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VideoCore: Split framebuffer regs from Regs struct

This commit is contained in:
Yuri Kunde Schlesner 2017-01-27 21:47:34 -08:00
parent 9017093f58
commit 23713d5dee
11 changed files with 503 additions and 457 deletions

View file

@ -414,30 +414,30 @@ void GraphicsSurfaceWidget::OnUpdate() {
// TODO: Store a reference to the registers in the debug context instead of accessing them // TODO: Store a reference to the registers in the debug context instead of accessing them
// directly... // directly...
const auto& framebuffer = Pica::g_state.regs.framebuffer; const auto& framebuffer = Pica::g_state.regs.framebuffer.framebuffer;
surface_address = framebuffer.GetColorBufferPhysicalAddress(); surface_address = framebuffer.GetColorBufferPhysicalAddress();
surface_width = framebuffer.GetWidth(); surface_width = framebuffer.GetWidth();
surface_height = framebuffer.GetHeight(); surface_height = framebuffer.GetHeight();
switch (framebuffer.color_format) { switch (framebuffer.color_format) {
case Pica::Regs::ColorFormat::RGBA8: case Pica::FramebufferRegs::ColorFormat::RGBA8:
surface_format = Format::RGBA8; surface_format = Format::RGBA8;
break; break;
case Pica::Regs::ColorFormat::RGB8: case Pica::FramebufferRegs::ColorFormat::RGB8:
surface_format = Format::RGB8; surface_format = Format::RGB8;
break; break;
case Pica::Regs::ColorFormat::RGB5A1: case Pica::FramebufferRegs::ColorFormat::RGB5A1:
surface_format = Format::RGB5A1; surface_format = Format::RGB5A1;
break; break;
case Pica::Regs::ColorFormat::RGB565: case Pica::FramebufferRegs::ColorFormat::RGB565:
surface_format = Format::RGB565; surface_format = Format::RGB565;
break; break;
case Pica::Regs::ColorFormat::RGBA4: case Pica::FramebufferRegs::ColorFormat::RGBA4:
surface_format = Format::RGBA4; surface_format = Format::RGBA4;
break; break;
@ -450,22 +450,22 @@ void GraphicsSurfaceWidget::OnUpdate() {
} }
case Source::DepthBuffer: { case Source::DepthBuffer: {
const auto& framebuffer = Pica::g_state.regs.framebuffer; const auto& framebuffer = Pica::g_state.regs.framebuffer.framebuffer;
surface_address = framebuffer.GetDepthBufferPhysicalAddress(); surface_address = framebuffer.GetDepthBufferPhysicalAddress();
surface_width = framebuffer.GetWidth(); surface_width = framebuffer.GetWidth();
surface_height = framebuffer.GetHeight(); surface_height = framebuffer.GetHeight();
switch (framebuffer.depth_format) { switch (framebuffer.depth_format) {
case Pica::Regs::DepthFormat::D16: case Pica::FramebufferRegs::DepthFormat::D16:
surface_format = Format::D16; surface_format = Format::D16;
break; break;
case Pica::Regs::DepthFormat::D24: case Pica::FramebufferRegs::DepthFormat::D24:
surface_format = Format::D24; surface_format = Format::D24;
break; break;
case Pica::Regs::DepthFormat::D24S8: case Pica::FramebufferRegs::DepthFormat::D24S8:
surface_format = Format::D24X8; surface_format = Format::D24X8;
break; break;
@ -478,14 +478,14 @@ void GraphicsSurfaceWidget::OnUpdate() {
} }
case Source::StencilBuffer: { case Source::StencilBuffer: {
const auto& framebuffer = Pica::g_state.regs.framebuffer; const auto& framebuffer = Pica::g_state.regs.framebuffer.framebuffer;
surface_address = framebuffer.GetDepthBufferPhysicalAddress(); surface_address = framebuffer.GetDepthBufferPhysicalAddress();
surface_width = framebuffer.GetWidth(); surface_width = framebuffer.GetWidth();
surface_height = framebuffer.GetHeight(); surface_height = framebuffer.GetHeight();
switch (framebuffer.depth_format) { switch (framebuffer.depth_format) {
case Pica::Regs::DepthFormat::D24S8: case Pica::FramebufferRegs::DepthFormat::D24S8:
surface_format = Format::X24S8; surface_format = Format::X24S8;
break; break;

