Pica/Rasterizer: Add initial implementation of texture combiners.
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c4691b784b
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2 changed files with 225 additions and 2 deletions
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@ -4,6 +4,7 @@
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#pragma once
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#include <array>
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#include <cstddef>
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#include <initializer_list>
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#include <map>
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@ -133,7 +134,97 @@ struct Regs {
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INSERT_PADDING_WORDS(0x8);
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BitField<0, 4, TextureFormat> texture0_format;
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INSERT_PADDING_WORDS(0x81);
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INSERT_PADDING_WORDS(0x31);
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// 0xc0-0xff: Texture Combiner (akin to glTexEnv)
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struct TevStageConfig {
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enum class Source : u32 {
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PrimaryColor = 0x0,
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Texture0 = 0x3,
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Texture1 = 0x4,
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Texture2 = 0x5,
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Texture3 = 0x6,
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// 0x7-0xc = primary color??
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Constant = 0xe,
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Previous = 0xf,
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};
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enum class ColorModifier : u32 {
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SourceColor = 0,
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OneMinusSourceColor = 1,
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SourceAlpha = 2,
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OneMinusSourceAlpha = 3,
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// Other values seem to be non-standard extensions
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};
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enum class AlphaModifier : u32 {
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SourceAlpha = 0,
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OneMinusSourceAlpha = 1,
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// Other values seem to be non-standard extensions
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};
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enum class Operation : u32 {
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Replace = 0,
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Modulate = 1,
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Add = 2,
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AddSigned = 3,
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Lerp = 4,
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Subtract = 5,
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};
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union {
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BitField< 0, 4, Source> color_source1;
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BitField< 4, 4, Source> color_source2;
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BitField< 8, 4, Source> color_source3;
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BitField<16, 4, Source> alpha_source1;
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BitField<20, 4, Source> alpha_source2;
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BitField<24, 4, Source> alpha_source3;
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};
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union {
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BitField< 0, 4, ColorModifier> color_modifier1;
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BitField< 4, 4, ColorModifier> color_modifier2;
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BitField< 8, 4, ColorModifier> color_modifier3;
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BitField<12, 3, AlphaModifier> alpha_modifier1;
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BitField<16, 3, AlphaModifier> alpha_modifier2;
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BitField<20, 3, AlphaModifier> alpha_modifier3;
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};
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union {
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BitField< 0, 4, Operation> color_op;
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BitField<16, 4, Operation> alpha_op;
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};
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union {
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BitField< 0, 8, u32> const_r;
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BitField< 8, 8, u32> const_g;
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BitField<16, 8, u32> const_b;
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BitField<24, 8, u32> const_a;
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};
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INSERT_PADDING_WORDS(0x1);
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};
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TevStageConfig tev_stage0;
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INSERT_PADDING_WORDS(0x3);
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TevStageConfig tev_stage1;
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INSERT_PADDING_WORDS(0x3);
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TevStageConfig tev_stage2;
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INSERT_PADDING_WORDS(0x3);
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TevStageConfig tev_stage3;
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INSERT_PADDING_WORDS(0x13);
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TevStageConfig tev_stage4;
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INSERT_PADDING_WORDS(0x3);
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TevStageConfig tev_stage5;
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INSERT_PADDING_WORDS(0x13);
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const std::array<Regs::TevStageConfig,6> GetTevStages() const {
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return { tev_stage0, tev_stage1,
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tev_stage2, tev_stage3,
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tev_stage4, tev_stage5 };
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};
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struct {
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enum ColorFormat : u32 {
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@ -444,6 +535,12 @@ struct Regs {
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ADD_FIELD(viewport_corner);
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ADD_FIELD(texture0);
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ADD_FIELD(texture0_format);
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ADD_FIELD(tev_stage0);
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ADD_FIELD(tev_stage1);
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ADD_FIELD(tev_stage2);
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ADD_FIELD(tev_stage3);
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ADD_FIELD(tev_stage4);
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ADD_FIELD(tev_stage5);
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ADD_FIELD(framebuffer);
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ADD_FIELD(vertex_attributes);
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ADD_FIELD(index_array);
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@ -503,6 +600,12 @@ ASSERT_REG_POSITION(vs_output_attributes[1], 0x51);
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ASSERT_REG_POSITION(viewport_corner, 0x68);
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ASSERT_REG_POSITION(texture0, 0x81);
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ASSERT_REG_POSITION(texture0_format, 0x8e);
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ASSERT_REG_POSITION(tev_stage0, 0xc0);
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ASSERT_REG_POSITION(tev_stage1, 0xc8);
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ASSERT_REG_POSITION(tev_stage2, 0xd0);
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ASSERT_REG_POSITION(tev_stage3, 0xd8);
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ASSERT_REG_POSITION(tev_stage4, 0xf0);
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ASSERT_REG_POSITION(tev_stage5, 0xf8);
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ASSERT_REG_POSITION(framebuffer, 0x110);
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ASSERT_REG_POSITION(vertex_attributes, 0x200);
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ASSERT_REG_POSITION(index_array, 0x227);
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@ -165,12 +165,132 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
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(u8)(GetInterpolatedAttribute(v0.color.a(), v1.color.a(), v2.color.a()).ToFloat32() * 255)
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};
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// Texture environment - consists of 6 stages of color and alpha combining.
