
auto tc0_w = GetInterpolatedAttribute(v0.tc0_w, v1.tc0_w, v2.tc0_w);
u /= tc0_w;
v /= tc0_w;
@ -534,21 +537,21 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
int t = (int)(v * float24::FromFloat32(static_cast<float>(texture.config.height)))
.ToFloat32();
static auto GetWrappedTexCoord = [](Regs::TextureConfig::WrapMode mode, int val,
unsigned size) {
static auto GetWrappedTexCoord = [](TexturingRegs::TextureConfig::WrapMode mode,
int val, unsigned size) {
switch (mode) {
case Regs::TextureConfig::ClampToEdge:
case TexturingRegs::TextureConfig::ClampToEdge:
val = std::max(val, 0);
val = std::min(val, (int)size - 1);
return val;
case Regs::TextureConfig::ClampToBorder:
case TexturingRegs::TextureConfig::ClampToBorder:
return val;
case Regs::TextureConfig::Repeat:
case TexturingRegs::TextureConfig::Repeat:
return (int)((unsigned)val % size);
case Regs::TextureConfig::MirroredRepeat: {
case TexturingRegs::TextureConfig::MirroredRepeat: {
unsigned int coord = ((unsigned)val % (2 * size));
if (coord >= size)
coord = 2 * size - 1 - coord;
@ -562,9 +565,9 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
}
};
if ((texture.config.wrap_s == Regs::TextureConfig::ClampToBorder &&
if ((texture.config.wrap_s == TexturingRegs::TextureConfig::ClampToBorder &&
(s < 0 || static_cast<u32>(s) >= texture.config.width)) ||
(texture.config.wrap_t == Regs::TextureConfig::ClampToBorder &&
(texture.config.wrap_t == TexturingRegs::TextureConfig::ClampToBorder &&
(t < 0 || static_cast<u32>(t) >= texture.config.height))) {
auto border_color = texture.config.border_color;
texture_color[i] = {border_color.r, border_color.g, border_color.b,
@ -600,17 +603,19 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
Math::Vec4<u8> combiner_output;
Math::Vec4<u8> combiner_buffer = {0, 0, 0, 0};
Math::Vec4<u8> next_combiner_buffer = {
regs.tev_combiner_buffer_color.r, regs.tev_combiner_buffer_color.g,
regs.tev_combiner_buffer_color.b, regs.tev_combiner_buffer_color.a,
regs.texturing.tev_combiner_buffer_color.r,
regs.texturing.tev_combiner_buffer_color.g,
regs.texturing.tev_combiner_buffer_color.b,
regs.texturing.tev_combiner_buffer_color.a,
};
for (unsigned tev_stage_index = 0; tev_stage_index < tev_stages.size();
++tev_stage_index) {
const auto& tev_stage = tev_stages[tev_stage_index];
using Source = Regs::TevStageConfig::Source;
using ColorModifier = Regs::TevStageConfig::ColorModifier;
using AlphaModifier = Regs::TevStageConfig::AlphaModifier;
using Operation = Regs::TevStageConfig::Operation;
using Source = TexturingRegs::TevStageConfig::Source;
using ColorModifier = TexturingRegs::TevStageConfig::ColorModifier;
using AlphaModifier = TexturingRegs::TevStageConfig::AlphaModifier;
using Operation = TexturingRegs::TevStageConfig::Operation;
auto GetSource = [&](Source source) -> Math::Vec4<u8> {
switch (source) {
@ -862,54 +867,54 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
combiner_buffer = next_combiner_buffer;
if (regs.tev_combiner_buffer_input.TevStageUpdatesCombinerBufferColor(
if (regs.texturing.tev_combiner_buffer_input.TevStageUpdatesCombinerBufferColor(
tev_stage_index)) {
next_combiner_buffer.r() = combiner_output.r();
next_combiner_buffer.g() = combiner_output.g();
next_combiner_buffer.b() = combiner_output.b();
}
if (regs.tev_combiner_buffer_input.TevStageUpdatesCombinerBufferAlpha(
if (regs.texturing.tev_combiner_buffer_input.TevStageUpdatesCombinerBufferAlpha(
tev_stage_index)) {
next_combiner_buffer.a() = combiner_output.a();
}
}
const auto& output_merger = regs.output_merger;
const auto& output_merger = regs.framebuffer.output_merger;
// TODO: Does alpha testing happen before or after stencil?
if (output_merger.alpha_test.enable) {
bool pass = false;
switch (output_merger.alpha_test.func) {
case Regs::CompareFunc::Never:
case FramebufferRegs::CompareFunc::Never:
pass = false;
break;
case Regs::CompareFunc::Always:
case FramebufferRegs::CompareFunc::Always:
pass = true;
break;
case Regs::CompareFunc::Equal:
case FramebufferRegs::CompareFunc::Equal:
pass = combiner_output.a() == output_merger.alpha_test.ref;
break;
case Regs::CompareFunc::NotEqual:
case FramebufferRegs::CompareFunc::NotEqual:
pass = combiner_output.a() != output_merger.alpha_test.ref;
break;
case Regs::CompareFunc::LessThan:
case FramebufferRegs::CompareFunc::LessThan:
pass = combiner_output.a() < output_merger.alpha_test.ref;
break;
case Regs::CompareFunc::LessThanOrEqual:
case FramebufferRegs::CompareFunc::LessThanOrEqual:
pass = combiner_output.a() <= output_merger.alpha_test.ref;
break;
case Regs::CompareFunc::GreaterThan:
case FramebufferRegs::CompareFunc::GreaterThan:
pass = combiner_output.a() > output_merger.alpha_test.ref;
break;
case Regs::CompareFunc::GreaterThanOrEqual:
case FramebufferRegs::CompareFunc::GreaterThanOrEqual:
pass = combiner_output.a() >= output_merger.alpha_test.ref;
break;
}
@ -922,16 +927,16 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
// Not fully accurate. We'd have to know what data type is used to
// store the depth etc. Using float for now until we know more
// about Pica datatypes
if (regs.fog_mode == Regs::FogMode::Fog) {
if (regs.texturing.fog_mode == TexturingRegs::FogMode::Fog) {
const Math::Vec3<u8> fog_color = {
static_cast<u8>(regs.fog_color.r.Value()),
static_cast<u8>(regs.fog_color.g.Value()),
static_cast<u8>(regs.fog_color.b.Value()),
static_cast<u8>(regs.texturing.fog_color.r.Value()),
static_cast<u8>(regs.texturing.fog_color.g.Value()),
static_cast<u8>(regs.texturing.fog_color.b.Value()),
};
// Get index into fog LUT
float fog_index;
if (g_state.regs.fog_flip) {
if (g_state.regs.texturing.fog_flip) {
fog_index = (1.0f - depth) * 128.0f;
} else {
fog_index = depth * 128.0f;
@ -955,10 +960,10 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
u8 old_stencil = 0;
auto UpdateStencil = [stencil_test, x, y,
&old_stencil](Pica::Regs::StencilAction action) {
&old_stencil](Pica::FramebufferRegs::StencilAction action) {
u8 new_stencil =
PerformStencilAction(action, old_stencil, stencil_test.reference_value);
if (g_state.regs.framebuffer.allow_depth_stencil_write != 0)
if (g_state.regs.framebuffer.framebuffer.allow_depth_stencil_write != 0)
SetStencil(x >> 4, y >> 4, (new_stencil & stencil_test.write_mask) |
(old_stencil & ~stencil_test.write_mask));
};
@ -970,35 +975,35 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
bool pass = false;
switch (stencil_test.func) {
case Regs::CompareFunc::Never:
case FramebufferRegs::CompareFunc::Never:
pass = false;
break;
case Regs::CompareFunc::Always:
case FramebufferRegs::CompareFunc::Always:
pass = true;
break;
case Regs::CompareFunc::Equal:
case FramebufferRegs::CompareFunc::Equal:
pass = (ref == dest);
break;
case Regs::CompareFunc::NotEqual:
case FramebufferRegs::CompareFunc::NotEqual:
pass = (ref != dest);
break;
case Regs::CompareFunc::LessThan:
case FramebufferRegs::CompareFunc::LessThan:
pass = (ref < dest);
break;
case Regs::CompareFunc::LessThanOrEqual:
case FramebufferRegs::CompareFunc::LessThanOrEqual:
pass = (ref <= dest);
break;
case Regs::CompareFunc::GreaterThan:
case FramebufferRegs::CompareFunc::GreaterThan:
pass = (ref > dest);
break;
case Regs::CompareFunc::GreaterThanOrEqual:
case FramebufferRegs::CompareFunc::GreaterThanOrEqual:
pass = (ref >= dest);
break;
}
@ -1010,7 +1015,8 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
}
// Convert float to integer
unsigned num_bits = Regs::DepthBitsPerPixel(regs.framebuffer.depth_format);
unsigned num_bits =
FramebufferRegs::DepthBitsPerPixel(regs.framebuffer.framebuffer.depth_format);
u32 z = (u32)(depth * ((1 << num_bits) - 1));
if (output_merger.depth_test_enable) {
@ -1019,35 +1025,35 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
bool pass = false;
switch (output_merger.depth_test_func) {
case Regs::CompareFunc::Never:
case FramebufferRegs::CompareFunc::Never:
pass = false;
break;
case Regs::CompareFunc::Always:
case FramebufferRegs::CompareFunc::Always:
pass = true;
break;
case Regs::CompareFunc::Equal:
case FramebufferRegs::CompareFunc::Equal:
pass = z == ref_z;
break;
case Regs::CompareFunc::NotEqual:
case FramebufferRegs::CompareFunc::NotEqual:
pass = z != ref_z;
break;
case Regs::CompareFunc::LessThan:
case FramebufferRegs::CompareFunc::LessThan:
pass = z < ref_z;
break;
case Regs::CompareFunc::LessThanOrEqual:
case FramebufferRegs::CompareFunc::LessThanOrEqual:
pass = z <= ref_z;
break;
case Regs::CompareFunc::GreaterThan:
case FramebufferRegs::CompareFunc::GreaterThan:
pass = z > ref_z;
break;
case Regs::CompareFunc::GreaterThanOrEqual:
case FramebufferRegs::CompareFunc::GreaterThanOrEqual:
pass = z >= ref_z;
break;
}
@ -1059,8 +1065,11 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
}
}
if (regs.framebuffer.allow_depth_stencil_write != 0 && output_merger.depth_write_enable)
if (regs.framebuffer.framebuffer.allow_depth_stencil_write != 0 &&
output_merger.depth_write_enable) {
SetDepth(x >> 4, y >> 4, z);
}
// The stencil depth_pass action is executed even if depth testing is disabled
if (stencil_action_enable)
@ -1072,7 +1081,8 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
if (output_merger.alphablend_enable) {
auto params = output_merger.alpha_blending;
auto LookupFactor = [&](unsigned channel, Regs::BlendFactor factor) -> u8 {
auto LookupFactor = [&](unsigned channel,
FramebufferRegs::BlendFactor factor) -> u8 {
DEBUG_ASSERT(channel < 4);
const Math::Vec4<u8> blend_const = {
@ -1083,49 +1093,49 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
};
switch (factor) {
case Regs::BlendFactor::Zero:
case FramebufferRegs::BlendFactor::Zero:
return 0;
case Regs::BlendFactor::One:
case FramebufferRegs::BlendFactor::One:
return 255;
case Regs::BlendFactor::SourceColor:
case FramebufferRegs::BlendFactor::SourceColor:
return combiner_output[channel];
case Regs::BlendFactor::OneMinusSourceColor:
case FramebufferRegs::BlendFactor::OneMinusSourceColor:
return 255 - combiner_output[channel];
case Regs::BlendFactor::DestColor:
case FramebufferRegs::BlendFactor::DestColor:
return dest[channel];
case Regs::BlendFactor::OneMinusDestColor:
case FramebufferRegs::BlendFactor::OneMinusDestColor:
return 255 - dest[channel];
case Regs::BlendFactor::SourceAlpha:
case FramebufferRegs::BlendFactor::SourceAlpha:
return combiner_output.a();
case Regs::BlendFactor::OneMinusSourceAlpha:
case FramebufferRegs::BlendFactor::OneMinusSourceAlpha:
return 255 - combiner_output.a();
case Regs::BlendFactor::DestAlpha:
case FramebufferRegs::BlendFactor::DestAlpha:
return dest.a();
case Regs::BlendFactor::OneMinusDestAlpha:
case FramebufferRegs::BlendFactor::OneMinusDestAlpha:
return 255 - dest.a();
case Regs::BlendFactor::ConstantColor:
case FramebufferRegs::BlendFactor::ConstantColor:
return blend_const[channel];
case Regs::BlendFactor::OneMinusConstantColor:
case FramebufferRegs::BlendFactor::OneMinusConstantColor:
return 255 - blend_const[channel];
case Regs::BlendFactor::ConstantAlpha:
case FramebufferRegs::BlendFactor::ConstantAlpha:
return blend_const.a();
case Regs::BlendFactor::OneMinusConstantAlpha:
case FramebufferRegs::BlendFactor::OneMinusConstantAlpha:
return 255 - blend_const.a();
case Regs::BlendFactor::SourceAlphaSaturate:
case FramebufferRegs::BlendFactor::SourceAlphaSaturate:
// Returns 1.0 for the alpha channel
if (channel == 3)
return 255;
@ -1143,36 +1153,37 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
static auto EvaluateBlendEquation = [](
const Math::Vec4<u8>& src, const Math::Vec4<u8>& srcfactor,
const Math::Vec4<u8>& dest, const Math::Vec4<u8>& destfactor,
Regs::BlendEquation equation) {
FramebufferRegs::BlendEquation equation) {
Math::Vec4<int> result;
auto src_result = (src * srcfactor).Cast<int>();
auto dst_result = (dest * destfactor).Cast<int>();
switch (equation) {
case Regs::BlendEquation::Add:
case FramebufferRegs::BlendEquation::Add:
result = (src_result + dst_result) / 255;
break;
case Regs::BlendEquation::Subtract:
case FramebufferRegs::BlendEquation::Subtract:
result = (src_result - dst_result) / 255;
break;
case Regs::BlendEquation::ReverseSubtract:
case FramebufferRegs::BlendEquation::ReverseSubtract:
result = (dst_result - src_result) / 255;
break;
// TODO: How do these two actually work?
// OpenGL doesn't include the blend factors in the min/max computations,
// but is this what the 3DS actually does?
case Regs::BlendEquation::Min:
case FramebufferRegs::BlendEquation::Min:
result.r() = std::min(src.r(), dest.r());
result.g() = std::min(src.g(), dest.g());
result.b() = std::min(src.b(), dest.b());
result.a() = std::min(src.a(), dest.a());
break;
case Regs::BlendEquation::Max:
case FramebufferRegs::BlendEquation::Max:
result.r() = std::max(src.r(), dest.r());
result.g() = std::max(src.g(), dest.g());
result.b() = std::max(src.b(), dest.b());
@ -1205,54 +1216,54 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
dstfactor, params.blend_equation_a)
.a();
} else {
static auto LogicOp = [](u8 src, u8 dest, Regs::LogicOp op) -> u8 {
static auto LogicOp = [](u8 src, u8 dest, FramebufferRegs::LogicOp op) -> u8 {
switch (op) {
case Regs::LogicOp::Clear:
case FramebufferRegs::LogicOp::Clear:
return 0;
case Regs::LogicOp::And:
case FramebufferRegs::LogicOp::And:
return src & dest;
case Regs::LogicOp::AndReverse:
case FramebufferRegs::LogicOp::AndReverse:
return src & ~dest;
case Regs::LogicOp::Copy:
case FramebufferRegs::LogicOp::Copy:
return src;
case Regs::LogicOp::Set:
case FramebufferRegs::LogicOp::Set:
return 255;
case Regs::LogicOp::CopyInverted:
case FramebufferRegs::LogicOp::CopyInverted:
return ~src;
case Regs::LogicOp::NoOp:
case FramebufferRegs::LogicOp::NoOp:
return dest;
case Regs::LogicOp::Invert:
case FramebufferRegs::LogicOp::Invert:
return ~dest;
case Regs::LogicOp::Nand:
case FramebufferRegs::LogicOp::Nand:
return ~(src & dest);
case Regs::LogicOp::Or:
case FramebufferRegs::LogicOp::Or:
return src | dest;
case Regs::LogicOp::Nor:
case FramebufferRegs::LogicOp::Nor:
return ~(src | dest);
case Regs::LogicOp::Xor:
case FramebufferRegs::LogicOp::Xor:
return src ^ dest;
case Regs::LogicOp::Equiv:
case FramebufferRegs::LogicOp::Equiv:
return ~(src ^ dest);
case Regs::LogicOp::AndInverted:
case FramebufferRegs::LogicOp::AndInverted:
return ~src & dest;
case Regs::LogicOp::OrReverse:
case FramebufferRegs::LogicOp::OrReverse:
return src | ~dest;
case Regs::LogicOp::OrInverted:
case FramebufferRegs::LogicOp::OrInverted:
return ~src | dest;
}
};
@ -1271,7 +1282,7 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
output_merger.alpha_enable ? blend_output.a() : dest.a(),
};
if (regs.framebuffer.allow_color_write != 0)
if (regs.framebuffer.framebuffer.allow_color_write != 0)
DrawPixel(x >> 4, y >> 4, result);
}
}