View file

@ -32,6 +32,7 @@ set(HEADERS
primitive_assembly.h primitive_assembly.h
rasterizer.h rasterizer.h
rasterizer_interface.h rasterizer_interface.h
regs_framebuffer.h
regs_rasterizer.h regs_rasterizer.h
regs_texturing.h regs_texturing.h
renderer_base.h renderer_base.h

View file

@ -18,6 +18,7 @@
#include "common/common_types.h" #include "common/common_types.h"
#include "common/logging/log.h" #include "common/logging/log.h"
#include "common/vector_math.h" #include "common/vector_math.h"
#include "video_core/regs_framebuffer.h"
#include "video_core/regs_rasterizer.h" #include "video_core/regs_rasterizer.h"
#include "video_core/regs_texturing.h" #include "video_core/regs_texturing.h"
@ -51,268 +52,7 @@ struct Regs {
INSERT_PADDING_WORDS(0x2f); INSERT_PADDING_WORDS(0x2f);
RasterizerRegs rasterizer; RasterizerRegs rasterizer;
TexturingRegs texturing; TexturingRegs texturing;
FramebufferRegs framebuffer;
enum class LogicOp : u32 {
Clear = 0,
And = 1,
AndReverse = 2,
Copy = 3,
Set = 4,
CopyInverted = 5,
NoOp = 6,
Invert = 7,
Nand = 8,
Or = 9,
Nor = 10,
Xor = 11,
Equiv = 12,
AndInverted = 13,
OrReverse = 14,
OrInverted = 15,
};
enum class BlendEquation : u32 {
Add = 0,
Subtract = 1,
ReverseSubtract = 2,
Min = 3,
Max = 4,
};
enum class BlendFactor : u32 {
Zero = 0,
One = 1,
SourceColor = 2,
OneMinusSourceColor = 3,
DestColor = 4,
OneMinusDestColor = 5,
SourceAlpha = 6,
OneMinusSourceAlpha = 7,
DestAlpha = 8,
OneMinusDestAlpha = 9,
ConstantColor = 10,
OneMinusConstantColor = 11,
ConstantAlpha = 12,
OneMinusConstantAlpha = 13,
SourceAlphaSaturate = 14,
};
enum class CompareFunc : u32 {
Never = 0,
Always = 1,
Equal = 2,
NotEqual = 3,
LessThan = 4,
LessThanOrEqual = 5,
GreaterThan = 6,
GreaterThanOrEqual = 7,
};
enum class StencilAction : u32 {
Keep = 0,
Zero = 1,
Replace = 2,
Increment = 3,
Decrement = 4,
Invert = 5,
IncrementWrap = 6,
DecrementWrap = 7,
};
struct {
union {
// If false, logic blending is used
BitField<8, 1, u32> alphablend_enable;
};
union {
BitField<0, 8, BlendEquation> blend_equation_rgb;
BitField<8, 8, BlendEquation> blend_equation_a;
BitField<16, 4, BlendFactor> factor_source_rgb;
BitField<20, 4, BlendFactor> factor_dest_rgb;
BitField<24, 4, BlendFactor> factor_source_a;
BitField<28, 4, BlendFactor> factor_dest_a;
} alpha_blending;
union {
BitField<0, 4, LogicOp> logic_op;
};
union {
u32 raw;
BitField<0, 8, u32> r;
BitField<8, 8, u32> g;
BitField<16, 8, u32> b;
BitField<24, 8, u32> a;
} blend_const;
union {
BitField<0, 1, u32> enable;
BitField<4, 3, CompareFunc> func;
BitField<8, 8, u32> ref;
} alpha_test;
struct {
union {
// Raw value of this register
u32 raw_func;
// If true, enable stencil testing
BitField<0, 1, u32> enable;
// Comparison operation for stencil testing
BitField<4, 3, CompareFunc> func;
// Mask used to control writing to the stencil buffer
BitField<8, 8, u32> write_mask;
// Value to compare against for stencil testing
BitField<16, 8, u32> reference_value;
// Mask to apply on stencil test inputs
BitField<24, 8, u32> input_mask;
};
union {
// Raw value of this register
u32 raw_op;
// Action to perform when the stencil test fails
BitField<0, 3, StencilAction> action_stencil_fail;
// Action to perform when stencil testing passed but depth testing fails
BitField<4, 3, StencilAction> action_depth_fail;
// Action to perform when both stencil and depth testing pass
BitField<8, 3, StencilAction> action_depth_pass;
};
} stencil_test;
union {
BitField<0, 1, u32> depth_test_enable;
