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RegisterSet: Simplify code by using structs for register definition instead of unions.

This commit is contained in:
Tony Wasserka 2014-07-16 11:27:58 +02:00
parent 75775e9ef4
commit 246cb75584
4 changed files with 137 additions and 145 deletions

View file

@ -34,7 +34,7 @@
/*
* Standardized way to define a group of registers and corresponding data structures. To define
* a new register set, first define struct containing an enumeration called "Id" containing
* all register IDs and a template union called "Struct". Specialize the Struct union for any
* all register IDs and a template struct called "Struct". Specialize the Struct struct for any
* register ID which needs to be accessed in a specialized way. You can then declare the object
* containing all register values using the RegisterSet<BaseType, DefiningStruct> type, where
* BaseType is the underlying type of each register (e.g. u32).
@ -54,7 +54,7 @@
*
* // declare register definition structures
* template<Id id>
* union Struct;
* struct Struct;
* };
*
* // Define register set object
@ -62,10 +62,12 @@
*
* // define register definition structures
* template<>
* union Regs::Struct<Regs::Value1> {
* struct Regs::Struct<Regs::Value1> {
* union {
* BitField<0, 4, u32> some_field;
* BitField<4, 3, u32> some_other_field;
* };
* };
*
* Usage in external code (within SomeNamespace scope):
*
@ -77,7 +79,7 @@
*
*
* @tparam BaseType Base type used for storing individual registers, e.g. u32
* @tparam RegDefinition Class defining an enumeration called "Id" and a template<Id id> union, as described above.
* @tparam RegDefinition Class defining an enumeration called "Id" and a template<Id id> struct, as described above.
* @note RegDefinition::Id needs to have an enum value called NumIds defining the number of registers to be allocated.
*/
template<typename BaseType, typename RegDefinition>