493
src/video_core/regs.cpp Normal file
View file

@ -0,0 +1,493 @@
// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <iterator>
#include <unordered_map>
#include <utility>
#include "common/common_types.h"
#include "video_core/regs.h"
namespace Pica {
static const std::pair<u16, const char*> register_names[] = {
{0x010, "GPUREG_FINALIZE"},
{0x040, "GPUREG_FACECULLING_CONFIG"},
{0x041, "GPUREG_VIEWPORT_WIDTH"},
{0x042, "GPUREG_VIEWPORT_INVW"},
{0x043, "GPUREG_VIEWPORT_HEIGHT"},
{0x044, "GPUREG_VIEWPORT_INVH"},
{0x047, "GPUREG_FRAGOP_CLIP"},
{0x048, "GPUREG_FRAGOP_CLIP_DATA0"},
{0x049, "GPUREG_FRAGOP_CLIP_DATA1"},
{0x04A, "GPUREG_FRAGOP_CLIP_DATA2"},
{0x04B, "GPUREG_FRAGOP_CLIP_DATA3"},
{0x04D, "GPUREG_DEPTHMAP_SCALE"},
{0x04E, "GPUREG_DEPTHMAP_OFFSET"},
{0x04F, "GPUREG_SH_OUTMAP_TOTAL"},
{0x050, "GPUREG_SH_OUTMAP_O0"},
{0x051, "GPUREG_SH_OUTMAP_O1"},
{0x052, "GPUREG_SH_OUTMAP_O2"},
{0x053, "GPUREG_SH_OUTMAP_O3"},
{0x054, "GPUREG_SH_OUTMAP_O4"},
{0x055, "GPUREG_SH_OUTMAP_O5"},
{0x056, "GPUREG_SH_OUTMAP_O6"},
{0x061, "GPUREG_EARLYDEPTH_FUNC"},
{0x062, "GPUREG_EARLYDEPTH_TEST1"},
{0x063, "GPUREG_EARLYDEPTH_CLEAR"},
{0x064, "GPUREG_SH_OUTATTR_MODE"},
{0x065, "GPUREG_SCISSORTEST_MODE"},
{0x066, "GPUREG_SCISSORTEST_POS"},
{0x067, "GPUREG_SCISSORTEST_DIM"},
{0x068, "GPUREG_VIEWPORT_XY"},
{0x06A, "GPUREG_EARLYDEPTH_DATA"},
{0x06D, "GPUREG_DEPTHMAP_ENABLE"},
{0x06E, "GPUREG_RENDERBUF_DIM"},
{0x06F, "GPUREG_SH_OUTATTR_CLOCK"},
{0x080, "GPUREG_TEXUNIT_CONFIG"},
{0x081, "GPUREG_TEXUNIT0_BORDER_COLOR"},
{0x082, "GPUREG_TEXUNIT0_DIM"},
{0x083, "GPUREG_TEXUNIT0_PARAM"},
{0x084, "GPUREG_TEXUNIT0_LOD"},
{0x085, "GPUREG_TEXUNIT0_ADDR1"},
{0x086, "GPUREG_TEXUNIT0_ADDR2"},
{0x087, "GPUREG_TEXUNIT0_ADDR3"},
{0x088, "GPUREG_TEXUNIT0_ADDR4"},
{0x089, "GPUREG_TEXUNIT0_ADDR5"},
{0x08A, "GPUREG_TEXUNIT0_ADDR6"},
{0x08B, "GPUREG_TEXUNIT0_SHADOW"},
{0x08E, "GPUREG_TEXUNIT0_TYPE"},
{0x08F, "GPUREG_LIGHTING_ENABLE0"},
{0x091, "GPUREG_TEXUNIT1_BORDER_COLOR"},
{0x092, "GPUREG_TEXUNIT1_DIM"},
{0x093, "GPUREG_TEXUNIT1_PARAM"},
{0x094, "GPUREG_TEXUNIT1_LOD"},
{0x095, "GPUREG_TEXUNIT1_ADDR"},
{0x096, "GPUREG_TEXUNIT1_TYPE"},
{0x099, "GPUREG_TEXUNIT2_BORDER_COLOR"},
{0x09A, "GPUREG_TEXUNIT2_DIM"},
{0x09B, "GPUREG_TEXUNIT2_PARAM"},
{0x09C, "GPUREG_TEXUNIT2_LOD"},
{0x09D, "GPUREG_TEXUNIT2_ADDR"},
{0x09E, "GPUREG_TEXUNIT2_TYPE"},
{0x0A8, "GPUREG_TEXUNIT3_PROCTEX0"},
{0x0A9, "GPUREG_TEXUNIT3_PROCTEX1"},
{0x0AA, "GPUREG_TEXUNIT3_PROCTEX2"},
{0x0AB, "GPUREG_TEXUNIT3_PROCTEX3"},
{0x0AC, "GPUREG_TEXUNIT3_PROCTEX4"},
{0x0AD, "GPUREG_TEXUNIT3_PROCTEX5"},
{0x0AF, "GPUREG_PROCTEX_LUT"},
{0x0B0, "GPUREG_PROCTEX_LUT_DATA0"},
{0x0B1, "GPUREG_PROCTEX_LUT_DATA1"},
{0x0B2, "GPUREG_PROCTEX_LUT_DATA2"},
{0x0B3, "GPUREG_PROCTEX_LUT_DATA3"},
{0x0B4, "GPUREG_PROCTEX_LUT_DATA4"},
{0x0B5, "GPUREG_PROCTEX_LUT_DATA5"},
{0x0B6, "GPUREG_PROCTEX_LUT_DATA6"},
{0x0B7, "GPUREG_PROCTEX_LUT_DATA7"},
{0x0C0, "GPUREG_TEXENV0_SOURCE"},
{0x0C1, "GPUREG_TEXENV0_OPERAND"},
{0x0C2, "GPUREG_TEXENV0_COMBINER"},
{0x0C3, "GPUREG_TEXENV0_COLOR"},
{0x0C4, "GPUREG_TEXENV0_SCALE"},
{0x0C8, "GPUREG_TEXENV1_SOURCE"},
{0x0C9, "GPUREG_TEXENV1_OPERAND"},
{0x0CA, "GPUREG_TEXENV1_COMBINER"},
{0x0CB, "GPUREG_TEXENV1_COLOR"},
{0x0CC, "GPUREG_TEXENV1_SCALE"},
{0x0D0, "GPUREG_TEXENV2_SOURCE"},
{0x0D1, "GPUREG_TEXENV2_OPERAND"},
{0x0D2, "GPUREG_TEXENV2_COMBINER"},
{0x0D3, "GPUREG_TEXENV2_COLOR"},
{0x0D4, "GPUREG_TEXENV2_SCALE"},
{0x0D8, "GPUREG_TEXENV3_SOURCE"},
{0x0D9, "GPUREG_TEXENV3_OPERAND"},
{0x0DA, "GPUREG_TEXENV3_COMBINER"},
{0x0DB, "GPUREG_TEXENV3_COLOR"},
{0x0DC, "GPUREG_TEXENV3_SCALE"},
{0x0E0, "GPUREG_TEXENV_UPDATE_BUFFER"},
{0x0E1, "GPUREG_FOG_COLOR"},
{0x0E4, "GPUREG_GAS_ATTENUATION"},
{0x0E5, "GPUREG_GAS_ACCMAX"},
{0x0E6, "GPUREG_FOG_LUT_INDEX"},
{0x0E8, "GPUREG_FOG_LUT_DATA0"},
{0x0E9, "GPUREG_FOG_LUT_DATA1"},
{0x0EA, "GPUREG_FOG_LUT_DATA2"},
{0x0EB, "GPUREG_FOG_LUT_DATA3"},
{0x0EC, "GPUREG_FOG_LUT_DATA4"},
{0x0ED, "GPUREG_FOG_LUT_DATA5"},
{0x0EE, "GPUREG_FOG_LUT_DATA6"},
{0x0EF, "GPUREG_FOG_LUT_DATA7"},
{0x0F0, "GPUREG_TEXENV4_SOURCE"},
{0x0F1, "GPUREG_TEXENV4_OPERAND"},
{0x0F2, "GPUREG_TEXENV4_COMBINER"},
{0x0F3, "GPUREG_TEXENV4_COLOR"},
{0x0F4, "GPUREG_TEXENV4_SCALE"},
{0x0F8, "GPUREG_TEXENV5_SOURCE"},
{0x0F9, "GPUREG_TEXENV5_OPERAND"},
{0x0FA, "GPUREG_TEXENV5_COMBINER"},
{0x0FB, "GPUREG_TEXENV5_COLOR"},
{0x0FC, "GPUREG_TEXENV5_SCALE"},
{0x0FD, "GPUREG_TEXENV_BUFFER_COLOR"},
{0x100, "GPUREG_COLOR_OPERATION"},
{0x101, "GPUREG_BLEND_FUNC"},
{0x102, "GPUREG_LOGIC_OP"},
{0x103, "GPUREG_BLEND_COLOR"},
{0x104, "GPUREG_FRAGOP_ALPHA_TEST"},
{0x105, "GPUREG_STENCIL_TEST"},
{0x106, "GPUREG_STENCIL_OP"},
{0x107, "GPUREG_DEPTH_COLOR_MASK"},
{0x110, "GPUREG_FRAMEBUFFER_INVALIDATE"},
{0x111, "GPUREG_FRAMEBUFFER_FLUSH"},
{0x112, "GPUREG_COLORBUFFER_READ"},
{0x113, "GPUREG_COLORBUFFER_WRITE"},
{0x114, "GPUREG_DEPTHBUFFER_READ"},
{0x115, "GPUREG_DEPTHBUFFER_WRITE"},
{0x116, "GPUREG_DEPTHBUFFER_FORMAT"},
{0x117, "GPUREG_COLORBUFFER_FORMAT"},
{0x118, "GPUREG_EARLYDEPTH_TEST2"},
{0x11B, "GPUREG_FRAMEBUFFER_BLOCK32"},
{0x11C, "GPUREG_DEPTHBUFFER_LOC"},
{0x11D, "GPUREG_COLORBUFFER_LOC"},
{0x11E, "GPUREG_FRAMEBUFFER_DIM"},
{0x120, "GPUREG_GAS_LIGHT_XY"},
{0x121, "GPUREG_GAS_LIGHT_Z"},
{0x122, "GPUREG_GAS_LIGHT_Z_COLOR"},
{0x123, "GPUREG_GAS_LUT_INDEX"},
{0x124, "GPUREG_GAS_LUT_DATA"},
{0x126, "GPUREG_GAS_DELTAZ_DEPTH"},
{0x130, "GPUREG_FRAGOP_SHADOW"},
{0x140, "GPUREG_LIGHT0_SPECULAR0"},
{0x141, "GPUREG_LIGHT0_SPECULAR1"},
{0x142, "GPUREG_LIGHT0_DIFFUSE"},
{0x143, "GPUREG_LIGHT0_AMBIENT"},
{0x144, "GPUREG_LIGHT0_XY"},
{0x145, "GPUREG_LIGHT0_Z"},
{0x146, "GPUREG_LIGHT0_SPOTDIR_XY"},
{0x147, "GPUREG_LIGHT0_SPOTDIR_Z"},
{0x149, "GPUREG_LIGHT0_CONFIG"},
{0x14A, "GPUREG_LIGHT0_ATTENUATION_BIAS"},
{0x14B, "GPUREG_LIGHT0_ATTENUATION_SCALE"},
{0x150, "GPUREG_LIGHT1_SPECULAR0"},
{0x151, "GPUREG_LIGHT1_SPECULAR1"},
{0x152, "GPUREG_LIGHT1_DIFFUSE"},
{0x153, "GPUREG_LIGHT1_AMBIENT"},
{0x154, "GPUREG_LIGHT1_XY"},
{0x155, "GPUREG_LIGHT1_Z"},
{0x156, "GPUREG_LIGHT1_SPOTDIR_XY"},
{0x157, "GPUREG_LIGHT1_SPOTDIR_Z"},
{0x159, "GPUREG_LIGHT1_CONFIG"},
{0x15A, "GPUREG_LIGHT1_ATTENUATION_BIAS"},
{0x15B, "GPUREG_LIGHT1_ATTENUATION_SCALE"},
{0x160, "GPUREG_LIGHT2_SPECULAR0"},
{0x161, "GPUREG_LIGHT2_SPECULAR1"},
{0x162, "GPUREG_LIGHT2_DIFFUSE"},
{0x163, "GPUREG_LIGHT2_AMBIENT"},
{0x164, "GPUREG_LIGHT2_XY"},
{0x165, "GPUREG_LIGHT2_Z"},
{0x166, "GPUREG_LIGHT2_SPOTDIR_XY"},
{0x167, "GPUREG_LIGHT2_SPOTDIR_Z"},
{0x169, "GPUREG_LIGHT2_CONFIG"},
{0x16A, "GPUREG_LIGHT2_ATTENUATION_BIAS"},
{0x16B, "GPUREG_LIGHT2_ATTENUATION_SCALE"},
{0x170, "GPUREG_LIGHT3_SPECULAR0"},
{0x171, "GPUREG_LIGHT3_SPECULAR1"},
{0x172, "GPUREG_LIGHT3_DIFFUSE"},
{0x173, "GPUREG_LIGHT3_AMBIENT"},
{0x174, "GPUREG_LIGHT3_XY"},
{0x175, "GPUREG_LIGHT3_Z"},
{0x176, "GPUREG_LIGHT3_SPOTDIR_XY"},
{0x177, "GPUREG_LIGHT3_SPOTDIR_Z"},
{0x179, "GPUREG_LIGHT3_CONFIG"},
{0x17A, "GPUREG_LIGHT3_ATTENUATION_BIAS"},
{0x17B, "GPUREG_LIGHT3_ATTENUATION_SCALE"},
{0x180, "GPUREG_LIGHT4_SPECULAR0"},
{0x181, "GPUREG_LIGHT4_SPECULAR1"},
{0x182, "GPUREG_LIGHT4_DIFFUSE"},
{0x183, "GPUREG_LIGHT4_AMBIENT"},
{0x184, "GPUREG_LIGHT4_XY"},
{0x185, "GPUREG_LIGHT4_Z"},
{0x186, "GPUREG_LIGHT4_SPOTDIR_XY"},
{0x187, "GPUREG_LIGHT4_SPOTDIR_Z"},
{0x189, "GPUREG_LIGHT4_CONFIG"},
{0x18A, "GPUREG_LIGHT4_ATTENUATION_BIAS"},
{0x18B, "GPUREG_LIGHT4_ATTENUATION_SCALE"},
{0x190, "GPUREG_LIGHT5_SPECULAR0"},
{0x191, "GPUREG_LIGHT5_SPECULAR1"},
{0x192, "GPUREG_LIGHT5_DIFFUSE"},
{0x193, "GPUREG_LIGHT5_AMBIENT"},
{0x194, "GPUREG_LIGHT5_XY"},
{0x195, "GPUREG_LIGHT5_Z"},
{0x196, "GPUREG_LIGHT5_SPOTDIR_XY"},
{0x197, "GPUREG_LIGHT5_SPOTDIR_Z"},
{0x199, "GPUREG_LIGHT5_CONFIG"},
{0x19A, "GPUREG_LIGHT5_ATTENUATION_BIAS"},
{0x19B, "GPUREG_LIGHT5_ATTENUATION_SCALE"},
{0x1A0, "GPUREG_LIGHT6_SPECULAR0"},
{0x1A1, "GPUREG_LIGHT6_SPECULAR1"},
{0x1A2, "GPUREG_LIGHT6_DIFFUSE"},
{0x1A3, "GPUREG_LIGHT6_AMBIENT"},
{0x1A4, "GPUREG_LIGHT6_XY"},
{0x1A5, "GPUREG_LIGHT6_Z"},
{0x1A6, "GPUREG_LIGHT6_SPOTDIR_XY"},
{0x1A7, "GPUREG_LIGHT6_SPOTDIR_Z"},
{0x1A9, "GPUREG_LIGHT6_CONFIG"},
{0x1AA, "GPUREG_LIGHT6_ATTENUATION_BIAS"},
{0x1AB, "GPUREG_LIGHT6_ATTENUATION_SCALE"},
{0x1B0, "GPUREG_LIGHT7_SPECULAR0"},
{0x1B1, "GPUREG_LIGHT7_SPECULAR1"},
{0x1B2, "GPUREG_LIGHT7_DIFFUSE"},
{0x1B3, "GPUREG_LIGHT7_AMBIENT"},
{0x1B4, "GPUREG_LIGHT7_XY"},
{0x1B5, "GPUREG_LIGHT7_Z"},
{0x1B6, "GPUREG_LIGHT7_SPOTDIR_XY"},
{0x1B7, "GPUREG_LIGHT7_SPOTDIR_Z"},
{0x1B9, "GPUREG_LIGHT7_CONFIG"},
{0x1BA, "GPUREG_LIGHT7_ATTENUATION_BIAS"},
{0x1BB, "GPUREG_LIGHT7_ATTENUATION_SCALE"},
{0x1C0, "GPUREG_LIGHTING_AMBIENT"},
{0x1C2, "GPUREG_LIGHTING_NUM_LIGHTS"},
{0x1C3, "GPUREG_LIGHTING_CONFIG0"},
{0x1C4, "GPUREG_LIGHTING_CONFIG1"},
{0x1C5, "GPUREG_LIGHTING_LUT_INDEX"},
{0x1C6, "GPUREG_LIGHTING_ENABLE1"},
{0x1C8, "GPUREG_LIGHTING_LUT_DATA0"},
{0x1C9, "GPUREG_LIGHTING_LUT_DATA1"},
{0x1CA, "GPUREG_LIGHTING_LUT_DATA2"},
{0x1CB, "GPUREG_LIGHTING_LUT_DATA3"},
{0x1CC, "GPUREG_LIGHTING_LUT_DATA4"},
{0x1CD, "GPUREG_LIGHTING_LUT_DATA5"},
{0x1CE, "GPUREG_LIGHTING_LUT_DATA6"},
{0x1CF, "GPUREG_LIGHTING_LUT_DATA7"},
{0x1D0, "GPUREG_LIGHTING_LUTINPUT_ABS"},
{0x1D1, "GPUREG_LIGHTING_LUTINPUT_SELECT"},
{0x1D2, "GPUREG_LIGHTING_LUTINPUT_SCALE"},
{0x1D9, "GPUREG_LIGHTING_LIGHT_PERMUTATION"},
{0x200, "GPUREG_ATTRIBBUFFERS_LOC"},
{0x201, "GPUREG_ATTRIBBUFFERS_FORMAT_LOW"},
{0x202, "GPUREG_ATTRIBBUFFERS_FORMAT_HIGH"},
{0x203, "GPUREG_ATTRIBBUFFER0_OFFSET"},
{0x204, "GPUREG_ATTRIBBUFFER0_CONFIG1"},
{0x205, "GPUREG_ATTRIBBUFFER0_CONFIG2"},
{0x206, "GPUREG_ATTRIBBUFFER1_OFFSET"},
{0x207, "GPUREG_ATTRIBBUFFER1_CONFIG1"},
{0x208, "GPUREG_ATTRIBBUFFER1_CONFIG2"},
{0x209, "GPUREG_ATTRIBBUFFER2_OFFSET"},
{0x20A, "GPUREG_ATTRIBBUFFER2_CONFIG1"},
{0x20B, "GPUREG_ATTRIBBUFFER2_CONFIG2"},
{0x20C, "GPUREG_ATTRIBBUFFER3_OFFSET"},
{0x20D, "GPUREG_ATTRIBBUFFER3_CONFIG1"},
{0x20E, "GPUREG_ATTRIBBUFFER3_CONFIG2"},
{0x20F, "GPUREG_ATTRIBBUFFER4_OFFSET"},
{0x210, "GPUREG_ATTRIBBUFFER4_CONFIG1"},
{0x211, "GPUREG_ATTRIBBUFFER4_CONFIG2"},
{0x212, "GPUREG_ATTRIBBUFFER5_OFFSET"},
{0x213, "GPUREG_ATTRIBBUFFER5_CONFIG1"},
{0x214, "GPUREG_ATTRIBBUFFER5_CONFIG2"},
{0x215, "GPUREG_ATTRIBBUFFER6_OFFSET"},
{0x216, "GPUREG_ATTRIBBUFFER6_CONFIG1"},
{0x217, "GPUREG_ATTRIBBUFFER6_CONFIG2"},
{0x218, "GPUREG_ATTRIBBUFFER7_OFFSET"},
{0x219, "GPUREG_ATTRIBBUFFER7_CONFIG1"},
{0x21A, "GPUREG_ATTRIBBUFFER7_CONFIG2"},
{0x21B, "GPUREG_ATTRIBBUFFER8_OFFSET"},
{0x21C, "GPUREG_ATTRIBBUFFER8_CONFIG1"},
{0x21D, "GPUREG_ATTRIBBUFFER8_CONFIG2"},
{0x21E, "GPUREG_ATTRIBBUFFER9_OFFSET"},
{0x21F, "GPUREG_ATTRIBBUFFER9_CONFIG1"},
{0x220, "GPUREG_ATTRIBBUFFER9_CONFIG2"},
{0x221, "GPUREG_ATTRIBBUFFER10_OFFSET"},
{0x222, "GPUREG_ATTRIBBUFFER10_CONFIG1"},
{0x223, "GPUREG_ATTRIBBUFFER10_CONFIG2"},
{0x224, "GPUREG_ATTRIBBUFFER11_OFFSET"},
{0x225, "GPUREG_ATTRIBBUFFER11_CONFIG1"},
{0x226, "GPUREG_ATTRIBBUFFER11_CONFIG2"},
{0x227, "GPUREG_INDEXBUFFER_CONFIG"},
{0x228, "GPUREG_NUMVERTICES"},
{0x229, "GPUREG_GEOSTAGE_CONFIG"},
{0x22A, "GPUREG_VERTEX_OFFSET"},
{0x22D, "GPUREG_POST_VERTEX_CACHE_NUM"},
{0x22E, "GPUREG_DRAWARRAYS"},
{0x22F, "GPUREG_DRAWELEMENTS"},
{0x231, "GPUREG_VTX_FUNC"},
{0x232, "GPUREG_FIXEDATTRIB_INDEX"},
{0x233, "GPUREG_FIXEDATTRIB_DATA0"},
{0x234, "GPUREG_FIXEDATTRIB_DATA1"},
{0x235, "GPUREG_FIXEDATTRIB_DATA2"},
{0x238, "GPUREG_CMDBUF_SIZE0"},
{0x239, "GPUREG_CMDBUF_SIZE1"},
{0x23A, "GPUREG_CMDBUF_ADDR0"},
{0x23B, "GPUREG_CMDBUF_ADDR1"},
{0x23C, "GPUREG_CMDBUF_JUMP0"},
{0x23D, "GPUREG_CMDBUF_JUMP1"},
{0x242, "GPUREG_VSH_NUM_ATTR"},
{0x244, "GPUREG_VSH_COM_MODE"},
{0x245, "GPUREG_START_DRAW_FUNC0"},
{0x24A, "GPUREG_VSH_OUTMAP_TOTAL1"},
{0x251, "GPUREG_VSH_OUTMAP_TOTAL2"},
{0x252, "GPUREG_GSH_MISC0"},
{0x253, "GPUREG_GEOSTAGE_CONFIG2"},
{0x254, "GPUREG_GSH_MISC1"},
{0x25E, "GPUREG_PRIMITIVE_CONFIG"},
{0x25F, "GPUREG_RESTART_PRIMITIVE"},
{0x280, "GPUREG_GSH_BOOLUNIFORM"},
{0x281, "GPUREG_GSH_INTUNIFORM_I0"},
{0x282, "GPUREG_GSH_INTUNIFORM_I1"},
{0x283, "GPUREG_GSH_INTUNIFORM_I2"},
{0x284, "GPUREG_GSH_INTUNIFORM_I3"},
{0x289, "GPUREG_GSH_INPUTBUFFER_CONFIG"},
{0x28A, "GPUREG_GSH_ENTRYPOINT"},
{0x28B, "GPUREG_GSH_ATTRIBUTES_PERMUTATION_LOW"},
{0x28C, "GPUREG_GSH_ATTRIBUTES_PERMUTATION_HIGH"},
{0x28D, "GPUREG_GSH_OUTMAP_MASK"},
{0x28F, "GPUREG_GSH_CODETRANSFER_END"},
{0x290, "GPUREG_GSH_FLOATUNIFORM_INDEX"},
{0x291, "GPUREG_GSH_FLOATUNIFORM_DATA0"},
{0x292, "GPUREG_GSH_FLOATUNIFORM_DATA1"},
{0x293, "GPUREG_GSH_FLOATUNIFORM_DATA2"},
{0x294, "GPUREG_GSH_FLOATUNIFORM_DATA3"},
{0x295, "GPUREG_GSH_FLOATUNIFORM_DATA4"},
{0x296, "GPUREG_GSH_FLOATUNIFORM_DATA5"},
{0x297, "GPUREG_GSH_FLOATUNIFORM_DATA6"},
{0x298, "GPUREG_GSH_FLOATUNIFORM_DATA7"},
{0x29B, "GPUREG_GSH_CODETRANSFER_INDEX"},
{0x29C, "GPUREG_GSH_CODETRANSFER_DATA0"},
{0x29D, "GPUREG_GSH_CODETRANSFER_DATA1"},
{0x29E, "GPUREG_GSH_CODETRANSFER_DATA2"},
{0x29F, "GPUREG_GSH_CODETRANSFER_DATA3"},
{0x2A0, "GPUREG_GSH_CODETRANSFER_DATA4"},
{0x2A1, "GPUREG_GSH_CODETRANSFER_DATA5"},
{0x2A2, "GPUREG_GSH_CODETRANSFER_DATA6"},
{0x2A3, "GPUREG_GSH_CODETRANSFER_DATA7"},
{0x2A5, "GPUREG_GSH_OPDESCS_INDEX"},
{0x2A6, "GPUREG_GSH_OPDESCS_DATA0"},
{0x2A7, "GPUREG_GSH_OPDESCS_DATA1"},
{0x2A8, "GPUREG_GSH_OPDESCS_DATA2"},
{0x2A9, "GPUREG_GSH_OPDESCS_DATA3"},
{0x2AA, "GPUREG_GSH_OPDESCS_DATA4"},
{0x2AB, "GPUREG_GSH_OPDESCS_DATA5"},
{0x2AC, "GPUREG_GSH_OPDESCS_DATA6"},
{0x2AD, "GPUREG_GSH_OPDESCS_DATA7"},
{0x2B0, "GPUREG_VSH_BOOLUNIFORM"},
{0x2B1, "GPUREG_VSH_INTUNIFORM_I0"},
{0x2B2, "GPUREG_VSH_INTUNIFORM_I1"},
{0x2B3, "GPUREG_VSH_INTUNIFORM_I2"},
{0x2B4, "GPUREG_VSH_INTUNIFORM_I3"},
{0x2B9, "GPUREG_VSH_INPUTBUFFER_CONFIG"},
{0x2BA, "GPUREG_VSH_ENTRYPOINT"},
{0x2BB, "GPUREG_VSH_ATTRIBUTES_PERMUTATION_LOW"},
{0x2BC, "GPUREG_VSH_ATTRIBUTES_PERMUTATION_HIGH"},
{0x2BD, "GPUREG_VSH_OUTMAP_MASK"},
{0x2BF, "GPUREG_VSH_CODETRANSFER_END"},
{0x2C0, "GPUREG_VSH_FLOATUNIFORM_INDEX"},
{0x2C1, "GPUREG_VSH_FLOATUNIFORM_DATA0"},
{0x2C2, "GPUREG_VSH_FLOATUNIFORM_DATA1"},
{0x2C3, "GPUREG_VSH_FLOATUNIFORM_DATA2"},
{0x2C4, "GPUREG_VSH_FLOATUNIFORM_DATA3"},
{0x2C5, "GPUREG_VSH_FLOATUNIFORM_DATA4"},
{0x2C6, "GPUREG_VSH_FLOATUNIFORM_DATA5"},
{0x2C7, "GPUREG_VSH_FLOATUNIFORM_DATA6"},
{0x2C8, "GPUREG_VSH_FLOATUNIFORM_DATA7"},
{0x2CB, "GPUREG_VSH_CODETRANSFER_INDEX"},
{0x2CC, "GPUREG_VSH_CODETRANSFER_DATA0"},
{0x2CD, "GPUREG_VSH_CODETRANSFER_DATA1"},
{0x2CE, "GPUREG_VSH_CODETRANSFER_DATA2"},
{0x2CF, "GPUREG_VSH_CODETRANSFER_DATA3"},
{0x2D0, "GPUREG_VSH_CODETRANSFER_DATA4"},
{0x2D1, "GPUREG_VSH_CODETRANSFER_DATA5"},
{0x2D2, "GPUREG_VSH_CODETRANSFER_DATA6"},
{0x2D3, "GPUREG_VSH_CODETRANSFER_DATA7"},
{0x2D5, "GPUREG_VSH_OPDESCS_INDEX"},
{0x2D6, "GPUREG_VSH_OPDESCS_DATA0"},
{0x2D7, "GPUREG_VSH_OPDESCS_DATA1"},
{0x2D8, "GPUREG_VSH_OPDESCS_DATA2"},
{0x2D9, "GPUREG_VSH_OPDESCS_DATA3"},
{0x2DA, "GPUREG_VSH_OPDESCS_DATA4"},
{0x2DB, "GPUREG_VSH_OPDESCS_DATA5"},
{0x2DC, "GPUREG_VSH_OPDESCS_DATA6"},
{0x2DD, "GPUREG_VSH_OPDESCS_DATA7"},
};
std::string Regs::GetCommandName(int index) {
static std::unordered_map<u32, const char*> map;
if (map.empty()) {
map.insert(std::begin(register_names), std::end(register_names));
}
// Return empty string if no match is found
auto it = map.find(index);
if (it != map.end()) {
return it->second;
} else {
return std::string();
}
}
} // namespace Pica