BitField<4, 3, CompareFunc> depth_test_func;
BitField<8, 1, u32> red_enable;
BitField<9, 1, u32> green_enable;
BitField<10, 1, u32> blue_enable;
BitField<11, 1, u32> alpha_enable;
BitField<12, 1, u32> depth_write_enable;
};
INSERT_PADDING_WORDS(0x8);
} output_merger;
// Components are laid out in reverse byte order, most significant bits first.
enum class ColorFormat : u32 {
RGBA8 = 0,
RGB8 = 1,
RGB5A1 = 2,
RGB565 = 3,
RGBA4 = 4,
};
enum class DepthFormat : u32 {
D16 = 0,
D24 = 2,
D24S8 = 3,
};
// Returns the number of bytes in the specified color format
static unsigned BytesPerColorPixel(ColorFormat format) {
switch (format) {
case ColorFormat::RGBA8:
return 4;
case ColorFormat::RGB8:
return 3;
case ColorFormat::RGB5A1:
case ColorFormat::RGB565:
case ColorFormat::RGBA4:
return 2;
default:
LOG_CRITICAL(HW_GPU, "Unknown color format %u", format);
UNIMPLEMENTED();
}
}
struct FramebufferConfig {
INSERT_PADDING_WORDS(0x3);
union {
BitField<0, 4, u32> allow_color_write; // 0 = disable, else enable
};
INSERT_PADDING_WORDS(0x1);
union {
BitField<0, 2, u32> allow_depth_stencil_write; // 0 = disable, else enable
};
DepthFormat depth_format; // TODO: Should be a BitField!
BitField<16, 3, ColorFormat> color_format;
INSERT_PADDING_WORDS(0x4);
u32 depth_buffer_address;
u32 color_buffer_address;
union {
// Apparently, the framebuffer width is stored as expected,
// while the height is stored as the actual height minus one.
// Hence, don't access these fields directly but use the accessors
// GetWidth() and GetHeight() instead.
BitField<0, 11, u32> width;
BitField<12, 10, u32> height;
};
INSERT_PADDING_WORDS(0x1);
inline u32 GetColorBufferPhysicalAddress() const {
return DecodeAddressRegister(color_buffer_address);
}
inline u32 GetDepthBufferPhysicalAddress() const {
return DecodeAddressRegister(depth_buffer_address);
}
inline u32 GetWidth() const {
return width;
}
inline u32 GetHeight() const {
return height + 1;
}
} framebuffer;
// Returns the number of bytes in the specified depth format
static u32 BytesPerDepthPixel(DepthFormat format) {
switch (format) {
case DepthFormat::D16:
return 2;
case DepthFormat::D24:
return 3;
case DepthFormat::D24S8:
return 4;
default:
LOG_CRITICAL(HW_GPU, "Unknown depth format %u", format);
UNIMPLEMENTED();
}
}
// Returns the number of bits per depth component of the specified depth format
static u32 DepthBitsPerPixel(DepthFormat format) {
switch (format) {
case DepthFormat::D16:
return 16;
case DepthFormat::D24:
case DepthFormat::D24S8:
return 24;
default:
LOG_CRITICAL(HW_GPU, "Unknown depth format %u", format);
UNIMPLEMENTED();
}
}
INSERT_PADDING_WORDS(0x20);
enum class LightingSampler { enum class LightingSampler {
Distribution0 = 0, Distribution0 = 0,
@ -957,8 +697,10 @@ ASSERT_REG_POSITION(texturing.tev_stage4, 0xf0);
ASSERT_REG_POSITION(texturing.tev_stage5, 0xf8); ASSERT_REG_POSITION(texturing.tev_stage5, 0xf8);
ASSERT_REG_POSITION(texturing.tev_combiner_buffer_color, 0xfd); ASSERT_REG_POSITION(texturing.tev_combiner_buffer_color, 0xfd);
ASSERT_REG_POSITION(output_merger, 0x100); ASSERT_REG_POSITION(framebuffer, 0x100);
ASSERT_REG_POSITION(framebuffer, 0x110); ASSERT_REG_POSITION(framebuffer.output_merger, 0x100);
ASSERT_REG_POSITION(framebuffer.framebuffer, 0x110);
ASSERT_REG_POSITION(lighting, 0x140); ASSERT_REG_POSITION(lighting, 0x140);
ASSERT_REG_POSITION(vertex_attributes, 0x200); ASSERT_REG_POSITION(vertex_attributes, 0x200);
ASSERT_REG_POSITION(index_array, 0x227); ASSERT_REG_POSITION(index_array, 0x227);