View file

@ -30,14 +30,14 @@ void SetFramebufferLocation(const FramebufferLocation mode) {
auto& framebuffer_top = g_regs.Get<Regs::FramebufferTop>();
auto& framebuffer_sub = g_regs.Get<Regs::FramebufferBottom>();
framebuffer_top.data.address_left1 = PADDR_TOP_LEFT_FRAME1;
framebuffer_top.data.address_left2 = PADDR_TOP_LEFT_FRAME2;
framebuffer_top.data.address_right1 = PADDR_TOP_RIGHT_FRAME1;
framebuffer_top.data.address_right2 = PADDR_TOP_RIGHT_FRAME2;
framebuffer_sub.data.address_left1 = PADDR_SUB_FRAME1;
//framebuffer_sub.data.address_left2 = unknown;
framebuffer_sub.data.address_right1 = PADDR_SUB_FRAME2;
//framebuffer_sub.data.address_right2 = unknown;
framebuffer_top.address_left1 = PADDR_TOP_LEFT_FRAME1;
framebuffer_top.address_left2 = PADDR_TOP_LEFT_FRAME2;
framebuffer_top.address_right1 = PADDR_TOP_RIGHT_FRAME1;
framebuffer_top.address_right2 = PADDR_TOP_RIGHT_FRAME2;
framebuffer_sub.address_left1 = PADDR_SUB_FRAME1;
//framebuffer_sub.address_left2 = unknown;
framebuffer_sub.address_right1 = PADDR_SUB_FRAME2;
//framebuffer_sub.address_right2 = unknown;
break;
}
@ -46,14 +46,14 @@ void SetFramebufferLocation(const FramebufferLocation mode) {
auto& framebuffer_top = g_regs.Get<Regs::FramebufferTop>();
auto& framebuffer_sub = g_regs.Get<Regs::FramebufferBottom>();
framebuffer_top.data.address_left1 = PADDR_VRAM_TOP_LEFT_FRAME1;
framebuffer_top.data.address_left2 = PADDR_VRAM_TOP_LEFT_FRAME2;
framebuffer_top.data.address_right1 = PADDR_VRAM_TOP_RIGHT_FRAME1;
framebuffer_top.data.address_right2 = PADDR_VRAM_TOP_RIGHT_FRAME2;
framebuffer_sub.data.address_left1 = PADDR_VRAM_SUB_FRAME1;
//framebuffer_sub.data.address_left2 = unknown;
framebuffer_sub.data.address_right1 = PADDR_VRAM_SUB_FRAME2;
//framebuffer_sub.data.address_right2 = unknown;
framebuffer_top.address_left1 = PADDR_VRAM_TOP_LEFT_FRAME1;
framebuffer_top.address_left2 = PADDR_VRAM_TOP_LEFT_FRAME2;
framebuffer_top.address_right1 = PADDR_VRAM_TOP_RIGHT_FRAME1;
framebuffer_top.address_right2 = PADDR_VRAM_TOP_RIGHT_FRAME2;
framebuffer_sub.address_left1 = PADDR_VRAM_SUB_FRAME1;
//framebuffer_sub.address_left2 = unknown;
framebuffer_sub.address_right1 = PADDR_VRAM_SUB_FRAME2;
//framebuffer_sub.address_right2 = unknown;
break;
}
}
@ -135,14 +135,14 @@ inline void Write(u32 addr, const T data) {
const auto& config = g_regs.Get<Regs::MemoryFill>(static_cast<Regs::Id>(index - 3));
// TODO: Not sure if this check should be done at GSP level instead
if (config.data.address_start) {
if (config.address_start) {
// TODO: Not sure if this algorithm is correct, particularly because it doesn't use the size member at all
u32* start = (u32*)Memory::GetPointer(config.data.GetStartAddress());
u32* end = (u32*)Memory::GetPointer(config.data.GetEndAddress());
u32* start = (u32*)Memory::GetPointer(config.GetStartAddress());
u32* end = (u32*)Memory::GetPointer(config.GetEndAddress());
for (u32* ptr = start; ptr < end; ++ptr)
*ptr = bswap32(config.data.value); // TODO: This is just a workaround to missing framebuffer format emulation
*ptr = bswap32(config.value); // TODO: This is just a workaround to missing framebuffer format emulation
DEBUG_LOG(GPU, "MemoryFill from %x to %x", config.data.GetStartAddress(), config.data.GetEndAddress());
DEBUG_LOG(GPU, "MemoryFill from %x to %x", config.GetStartAddress(), config.GetEndAddress());
}
break;
}
@ -150,20 +150,20 @@ inline void Write(u32 addr, const T data) {
case Regs::DisplayTransfer + 6:
{
const auto& config = g_regs.Get<Regs::DisplayTransfer>();
if (config.data.trigger & 1) {
u8* source_pointer = Memory::GetPointer(config.data.GetPhysicalInputAddress());
u8* dest_pointer = Memory::GetPointer(config.data.GetPhysicalOutputAddress());
if (config.trigger & 1) {
u8* source_pointer = Memory::GetPointer(config.GetPhysicalInputAddress());
u8* dest_pointer = Memory::GetPointer(config.GetPhysicalOutputAddress());
for (int y = 0; y < config.data.output_height; ++y) {
for (int y = 0; y < config.output_height; ++y) {
// TODO: Why does the register seem to hold twice the framebuffer width?