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// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <cstddef>
#include <string>
#ifndef _MSC_VER
#include <type_traits> // for std::enable_if
#endif
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "video_core/regs_framebuffer.h"
#include "video_core/regs_lighting.h"
#include "video_core/regs_pipeline.h"
#include "video_core/regs_rasterizer.h"
#include "video_core/regs_shader.h"
#include "video_core/regs_texturing.h"
namespace Pica {
// Returns index corresponding to the Regs member labeled by field_name
// TODO: Due to Visual studio bug 209229, offsetof does not return constant expressions
// when used with array elements (e.g. PICA_REG_INDEX(vs_uniform_setup.set_value[1])).
// For details cf.
// https://connect.microsoft.com/VisualStudio/feedback/details/209229/offsetof-does-not-produce-a-constant-expression-for-array-members
// Hopefully, this will be fixed sometime in the future.
// For lack of better alternatives, we currently hardcode the offsets when constant
// expressions are needed via PICA_REG_INDEX_WORKAROUND (on sane compilers, static_asserts
// will then make sure the offsets indeed match the automatically calculated ones).
#define PICA_REG_INDEX(field_name) (offsetof(Pica::Regs, field_name) / sizeof(u32))
#if defined(_MSC_VER)
#define PICA_REG_INDEX_WORKAROUND(field_name, backup_workaround_index) (backup_workaround_index)
#else
// NOTE: Yeah, hacking in a static_assert here just to workaround the lacking MSVC compiler
// really is this annoying. This macro just forwards its first argument to PICA_REG_INDEX
// and then performs a (no-op) cast to size_t iff the second argument matches the expected
// field offset. Otherwise, the compiler will fail to compile this code.
#define PICA_REG_INDEX_WORKAROUND(field_name, backup_workaround_index) \
((typename std::enable_if<backup_workaround_index == PICA_REG_INDEX(field_name), \
size_t>::type)PICA_REG_INDEX(field_name))
#endif // _MSC_VER
struct Regs {
INSERT_PADDING_WORDS(0x10);
u32 trigger_irq;
INSERT_PADDING_WORDS(0x2f);
RasterizerRegs rasterizer;
TexturingRegs texturing;
FramebufferRegs framebuffer;
LightingRegs lighting;
PipelineRegs pipeline;
ShaderRegs gs;
ShaderRegs vs;
INSERT_PADDING_WORDS(0x20);
// Map register indices to names readable by humans
// Used for debugging purposes, so performance is not an issue here
static std::string GetCommandName(int index);
static constexpr size_t NumIds() {
return sizeof(Regs) / sizeof(u32);
}
const u32& operator[](int index) const {
const u32* content = reinterpret_cast<const u32*>(this);
return content[index];
}
u32& operator[](int index) {
u32* content = reinterpret_cast<u32*>(this);
return content[index];
}
private:
/*
* Most physical addresses which Pica registers refer to are 8-byte aligned.
* This function should be used to get the address from a raw register value.
*/
static inline u32 DecodeAddressRegister(u32 register_value) {
return register_value * 8;
}
};
// TODO: MSVC does not support using offsetof() on non-static data members even though this
// is technically allowed since C++11. This macro should be enabled once MSVC adds
// support for that.
#ifndef _MSC_VER
#define ASSERT_REG_POSITION(field_name, position) \
static_assert(offsetof(Regs, field_name) == position * 4, \
"Field " #field_name " has invalid position")
ASSERT_REG_POSITION(trigger_irq, 0x10);
ASSERT_REG_POSITION(rasterizer, 0x40);
ASSERT_REG_POSITION(rasterizer.cull_mode, 0x40);
ASSERT_REG_POSITION(rasterizer.viewport_size_x, 0x41);
ASSERT_REG_POSITION(rasterizer.viewport_size_y, 0x43);
ASSERT_REG_POSITION(rasterizer.viewport_depth_range, 0x4d);
ASSERT_REG_POSITION(rasterizer.viewport_depth_near_plane, 0x4e);
ASSERT_REG_POSITION(rasterizer.vs_output_attributes[0], 0x50);
ASSERT_REG_POSITION(rasterizer.vs_output_attributes[1], 0x51);
ASSERT_REG_POSITION(rasterizer.scissor_test, 0x65);
ASSERT_REG_POSITION(rasterizer.viewport_corner, 0x68);
ASSERT_REG_POSITION(rasterizer.depthmap_enable, 0x6D);
ASSERT_REG_POSITION(texturing, 0x80);
ASSERT_REG_POSITION(texturing.texture0_enable, 0x80);
ASSERT_REG_POSITION(texturing.texture0, 0x81);
ASSERT_REG_POSITION(texturing.texture0_format, 0x8e);
ASSERT_REG_POSITION(texturing.fragment_lighting_enable, 0x8f);
ASSERT_REG_POSITION(texturing.texture1, 0x91);
ASSERT_REG_POSITION(texturing.texture1_format, 0x96);
ASSERT_REG_POSITION(texturing.texture2, 0x99);
ASSERT_REG_POSITION(texturing.texture2_format, 0x9e);
ASSERT_REG_POSITION(texturing.tev_stage0, 0xc0);
ASSERT_REG_POSITION(texturing.tev_stage1, 0xc8);
ASSERT_REG_POSITION(texturing.tev_stage2, 0xd0);
ASSERT_REG_POSITION(texturing.tev_stage3, 0xd8);
ASSERT_REG_POSITION(texturing.tev_combiner_buffer_input, 0xe0);
ASSERT_REG_POSITION(texturing.fog_mode, 0xe0);
ASSERT_REG_POSITION(texturing.fog_color, 0xe1);
ASSERT_REG_POSITION(texturing.fog_lut_offset, 0xe6);
ASSERT_REG_POSITION(texturing.fog_lut_data, 0xe8);
ASSERT_REG_POSITION(texturing.tev_stage4, 0xf0);
ASSERT_REG_POSITION(texturing.tev_stage5, 0xf8);
ASSERT_REG_POSITION(texturing.tev_combiner_buffer_color, 0xfd);
ASSERT_REG_POSITION(framebuffer, 0x100);
ASSERT_REG_POSITION(framebuffer.output_merger, 0x100);
ASSERT_REG_POSITION(framebuffer.framebuffer, 0x110);
ASSERT_REG_POSITION(lighting, 0x140);
ASSERT_REG_POSITION(pipeline, 0x200);
ASSERT_REG_POSITION(pipeline.vertex_attributes, 0x200);
ASSERT_REG_POSITION(pipeline.index_array, 0x227);
ASSERT_REG_POSITION(pipeline.num_vertices, 0x228);
ASSERT_REG_POSITION(pipeline.vertex_offset, 0x22a);
ASSERT_REG_POSITION(pipeline.trigger_draw, 0x22e);
ASSERT_REG_POSITION(pipeline.trigger_draw_indexed, 0x22f);
ASSERT_REG_POSITION(pipeline.vs_default_attributes_setup, 0x232);
ASSERT_REG_POSITION(pipeline.command_buffer, 0x238);
ASSERT_REG_POSITION(pipeline.gpu_mode, 0x245);
ASSERT_REG_POSITION(pipeline.triangle_topology, 0x25e);
ASSERT_REG_POSITION(pipeline.restart_primitive, 0x25f);
ASSERT_REG_POSITION(gs, 0x280);
ASSERT_REG_POSITION(vs, 0x2b0);
#undef ASSERT_REG_POSITION
#endif // !defined(_MSC_VER)
// The total number of registers is chosen arbitrarily, but let's make sure it's not some odd value
// anyway.
static_assert(sizeof(Regs) <= 0x300 * sizeof(u32),
"Register set structure larger than it should be");
static_assert(sizeof(Regs) >= 0x300 * sizeof(u32),
"Register set structure smaller than it should be");
} // namespace Pica

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// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include "common/assert.h"
#include "common/bit_field.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/logging/log.h"
namespace Pica {
struct FramebufferRegs {
enum class LogicOp : u32 {
Clear = 0,
And = 1,
AndReverse = 2,
Copy = 3,
Set = 4,
CopyInverted = 5,
NoOp = 6,
Invert = 7,
Nand = 8,
Or = 9,
Nor = 10,
Xor = 11,
Equiv = 12,
AndInverted = 13,
OrReverse = 14,
OrInverted = 15,
};
enum class BlendEquation : u32 {
Add = 0,
Subtract = 1,
ReverseSubtract = 2,
Min = 3,
Max = 4,
};
enum class BlendFactor : u32 {
Zero = 0,
One = 1,
SourceColor = 2,
OneMinusSourceColor = 3,
DestColor = 4,
OneMinusDestColor = 5,
SourceAlpha = 6,
OneMinusSourceAlpha = 7,
DestAlpha = 8,
OneMinusDestAlpha = 9,
ConstantColor = 10,
OneMinusConstantColor = 11,
ConstantAlpha = 12,
OneMinusConstantAlpha = 13,
SourceAlphaSaturate = 14,
};
enum class CompareFunc : u32 {
Never = 0,
Always = 1,
Equal = 2,
NotEqual = 3,
LessThan = 4,
LessThanOrEqual = 5,
GreaterThan = 6,
GreaterThanOrEqual = 7,
};
enum class StencilAction : u32 {
Keep = 0,
Zero = 1,
Replace = 2,
Increment = 3,
Decrement = 4,
Invert = 5,
IncrementWrap = 6,
DecrementWrap = 7,
};
struct {
union {
// If false, logic blending is used
BitField<8, 1, u32> alphablend_enable;
};
union {
BitField<0, 8, BlendEquation> blend_equation_rgb;
BitField<8, 8, BlendEquation> blend_equation_a;
BitField<16, 4, BlendFactor> factor_source_rgb;
BitField<20, 4, BlendFactor> factor_dest_rgb;
BitField<24, 4, BlendFactor> factor_source_a;
BitField<28, 4, BlendFactor> factor_dest_a;
} alpha_blending;
union {
BitField<0, 4, LogicOp> logic_op;
};
union {
u32 raw;
BitField<0, 8, u32> r;
BitField<8, 8, u32> g;
BitField<16, 8, u32> b;
BitField<24, 8, u32> a;
} blend_const;
union {
BitField<0, 1, u32> enable;
BitField<4, 3, CompareFunc> func;
BitField<8, 8, u32> ref;
} alpha_test;
struct {
union {
// Raw value of this register
u32 raw_func;
// If true, enable stencil testing
BitField<0, 1, u32> enable;
// Comparison operation for stencil testing
BitField<4, 3, CompareFunc> func;
// Mask used to control writing to the stencil buffer
BitField<8, 8, u32> write_mask;
// Value to compare against for stencil testing
BitField<16, 8, u32> reference_value;
// Mask to apply on stencil test inputs
BitField<24, 8, u32> input_mask;
};
union {
// Raw value of this register
u32 raw_op;
// Action to perform when the stencil test fails
BitField<0, 3, StencilAction> action_stencil_fail;
// Action to perform when stencil testing passed but depth testing fails
BitField<4, 3, StencilAction> action_depth_fail;
// Action to perform when both stencil and depth testing pass
BitField<8, 3, StencilAction> action_depth_pass;
};
} stencil_test;
union {
BitField<0, 1, u32> depth_test_enable;
BitField<4, 3, CompareFunc> depth_test_func;
BitField<8, 1, u32> red_enable;
BitField<9, 1, u32> green_enable;
BitField<10, 1, u32> blue_enable;
BitField<11, 1, u32> alpha_enable;
BitField<12, 1, u32> depth_write_enable;
};
INSERT_PADDING_WORDS(0x8);
} output_merger;
// Components are laid out in reverse byte order, most significant bits first.
enum class ColorFormat : u32 {
RGBA8 = 0,
RGB8 = 1,
RGB5A1 = 2,
RGB565 = 3,
RGBA4 = 4,
};
enum class DepthFormat : u32 {
D16 = 0,
D24 = 2,
D24S8 = 3,
};
// Returns the number of bytes in the specified color format
static unsigned BytesPerColorPixel(ColorFormat format) {
switch (format) {
case ColorFormat::RGBA8:
return 4;
case ColorFormat::RGB8:
return 3;
case ColorFormat::RGB5A1:
case ColorFormat::RGB565:
case ColorFormat::RGBA4:
return 2;
default:
LOG_CRITICAL(HW_GPU, "Unknown color format %u", format);
UNIMPLEMENTED();
}
}
struct FramebufferConfig {
INSERT_PADDING_WORDS(0x3);
union {
BitField<0, 4, u32> allow_color_write; // 0 = disable, else enable
};
INSERT_PADDING_WORDS(0x1);
union {
BitField<0, 2, u32> allow_depth_stencil_write; // 0 = disable, else enable
};
DepthFormat depth_format; // TODO: Should be a BitField!
BitField<16, 3, ColorFormat> color_format;
INSERT_PADDING_WORDS(0x4);
u32 depth_buffer_address;
u32 color_buffer_address;
union {
// Apparently, the framebuffer width is stored as expected,
// while the height is stored as the actual height minus one.
// Hence, don't access these fields directly but use the accessors
// GetWidth() and GetHeight() instead.
BitField<0, 11, u32> width;
BitField<12, 10, u32> height;
};
INSERT_PADDING_WORDS(0x1);
inline PAddr GetColorBufferPhysicalAddress() const {
return color_buffer_address * 8;
}
inline PAddr GetDepthBufferPhysicalAddress() const {
return depth_buffer_address * 8;
}
inline u32 GetWidth() const {
return width;
}
inline u32 GetHeight() const {
return height + 1;
}
} framebuffer;
// Returns the number of bytes in the specified depth format
static u32 BytesPerDepthPixel(DepthFormat format) {
switch (format) {
case DepthFormat::D16:
return 2;
case DepthFormat::D24:
return 3;
case DepthFormat::D24S8:
return 4;
default:
LOG_CRITICAL(HW_GPU, "Unknown depth format %u", format);
UNIMPLEMENTED();
}
}
// Returns the number of bits per depth component of the specified depth format
static u32 DepthBitsPerPixel(DepthFormat format) {
switch (format) {
case DepthFormat::D16:
return 16;
case DepthFormat::D24:
case DepthFormat::D24S8:
return 24;
default:
LOG_CRITICAL(HW_GPU, "Unknown depth format %u", format);
UNIMPLEMENTED();
}
}
INSERT_PADDING_WORDS(0x20);
};
static_assert(sizeof(FramebufferRegs) == 0x40 * sizeof(u32),
"FramebufferRegs struct has incorrect size");
} // namespace Pica