View file

@ -29,7 +29,7 @@ namespace Pica {
namespace Rasterizer { namespace Rasterizer {
static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) { static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) {
const auto& framebuffer = g_state.regs.framebuffer; const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
const PAddr addr = framebuffer.GetColorBufferPhysicalAddress(); const PAddr addr = framebuffer.GetColorBufferPhysicalAddress();
// Similarly to textures, the render framebuffer is laid out from bottom to top, too. // Similarly to textures, the render framebuffer is laid out from bottom to top, too.
@ -44,23 +44,23 @@ static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) {
u8* dst_pixel = Memory::GetPhysicalPointer(addr) + dst_offset; u8* dst_pixel = Memory::GetPhysicalPointer(addr) + dst_offset;
switch (framebuffer.color_format) { switch (framebuffer.color_format) {
case Regs::ColorFormat::RGBA8: case FramebufferRegs::ColorFormat::RGBA8:
Color::EncodeRGBA8(color, dst_pixel); Color::EncodeRGBA8(color, dst_pixel);
break; break;
case Regs::ColorFormat::RGB8: case FramebufferRegs::ColorFormat::RGB8:
Color::EncodeRGB8(color, dst_pixel); Color::EncodeRGB8(color, dst_pixel);
break; break;
case Regs::ColorFormat::RGB5A1: case FramebufferRegs::ColorFormat::RGB5A1:
Color::EncodeRGB5A1(color, dst_pixel); Color::EncodeRGB5A1(color, dst_pixel);
break; break;
case Regs::ColorFormat::RGB565: case FramebufferRegs::ColorFormat::RGB565:
Color::EncodeRGB565(color, dst_pixel); Color::EncodeRGB565(color, dst_pixel);
break; break;
case Regs::ColorFormat::RGBA4: case FramebufferRegs::ColorFormat::RGBA4:
Color::EncodeRGBA4(color, dst_pixel); Color::EncodeRGBA4(color, dst_pixel);
break; break;
@ -72,7 +72,7 @@ static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) {
} }
static const Math::Vec4<u8> GetPixel(int x, int y) { static const Math::Vec4<u8> GetPixel(int x, int y) {
const auto& framebuffer = g_state.regs.framebuffer; const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
const PAddr addr = framebuffer.GetColorBufferPhysicalAddress(); const PAddr addr = framebuffer.GetColorBufferPhysicalAddress();
y = framebuffer.height - y; y = framebuffer.height - y;
@ -85,19 +85,19 @@ static const Math::Vec4<u8> GetPixel(int x, int y) {
u8* src_pixel = Memory::GetPhysicalPointer(addr) + src_offset; u8* src_pixel = Memory::GetPhysicalPointer(addr) + src_offset;
switch (framebuffer.color_format) { switch (framebuffer.color_format) {
case Regs::ColorFormat::RGBA8: case FramebufferRegs::ColorFormat::RGBA8:
return Color::DecodeRGBA8(src_pixel); return Color::DecodeRGBA8(src_pixel);
case Regs::ColorFormat::RGB8: case FramebufferRegs::ColorFormat::RGB8:
return Color::DecodeRGB8(src_pixel); return Color::DecodeRGB8(src_pixel);
case Regs::ColorFormat::RGB5A1: case FramebufferRegs::ColorFormat::RGB5A1:
return Color::DecodeRGB5A1(src_pixel); return Color::DecodeRGB5A1(src_pixel);
case Regs::ColorFormat::RGB565: case FramebufferRegs::ColorFormat::RGB565:
return Color::DecodeRGB565(src_pixel); return Color::DecodeRGB565(src_pixel);
case Regs::ColorFormat::RGBA4: case FramebufferRegs::ColorFormat::RGBA4:
return Color::DecodeRGBA4(src_pixel); return Color::DecodeRGBA4(src_pixel);
default: default:
@ -110,25 +110,25 @@ static const Math::Vec4<u8> GetPixel(int x, int y) {
} }
static u32 GetDepth(int x, int y) { static u32 GetDepth(int x, int y) {
const auto& framebuffer = g_state.regs.framebuffer; const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress(); const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress();
u8* depth_buffer = Memory::GetPhysicalPointer(addr); u8* depth_buffer = Memory::GetPhysicalPointer(addr);
y = framebuffer.height - y; y = framebuffer.height - y;
const u32 coarse_y = y & ~7; const u32 coarse_y = y & ~7;
u32 bytes_per_pixel = Regs::BytesPerDepthPixel(framebuffer.depth_format); u32 bytes_per_pixel = FramebufferRegs::BytesPerDepthPixel(framebuffer.depth_format);
u32 stride = framebuffer.width * bytes_per_pixel; u32 stride = framebuffer.width * bytes_per_pixel;