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//
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// Color combiners take three input color values from some source (e.g. interpolated
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// vertex color, texture color, previous stage, etc), perform some very simple
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// operations on each of them (e.g. inversion) and then calculate the output color
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// with some basic arithmetic. Alpha combiners can be configured separately but work
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// analogously.
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Math::Vec4<u8> combiner_output;
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for (auto tev_stage : registers.GetTevStages()) {
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using Source = Regs::TevStageConfig::Source;
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using ColorModifier = Regs::TevStageConfig::ColorModifier;
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using AlphaModifier = Regs::TevStageConfig::AlphaModifier;
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using Operation = Regs::TevStageConfig::Operation;
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auto GetColorSource = [&](Source source) -> Math::Vec3<u8> {
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switch (source) {
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case Source::PrimaryColor:
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return primary_color.rgb();
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case Source::Constant:
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return {tev_stage.const_r, tev_stage.const_g, tev_stage.const_b};
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case Source::Previous:
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return combiner_output.rgb();
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default:
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ERROR_LOG(GPU, "Unknown color combiner source %d\n", (int)source);
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return {};
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}
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};
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auto GetAlphaSource = [&](Source source) -> u8 {
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switch (source) {
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case Source::PrimaryColor:
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return primary_color.a();
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case Source::Constant:
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return tev_stage.const_a;
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case Source::Previous:
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return combiner_output.a();
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default:
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ERROR_LOG(GPU, "Unknown alpha combiner source %d\n", (int)source);
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return 0;
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}
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};
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auto GetColorModifier = [](ColorModifier factor, const Math::Vec3<u8>& values) -> Math::Vec3<u8> {
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switch (factor)
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{
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case ColorModifier::SourceColor:
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return values;
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default:
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ERROR_LOG(GPU, "Unknown color factor %d\n", (int)factor);
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return {};
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}
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};
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auto GetAlphaModifier = [](AlphaModifier factor, u8 value) -> u8 {
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switch (factor) {
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case AlphaModifier::SourceAlpha:
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return value;
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default:
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ERROR_LOG(GPU, "Unknown color factor %d\n", (int)factor);
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return 0;
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}
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};
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auto ColorCombine = [](Operation op, const Math::Vec3<u8> input[3]) -> Math::Vec3<u8> {
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switch (op) {
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case Operation::Replace:
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return input[0];
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case Operation::Modulate:
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return ((input[0] * input[1]) / 255).Cast<u8>();
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default:
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ERROR_LOG(GPU, "Unknown color combiner operation %d\n", (int)op);
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return {};
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}
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};
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auto AlphaCombine = [](Operation op, const std::array<u8,3>& input) -> u8 {
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switch (op) {
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case Operation::Replace:
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return input[0];
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case Operation::Modulate:
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return input[0] * input[1] / 255;
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default:
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ERROR_LOG(GPU, "Unknown alpha combiner operation %d\n", (int)op);
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return 0;
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}
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};
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// color combiner
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// NOTE: Not sure if the alpha combiner might use the color output of the previous
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// stage as input. Hence, we currently don't directly write the result to
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// combiner_output.rgb(), but instead store it in a temporary variable until
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// alpha combining has been done.
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Math::Vec3<u8> color_result[3] = {
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GetColorModifier(tev_stage.color_modifier1, GetColorSource(tev_stage.color_source1)),
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GetColorModifier(tev_stage.color_modifier2, GetColorSource(tev_stage.color_source2)),
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GetColorModifier(tev_stage.color_modifier3, GetColorSource(tev_stage.color_source3))
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};
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auto color_output = ColorCombine(tev_stage.color_op, color_result);
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// alpha combiner
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std::array<u8,3> alpha_result = {
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GetAlphaModifier(tev_stage.alpha_modifier1, GetAlphaSource(tev_stage.alpha_source1)),
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GetAlphaModifier(tev_stage.alpha_modifier2, GetAlphaSource(tev_stage.alpha_source2)),
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GetAlphaModifier(tev_stage.alpha_modifier3, GetAlphaSource(tev_stage.alpha_source3))
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};
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auto alpha_output = AlphaCombine(tev_stage.alpha_op, alpha_result);
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combiner_output = Math::MakeVec(color_output, alpha_output);
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}
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u16 z = (u16)(((float)v0.screenpos[2].ToFloat32() * w0 +
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(float)v1.screenpos[2].ToFloat32() * w1 +
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(float)v2.screenpos[2].ToFloat32() * w2) * 65535.f / wsum); // TODO: Shouldn't need to multiply by 65536?
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SetDepth(x >> 4, y >> 4, z);
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DrawPixel(x >> 4, y >> 4, primary_color);
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DrawPixel(x >> 4, y >> 4, combiner_output);
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}
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}
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}
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