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// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include "common/assert.h"
#include "common/bit_field.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/vector_math.h"
namespace Pica {
struct LightingRegs {
enum class LightingSampler {
Distribution0 = 0,
Distribution1 = 1,
Fresnel = 3,
ReflectBlue = 4,
ReflectGreen = 5,
ReflectRed = 6,
SpotlightAttenuation = 8,
DistanceAttenuation = 16,
};
/**
* Pica fragment lighting supports using different LUTs for each lighting component: Reflectance
* R, G, and B channels, distribution function for specular components 0 and 1, fresnel factor,
* and spotlight attenuation. Furthermore, which LUTs are used for each channel (or whether a
* channel is enabled at all) is specified by various pre-defined lighting configurations. With
* configurations that require more LUTs, more cycles are required on HW to perform lighting
* computations.
*/
enum class LightingConfig {
Config0 = 0, ///< Reflect Red, Distribution 0, Spotlight
Config1 = 1, ///< Reflect Red, Fresnel, Spotlight
Config2 = 2, ///< Reflect Red, Distribution 0/1
Config3 = 3, ///< Distribution 0/1, Fresnel
Config4 = 4, ///< Reflect Red/Green/Blue, Distribution 0/1, Spotlight
Config5 = 5, ///< Reflect Red/Green/Blue, Distribution 0, Fresnel, Spotlight
Config6 = 6, ///< Reflect Red, Distribution 0/1, Fresnel, Spotlight
Config7 = 8, ///< Reflect Red/Green/Blue, Distribution 0/1, Fresnel, Spotlight
///< NOTE: '8' is intentional, '7' does not appear to be a valid configuration
};
/// Selects which lighting components are affected by fresnel
enum class LightingFresnelSelector {
None = 0, ///< Fresnel is disabled
PrimaryAlpha = 1, ///< Primary (diffuse) lighting alpha is affected by fresnel
SecondaryAlpha = 2, ///< Secondary (specular) lighting alpha is affected by fresnel
Both =
PrimaryAlpha |
SecondaryAlpha, ///< Both primary and secondary lighting alphas are affected by fresnel
};
/// Factor used to scale the output of a lighting LUT
enum class LightingScale {
Scale1 = 0, ///< Scale is 1x
Scale2 = 1, ///< Scale is 2x
Scale4 = 2, ///< Scale is 4x
Scale8 = 3, ///< Scale is 8x
Scale1_4 = 6, ///< Scale is 0.25x
Scale1_2 = 7, ///< Scale is 0.5x
};
enum class LightingLutInput {
NH = 0, // Cosine of the angle between the normal and half-angle vectors
VH = 1, // Cosine of the angle between the view and half-angle vectors
NV = 2, // Cosine of the angle between the normal and the view vector
LN = 3, // Cosine of the angle between the light and the normal vectors
};
enum class LightingBumpMode : u32 {
None = 0,
NormalMap = 1,
TangentMap = 2,
};
union LightColor {
BitField<0, 10, u32> b;
BitField<10, 10, u32> g;
BitField<20, 10, u32> r;
Math::Vec3f ToVec3f() const {
// These fields are 10 bits wide, however 255 corresponds to 1.0f for each color
// component
return Math::MakeVec((f32)r / 255.f, (f32)g / 255.f, (f32)b / 255.f);
}
};
/// Returns true if the specified lighting sampler is supported by the current Pica lighting
/// configuration
static bool IsLightingSamplerSupported(LightingConfig config, LightingSampler sampler) {
switch (sampler) {
case LightingSampler::Distribution0:
return (config != LightingConfig::Config1);
case LightingSampler::Distribution1:
return (config != LightingConfig::Config0) && (config != LightingConfig::Config1) &&
(config != LightingConfig::Config5);
case LightingSampler::Fresnel:
return (config != LightingConfig::Config0) && (config != LightingConfig::Config2) &&
(config != LightingConfig::Config4);
case LightingSampler::ReflectRed:
return (config != LightingConfig::Config3);
case LightingSampler::ReflectGreen:
case LightingSampler::ReflectBlue:
return (config == LightingConfig::Config4) || (config == LightingConfig::Config5) ||
(config == LightingConfig::Config7);
default:
UNREACHABLE_MSG("Regs::IsLightingSamplerSupported: Reached "
"unreachable section, sampler should be one "
"of Distribution0, Distribution1, Fresnel, "
"ReflectRed, ReflectGreen or ReflectBlue, instead "
"got %i",
static_cast<int>(config));
}
}
struct LightSrc {
LightColor specular_0; // material.specular_0 * light.specular_0
LightColor specular_1; // material.specular_1 * light.specular_1
LightColor diffuse; // material.diffuse * light.diffuse
LightColor ambient; // material.ambient * light.ambient
// Encoded as 16-bit floating point
union {
BitField<0, 16, u32> x;
BitField<16, 16, u32> y;
};
union {
BitField<0, 16, u32> z;
};
INSERT_PADDING_WORDS(0x3);
union {
BitField<0, 1, u32> directional;
BitField<1, 1, u32> two_sided_diffuse; // When disabled, clamp dot-product to 0
} config;
BitField<0, 20, u32> dist_atten_bias;
BitField<0, 20, u32> dist_atten_scale;
INSERT_PADDING_WORDS(0x4);
};
static_assert(sizeof(LightSrc) == 0x10 * sizeof(u32), "LightSrc structure must be 0x10 words");
LightSrc light[8];
LightColor global_ambient; // Emission + (material.ambient * lighting.ambient)
INSERT_PADDING_WORDS(0x1);
BitField<0, 3, u32> max_light_index; // Number of enabled lights - 1
union {
BitField<2, 2, LightingFresnelSelector> fresnel_selector;
BitField<4, 4, LightingConfig> config;
BitField<22, 2, u32> bump_selector; // 0: Texture 0, 1: Texture 1, 2: Texture 2
BitField<27, 1, u32> clamp_highlights;
BitField<28, 2, LightingBumpMode> bump_mode;
BitField<30, 1, u32> disable_bump_renorm;
} config0;
union {
BitField<16, 1, u32> disable_lut_d0;
BitField<17, 1, u32> disable_lut_d1;
BitField<19, 1, u32> disable_lut_fr;
BitField<20, 1, u32> disable_lut_rr;
BitField<21, 1, u32> disable_lut_rg;
BitField<22, 1, u32> disable_lut_rb;
// Each bit specifies whether distance attenuation should be applied for the corresponding
// light.
BitField<24, 1, u32> disable_dist_atten_light_0;
BitField<25, 1, u32> disable_dist_atten_light_1;
BitField<26, 1, u32> disable_dist_atten_light_2;
BitField<27, 1, u32> disable_dist_atten_light_3;
BitField<28, 1, u32> disable_dist_atten_light_4;
BitField<29, 1, u32> disable_dist_atten_light_5;
BitField<30, 1, u32> disable_dist_atten_light_6;
BitField<31, 1, u32> disable_dist_atten_light_7;
} config1;
bool IsDistAttenDisabled(unsigned index) const {
const unsigned disable[] = {
config1.disable_dist_atten_light_0, config1.disable_dist_atten_light_1,
config1.disable_dist_atten_light_2, config1.disable_dist_atten_light_3,
config1.disable_dist_atten_light_4, config1.disable_dist_atten_light_5,
config1.disable_dist_atten_light_6, config1.disable_dist_atten_light_7};
return disable[index] != 0;
}
union {
BitField<0, 8, u32> index; ///< Index at which to set data in the LUT
BitField<8, 5, u32> type; ///< Type of LUT for which to set data
} lut_config;
BitField<0, 1, u32> disable;
INSERT_PADDING_WORDS(0x1);
// When data is written to any of these registers, it gets written to the lookup table of the
// selected type at the selected index, specified above in the `lut_config` register. With each
// write, `lut_config.index` is incremented. It does not matter which of these registers is
// written to, the behavior will be the same.
u32 lut_data[8];
// These are used to specify if absolute (abs) value should be used for each LUT index. When
// abs mode is disabled, LUT indexes are in the range of (-1.0, 1.0). Otherwise, they are in
// the range of (0.0, 1.0).
union {
BitField<1, 1, u32> disable_d0;
BitField<5, 1, u32> disable_d1;
BitField<9, 1, u32> disable_sp;
BitField<13, 1, u32> disable_fr;
BitField<17, 1, u32> disable_rb;
BitField<21, 1, u32> disable_rg;
BitField<25, 1, u32> disable_rr;
} abs_lut_input;
union {
BitField<0, 3, LightingLutInput> d0;
BitField<4, 3, LightingLutInput> d1;
BitField<8, 3, LightingLutInput> sp;
BitField<12, 3, LightingLutInput> fr;
BitField<16, 3, LightingLutInput> rb;
BitField<20, 3, LightingLutInput> rg;
BitField<24, 3, LightingLutInput> rr;
} lut_input;
union {
BitField<0, 3, LightingScale> d0;
BitField<4, 3, LightingScale> d1;
BitField<8, 3, LightingScale> sp;
BitField<12, 3, LightingScale> fr;
BitField<16, 3, LightingScale> rb;
BitField<20, 3, LightingScale> rg;
BitField<24, 3, LightingScale> rr;
static float GetScale(LightingScale scale) {
switch (scale) {
case LightingScale::Scale1:
return 1.0f;
case LightingScale::Scale2:
return 2.0f;
case LightingScale::Scale4:
return 4.0f;
case LightingScale::Scale8:
return 8.0f;
case LightingScale::Scale1_4:
return 0.25f;
case LightingScale::Scale1_2:
return 0.5f;
}
return 0.0f;
}
} lut_scale;
INSERT_PADDING_WORDS(0x6);
union {
// There are 8 light enable "slots", corresponding to the total number of lights supported
// by Pica. For N enabled lights (specified by register 0x1c2, or 'src_num' above), the
// first N slots below will be set to integers within the range of 0-7, corresponding to the
// actual light that is enabled for each slot.
BitField<0, 3, u32> slot_0;
BitField<4, 3, u32> slot_1;
BitField<8, 3, u32> slot_2;
BitField<12, 3, u32> slot_3;
BitField<16, 3, u32> slot_4;
BitField<20, 3, u32> slot_5;
BitField<24, 3, u32> slot_6;
BitField<28, 3, u32> slot_7;
unsigned GetNum(unsigned index) const {
const unsigned enable_slots[] = {slot_0, slot_1, slot_2, slot_3,
slot_4, slot_5, slot_6, slot_7};
return enable_slots[index];
}
} light_enable;
INSERT_PADDING_WORDS(0x26);
};
static_assert(sizeof(LightingRegs) == 0xC0 * sizeof(u32), "LightingRegs struct has incorrect size");
} // namespace Pica

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// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include "common/assert.h"
#include "common/bit_field.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
namespace Pica {
struct PipelineRegs {
enum class VertexAttributeFormat : u64 {
BYTE = 0,
UBYTE = 1,
SHORT = 2,
FLOAT = 3,
};
struct {
BitField<0, 29, u32> base_address;
PAddr GetPhysicalBaseAddress() const {
return base_address * 8;
}
// Descriptor for internal vertex attributes
union {
BitField<0, 2, VertexAttributeFormat> format0; // size of one element
BitField<2, 2, u64> size0; // number of elements minus 1
BitField<4, 2, VertexAttributeFormat> format1;
BitField<6, 2, u64> size1;
BitField<8, 2, VertexAttributeFormat> format2;
BitField<10, 2, u64> size2;
BitField<12, 2, VertexAttributeFormat> format3;
BitField<14, 2, u64> size3;
BitField<16, 2, VertexAttributeFormat> format4;
BitField<18, 2, u64> size4;
BitField<20, 2, VertexAttributeFormat> format5;
BitField<22, 2, u64> size5;
BitField<24, 2, VertexAttributeFormat> format6;
BitField<26, 2, u64> size6;
BitField<28, 2, VertexAttributeFormat> format7;
BitField<30, 2, u64> size7;
BitField<32, 2, VertexAttributeFormat> format8;
BitField<34, 2, u64> size8;
BitField<36, 2, VertexAttributeFormat> format9;
BitField<38, 2, u64> size9;
BitField<40, 2, VertexAttributeFormat> format10;
BitField<42, 2, u64> size10;
BitField<44, 2, VertexAttributeFormat> format11;
BitField<46, 2, u64> size11;
BitField<48, 12, u64> attribute_mask;
// number of total attributes minus 1
BitField<60, 4, u64> max_attribute_index;
};
inline VertexAttributeFormat GetFormat(int n) const {
VertexAttributeFormat formats[] = {format0, format1, format2, format3,
format4, format5, format6, format7,
format8, format9, format10, format11};
return formats[n];
}
inline int GetNumElements(int n) const {
u64 sizes[] = {size0, size1, size2, size3, size4, size5,
size6, size7, size8, size9, size10, size11};
return (int)sizes[n] + 1;
}
inline int GetElementSizeInBytes(int n) const {
return (GetFormat(n) == VertexAttributeFormat::FLOAT)
? 4
: (GetFormat(n) == VertexAttributeFormat::SHORT) ? 2 : 1;
}
inline int GetStride(int n) const {
return GetNumElements(n) * GetElementSizeInBytes(n);
}
inline bool IsDefaultAttribute(int id) const {
return (id >= 12) || (attribute_mask & (1ULL << id)) != 0;
}
inline int GetNumTotalAttributes() const {
return (int)max_attribute_index + 1;
}
// Attribute loaders map the source vertex data to input attributes
// This e.g. allows to load different attributes from different memory locations
struct {
// Source attribute data offset from the base address
u32 data_offset;
union {
BitField<0, 4, u64> comp0;
BitField<4, 4, u64> comp1;
BitField<8, 4, u64> comp2;
BitField<12, 4, u64> comp3;
BitField<16, 4, u64> comp4;
BitField<20, 4, u64> comp5;
BitField<24, 4, u64> comp6;
BitField<28, 4, u64> comp7;
BitField<32, 4, u64> comp8;
BitField<36, 4, u64> comp9;
BitField<40, 4, u64> comp10;
BitField<44, 4, u64> comp11;
// bytes for a single vertex in this loader
BitField<48, 8, u64> byte_count;
BitField<60, 4, u64> component_count;
};
inline int GetComponent(int n) const {
u64 components[] = {comp0, comp1, comp2, comp3, comp4, comp5,
comp6, comp7, comp8, comp9, comp10, comp11};
return (int)components[n];
}
} attribute_loaders[12];
} vertex_attributes;
struct {
enum IndexFormat : u32 {
BYTE = 0,
SHORT = 1,
};
union {
BitField<0, 31, u32> offset; // relative to base attribute address
BitField<31, 1, IndexFormat> format;
};
} index_array;
// Number of vertices to render
u32 num_vertices;
INSERT_PADDING_WORDS(0x1);
// The index of the first vertex to render
u32 vertex_offset;
INSERT_PADDING_WORDS(0x3);
// These two trigger rendering of triangles
u32 trigger_draw;
u32 trigger_draw_indexed;
INSERT_PADDING_WORDS(0x2);
// These registers are used to setup the default "fall-back" vertex shader attributes
struct {
// Index of the current default attribute
u32 index;
// Writing to these registers sets the "current" default attribute.
u32 set_value[3];
} vs_default_attributes_setup;
INSERT_PADDING_WORDS(0x2);
struct {
// There are two channels that can be used to configure the next command buffer, which can
// be then executed by writing to the "trigger" registers. There are two reasons why a game
// might use this feature:
// 1) With this, an arbitrary number of additional command buffers may be executed in
// sequence without requiring any intervention of the CPU after the initial one is
// kicked off.
// 2) Games can configure these registers to provide a command list subroutine mechanism.
BitField<0, 20, u32> size[2]; ///< Size (in bytes / 8) of each channel's command buffer
BitField<0, 28, u32> addr[2]; ///< Physical address / 8 of each channel's command buffer
u32 trigger[2]; ///< Triggers execution of the channel's command buffer when written to
unsigned GetSize(unsigned index) const {
ASSERT(index < 2);
return 8 * size[index];
}
PAddr GetPhysicalAddress(unsigned index) const {
ASSERT(index < 2);
return (PAddr)(8 * addr[index]);
}
} command_buffer;
INSERT_PADDING_WORDS(4);
/// Number of input attributes to the vertex shader minus 1
BitField<0, 4, u32> max_input_attrib_index;
INSERT_PADDING_WORDS(2);
enum class GPUMode : u32 {
Drawing = 0,
Configuring = 1,
};
GPUMode gpu_mode;
INSERT_PADDING_WORDS(0x18);
enum class TriangleTopology : u32 {
List = 0,
Strip = 1,
Fan = 2,
Shader = 3, // Programmable setup unit implemented in a geometry shader
};
BitField<8, 2, TriangleTopology> triangle_topology;
u32 restart_primitive;
INSERT_PADDING_WORDS(0x20);
};
static_assert(sizeof(PipelineRegs) == 0x80 * sizeof(u32), "PipelineRegs struct has incorrect size");
} // namespace Pica

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// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include "common/bit_field.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
namespace Pica {
struct RasterizerRegs {
enum class CullMode : u32 {
// Select which polygons are considered to be "frontfacing".
KeepAll = 0,
KeepClockWise = 1,
KeepCounterClockWise = 2,
// TODO: What does the third value imply?
};
union {
BitField<0, 2, CullMode> cull_mode;
};
BitField<0, 24, u32> viewport_size_x;
INSERT_PADDING_WORDS(0x1);
BitField<0, 24, u32> viewport_size_y;
INSERT_PADDING_WORDS(0x9);
BitField<0, 24, u32> viewport_depth_range; // float24
BitField<0, 24, u32> viewport_depth_near_plane; // float24
BitField<0, 3, u32> vs_output_total;
union VSOutputAttributes {
// Maps components of output vertex attributes to semantics
enum Semantic : u32 {
POSITION_X = 0,
POSITION_Y = 1,
POSITION_Z = 2,
POSITION_W = 3,
QUATERNION_X = 4,
QUATERNION_Y = 5,
QUATERNION_Z = 6,
QUATERNION_W = 7,
COLOR_R = 8,
COLOR_G = 9,
COLOR_B = 10,
COLOR_A = 11,
TEXCOORD0_U = 12,
TEXCOORD0_V = 13,
TEXCOORD1_U = 14,
TEXCOORD1_V = 15,
TEXCOORD0_W = 16,
VIEW_X = 18,
VIEW_Y = 19,
VIEW_Z = 20,
TEXCOORD2_U = 22,
TEXCOORD2_V = 23,
INVALID = 31,
};
BitField<0, 5, Semantic> map_x;
BitField<8, 5, Semantic> map_y;
BitField<16, 5, Semantic> map_z;
BitField<24, 5, Semantic> map_w;
} vs_output_attributes[7];
INSERT_PADDING_WORDS(0xe);
enum class ScissorMode : u32 {
Disabled = 0,
Exclude = 1, // Exclude pixels inside the scissor box
Include = 3 // Exclude pixels outside the scissor box
};
struct {
BitField<0, 2, ScissorMode> mode;
union {
BitField<0, 16, u32> x1;
BitField<16, 16, u32> y1;
};
union {
BitField<0, 16, u32> x2;
BitField<16, 16, u32> y2;
};
} scissor_test;
union {
BitField<0, 10, s32> x;
BitField<16, 10, s32> y;
} viewport_corner;
INSERT_PADDING_WORDS(0x1);
// TODO: early depth
INSERT_PADDING_WORDS(0x1);
INSERT_PADDING_WORDS(0x2);
enum DepthBuffering : u32 {
WBuffering = 0,
ZBuffering = 1,
};
BitField<0, 1, DepthBuffering> depthmap_enable;
INSERT_PADDING_WORDS(0x12);
};
static_assert(sizeof(RasterizerRegs) == 0x40 * sizeof(u32),
"RasterizerRegs struct has incorrect size");
} // namespace Pica

View file

@ -0,0 +1,104 @@
// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include "common/bit_field.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
namespace Pica {
struct ShaderRegs {
BitField<0, 16, u32> bool_uniforms;
union {
BitField<0, 8, u32> x;
BitField<8, 8, u32> y;
BitField<16, 8, u32> z;
BitField<24, 8, u32> w;
} int_uniforms[4];
INSERT_PADDING_WORDS(0x4);
union {
// Number of input attributes to shader unit - 1
BitField<0, 4, u32> max_input_attribute_index;
};
// Offset to shader program entry point (in words)
BitField<0, 16, u32> main_offset;
/// Maps input attributes to registers. 4-bits per attribute, specifying a register index
u32 input_attribute_to_register_map_low;
u32 input_attribute_to_register_map_high;
unsigned int GetRegisterForAttribute(unsigned int attribute_index) const {
u64 map = ((u64)input_attribute_to_register_map_high << 32) |
(u64)input_attribute_to_register_map_low;
return (map >> (attribute_index * 4)) & 0b1111;
}
BitField<0, 16, u32> output_mask;
// 0x28E, CODETRANSFER_END
INSERT_PADDING_WORDS(0x2);
struct {
enum Format : u32 {
FLOAT24 = 0,
FLOAT32 = 1,
};
bool IsFloat32() const {
return format == FLOAT32;
}
union {
// Index of the next uniform to write to
// TODO: ctrulib uses 8 bits for this, however that seems to yield lots of invalid
// indices
// TODO: Maybe the uppermost index is for the geometry shader? Investigate!
BitField<0, 7, u32> index;
BitField<31, 1, Format> format;
};
// Writing to these registers sets the current uniform.
u32 set_value[8];
} uniform_setup;
INSERT_PADDING_WORDS(0x2);
struct {
// Offset of the next instruction to write code to.
// Incremented with each instruction write.
u32 offset;
// Writing to these registers sets the "current" word in the shader program.
u32 set_word[8];
} program;
INSERT_PADDING_WORDS(0x1);
// This register group is used to load an internal table of swizzling patterns,
// which are indexed by each shader instruction to specify vector component swizzling.
struct {
// Offset of the next swizzle pattern to write code to.
// Incremented with each instruction write.
u32 offset;
// Writing to these registers sets the current swizzle pattern in the table.
u32 set_word[8];
} swizzle_patterns;
INSERT_PADDING_WORDS(0x2);
};
static_assert(sizeof(ShaderRegs) == 0x30 * sizeof(u32), "ShaderRegs struct has incorrect size");
} // namespace Pica