for (int x = 0; x < config.data.output_width / 2; ++x) {
for (int x = 0; x < config.output_width / 2; ++x) {
int source[4] = { 0, 0, 0, 0}; // rgba;
switch (config.data.input_format) {
switch (config.input_format) {
case Regs::FramebufferFormat::RGBA8:
{
// TODO: Most likely got the component order messed up.
u8* srcptr = source_pointer + x * 4 + y * config.data.input_width * 4 / 2;
u8* srcptr = source_pointer + x * 4 + y * config.input_width * 4 / 2;
source[0] = srcptr[0]; // blue
source[1] = srcptr[1]; // green
source[2] = srcptr[2]; // red
@ -172,15 +172,15 @@ inline void Write(u32 addr, const T data) {
}
default:
ERROR_LOG(GPU, "Unknown source framebuffer format %x", config.data.input_format.Value());
ERROR_LOG(GPU, "Unknown source framebuffer format %x", config.input_format.Value());
break;
}
switch (config.data.output_format) {
switch (config.output_format) {
/*case Regs::FramebufferFormat::RGBA8:
{
// TODO: Untested
u8* dstptr = (u32*)(dest_pointer + x * 4 + y * config.data.output_width * 4);
u8* dstptr = (u32*)(dest_pointer + x * 4 + y * config.output_width * 4);
dstptr[0] = source[0];
dstptr[1] = source[1];
dstptr[2] = source[2];
@ -190,7 +190,7 @@ inline void Write(u32 addr, const T data) {
case Regs::FramebufferFormat::RGB8:
{
u8* dstptr = dest_pointer + x * 3 + y * config.data.output_width * 3 / 2;
u8* dstptr = dest_pointer + x * 3 + y * config.output_width * 3 / 2;
dstptr[0] = source[0]; // blue
dstptr[1] = source[1]; // green
dstptr[2] = source[2]; // red
@ -198,17 +198,17 @@ inline void Write(u32 addr, const T data) {
}
default:
ERROR_LOG(GPU, "Unknown destination framebuffer format %x", config.data.output_format.Value());
ERROR_LOG(GPU, "Unknown destination framebuffer format %x", config.output_format.Value());
break;
}
}
}
DEBUG_LOG(GPU, "DisplayTriggerTransfer: %x bytes from %x(%xx%x)-> %x(%xx%x), dst format %x",
config.data.output_height * config.data.output_width * 4,
config.data.GetPhysicalInputAddress(), (int)config.data.input_width, (int)config.data.input_height,
config.data.GetPhysicalOutputAddress(), (int)config.data.output_width, (int)config.data.output_height,
config.data.output_format.Value());
config.output_height * config.output_width * 4,
config.GetPhysicalInputAddress(), (int)config.input_width, (int)config.input_height,
config.GetPhysicalOutputAddress(), (int)config.output_width, (int)config.output_height,
config.output_format.Value());
}
break;
}
@ -216,10 +216,10 @@ inline void Write(u32 addr, const T data) {
case Regs::CommandProcessor + 4:
{
const auto& config = g_regs.Get<Regs::CommandProcessor>();
if (config.data.trigger & 1)
if (config.trigger & 1)
{
// u32* buffer = (u32*)Memory::GetPointer(config.data.address << 3);
ERROR_LOG(GPU, "Beginning %x bytes of commands from address %x", config.data.size, config.data.address << 3);
// u32* buffer = (u32*)Memory::GetPointer(config.address << 3);
ERROR_LOG(GPU, "Beginning %x bytes of commands from address %x", config.size, config.address << 3);
// TODO: Process command list!
}
break;
@ -263,17 +263,17 @@ void Init() {
auto& framebuffer_top = g_regs.Get<Regs::FramebufferTop>();
auto& framebuffer_sub = g_regs.Get<Regs::FramebufferBottom>();
// TODO: Width should be 240 instead?
framebuffer_top.data.width = 480;
framebuffer_top.data.height = 400;
framebuffer_top.data.stride = 480*3;
framebuffer_top.data.color_format = Regs::FramebufferFormat::RGB8;
framebuffer_top.data.active_fb = 0;
framebuffer_top.width = 480;
framebuffer_top.height = 400;
framebuffer_top.stride = 480*3;
framebuffer_top.color_format = Regs::FramebufferFormat::RGB8;
framebuffer_top.active_fb = 0;
framebuffer_sub.data.width = 480;
framebuffer_sub.data.height = 400;
framebuffer_sub.data.stride = 480*3;
framebuffer_sub.data.color_format = Regs::FramebufferFormat::RGB8;
framebuffer_sub.data.active_fb = 0;
framebuffer_sub.width = 480;
framebuffer_sub.height = 400;
framebuffer_sub.stride = 480*3;
framebuffer_sub.color_format = Regs::FramebufferFormat::RGB8;
framebuffer_sub.active_fb = 0;
NOTICE_LOG(GPU, "initialized OK");
}