View file

@ -0,0 +1,328 @@
// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include "common/assert.h"
#include "common/bit_field.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
namespace Pica {
struct TexturingRegs {
struct TextureConfig {
enum TextureType : u32 {
Texture2D = 0,
TextureCube = 1,
Shadow2D = 2,
Projection2D = 3,
ShadowCube = 4,
Disabled = 5,
};
enum WrapMode : u32 {
ClampToEdge = 0,
ClampToBorder = 1,
Repeat = 2,
MirroredRepeat = 3,
};
enum TextureFilter : u32 {
Nearest = 0,
Linear = 1,
};
union {
u32 raw;
BitField<0, 8, u32> r;
BitField<8, 8, u32> g;
BitField<16, 8, u32> b;
BitField<24, 8, u32> a;
} border_color;
union {
BitField<0, 16, u32> height;
BitField<16, 16, u32> width;
};
union {
BitField<1, 1, TextureFilter> mag_filter;
BitField<2, 1, TextureFilter> min_filter;
BitField<8, 2, WrapMode> wrap_t;
BitField<12, 2, WrapMode> wrap_s;
BitField<28, 2, TextureType>
type; ///< @note Only valid for texture 0 according to 3DBrew.
};
INSERT_PADDING_WORDS(0x1);
u32 address;
PAddr GetPhysicalAddress() const {
return address * 8;
}
// texture1 and texture2 store the texture format directly after the address
// whereas texture0 inserts some additional flags inbetween.
// Hence, we store the format separately so that all other parameters can be described
// in a single structure.
};
enum class TextureFormat : u32 {
RGBA8 = 0,
RGB8 = 1,
RGB5A1 = 2,
RGB565 = 3,
RGBA4 = 4,
IA8 = 5,
RG8 = 6, ///< @note Also called HILO8 in 3DBrew.
I8 = 7,
A8 = 8,
IA4 = 9,
I4 = 10,
A4 = 11,
ETC1 = 12, // compressed
ETC1A4 = 13, // compressed
};
static unsigned NibblesPerPixel(TextureFormat format) {
switch (format) {
case TextureFormat::RGBA8:
return 8;
case TextureFormat::RGB8:
return 6;
case TextureFormat::RGB5A1:
case TextureFormat::RGB565:
case TextureFormat::RGBA4:
case TextureFormat::IA8:
case TextureFormat::RG8:
return 4;
case TextureFormat::I4:
case TextureFormat::A4:
return 1;
case TextureFormat::I8:
case TextureFormat::A8:
case TextureFormat::IA4:
default: // placeholder for yet unknown formats
UNIMPLEMENTED();
return 0;
}
}
union {
BitField<0, 1, u32> texture0_enable;
BitField<1, 1, u32> texture1_enable;
BitField<2, 1, u32> texture2_enable;
};
TextureConfig texture0;
INSERT_PADDING_WORDS(0x8);
BitField<0, 4, TextureFormat> texture0_format;
BitField<0, 1, u32> fragment_lighting_enable;
INSERT_PADDING_WORDS(0x1);
TextureConfig texture1;
BitField<0, 4, TextureFormat> texture1_format;
INSERT_PADDING_WORDS(0x2);
TextureConfig texture2;
BitField<0, 4, TextureFormat> texture2_format;
INSERT_PADDING_WORDS(0x21);
struct FullTextureConfig {
const bool enabled;
const TextureConfig config;
const TextureFormat format;
};
const std::array<FullTextureConfig, 3> GetTextures() const {
return {{
{texture0_enable.ToBool(), texture0, texture0_format},
{texture1_enable.ToBool(), texture1, texture1_format},
{texture2_enable.ToBool(), texture2, texture2_format},
}};
}
// 0xc0-0xff: Texture Combiner (akin to glTexEnv)
struct TevStageConfig {
enum class Source : u32 {
PrimaryColor = 0x0,
PrimaryFragmentColor = 0x1,
SecondaryFragmentColor = 0x2,
Texture0 = 0x3,
Texture1 = 0x4,
Texture2 = 0x5,
Texture3 = 0x6,
PreviousBuffer = 0xd,
Constant = 0xe,
Previous = 0xf,
};
enum class ColorModifier : u32 {
SourceColor = 0x0,
OneMinusSourceColor = 0x1,
SourceAlpha = 0x2,
OneMinusSourceAlpha = 0x3,
SourceRed = 0x4,
OneMinusSourceRed = 0x5,
SourceGreen = 0x8,
OneMinusSourceGreen = 0x9,
SourceBlue = 0xc,
OneMinusSourceBlue = 0xd,
};
enum class AlphaModifier : u32 {
SourceAlpha = 0x0,
OneMinusSourceAlpha = 0x1,
SourceRed = 0x2,
OneMinusSourceRed = 0x3,
SourceGreen = 0x4,
OneMinusSourceGreen = 0x5,
SourceBlue = 0x6,
OneMinusSourceBlue = 0x7,
};
enum class Operation : u32 {
Replace = 0,
Modulate = 1,
Add = 2,
AddSigned = 3,
Lerp = 4,
Subtract = 5,
Dot3_RGB = 6,
MultiplyThenAdd = 8,
AddThenMultiply = 9,
};
union {
u32 sources_raw;
BitField<0, 4, Source> color_source1;
BitField<4, 4, Source> color_source2;
BitField<8, 4, Source> color_source3;
BitField<16, 4, Source> alpha_source1;
BitField<20, 4, Source> alpha_source2;
BitField<24, 4, Source> alpha_source3;
};
union {
u32 modifiers_raw;
BitField<0, 4, ColorModifier> color_modifier1;
BitField<4, 4, ColorModifier> color_modifier2;
BitField<8, 4, ColorModifier> color_modifier3;
BitField<12, 3, AlphaModifier> alpha_modifier1;
BitField<16, 3, AlphaModifier> alpha_modifier2;
BitField<20, 3, AlphaModifier> alpha_modifier3;
};
union {
u32 ops_raw;
BitField<0, 4, Operation> color_op;
BitField<16, 4, Operation> alpha_op;
};
union {
u32 const_color;
BitField<0, 8, u32> const_r;
BitField<8, 8, u32> const_g;
BitField<16, 8, u32> const_b;
BitField<24, 8, u32> const_a;
};
union {
u32 scales_raw;
BitField<0, 2, u32> color_scale;
BitField<16, 2, u32> alpha_scale;
};
inline unsigned GetColorMultiplier() const {
return (color_scale < 3) ? (1 << color_scale) : 1;
}
inline unsigned GetAlphaMultiplier() const {
return (alpha_scale < 3) ? (1 << alpha_scale) : 1;
}
};
TevStageConfig tev_stage0;
INSERT_PADDING_WORDS(0x3);
TevStageConfig tev_stage1;
INSERT_PADDING_WORDS(0x3);
TevStageConfig tev_stage2;
INSERT_PADDING_WORDS(0x3);
TevStageConfig tev_stage3;
INSERT_PADDING_WORDS(0x3);
enum class FogMode : u32 {
None = 0,
Fog = 5,
Gas = 7,
};
union {
BitField<0, 3, FogMode> fog_mode;
BitField<16, 1, u32> fog_flip;
union {
// Tev stages 0-3 write their output to the combiner buffer if the corresponding bit in
// these masks are set
BitField<8, 4, u32> update_mask_rgb;
BitField<12, 4, u32> update_mask_a;
bool TevStageUpdatesCombinerBufferColor(unsigned stage_index) const {
return (stage_index < 4) && (update_mask_rgb & (1 << stage_index));
}
bool TevStageUpdatesCombinerBufferAlpha(unsigned stage_index) const {
return (stage_index < 4) && (update_mask_a & (1 << stage_index));
}
} tev_combiner_buffer_input;
};
union {
u32 raw;
BitField<0, 8, u32> r;
BitField<8, 8, u32> g;
BitField<16, 8, u32> b;
} fog_color;
INSERT_PADDING_WORDS(0x4);
BitField<0, 16, u32> fog_lut_offset;
INSERT_PADDING_WORDS(0x1);
u32 fog_lut_data[8];
TevStageConfig tev_stage4;
INSERT_PADDING_WORDS(0x3);
TevStageConfig tev_stage5;
union {
u32 raw;
BitField<0, 8, u32> r;
BitField<8, 8, u32> g;
BitField<16, 8, u32> b;
BitField<24, 8, u32> a;
} tev_combiner_buffer_color;
INSERT_PADDING_WORDS(0x2);
const std::array<TevStageConfig, 6> GetTevStages() const {
return {{tev_stage0, tev_stage1, tev_stage2, tev_stage3, tev_stage4, tev_stage5}};
};
};
static_assert(sizeof(TexturingRegs) == 0x80 * sizeof(u32),
"TexturingRegs struct has incorrect size");
} // namespace Pica

View file

@ -14,8 +14,8 @@
#include "common/microprofile.h"
#include "common/vector_math.h"
#include "core/hw/gpu.h"
#include "video_core/pica.h"
#include "video_core/pica_state.h"
#include "video_core/regs.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_shader_gen.h"
#include "video_core/renderer_opengl/gl_shader_util.h"
@ -26,13 +26,15 @@ MICROPROFILE_DEFINE(OpenGL_Drawing, "OpenGL", "Drawing", MP_RGB(128, 128, 192));
MICROPROFILE_DEFINE(OpenGL_Blits, "OpenGL", "Blits", MP_RGB(100, 100, 255));
MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Mgmt", MP_RGB(100, 255, 100));
static bool IsPassThroughTevStage(const Pica::Regs::TevStageConfig& stage) {
return (stage.color_op == Pica::Regs::TevStageConfig::Operation::Replace &&
stage.alpha_op == Pica::Regs::TevStageConfig::Operation::Replace &&
stage.color_source1 == Pica::Regs::TevStageConfig::Source::Previous &&
stage.alpha_source1 == Pica::Regs::TevStageConfig::Source::Previous &&
stage.color_modifier1 == Pica::Regs::TevStageConfig::ColorModifier::SourceColor &&
stage.alpha_modifier1 == Pica::Regs::TevStageConfig::AlphaModifier::SourceAlpha &&
static bool IsPassThroughTevStage(const Pica::TexturingRegs::TevStageConfig& stage) {
using TevStageConfig = Pica::TexturingRegs::TevStageConfig;
return (stage.color_op == TevStageConfig::Operation::Replace &&
stage.alpha_op == TevStageConfig::Operation::Replace &&
stage.color_source1 == TevStageConfig::Source::Previous &&
stage.alpha_source1 == TevStageConfig::Source::Previous &&
stage.color_modifier1 == TevStageConfig::ColorModifier::SourceColor &&
stage.alpha_modifier1 == TevStageConfig::AlphaModifier::SourceAlpha &&
stage.GetColorMultiplier() == 1 && stage.GetAlphaMultiplier() == 1);
}
@ -181,7 +183,7 @@ void RasterizerOpenGL::DrawTriangles() {
CachedSurface* depth_surface;
MathUtil::Rectangle<int> rect;
std::tie(color_surface, depth_surface, rect) =
res_cache.GetFramebufferSurfaces(regs.framebuffer);
res_cache.GetFramebufferSurfaces(regs.framebuffer.framebuffer);
state.draw.draw_framebuffer = framebuffer.handle;
state.Apply();
@ -190,20 +192,24 @@ void RasterizerOpenGL::DrawTriangles() {
color_surface != nullptr ? color_surface->texture.handle : 0, 0);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D,
depth_surface != nullptr ? depth_surface->texture.handle : 0, 0);
bool has_stencil = regs.framebuffer.depth_format == Pica::Regs::DepthFormat::D24S8;
bool has_stencil =
regs.framebuffer.framebuffer.depth_format == Pica::FramebufferRegs::DepthFormat::D24S8;
glFramebufferTexture2D(
GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
(has_stencil && depth_surface != nullptr) ? depth_surface->texture.handle : 0, 0);
// Sync the viewport
// These registers hold half-width and half-height, so must be multiplied by 2
GLsizei viewport_width = (GLsizei)Pica::float24::FromRaw(regs.viewport_size_x).ToFloat32() * 2;
GLsizei viewport_height = (GLsizei)Pica::float24::FromRaw(regs.viewport_size_y).ToFloat32() * 2;
GLsizei viewport_width =
(GLsizei)Pica::float24::FromRaw(regs.rasterizer.viewport_size_x).ToFloat32() * 2;
GLsizei viewport_height =
(GLsizei)Pica::float24::FromRaw(regs.rasterizer.viewport_size_y).ToFloat32() * 2;
glViewport((GLint)(rect.left + regs.viewport_corner.x * color_surface->res_scale_width),
(GLint)(rect.bottom + regs.viewport_corner.y * color_surface->res_scale_height),
(GLsizei)(viewport_width * color_surface->res_scale_width),
(GLsizei)(viewport_height * color_surface->res_scale_height));
glViewport(
(GLint)(rect.left + regs.rasterizer.viewport_corner.x * color_surface->res_scale_width),
(GLint)(rect.bottom + regs.rasterizer.viewport_corner.y * color_surface->res_scale_height),
(GLsizei)(viewport_width * color_surface->res_scale_width),
(GLsizei)(viewport_height * color_surface->res_scale_height));
if (uniform_block_data.data.framebuffer_scale[0] != color_surface->res_scale_width ||
uniform_block_data.data.framebuffer_scale[1] != color_surface->res_scale_height) {
@ -215,16 +221,16 @@ void RasterizerOpenGL::DrawTriangles() {
// Scissor checks are window-, not viewport-relative, which means that if the cached texture
// sub-rect changes, the scissor bounds also need to be updated.
GLint scissor_x1 =
static_cast<GLint>(rect.left + regs.scissor_test.x1 * color_surface->res_scale_width);
GLint scissor_y1 =
static_cast<GLint>(rect.bottom + regs.scissor_test.y1 * color_surface->res_scale_height);
GLint scissor_x1 = static_cast<GLint>(
rect.left + regs.rasterizer.scissor_test.x1 * color_surface->res_scale_width);
GLint scissor_y1 = static_cast<GLint>(
rect.bottom + regs.rasterizer.scissor_test.y1 * color_surface->res_scale_height);
// x2, y2 have +1 added to cover the entire pixel area, otherwise you might get cracks when
// scaling or doing multisampling.
GLint scissor_x2 =
static_cast<GLint>(rect.left + (regs.scissor_test.x2 + 1) * color_surface->res_scale_width);
GLint scissor_x2 = static_cast<GLint>(
rect.left + (regs.rasterizer.scissor_test.x2 + 1) * color_surface->res_scale_width);
GLint scissor_y2 = static_cast<GLint>(
rect.bottom + (regs.scissor_test.y2 + 1) * color_surface->res_scale_height);
rect.bottom + (regs.rasterizer.scissor_test.y2 + 1) * color_surface->res_scale_height);
if (uniform_block_data.data.scissor_x1 != scissor_x1 ||
uniform_block_data.data.scissor_x2 != scissor_x2 ||
@ -239,7 +245,7 @@ void RasterizerOpenGL::DrawTriangles() {
}
// Sync and bind the texture surfaces
const auto pica_textures = regs.GetTextures();
const auto pica_textures = regs.texturing.GetTextures();
for (unsigned texture_index = 0; texture_index < pica_textures.size(); ++texture_index) {
const auto& texture = pica_textures[texture_index];
@ -316,69 +322,69 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
switch (id) {
// Culling
case PICA_REG_INDEX(cull_mode):
case PICA_REG_INDEX(rasterizer.cull_mode):
SyncCullMode();
break;
// Depth modifiers
case PICA_REG_INDEX(viewport_depth_range):
case PICA_REG_INDEX(rasterizer.viewport_depth_range):
SyncDepthScale();
break;
case PICA_REG_INDEX(viewport_depth_near_plane):
case PICA_REG_INDEX(rasterizer.viewport_depth_near_plane):
SyncDepthOffset();
break;
// Depth buffering
case PICA_REG_INDEX(depthmap_enable):
case PICA_REG_INDEX(rasterizer.depthmap_enable):
shader_dirty = true;
break;
// Blending
case PICA_REG_INDEX(output_merger.alphablend_enable):
case PICA_REG_INDEX(framebuffer.output_merger.alphablend_enable):
SyncBlendEnabled();
break;
case PICA_REG_INDEX(output_merger.alpha_blending):
case PICA_REG_INDEX(framebuffer.output_merger.alpha_blending):
SyncBlendFuncs();
break;
case PICA_REG_INDEX(output_merger.blend_const):
case PICA_REG_INDEX(framebuffer.output_merger.blend_const):
SyncBlendColor();
break;
// Fog state
case PICA_REG_INDEX(fog_color):
case PICA_REG_INDEX(texturing.fog_color):
SyncFogColor();
break;
case PICA_REG_INDEX_WORKAROUND(fog_lut_data[0], 0xe8):
case PICA_REG_INDEX_WORKAROUND(fog_lut_data[1], 0xe9):
case PICA_REG_INDEX_WORKAROUND(fog_lut_data[2], 0xea):
case PICA_REG_INDEX_WORKAROUND(fog_lut_data[3], 0xeb):
case PICA_REG_INDEX_WORKAROUND(fog_lut_data[4], 0xec):
case PICA_REG_INDEX_WORKAROUND(fog_lut_data[5], 0xed):
case PICA_REG_INDEX_WORKAROUND(fog_lut_data[6], 0xee):
case PICA_REG_INDEX_WORKAROUND(fog_lut_data[7], 0xef):
case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[0], 0xe8):
case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[1], 0xe9):
case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[2], 0xea):
case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[3], 0xeb):
case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[4], 0xec):
case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[5], 0xed):
case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[6], 0xee):
case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[7], 0xef):
uniform_block_data.fog_lut_dirty = true;
break;
// Alpha test
case PICA_REG_INDEX(output_merger.alpha_test):
case PICA_REG_INDEX(framebuffer.output_merger.alpha_test):
SyncAlphaTest();
shader_dirty = true;
break;
// Sync GL stencil test + stencil write mask
// (Pica stencil test function register also contains a stencil write mask)
case PICA_REG_INDEX(output_merger.stencil_test.raw_func):
case PICA_REG_INDEX(framebuffer.output_merger.stencil_test.raw_func):
SyncStencilTest();
SyncStencilWriteMask();
break;
case PICA_REG_INDEX(output_merger.stencil_test.raw_op):
case PICA_REG_INDEX(framebuffer.depth_format):
case PICA_REG_INDEX(framebuffer.output_merger.stencil_test.raw_op):
case PICA_REG_INDEX(framebuffer.framebuffer.depth_format):
SyncStencilTest();
break;
// Sync GL depth test + depth and color write mask
// (Pica depth test function register also contains a depth and color write mask)
case PICA_REG_INDEX(output_merger.depth_test_enable):
case PICA_REG_INDEX(framebuffer.output_merger.depth_test_enable):
SyncDepthTest();
SyncDepthWriteMask();
SyncColorWriteMask();
@ -386,82 +392,82 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
// Sync GL depth and stencil write mask
// (This is a dedicated combined depth / stencil write-enable register)
case PICA_REG_INDEX(framebuffer.allow_depth_stencil_write):
case PICA_REG_INDEX(framebuffer.framebuffer.allow_depth_stencil_write):
SyncDepthWriteMask();
SyncStencilWriteMask();
break;
// Sync GL color write mask
// (This is a dedicated color write-enable register)
case PICA_REG_INDEX(framebuffer.allow_color_write):
case PICA_REG_INDEX(framebuffer.framebuffer.allow_color_write):
SyncColorWriteMask();
break;
// Scissor test
case PICA_REG_INDEX(scissor_test.mode):
case PICA_REG_INDEX(rasterizer.scissor_test.mode):
shader_dirty = true;
break;
// Logic op
case PICA_REG_INDEX(output_merger.logic_op):
case PICA_REG_INDEX(framebuffer.output_merger.logic_op):
SyncLogicOp();
break;
// Texture 0 type
case PICA_REG_INDEX(texture0.type):
case PICA_REG_INDEX(texturing.texture0.type):
shader_dirty = true;
break;
// TEV stages
// (This also syncs fog_mode and fog_flip which are part of tev_combiner_buffer_input)
case PICA_REG_INDEX(tev_stage0.color_source1):
case PICA_REG_INDEX(tev_stage0.color_modifier1):
case PICA_REG_INDEX(tev_stage0.color_op):
case PICA_REG_INDEX(tev_stage0.color_scale):
case PICA_REG_INDEX(tev_stage1.color_source1):
case PICA_REG_INDEX(tev_stage1.color_modifier1):
case PICA_REG_INDEX(tev_stage1.color_op):
case PICA_REG_INDEX(tev_stage1.color_scale):
case PICA_REG_INDEX(tev_stage2.color_source1):
case PICA_REG_INDEX(tev_stage2.color_modifier1):
case PICA_REG_INDEX(tev_stage2.color_op):
case PICA_REG_INDEX(tev_stage2.color_scale):
case PICA_REG_INDEX(tev_stage3.color_source1):
case PICA_REG_INDEX(tev_stage3.color_modifier1):
case PICA_REG_INDEX(tev_stage3.color_op):
case PICA_REG_INDEX(tev_stage3.color_scale):
case PICA_REG_INDEX(tev_stage4.color_source1):
case PICA_REG_INDEX(tev_stage4.color_modifier1):
case PICA_REG_INDEX(tev_stage4.color_op):
case PICA_REG_INDEX(tev_stage4.color_scale):
case PICA_REG_INDEX(tev_stage5.color_source1):
case PICA_REG_INDEX(tev_stage5.color_modifier1):
case PICA_REG_INDEX(tev_stage5.color_op):
case PICA_REG_INDEX(tev_stage5.color_scale):
case PICA_REG_INDEX(tev_combiner_buffer_input):
case PICA_REG_INDEX(texturing.tev_stage0.color_source1):
case PICA_REG_INDEX(texturing.tev_stage0.color_modifier1):
case PICA_REG_INDEX(texturing.tev_stage0.color_op):
case PICA_REG_INDEX(texturing.tev_stage0.color_scale):
case PICA_REG_INDEX(texturing.tev_stage1.color_source1):
case PICA_REG_INDEX(texturing.tev_stage1.color_modifier1):
case PICA_REG_INDEX(texturing.tev_stage1.color_op):
case PICA_REG_INDEX(texturing.tev_stage1.color_scale):
case PICA_REG_INDEX(texturing.tev_stage2.color_source1):
case PICA_REG_INDEX(texturing.tev_stage2.color_modifier1):
case PICA_REG_INDEX(texturing.tev_stage2.color_op):
case PICA_REG_INDEX(texturing.tev_stage2.color_scale):
case PICA_REG_INDEX(texturing.tev_stage3.color_source1):
case PICA_REG_INDEX(texturing.tev_stage3.color_modifier1):
case PICA_REG_INDEX(texturing.tev_stage3.color_op):
case PICA_REG_INDEX(texturing.tev_stage3.color_scale):
case PICA_REG_INDEX(texturing.tev_stage4.color_source1):
case PICA_REG_INDEX(texturing.tev_stage4.color_modifier1):
case PICA_REG_INDEX(texturing.tev_stage4.color_op):
case PICA_REG_INDEX(texturing.tev_stage4.color_scale):
case PICA_REG_INDEX(texturing.tev_stage5.color_source1):
case PICA_REG_INDEX(texturing.tev_stage5.color_modifier1):
case PICA_REG_INDEX(texturing.tev_stage5.color_op):
case PICA_REG_INDEX(texturing.tev_stage5.color_scale):
case PICA_REG_INDEX(texturing.tev_combiner_buffer_input):
shader_dirty = true;
break;
case PICA_REG_INDEX(tev_stage0.const_r):
SyncTevConstColor(0, regs.tev_stage0);
case PICA_REG_INDEX(texturing.tev_stage0.const_r):
SyncTevConstColor(0, regs.texturing.tev_stage0);
break;
case PICA_REG_INDEX(tev_stage1.const_r):
SyncTevConstColor(1, regs.tev_stage1);
case PICA_REG_INDEX(texturing.tev_stage1.const_r):
SyncTevConstColor(1, regs.texturing.tev_stage1);
break;
case PICA_REG_INDEX(tev_stage2.const_r):
SyncTevConstColor(2, regs.tev_stage2);
case PICA_REG_INDEX(texturing.tev_stage2.const_r):
SyncTevConstColor(2, regs.texturing.tev_stage2);
break;
case PICA_REG_INDEX(tev_stage3.const_r):
SyncTevConstColor(3, regs.tev_stage3);
case PICA_REG_INDEX(texturing.tev_stage3.const_r):
SyncTevConstColor(3, regs.texturing.tev_stage3);
break;
case PICA_REG_INDEX(tev_stage4.const_r):
SyncTevConstColor(4, regs.tev_stage4);
case PICA_REG_INDEX(texturing.tev_stage4.const_r):
SyncTevConstColor(4, regs.texturing.tev_stage4);
break;
case PICA_REG_INDEX(tev_stage5.const_r):
SyncTevConstColor(5, regs.tev_stage5);
case PICA_REG_INDEX(texturing.tev_stage5.const_r):
SyncTevConstColor(5, regs.texturing.tev_stage5);
break;
// TEV combiner buffer color
case PICA_REG_INDEX(tev_combiner_buffer_color):
case PICA_REG_INDEX(texturing.tev_combiner_buffer_color):
SyncCombinerColor();
break;
@ -976,7 +982,9 @@ void RasterizerOpenGL::SamplerInfo::Create() {
// Other attributes have correct defaults
}
void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Pica::Regs::TextureConfig& config) {
void RasterizerOpenGL::SamplerInfo::SyncWithConfig(
const Pica::TexturingRegs::TextureConfig& config) {
GLuint s = sampler.handle;
if (mag_filter != config.mag_filter) {
@ -1088,7 +1096,7 @@ void RasterizerOpenGL::SetShader() {
SyncDepthOffset();
SyncAlphaTest();
SyncCombinerColor();
auto& tev_stages = Pica::g_state.regs.GetTevStages();
auto& tev_stages = Pica::g_state.regs.texturing.GetTevStages();
for (int index = 0; index < tev_stages.size(); ++index)
SyncTevConstColor(index, tev_stages[index]);
@ -1110,30 +1118,31 @@ void RasterizerOpenGL::SetShader() {
void RasterizerOpenGL::SyncCullMode() {
const auto& regs = Pica::g_state.regs;
switch (regs.cull_mode) {
case Pica::Regs::CullMode::KeepAll:
switch (regs.rasterizer.cull_mode) {
case Pica::RasterizerRegs::CullMode::KeepAll:
state.cull.enabled = false;
break;
case Pica::Regs::CullMode::KeepClockWise:
case Pica::RasterizerRegs::CullMode::KeepClockWise:
state.cull.enabled = true;
state.cull.front_face = GL_CW;
break;
case Pica::Regs::CullMode::KeepCounterClockWise:
case Pica::RasterizerRegs::CullMode::KeepCounterClockWise:
state.cull.enabled = true;
state.cull.front_face = GL_CCW;
break;
default:
LOG_CRITICAL(Render_OpenGL, "Unknown cull mode %d", regs.cull_mode.Value());
LOG_CRITICAL(Render_OpenGL, "Unknown cull mode %d", regs.rasterizer.cull_mode.Value());
UNIMPLEMENTED();
break;
}
}
void RasterizerOpenGL::SyncDepthScale() {
float depth_scale = Pica::float24::FromRaw(Pica::g_state.regs.viewport_depth_range).ToFloat32();
float depth_scale =
Pica::float24::FromRaw(Pica::g_state.regs.rasterizer.viewport_depth_range).ToFloat32();
if (depth_scale != uniform_block_data.data.depth_scale) {
uniform_block_data.data.depth_scale = depth_scale;
uniform_block_data.dirty = true;
@ -1142,7 +1151,7 @@ void RasterizerOpenGL::SyncDepthScale() {
void RasterizerOpenGL::SyncDepthOffset() {
float depth_offset =
Pica::float24::FromRaw(Pica::g_state.regs.viewport_depth_near_plane).ToFloat32();
Pica::float24::FromRaw(Pica::g_state.regs.rasterizer.viewport_depth_near_plane).ToFloat32();
if (depth_offset != uniform_block_data.data.depth_offset) {
uniform_block_data.data.depth_offset = depth_offset;
uniform_block_data.dirty = true;
@ -1150,25 +1159,28 @@ void RasterizerOpenGL::SyncDepthOffset() {
}
void RasterizerOpenGL::SyncBlendEnabled() {
state.blend.enabled = (Pica::g_state.regs.output_merger.alphablend_enable == 1);
state.blend.enabled = (Pica::g_state.regs.framebuffer.output_merger.alphablend_enable == 1);
}
void RasterizerOpenGL::SyncBlendFuncs() {
const auto& regs = Pica::g_state.regs;
state.blend.rgb_equation =
PicaToGL::BlendEquation(regs.output_merger.alpha_blending.blend_equation_rgb);
PicaToGL::BlendEquation(regs.framebuffer.output_merger.alpha_blending.blend_equation_rgb);
state.blend.a_equation =
PicaToGL::BlendEquation(regs.output_merger.alpha_blending.blend_equation_a);
PicaToGL::BlendEquation(regs.framebuffer.output_merger.alpha_blending.blend_equation_a);
state.blend.src_rgb_func =
PicaToGL::BlendFunc(regs.output_merger.alpha_blending.factor_source_rgb);
PicaToGL::BlendFunc(regs.framebuffer.output_merger.alpha_blending.factor_source_rgb);
state.blend.dst_rgb_func =
PicaToGL::BlendFunc(regs.output_merger.alpha_blending.factor_dest_rgb);
state.blend.src_a_func = PicaToGL::BlendFunc(regs.output_merger.alpha_blending.factor_source_a);
state.blend.dst_a_func = PicaToGL::BlendFunc(regs.output_merger.alpha_blending.factor_dest_a);
PicaToGL::BlendFunc(regs.framebuffer.output_merger.alpha_blending.factor_dest_rgb);
state.blend.src_a_func =
PicaToGL::BlendFunc(regs.framebuffer.output_merger.alpha_blending.factor_source_a);
state.blend.dst_a_func =
PicaToGL::BlendFunc(regs.framebuffer.output_merger.alpha_blending.factor_dest_a);
}
void RasterizerOpenGL::SyncBlendColor() {
auto blend_color = PicaToGL::ColorRGBA8(Pica::g_state.regs.output_merger.blend_const.raw);
auto blend_color =
PicaToGL::ColorRGBA8(Pica::g_state.regs.framebuffer.output_merger.blend_const.raw);
state.blend.color.red = blend_color[0];
state.blend.color.green = blend_color[1];
state.blend.color.blue = blend_color[2];
@ -1178,8 +1190,8 @@ void RasterizerOpenGL::SyncBlendColor() {
void RasterizerOpenGL::SyncFogColor() {
const auto& regs = Pica::g_state.regs;
uniform_block_data.data.fog_color = {
regs.fog_color.r.Value() / 255.0f, regs.fog_color.g.Value() / 255.0f,
regs.fog_color.b.Value() / 255.0f,
regs.texturing.fog_color.r.Value() / 255.0f, regs.texturing.fog_color.g.Value() / 255.0f,
regs.texturing.fog_color.b.Value() / 255.0f,
};
uniform_block_data.dirty = true;
}
@ -1200,70 +1212,78 @@ void RasterizerOpenGL::SyncFogLUT() {
void RasterizerOpenGL::SyncAlphaTest() {
const auto& regs = Pica::g_state.regs;
if (regs.output_merger.alpha_test.ref != uniform_block_data.data.alphatest_ref) {
uniform_block_data.data.alphatest_ref = regs.output_merger.alpha_test.ref;
if (regs.framebuffer.output_merger.alpha_test.ref != uniform_block_data.data.alphatest_ref) {
uniform_block_data.data.alphatest_ref = regs.framebuffer.output_merger.alpha_test.ref;
uniform_block_data.dirty = true;
}
}
void RasterizerOpenGL::SyncLogicOp() {
state.logic_op = PicaToGL::LogicOp(Pica::g_state.regs.output_merger.logic_op);
state.logic_op = PicaToGL::LogicOp(Pica::g_state.regs.framebuffer.output_merger.logic_op);
}
void RasterizerOpenGL::SyncColorWriteMask() {
const auto& regs = Pica::g_state.regs;
auto IsColorWriteEnabled = [&](u32 value) {
return (regs.framebuffer.allow_color_write != 0 && value != 0) ? GL_TRUE : GL_FALSE;
return (regs.framebuffer.framebuffer.allow_color_write != 0 && value != 0) ? GL_TRUE
: GL_FALSE;
};
state.color_mask.red_enabled = IsColorWriteEnabled(regs.output_merger.red_enable);
state.color_mask.green_enabled = IsColorWriteEnabled(regs.output_merger.green_enable);
state.color_mask.blue_enabled = IsColorWriteEnabled(regs.output_merger.blue_enable);
state.color_mask.alpha_enabled = IsColorWriteEnabled(regs.output_merger.alpha_enable);
state.color_mask.red_enabled = IsColorWriteEnabled(regs.framebuffer.output_merger.red_enable);
state.color_mask.green_enabled =
IsColorWriteEnabled(regs.framebuffer.output_merger.green_enable);
state.color_mask.blue_enabled = IsColorWriteEnabled(regs.framebuffer.output_merger.blue_enable);
state.color_mask.alpha_enabled =
IsColorWriteEnabled(regs.framebuffer.output_merger.alpha_enable);
}
void RasterizerOpenGL::SyncStencilWriteMask() {
const auto& regs = Pica::g_state.regs;
state.stencil.write_mask = (regs.framebuffer.allow_depth_stencil_write != 0)
? static_cast<GLuint>(regs.output_merger.stencil_test.write_mask)
: 0;
state.stencil.write_mask =
(regs.framebuffer.framebuffer.allow_depth_stencil_write != 0)
? static_cast<GLuint>(regs.framebuffer.output_merger.stencil_test.write_mask)
: 0;
}
void RasterizerOpenGL::SyncDepthWriteMask() {
const auto& regs = Pica::g_state.regs;
state.depth.write_mask =
(regs.framebuffer.allow_depth_stencil_write != 0 && regs.output_merger.depth_write_enable)
? GL_TRUE
: GL_FALSE;
state.depth.write_mask = (regs.framebuffer.framebuffer.allow_depth_stencil_write != 0 &&
regs.framebuffer.output_merger.depth_write_enable)
? GL_TRUE
: GL_FALSE;
}
void RasterizerOpenGL::SyncStencilTest() {
const auto& regs = Pica::g_state.regs;
state.stencil.test_enabled = regs.output_merger.stencil_test.enable &&
regs.framebuffer.depth_format == Pica::Regs::DepthFormat::D24S8;
state.stencil.test_func = PicaToGL::CompareFunc(regs.output_merger.stencil_test.func);
state.stencil.test_ref = regs.output_merger.stencil_test.reference_value;
state.stencil.test_mask = regs.output_merger.stencil_test.input_mask;
state.stencil.test_enabled =
regs.framebuffer.output_merger.stencil_test.enable &&
regs.framebuffer.framebuffer.depth_format == Pica::FramebufferRegs::DepthFormat::D24S8;
state.stencil.test_func =
PicaToGL::CompareFunc(regs.framebuffer.output_merger.stencil_test.func);
state.stencil.test_ref = regs.framebuffer.output_merger.stencil_test.reference_value;
state.stencil.test_mask = regs.framebuffer.output_merger.stencil_test.input_mask;
state.stencil.action_stencil_fail =
PicaToGL::StencilOp(regs.output_merger.stencil_test.action_stencil_fail);
PicaToGL::StencilOp(regs.framebuffer.output_merger.stencil_test.action_stencil_fail);
state.stencil.action_depth_fail =
PicaToGL::StencilOp(regs.output_merger.stencil_test.action_depth_fail);
PicaToGL::StencilOp(regs.framebuffer.output_merger.stencil_test.action_depth_fail);
state.stencil.action_depth_pass =
PicaToGL::StencilOp(regs.output_merger.stencil_test.action_depth_pass);
PicaToGL::StencilOp(regs.framebuffer.output_merger.stencil_test.action_depth_pass);
}
void RasterizerOpenGL::SyncDepthTest() {
const auto& regs = Pica::g_state.regs;
state.depth.test_enabled =
regs.output_merger.depth_test_enable == 1 || regs.output_merger.depth_write_enable == 1;
state.depth.test_func = regs.output_merger.depth_test_enable == 1
? PicaToGL::CompareFunc(regs.output_merger.depth_test_func)
: GL_ALWAYS;
state.depth.test_enabled = regs.framebuffer.output_merger.depth_test_enable == 1 ||
regs.framebuffer.output_merger.depth_write_enable == 1;
state.depth.test_func =
regs.framebuffer.output_merger.depth_test_enable == 1
? PicaToGL::CompareFunc(regs.framebuffer.output_merger.depth_test_func)
: GL_ALWAYS;
}
void RasterizerOpenGL::SyncCombinerColor() {
auto combiner_color = PicaToGL::ColorRGBA8(Pica::g_state.regs.tev_combiner_buffer_color.raw);
auto combiner_color =
PicaToGL::ColorRGBA8(Pica::g_state.regs.texturing.tev_combiner_buffer_color.raw);
if (combiner_color != uniform_block_data.data.tev_combiner_buffer_color) {
uniform_block_data.data.tev_combiner_buffer_color = combiner_color;
uniform_block_data.dirty = true;
@ -1271,7 +1291,7 @@ void RasterizerOpenGL::SyncCombinerColor() {
}
void RasterizerOpenGL::SyncTevConstColor(int stage_index,
const Pica::Regs::TevStageConfig& tev_stage) {
const Pica::TexturingRegs::TevStageConfig& tev_stage) {
auto const_color = PicaToGL::ColorRGBA8(tev_stage.const_color);
if (const_color != uniform_block_data.data.const_color[stage_index]) {
uniform_block_data.data.const_color[stage_index] = const_color;

View file

@ -16,10 +16,10 @@
#include "common/hash.h"
#include "common/vector_math.h"
#include "core/hw/gpu.h"
#include "video_core/pica.h"
#include "video_core/pica_state.h"
#include "video_core/pica_types.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/regs.h"
#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_state.h"
@ -52,20 +52,20 @@ union PicaShaderConfig {
const auto& regs = Pica::g_state.regs;
state.scissor_test_mode = regs.scissor_test.mode;
state.scissor_test_mode = regs.rasterizer.scissor_test.mode;
state.depthmap_enable = regs.depthmap_enable;
state.depthmap_enable = regs.rasterizer.depthmap_enable;
state.alpha_test_func = regs.output_merger.alpha_test.enable
? regs.output_merger.alpha_test.func.Value()
: Pica::Regs::CompareFunc::Always;
state.alpha_test_func = regs.framebuffer.output_merger.alpha_test.enable
? regs.framebuffer.output_merger.alpha_test.func.Value()
: Pica::FramebufferRegs::CompareFunc::Always;
state.texture0_type = regs.texture0.type;
state.texture0_type = regs.texturing.texture0.type;
// Copy relevant tev stages fields.
// We don't sync const_color here because of the high variance, it is a
// shader uniform instead.
const auto& tev_stages = regs.GetTevStages();
const auto& tev_stages = regs.texturing.GetTevStages();
DEBUG_ASSERT(state.tev_stages.size() == tev_stages.size());
for (size_t i = 0; i < tev_stages.size(); i++) {
const auto& tev_stage = tev_stages[i];
@ -75,11 +75,12 @@ union PicaShaderConfig {
state.tev_stages[i].scales_raw = tev_stage.scales_raw;
}
state.fog_mode = regs.fog_mode;
state.fog_flip = regs.fog_flip != 0;
state.fog_mode = regs.texturing.fog_mode;
state.fog_flip = regs.texturing.fog_flip != 0;
state.combiner_buffer_input = regs.tev_combiner_buffer_input.update_mask_rgb.Value() |
regs.tev_combiner_buffer_input.update_mask_a.Value() << 4;
state.combiner_buffer_input =
regs.texturing.tev_combiner_buffer_input.update_mask_rgb.Value() |
regs.texturing.tev_combiner_buffer_input.update_mask_a.Value() << 4;
// Fragment lighting
@ -159,8 +160,8 @@ union PicaShaderConfig {
u32 modifiers_raw;
u32 ops_raw;
u32 scales_raw;
explicit operator Pica::Regs::TevStageConfig() const noexcept {
Pica::Regs::TevStageConfig stage;
explicit operator Pica::TexturingRegs::TevStageConfig() const noexcept {
Pica::TexturingRegs::TevStageConfig stage;
stage.sources_raw = sources_raw;
stage.modifiers_raw = modifiers_raw;
stage.ops_raw = ops_raw;
@ -171,14 +172,14 @@ union PicaShaderConfig {
};
struct State {
Pica::Regs::CompareFunc alpha_test_func;
Pica::Regs::ScissorMode scissor_test_mode;
Pica::Regs::TextureConfig::TextureType texture0_type;
Pica::FramebufferRegs::CompareFunc alpha_test_func;
Pica::RasterizerRegs::ScissorMode scissor_test_mode;
Pica::TexturingRegs::TextureConfig::TextureType texture0_type;
std::array<TevStageConfigRaw, 6> tev_stages;
u8 combiner_buffer_input;
Pica::Regs::DepthBuffering depthmap_enable;
Pica::Regs::FogMode fog_mode;
Pica::RasterizerRegs::DepthBuffering depthmap_enable;
Pica::TexturingRegs::FogMode fog_mode;
bool fog_flip;
struct {
@ -191,18 +192,18 @@ union PicaShaderConfig {
bool enable;
unsigned src_num;
Pica::Regs::LightingBumpMode bump_mode;
Pica::LightingRegs::LightingBumpMode bump_mode;
unsigned bump_selector;
bool bump_renorm;
bool clamp_highlights;
Pica::Regs::LightingConfig config;
Pica::Regs::LightingFresnelSelector fresnel_selector;
Pica::LightingRegs::LightingConfig config;
Pica::LightingRegs::LightingFresnelSelector fresnel_selector;
struct {
bool enable;
bool abs_input;
Pica::Regs::LightingLutInput type;
Pica::LightingRegs::LightingLutInput type;
float scale;
} lut_d0, lut_d1, lut_fr, lut_rr, lut_rg, lut_rb;
} lighting;
@ -251,7 +252,7 @@ public:
private:
struct SamplerInfo {
using TextureConfig = Pica::Regs::TextureConfig;
using TextureConfig = Pica::TexturingRegs::TextureConfig;
OGLSampler sampler;
@ -398,7 +399,7 @@ private:
void SyncCombinerColor();
/// Syncs the TEV constant color to match the PICA register
void SyncTevConstColor(int tev_index, const Pica::Regs::TevStageConfig& tev_stage);
void SyncTevConstColor(int tev_index, const Pica::TexturingRegs::TevStageConfig& tev_stage);
/// Syncs the lighting global ambient color to match the PICA register
void SyncGlobalAmbient();