View file

@ -29,7 +29,7 @@ struct Regs {
};
template<Id id>
union Struct;
struct Struct;
enum class FramebufferFormat : u32 {
RGBA8 = 0,
@ -38,12 +38,10 @@ struct Regs {
RGB5A1 = 3,
RGBA4 = 4,
};
};
template<>
union Regs::Struct<Regs::MemoryFill> {
struct {
struct Regs::Struct<Regs::MemoryFill> {
u32 address_start;
u32 address_end; // ?
u32 size;
@ -56,15 +54,13 @@ union Regs::Struct<Regs::MemoryFill> {
inline u32 GetEndAddress() const {
return address_end * 8;
}
} data;
};
static_assert(sizeof(Regs::Struct<Regs::MemoryFill>) == 0x10, "Structure size and register block length don't match");
template<>
union Regs::Struct<Regs::FramebufferTop> {
struct Regs::Struct<Regs::FramebufferTop> {
using Format = Regs::FramebufferFormat;
struct {
union {
u32 size;
@ -97,20 +93,17 @@ union Regs::Struct<Regs::FramebufferTop> {
u32 address_right1;
u32 address_right2;
} data;
};
template<>
union Regs::Struct<Regs::FramebufferBottom> {
using Type = decltype(Regs::Struct<Regs::FramebufferTop>::data);
Type data;
struct Regs::Struct<Regs::FramebufferBottom> : public Regs::Struct<Regs::FramebufferTop> {
};
static_assert(sizeof(Regs::Struct<Regs::FramebufferTop>) == 0x40, "Structure size and register block length don't match");
template<>
union Regs::Struct<Regs::DisplayTransfer> {
struct Regs::Struct<Regs::DisplayTransfer> {
using Format = Regs::FramebufferFormat;
struct {
u32 input_address;
u32 output_address;
@ -147,19 +140,16 @@ union Regs::Struct<Regs::DisplayTransfer> {
u32 unknown;
u32 trigger;
} data;
};
static_assert(sizeof(Regs::Struct<Regs::DisplayTransfer>) == 0x1C, "Structure size and register block length don't match");
template<>
union Regs::Struct<Regs::CommandProcessor> {
struct {
struct Regs::Struct<Regs::CommandProcessor> {
u32 size;
u32 pad0;
u32 address;
u32 pad1;
u32 trigger;
} data;
};
static_assert(sizeof(Regs::Struct<Regs::CommandProcessor>) == 0x14, "Structure size and register block length don't match");

View file

@ -80,17 +80,17 @@ void RendererOpenGL::RenderXFB(const common::Rect& src_rect, const common::Rect&
const auto& framebuffer_top = GPU::g_regs.Get<GPU::Regs::FramebufferTop>();
const auto& framebuffer_sub = GPU::g_regs.Get<GPU::Regs::FramebufferBottom>();
const u32 active_fb_top = (framebuffer_top.data.active_fb == 1)
? framebuffer_top.data.address_left2
: framebuffer_top.data.address_left1;
const u32 active_fb_sub = (framebuffer_sub.data.active_fb == 1)
? framebuffer_sub.data.address_left2
: framebuffer_sub.data.address_left1;
const u32 active_fb_top = (framebuffer_top.active_fb == 1)
? framebuffer_top.address_left2
: framebuffer_top.address_left1;
const u32 active_fb_sub = (framebuffer_sub.active_fb == 1)
? framebuffer_sub.address_left2
: framebuffer_sub.address_left1;
DEBUG_LOG(GPU, "RenderXFB: %x bytes from %x(%xx%x), fmt %x",
framebuffer_top.data.stride * framebuffer_top.data.height,
GPU::GetFramebufferAddr(active_fb_top), (int)framebuffer_top.data.width,
(int)framebuffer_top.data.height, (int)framebuffer_top.data.format);
framebuffer_top.stride * framebuffer_top.height,
GPU::GetFramebufferAddr(active_fb_top), (int)framebuffer_top.width,
(int)framebuffer_top.height, (int)framebuffer_top.format);
// TODO: This should consider the GPU registers for framebuffer width, height and stride.
FlipFramebuffer(GPU::GetFramebufferPointer(active_fb_top), m_xfb_top_flipped);