View file

@ -342,7 +342,7 @@ CachedSurface* RasterizerCacheOpenGL::GetSurface(const CachedSurface& params, bo
Pica::Texture::TextureInfo tex_info;
tex_info.width = params.width;
tex_info.height = params.height;
tex_info.format = (Pica::Regs::TextureFormat)params.pixel_format;
tex_info.format = (Pica::TexturingRegs::TextureFormat)params.pixel_format;
tex_info.SetDefaultStride();
tex_info.physical_address = params.addr;
@ -510,7 +510,7 @@ CachedSurface* RasterizerCacheOpenGL::GetSurfaceRect(const CachedSurface& params
}
CachedSurface* RasterizerCacheOpenGL::GetTextureSurface(
const Pica::Regs::FullTextureConfig& config) {
const Pica::TexturingRegs::FullTextureConfig& config) {
Pica::Texture::TextureInfo info =
Pica::Texture::TextureInfo::FromPicaRegister(config.config, config.format);
@ -525,7 +525,9 @@ CachedSurface* RasterizerCacheOpenGL::GetTextureSurface(
}
std::tuple<CachedSurface*, CachedSurface*, MathUtil::Rectangle<int>>
RasterizerCacheOpenGL::GetFramebufferSurfaces(const Pica::Regs::FramebufferConfig& config) {
RasterizerCacheOpenGL::GetFramebufferSurfaces(
const Pica::FramebufferRegs::FramebufferConfig& config) {
const auto& regs = Pica::g_state.regs;
// Make sur that framebuffers don't overlap if both color and depth are being used
@ -537,11 +539,12 @@ RasterizerCacheOpenGL::GetFramebufferSurfaces(const Pica::Regs::FramebufferConfi
config.GetColorBufferPhysicalAddress(),
fb_area * GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(config.color_format.Value())),
config.GetDepthBufferPhysicalAddress(),
fb_area * Pica::Regs::BytesPerDepthPixel(config.depth_format));
fb_area * Pica::FramebufferRegs::BytesPerDepthPixel(config.depth_format));
bool using_color_fb = config.GetColorBufferPhysicalAddress() != 0;
bool using_depth_fb = config.GetDepthBufferPhysicalAddress() != 0 &&
(regs.output_merger.depth_test_enable ||
regs.output_merger.depth_write_enable || !framebuffers_overlap);
bool using_depth_fb =
config.GetDepthBufferPhysicalAddress() != 0 &&
(regs.framebuffer.output_merger.depth_test_enable ||
regs.framebuffer.output_merger.depth_write_enable || !framebuffers_overlap);
if (framebuffers_overlap && using_color_fb && using_depth_fb) {
LOG_CRITICAL(Render_OpenGL, "Color and depth framebuffer memory regions overlap; "

View file

@ -21,7 +21,7 @@
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "core/hw/gpu.h"
#include "video_core/pica.h"
#include "video_core/regs.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
namespace MathUtil {
@ -96,15 +96,15 @@ struct CachedSurface {
return bpp_table[(unsigned int)format];
}
static PixelFormat PixelFormatFromTextureFormat(Pica::Regs::TextureFormat format) {
static PixelFormat PixelFormatFromTextureFormat(Pica::TexturingRegs::TextureFormat format) {
return ((unsigned int)format < 14) ? (PixelFormat)format : PixelFormat::Invalid;
}
static PixelFormat PixelFormatFromColorFormat(Pica::Regs::ColorFormat format) {
static PixelFormat PixelFormatFromColorFormat(Pica::FramebufferRegs::ColorFormat format) {
return ((unsigned int)format < 5) ? (PixelFormat)format : PixelFormat::Invalid;
}
static PixelFormat PixelFormatFromDepthFormat(Pica::Regs::DepthFormat format) {
static PixelFormat PixelFormatFromDepthFormat(Pica::FramebufferRegs::DepthFormat format) {
return ((unsigned int)format < 4) ? (PixelFormat)((unsigned int)format + 14)
: PixelFormat::Invalid;
}
@ -212,12 +212,12 @@ public:
bool load_if_create, MathUtil::Rectangle<int>& out_rect);
/// Gets a surface based on the texture configuration
CachedSurface* GetTextureSurface(const Pica::Regs::FullTextureConfig& config);
CachedSurface* GetTextureSurface(const Pica::TexturingRegs::FullTextureConfig& config);
/// Gets the color and depth surfaces and rect (resolution scaled) based on the framebuffer
/// configuration
std::tuple<CachedSurface*, CachedSurface*, MathUtil::Rectangle<int>> GetFramebufferSurfaces(
const Pica::Regs::FramebufferConfig& config);
const Pica::FramebufferRegs::FramebufferConfig& config);
/// Attempt to get a surface that exactly matches the fill region and format
CachedSurface* TryGetFillSurface(const GPU::Regs::MemoryFillConfig& config);

View file

@ -7,13 +7,15 @@
#include "common/assert.h"
#include "common/bit_field.h"
#include "common/logging/log.h"
#include "video_core/pica.h"
#include "video_core/regs.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_shader_gen.h"
#include "video_core/renderer_opengl/gl_shader_util.h"
using Pica::Regs;
using TevStageConfig = Regs::TevStageConfig;
using Pica::RasterizerRegs;
using Pica::LightingRegs;
using TevStageConfig = Pica::TexturingRegs::TevStageConfig;
namespace GLShader {
@ -46,10 +48,10 @@ static void AppendSource(std::string& out, const PicaShaderConfig& config,
case Source::Texture0:
// Only unit 0 respects the texturing type (according to 3DBrew)
switch (state.texture0_type) {
case Pica::Regs::TextureConfig::Texture2D:
case Pica::TexturingRegs::TextureConfig::Texture2D:
out += "texture(tex[0], texcoord[0])";
break;
case Pica::Regs::TextureConfig::Projection2D:
case Pica::TexturingRegs::TextureConfig::Projection2D:
out += "textureProj(tex[0], vec3(texcoord[0], texcoord0_w))";
break;
default:
@ -276,8 +278,8 @@ static void AppendAlphaCombiner(std::string& out, TevStageConfig::Operation oper
}
/// Writes the if-statement condition used to evaluate alpha testing
static void AppendAlphaTestCondition(std::string& out, Regs::CompareFunc func) {
using CompareFunc = Regs::CompareFunc;
static void AppendAlphaTestCondition(std::string& out, Pica::FramebufferRegs::CompareFunc func) {
using CompareFunc = Pica::FramebufferRegs::CompareFunc;
switch (func) {
case CompareFunc::Never:
out += "true";
@ -307,7 +309,7 @@ static void AppendAlphaTestCondition(std::string& out, Regs::CompareFunc func) {
/// Writes the code to emulate the specified TEV stage
static void WriteTevStage(std::string& out, const PicaShaderConfig& config, unsigned index) {
const auto stage =
static_cast<const Pica::Regs::TevStageConfig>(config.state.tev_stages[index]);
static_cast<const Pica::TexturingRegs::TevStageConfig>(config.state.tev_stages[index]);
if (!IsPassThroughTevStage(stage)) {
std::string index_name = std::to_string(index);
@ -364,7 +366,7 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
"vec3 refl_value = vec3(0.0);\n";
// Compute fragment normals
if (lighting.bump_mode == Pica::Regs::LightingBumpMode::NormalMap) {
if (lighting.bump_mode == LightingRegs::LightingBumpMode::NormalMap) {
// Bump mapping is enabled using a normal map, read perturbation vector from the selected
// texture
std::string bump_selector = std::to_string(lighting.bump_selector);
@ -378,7 +380,7 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
"(1.0 - (surface_normal.x*surface_normal.x + surface_normal.y*surface_normal.y))";
out += "surface_normal.z = sqrt(max(" + val + ", 0.0));\n";
}
} else if (lighting.bump_mode == Pica::Regs::LightingBumpMode::TangentMap) {
} else if (lighting.bump_mode == LightingRegs::LightingBumpMode::TangentMap) {
// Bump mapping is enabled using a tangent map
LOG_CRITICAL(HW_GPU, "unimplemented bump mapping mode (tangent mapping)");
UNIMPLEMENTED();
@ -392,23 +394,24 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
out += "vec3 normal = normalize(quaternion_rotate(normquat, surface_normal));\n";
// Gets the index into the specified lookup table for specular lighting
auto GetLutIndex = [&lighting](unsigned light_num, Regs::LightingLutInput input, bool abs) {
auto GetLutIndex = [&lighting](unsigned light_num, LightingRegs::LightingLutInput input,
bool abs) {
const std::string half_angle = "normalize(normalize(view) + light_vector)";
std::string index;
switch (input) {
case Regs::LightingLutInput::NH:
case LightingRegs::LightingLutInput::NH:
index = "dot(normal, " + half_angle + ")";
break;
case Regs::LightingLutInput::VH:
case LightingRegs::LightingLutInput::VH:
index = std::string("dot(normalize(view), " + half_angle + ")");
break;
case Regs::LightingLutInput::NV:
case LightingRegs::LightingLutInput::NV:
index = std::string("dot(normal, normalize(view))");
break;
case Regs::LightingLutInput::LN:
case LightingRegs::LightingLutInput::LN:
index = std::string("dot(light_vector, normal)");
break;
@ -432,7 +435,7 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
};
// Gets the lighting lookup table value given the specified sampler and index
auto GetLutValue = [](Regs::LightingSampler sampler, std::string lut_index) {
auto GetLutValue = [](LightingRegs::LightingSampler sampler, std::string lut_index) {
return std::string("texture(lut[" + std::to_string((unsigned)sampler / 4) + "], " +
lut_index + ")[" + std::to_string((unsigned)sampler & 3) + "]");
};
@ -461,8 +464,8 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
light_src + ".position) + " + light_src + ".dist_atten_bias)";
index = "(OFFSET_256 + SCALE_256 * clamp(" + index + ", 0.0, 1.0))";
const unsigned lut_num =
((unsigned)Regs::LightingSampler::DistanceAttenuation + light_config.num);
dist_atten = GetLutValue((Regs::LightingSampler)lut_num, index);
((unsigned)LightingRegs::LightingSampler::DistanceAttenuation + light_config.num);
dist_atten = GetLutValue((LightingRegs::LightingSampler)lut_num, index);
}
// If enabled, clamp specular component if lighting result is negative
@ -472,24 +475,24 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
// Specular 0 component
std::string d0_lut_value = "1.0";
if (lighting.lut_d0.enable &&
Pica::Regs::IsLightingSamplerSupported(lighting.config,
Pica::Regs::LightingSampler::Distribution0)) {
LightingRegs::IsLightingSamplerSupported(
lighting.config, LightingRegs::LightingSampler::Distribution0)) {
// Lookup specular "distribution 0" LUT value
std::string index =
GetLutIndex(light_config.num, lighting.lut_d0.type, lighting.lut_d0.abs_input);
d0_lut_value = "(" + std::to_string(lighting.lut_d0.scale) + " * " +
GetLutValue(Regs::LightingSampler::Distribution0, index) + ")";
GetLutValue(LightingRegs::LightingSampler::Distribution0, index) + ")";
}
std::string specular_0 = "(" + d0_lut_value + " * " + light_src + ".specular_0)";
// If enabled, lookup ReflectRed value, otherwise, 1.0 is used
if (lighting.lut_rr.enable &&
Pica::Regs::IsLightingSamplerSupported(lighting.config,
Pica::Regs::LightingSampler::ReflectRed)) {
LightingRegs::IsLightingSamplerSupported(lighting.config,
LightingRegs::LightingSampler::ReflectRed)) {
std::string index =
GetLutIndex(light_config.num, lighting.lut_rr.type, lighting.lut_rr.abs_input);
std::string value = "(" + std::to_string(lighting.lut_rr.scale) + " * " +
GetLutValue(Regs::LightingSampler::ReflectRed, index) + ")";
GetLutValue(LightingRegs::LightingSampler::ReflectRed, index) + ")";
out += "refl_value.r = " + value + ";\n";
} else {
out += "refl_value.r = 1.0;\n";
@ -497,12 +500,13 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
// If enabled, lookup ReflectGreen value, otherwise, ReflectRed value is used
if (lighting.lut_rg.enable &&
Pica::Regs::IsLightingSamplerSupported(lighting.config,
Pica::Regs::LightingSampler::ReflectGreen)) {
LightingRegs::IsLightingSamplerSupported(lighting.config,
LightingRegs::LightingSampler::ReflectGreen)) {
std::string index =
GetLutIndex(light_config.num, lighting.lut_rg.type, lighting.lut_rg.abs_input);
std::string value = "(" + std::to_string(lighting.lut_rg.scale) + " * " +
GetLutValue(Regs::LightingSampler::ReflectGreen, index) + ")";
GetLutValue(LightingRegs::LightingSampler::ReflectGreen, index) +
")";
out += "refl_value.g = " + value + ";\n";
} else {
out += "refl_value.g = refl_value.r;\n";
@ -510,12 +514,13 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
// If enabled, lookup ReflectBlue value, otherwise, ReflectRed value is used
if (lighting.lut_rb.enable &&
Pica::Regs::IsLightingSamplerSupported(lighting.config,
Pica::Regs::LightingSampler::ReflectBlue)) {
LightingRegs::IsLightingSamplerSupported(lighting.config,
LightingRegs::LightingSampler::ReflectBlue)) {
std::string index =
GetLutIndex(light_config.num, lighting.lut_rb.type, lighting.lut_rb.abs_input);
std::string value = "(" + std::to_string(lighting.lut_rb.scale) + " * " +
GetLutValue(Regs::LightingSampler::ReflectBlue, index) + ")";
GetLutValue(LightingRegs::LightingSampler::ReflectBlue, index) +
")";
out += "refl_value.b = " + value + ";\n";
} else {
out += "refl_value.b = refl_value.r;\n";
@ -524,35 +529,39 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
// Specular 1 component
std::string d1_lut_value = "1.0";
if (lighting.lut_d1.enable &&
Pica::Regs::IsLightingSamplerSupported(lighting.config,
Pica::Regs::LightingSampler::Distribution1)) {
LightingRegs::IsLightingSamplerSupported(
lighting.config, LightingRegs::LightingSampler::Distribution1)) {
// Lookup specular "distribution 1" LUT value
std::string index =
GetLutIndex(light_config.num, lighting.lut_d1.type, lighting.lut_d1.abs_input);
d1_lut_value = "(" + std::to_string(lighting.lut_d1.scale) + " * " +
GetLutValue(Regs::LightingSampler::Distribution1, index) + ")";
GetLutValue(LightingRegs::LightingSampler::Distribution1, index) + ")";
}
std::string specular_1 =
"(" + d1_lut_value + " * refl_value * " + light_src + ".specular_1)";
// Fresnel
if (lighting.lut_fr.enable && Pica::Regs::IsLightingSamplerSupported(
lighting.config, Pica::Regs::LightingSampler::Fresnel)) {
if (lighting.lut_fr.enable &&
LightingRegs::IsLightingSamplerSupported(lighting.config,
LightingRegs::LightingSampler::Fresnel)) {
// Lookup fresnel LUT value
std::string index =
GetLutIndex(light_config.num, lighting.lut_fr.type, lighting.lut_fr.abs_input);
std::string value = "(" + std::to_string(lighting.lut_fr.scale) + " * " +
GetLutValue(Regs::LightingSampler::Fresnel, index) + ")";
GetLutValue(LightingRegs::LightingSampler::Fresnel, index) + ")";
// Enabled for difffuse lighting alpha component
if (lighting.fresnel_selector == Pica::Regs::LightingFresnelSelector::PrimaryAlpha ||
lighting.fresnel_selector == Pica::Regs::LightingFresnelSelector::Both)
if (lighting.fresnel_selector == LightingRegs::LightingFresnelSelector::PrimaryAlpha ||
lighting.fresnel_selector == LightingRegs::LightingFresnelSelector::Both) {
out += "diffuse_sum.a *= " + value + ";\n";
}
// Enabled for the specular lighting alpha component
if (lighting.fresnel_selector == Pica::Regs::LightingFresnelSelector::SecondaryAlpha ||
lighting.fresnel_selector == Pica::Regs::LightingFresnelSelector::Both)
if (lighting.fresnel_selector ==
LightingRegs::LightingFresnelSelector::SecondaryAlpha ||
lighting.fresnel_selector == LightingRegs::LightingFresnelSelector::Both) {
out += "specular_sum.a *= " + value + ";\n";
}
}
// Compute primary fragment color (diffuse lighting) function
@ -633,16 +642,16 @@ vec4 secondary_fragment_color = vec4(0.0);
)";
// Do not do any sort of processing if it's obvious we're not going to pass the alpha test
if (state.alpha_test_func == Regs::CompareFunc::Never) {
if (state.alpha_test_func == Pica::FramebufferRegs::CompareFunc::Never) {
out += "discard; }";
return out;
}
// Append the scissor test
if (state.scissor_test_mode != Regs::ScissorMode::Disabled) {
if (state.scissor_test_mode != RasterizerRegs::ScissorMode::Disabled) {
out += "if (";
// Negate the condition if we have to keep only the pixels outside the scissor box
if (state.scissor_test_mode == Regs::ScissorMode::Include)
if (state.scissor_test_mode == RasterizerRegs::ScissorMode::Include)
out += "!";
out += "(gl_FragCoord.x >= scissor_x1 && "
"gl_FragCoord.y >= scissor_y1 && "
@ -652,7 +661,7 @@ vec4 secondary_fragment_color = vec4(0.0);
out += "float z_over_w = 1.0 - gl_FragCoord.z * 2.0;\n";
out += "float depth = z_over_w * depth_scale + depth_offset;\n";
if (state.depthmap_enable == Pica::Regs::DepthBuffering::WBuffering) {
if (state.depthmap_enable == Pica::RasterizerRegs::DepthBuffering::WBuffering) {
out += "depth /= gl_FragCoord.w;\n";
}
@ -666,14 +675,14 @@ vec4 secondary_fragment_color = vec4(0.0);
for (size_t index = 0; index < state.tev_stages.size(); ++index)
WriteTevStage(out, config, (unsigned)index);
if (state.alpha_test_func != Regs::CompareFunc::Always) {
if (state.alpha_test_func != Pica::FramebufferRegs::CompareFunc::Always) {
out += "if (";
AppendAlphaTestCondition(out, state.alpha_test_func);
out += ") discard;\n";
}
// Append fog combiner
if (state.fog_mode == Regs::FogMode::Fog) {
if (state.fog_mode == Pica::TexturingRegs::FogMode::Fog) {
// Get index into fog LUT
if (state.fog_flip) {
out += "float fog_index = (1.0 - depth) * 128.0;\n";

View file

@ -12,7 +12,7 @@
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/logging/log.h"
#include "video_core/pica.h"
#include "video_core/regs.h"
using GLvec2 = std::array<GLfloat, 2>;
using GLvec3 = std::array<GLfloat, 3>;
@ -20,7 +20,7 @@ using GLvec4 = std::array<GLfloat, 4>;
namespace PicaToGL {
inline GLenum TextureFilterMode(Pica::Regs::TextureConfig::TextureFilter mode) {
inline GLenum TextureFilterMode(Pica::TexturingRegs::TextureConfig::TextureFilter mode) {
static const GLenum filter_mode_table[] = {
GL_NEAREST, // TextureFilter::Nearest
GL_LINEAR, // TextureFilter::Linear
@ -47,7 +47,7 @@ inline GLenum TextureFilterMode(Pica::Regs::TextureConfig::TextureFilter mode) {
return gl_mode;
}
inline GLenum WrapMode(Pica::Regs::TextureConfig::WrapMode mode) {
inline GLenum WrapMode(Pica::TexturingRegs::TextureConfig::WrapMode mode) {
static const GLenum wrap_mode_table[] = {
GL_CLAMP_TO_EDGE, // WrapMode::ClampToEdge
GL_CLAMP_TO_BORDER, // WrapMode::ClampToBorder
@ -76,7 +76,7 @@ inline GLenum WrapMode(Pica::Regs::TextureConfig::WrapMode mode) {
return gl_mode;
}
inline GLenum BlendEquation(Pica::Regs::BlendEquation equation) {
inline GLenum BlendEquation(Pica::FramebufferRegs::BlendEquation equation) {
static const GLenum blend_equation_table[] = {
GL_FUNC_ADD, // BlendEquation::Add
GL_FUNC_SUBTRACT, // BlendEquation::Subtract
@ -96,7 +96,7 @@ inline GLenum BlendEquation(Pica::Regs::BlendEquation equation) {
return blend_equation_table[(unsigned)equation];
}
inline GLenum BlendFunc(Pica::Regs::BlendFactor factor) {
inline GLenum BlendFunc(Pica::FramebufferRegs::BlendFactor factor) {
static const GLenum blend_func_table[] = {
GL_ZERO, // BlendFactor::Zero
GL_ONE, // BlendFactor::One
@ -126,7 +126,7 @@ inline GLenum BlendFunc(Pica::Regs::BlendFactor factor) {
return blend_func_table[(unsigned)factor];
}
inline GLenum LogicOp(Pica::Regs::LogicOp op) {
inline GLenum LogicOp(Pica::FramebufferRegs::LogicOp op) {
static const GLenum logic_op_table[] = {
GL_CLEAR, // Clear
GL_AND, // And
@ -157,7 +157,7 @@ inline GLenum LogicOp(Pica::Regs::LogicOp op) {
return logic_op_table[(unsigned)op];
}
inline GLenum CompareFunc(Pica::Regs::CompareFunc func) {
inline GLenum CompareFunc(Pica::FramebufferRegs::CompareFunc func) {
static const GLenum compare_func_table[] = {
GL_NEVER, // CompareFunc::Never
GL_ALWAYS, // CompareFunc::Always
@ -180,7 +180,7 @@ inline GLenum CompareFunc(Pica::Regs::CompareFunc func) {
return compare_func_table[(unsigned)func];
}
inline GLenum StencilOp(Pica::Regs::StencilAction action) {
inline GLenum StencilOp(Pica::FramebufferRegs::StencilAction action) {
static const GLenum stencil_op_table[] = {
GL_KEEP, // StencilAction::Keep
GL_ZERO, // StencilAction::Zero
@ -210,7 +210,7 @@ inline GLvec4 ColorRGBA8(const u32 color) {
}};
}
inline std::array<GLfloat, 3> LightColor(const Pica::Regs::LightColor& color) {
inline std::array<GLfloat, 3> LightColor(const Pica::LightingRegs::LightColor& color) {
return {{
color.r / 255.0f, color.g / 255.0f, color.b / 255.0f,
}};

View file

@ -7,8 +7,8 @@
#include "common/bit_set.h"
#include "common/logging/log.h"
#include "common/microprofile.h"
#include "video_core/pica.h"
#include "video_core/pica_state.h"
#include "video_core/regs.h"
#include "video_core/shader/shader.h"
#include "video_core/shader/shader_interpreter.h"
#ifdef ARCHITECTURE_x86_64
@ -20,7 +20,7 @@ namespace Pica {
namespace Shader {
OutputVertex OutputVertex::FromAttributeBuffer(const Regs& regs, AttributeBuffer& input) {
OutputVertex OutputVertex::FromAttributeBuffer(const RasterizerRegs& regs, AttributeBuffer& input) {
// Setup output data
union {
OutputVertex ret{};
@ -33,16 +33,16 @@ OutputVertex OutputVertex::FromAttributeBuffer(const Regs& regs, AttributeBuffer
for (unsigned int i = 0; i < num_attributes; ++i) {
const auto& output_register_map = regs.vs_output_attributes[i];
Regs::VSOutputAttributes::Semantic semantics[4] = {
RasterizerRegs::VSOutputAttributes::Semantic semantics[4] = {
output_register_map.map_x, output_register_map.map_y, output_register_map.map_z,
output_register_map.map_w};
for (unsigned comp = 0; comp < 4; ++comp) {
Regs::VSOutputAttributes::Semantic semantic = semantics[comp];
RasterizerRegs::VSOutputAttributes::Semantic semantic = semantics[comp];
float24* out = &vertex_slots[semantic];
if (semantic < vertex_slots.size()) {
*out = input.attr[i][comp];
} else if (semantic != Regs::VSOutputAttributes::INVALID) {
} else if (semantic != RasterizerRegs::VSOutputAttributes::INVALID) {
LOG_ERROR(HW_GPU, "Invalid/unknown semantic id: %u", (unsigned int)semantic);
}
}
@ -66,7 +66,7 @@ OutputVertex OutputVertex::FromAttributeBuffer(const Regs& regs, AttributeBuffer
return ret;
}
void UnitState::LoadInput(const Regs::ShaderConfig& config, const AttributeBuffer& input) {
void UnitState::LoadInput(const ShaderRegs& config, const AttributeBuffer& input) {
const unsigned max_attribute = config.max_input_attribute_index;
for (unsigned attr = 0; attr <= max_attribute; ++attr) {
@ -75,7 +75,7 @@ void UnitState::LoadInput(const Regs::ShaderConfig& config, const AttributeBuffe
}
}
void UnitState::WriteOutput(const Regs::ShaderConfig& config, AttributeBuffer& output) {
void UnitState::WriteOutput(const ShaderRegs& config, AttributeBuffer& output) {
unsigned int output_i = 0;
for (unsigned int reg : Common::BitSet<u32>(config.output_mask)) {
output.attr[output_i++] = registers.output[reg];

View file

@ -12,8 +12,8 @@
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/vector_math.h"
#include "video_core/pica.h"
#include "video_core/pica_types.h"
#include "video_core/regs.h"
using nihstro::RegisterType;
using nihstro::SourceRegister;
@ -39,19 +39,19 @@ struct OutputVertex {
INSERT_PADDING_WORDS(1);
Math::Vec2<float24> tc2;
static OutputVertex FromAttributeBuffer(const Regs& regs, AttributeBuffer& output);
static OutputVertex FromAttributeBuffer(const RasterizerRegs& regs, AttributeBuffer& output);
};
#define ASSERT_POS(var, pos) \
static_assert(offsetof(OutputVertex, var) == pos * sizeof(float24), "Semantic at wrong " \
"offset.")
ASSERT_POS(pos, Regs::VSOutputAttributes::POSITION_X);
ASSERT_POS(quat, Regs::VSOutputAttributes::QUATERNION_X);
ASSERT_POS(color, Regs::VSOutputAttributes::COLOR_R);
ASSERT_POS(tc0, Regs::VSOutputAttributes::TEXCOORD0_U);
ASSERT_POS(tc1, Regs::VSOutputAttributes::TEXCOORD1_U);
ASSERT_POS(tc0_w, Regs::VSOutputAttributes::TEXCOORD0_W);
ASSERT_POS(view, Regs::VSOutputAttributes::VIEW_X);
ASSERT_POS(tc2, Regs::VSOutputAttributes::TEXCOORD2_U);
ASSERT_POS(pos, RasterizerRegs::VSOutputAttributes::POSITION_X);
ASSERT_POS(quat, RasterizerRegs::VSOutputAttributes::QUATERNION_X);
ASSERT_POS(color, RasterizerRegs::VSOutputAttributes::COLOR_R);
ASSERT_POS(tc0, RasterizerRegs::VSOutputAttributes::TEXCOORD0_U);
ASSERT_POS(tc1, RasterizerRegs::VSOutputAttributes::TEXCOORD1_U);
ASSERT_POS(tc0_w, RasterizerRegs::VSOutputAttributes::TEXCOORD0_W);
ASSERT_POS(view, RasterizerRegs::VSOutputAttributes::VIEW_X);
ASSERT_POS(tc2, RasterizerRegs::VSOutputAttributes::TEXCOORD2_U);
#undef ASSERT_POS
static_assert(std::is_pod<OutputVertex>::value, "Structure is not POD");
static_assert(sizeof(OutputVertex) == 24 * sizeof(float), "OutputVertex has invalid size");
@ -116,9 +116,9 @@ struct UnitState {
* @param config Shader configuration registers corresponding to the unit.
* @param input Attribute buffer to load into the input registers.
*/
void LoadInput(const Regs::ShaderConfig& config, const AttributeBuffer& input);
void LoadInput(const ShaderRegs& config, const AttributeBuffer& input);
void WriteOutput(const Regs::ShaderConfig& config, AttributeBuffer& output);
void WriteOutput(const ShaderRegs& config, AttributeBuffer& output);
};
struct ShaderSetup {

View file

@ -669,7 +669,7 @@ void InterpreterEngine::Run(const ShaderSetup& setup, UnitState& state) const {
DebugData<true> InterpreterEngine::ProduceDebugInfo(const ShaderSetup& setup,
const AttributeBuffer& input,
const Regs::ShaderConfig& config) const {
const ShaderRegs& config) const {
UnitState state;
DebugData<true> debug_data;

View file

@ -23,7 +23,7 @@ public:
* @return Debug information for this shader with regards to the given vertex
*/
DebugData<true> ProduceDebugInfo(const ShaderSetup& setup, const AttributeBuffer& input,
const Regs::ShaderConfig& config) const;
const ShaderRegs& config) const;
};
} // namespace

View file

@ -10,12 +10,12 @@
#include "common/math_util.h"
#include "common/swap.h"
#include "common/vector_math.h"
#include "video_core/pica.h"
#include "video_core/regs_texturing.h"
#include "video_core/texture/etc1.h"
#include "video_core/texture/texture_decode.h"
#include "video_core/utils.h"
using TextureFormat = Pica::Regs::TextureFormat;
using TextureFormat = Pica::TexturingRegs::TextureFormat;
namespace Pica {
namespace Texture {
@ -82,32 +82,32 @@ Math::Vec4<u8> LookupTexelInTile(const u8* source, unsigned int x, unsigned int
using VideoCore::MortonInterleave;
switch (info.format) {
case Regs::TextureFormat::RGBA8: {
case TextureFormat::RGBA8: {
auto res = Color::DecodeRGBA8(source + MortonInterleave(x, y) * 4);
return {res.r(), res.g(), res.b(), static_cast<u8>(disable_alpha ? 255 : res.a())};
}
case Regs::TextureFormat::RGB8: {
case TextureFormat::RGB8: {
auto res = Color::DecodeRGB8(source + MortonInterleave(x, y) * 3);
return {res.r(), res.g(), res.b(), 255};
}
case Regs::TextureFormat::RGB5A1: {
case TextureFormat::RGB5A1: {
auto res = Color::DecodeRGB5A1(source + MortonInterleave(x, y) * 2);
return {res.r(), res.g(), res.b(), static_cast<u8>(disable_alpha ? 255 : res.a())};
}
case Regs::TextureFormat::RGB565: {
case TextureFormat::RGB565: {
auto res = Color::DecodeRGB565(source + MortonInterleave(x, y) * 2);
return {res.r(), res.g(), res.b(), 255};
}
case Regs::TextureFormat::RGBA4: {
case TextureFormat::RGBA4: {
auto res = Color::DecodeRGBA4(source + MortonInterleave(x, y) * 2);
return {res.r(), res.g(), res.b(), static_cast<u8>(disable_alpha ? 255 : res.a())};
}
case Regs::TextureFormat::IA8: {
case TextureFormat::IA8: {
const u8* source_ptr = source + MortonInterleave(x, y) * 2;
if (disable_alpha) {
@ -118,17 +118,17 @@ Math::Vec4<u8> LookupTexelInTile(const u8* source, unsigned int x, unsigned int
}
}
case Regs::TextureFormat::RG8: {
case TextureFormat::RG8: {
auto res = Color::DecodeRG8(source + MortonInterleave(x, y) * 2);
return {res.r(), res.g(), 0, 255};
}
case Regs::TextureFormat::I8: {
case TextureFormat::I8: {
const u8* source_ptr = source + MortonInterleave(x, y);
return {*source_ptr, *source_ptr, *source_ptr, 255};
}
case Regs::TextureFormat::A8: {
case TextureFormat::A8: {
const u8* source_ptr = source + MortonInterleave(x, y);
if (disable_alpha) {
@ -138,7 +138,7 @@ Math::Vec4<u8> LookupTexelInTile(const u8* source, unsigned int x, unsigned int
}
}
case Regs::TextureFormat::IA4: {
case TextureFormat::IA4: {
const u8* source_ptr = source + MortonInterleave(x, y);
u8 i = Color::Convert4To8(((*source_ptr) & 0xF0) >> 4);
@ -152,7 +152,7 @@ Math::Vec4<u8> LookupTexelInTile(const u8* source, unsigned int x, unsigned int
}
}
case Regs::TextureFormat::I4: {
case TextureFormat::I4: {
u32 morton_offset = MortonInterleave(x, y);
const u8* source_ptr = source + morton_offset / 2;
@ -162,7 +162,7 @@ Math::Vec4<u8> LookupTexelInTile(const u8* source, unsigned int x, unsigned int
return {i, i, i, 255};
}
case Regs::TextureFormat::A4: {
case TextureFormat::A4: {
u32 morton_offset = MortonInterleave(x, y);
const u8* source_ptr = source + morton_offset / 2;
@ -176,9 +176,9 @@ Math::Vec4<u8> LookupTexelInTile(const u8* source, unsigned int x, unsigned int
}
}
case Regs::TextureFormat::ETC1:
case Regs::TextureFormat::ETC1A4: {
bool has_alpha = (info.format == Regs::TextureFormat::ETC1A4);
case TextureFormat::ETC1:
case TextureFormat::ETC1A4: {
bool has_alpha = (info.format == TextureFormat::ETC1A4);
size_t subtile_size = has_alpha ? 16 : 8;
// ETC1 further subdivides each 8x8 tile into four 4x4 subtiles
@ -214,8 +214,8 @@ Math::Vec4<u8> LookupTexelInTile(const u8* source, unsigned int x, unsigned int
}
}
TextureInfo TextureInfo::FromPicaRegister(const Regs::TextureConfig& config,
const Regs::TextureFormat& format) {
TextureInfo TextureInfo::FromPicaRegister(const TexturingRegs::TextureConfig& config,
const TexturingRegs::TextureFormat& format) {
TextureInfo info;
info.physical_address = config.GetPhysicalAddress();
info.width = config.width;

View file

@ -6,27 +6,27 @@
#include "common/common_types.h"
#include "common/vector_math.h"
#include "video_core/pica.h"
#include "video_core/regs_texturing.h"
namespace Pica {
namespace Texture {
/// Returns the byte size of a 8*8 tile of the specified texture format.
size_t CalculateTileSize(Pica::Regs::TextureFormat format);
size_t CalculateTileSize(TexturingRegs::TextureFormat format);
struct TextureInfo {
PAddr physical_address;
unsigned int width;
unsigned int height;
ptrdiff_t stride;
Pica::Regs::TextureFormat format;
TexturingRegs::TextureFormat format;
static TextureInfo FromPicaRegister(const Pica::Regs::TextureConfig& config,
const Pica::Regs::TextureFormat& format);
static TextureInfo FromPicaRegister(const TexturingRegs::TextureConfig& config,
const TexturingRegs::TextureFormat& format);
/// Calculates stride from format and width, assuming that the entire texture is contiguous.
void SetDefaultStride() {
stride = Pica::Texture::CalculateTileSize(format) * (width / 8);
stride = CalculateTileSize(format) * (width / 8);
}
};

View file

@ -8,15 +8,15 @@
#include "common/vector_math.h"
#include "core/memory.h"
#include "video_core/debug_utils/debug_utils.h"
#include "video_core/pica.h"
#include "video_core/pica_state.h"
#include "video_core/pica_types.h"
#include "video_core/regs_pipeline.h"
#include "video_core/shader/shader.h"
#include "video_core/vertex_loader.h"
namespace Pica {
void VertexLoader::Setup(const Pica::Regs& regs) {
void VertexLoader::Setup(const PipelineRegs& regs) {
ASSERT_MSG(!is_setup, "VertexLoader is not intended to be setup more than once.");
const auto& attribute_config = regs.vertex_attributes;
@ -85,15 +85,16 @@ void VertexLoader::LoadVertex(u32 base_address, int index, int vertex,
memory_accesses.AddAccess(
source_addr,
vertex_attribute_elements[i] *
((vertex_attribute_formats[i] == Regs::VertexAttributeFormat::FLOAT)
((vertex_attribute_formats[i] == PipelineRegs::VertexAttributeFormat::FLOAT)
? 4
: (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::SHORT)
: (vertex_attribute_formats[i] ==
PipelineRegs::VertexAttributeFormat::SHORT)
? 2
: 1));
}
switch (vertex_attribute_formats[i]) {
case Regs::VertexAttributeFormat::BYTE: {
case PipelineRegs::VertexAttributeFormat::BYTE: {
const s8* srcdata =
reinterpret_cast<const s8*>(Memory::GetPhysicalPointer(source_addr));
for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) {
@ -101,7 +102,7 @@ void VertexLoader::LoadVertex(u32 base_address, int index, int vertex,
}
break;
}
case Regs::VertexAttributeFormat::UBYTE: {
case PipelineRegs::VertexAttributeFormat::UBYTE: {
const u8* srcdata =
reinterpret_cast<const u8*>(Memory::GetPhysicalPointer(source_addr));
for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) {
@ -109,7 +110,7 @@ void VertexLoader::LoadVertex(u32 base_address, int index, int vertex,
}
break;
}
case Regs::VertexAttributeFormat::SHORT: {
case PipelineRegs::VertexAttributeFormat::SHORT: {
const s16* srcdata =
reinterpret_cast<const s16*>(Memory::GetPhysicalPointer(source_addr));
for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) {
@ -117,7 +118,7 @@ void VertexLoader::LoadVertex(u32 base_address, int index, int vertex,
}
break;
}
case Regs::VertexAttributeFormat::FLOAT: {
case PipelineRegs::VertexAttributeFormat::FLOAT: {
const float* srcdata =
reinterpret_cast<const float*>(Memory::GetPhysicalPointer(source_addr));
for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) {

View file

@ -2,7 +2,7 @@
#include <array>
#include "common/common_types.h"
#include "video_core/pica.h"
#include "video_core/regs_pipeline.h"
namespace Pica {
@ -17,11 +17,11 @@ struct AttributeBuffer;
class VertexLoader {
public:
VertexLoader() = default;
explicit VertexLoader(const Pica::Regs& regs) {
explicit VertexLoader(const PipelineRegs& regs) {
Setup(regs);
}
void Setup(const Pica::Regs& regs);
void Setup(const PipelineRegs& regs);
void LoadVertex(u32 base_address, int index, int vertex, Shader::AttributeBuffer& input,
DebugUtils::MemoryAccessTracker& memory_accesses);
@ -32,7 +32,7 @@ public:
private:
std::array<u32, 16> vertex_attribute_sources;
std::array<u32, 16> vertex_attribute_strides{};
std::array<Regs::VertexAttributeFormat, 16> vertex_attribute_formats;
std::array<PipelineRegs::VertexAttributeFormat, 16> vertex_attribute_formats;
std::array<u32, 16> vertex_attribute_elements{};
std::array<bool, 16> vertex_attribute_is_default;
int num_total_attributes = 0;