u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride; u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride;
u8* src_pixel = depth_buffer + src_offset; u8* src_pixel = depth_buffer + src_offset;
switch (framebuffer.depth_format) { switch (framebuffer.depth_format) {
case Regs::DepthFormat::D16: case FramebufferRegs::DepthFormat::D16:
return Color::DecodeD16(src_pixel); return Color::DecodeD16(src_pixel);
case Regs::DepthFormat::D24: case FramebufferRegs::DepthFormat::D24:
return Color::DecodeD24(src_pixel); return Color::DecodeD24(src_pixel);
case Regs::DepthFormat::D24S8: case FramebufferRegs::DepthFormat::D24S8:
return Color::DecodeD24S8(src_pixel).x; return Color::DecodeD24S8(src_pixel).x;
default: default:
LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", framebuffer.depth_format); LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", framebuffer.depth_format);
@ -138,21 +138,21 @@ static u32 GetDepth(int x, int y) {
} }
static u8 GetStencil(int x, int y) { static u8 GetStencil(int x, int y) {
const auto& framebuffer = g_state.regs.framebuffer; const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress(); const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress();
u8* depth_buffer = Memory::GetPhysicalPointer(addr); u8* depth_buffer = Memory::GetPhysicalPointer(addr);
y = framebuffer.height - y; y = framebuffer.height - y;
const u32 coarse_y = y & ~7; const u32 coarse_y = y & ~7;
u32 bytes_per_pixel = Pica::Regs::BytesPerDepthPixel(framebuffer.depth_format); u32 bytes_per_pixel = Pica::FramebufferRegs::BytesPerDepthPixel(framebuffer.depth_format);
u32 stride = framebuffer.width * bytes_per_pixel; u32 stride = framebuffer.width * bytes_per_pixel;
u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride; u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride;
u8* src_pixel = depth_buffer + src_offset; u8* src_pixel = depth_buffer + src_offset;
switch (framebuffer.depth_format) { switch (framebuffer.depth_format) {
case Regs::DepthFormat::D24S8: case FramebufferRegs::DepthFormat::D24S8:
return Color::DecodeD24S8(src_pixel).y; return Color::DecodeD24S8(src_pixel).y;
default: default:
@ -165,29 +165,29 @@ static u8 GetStencil(int x, int y) {
} }
static void SetDepth(int x, int y, u32 value) { static void SetDepth(int x, int y, u32 value) {
const auto& framebuffer = g_state.regs.framebuffer; const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress(); const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress();
u8* depth_buffer = Memory::GetPhysicalPointer(addr); u8* depth_buffer = Memory::GetPhysicalPointer(addr);
y = framebuffer.height - y; y = framebuffer.height - y;
const u32 coarse_y = y & ~7; const u32 coarse_y = y & ~7;
u32 bytes_per_pixel = Regs::BytesPerDepthPixel(framebuffer.depth_format); u32 bytes_per_pixel = FramebufferRegs::BytesPerDepthPixel(framebuffer.depth_format);
u32 stride = framebuffer.width * bytes_per_pixel; u32 stride = framebuffer.width * bytes_per_pixel;
u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride; u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride;
u8* dst_pixel = depth_buffer + dst_offset; u8* dst_pixel = depth_buffer + dst_offset;
switch (framebuffer.depth_format) { switch (framebuffer.depth_format) {
case Regs::DepthFormat::D16: case FramebufferRegs::DepthFormat::D16:
Color::EncodeD16(value, dst_pixel); Color::EncodeD16(value, dst_pixel);
break; break;
case Regs::DepthFormat::D24: case FramebufferRegs::DepthFormat::D24:
Color::EncodeD24(value, dst_pixel); Color::EncodeD24(value, dst_pixel);
break; break;
case Regs::DepthFormat::D24S8: case FramebufferRegs::DepthFormat::D24S8:
Color::EncodeD24X8(value, dst_pixel); Color::EncodeD24X8(value, dst_pixel);
break; break;
@ -199,26 +199,26 @@ static void SetDepth(int x, int y, u32 value) {
} }
static void SetStencil(int x, int y, u8 value) { static void SetStencil(int x, int y, u8 value) {
const auto& framebuffer = g_state.regs.framebuffer; const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress(); const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress();
u8* depth_buffer = Memory::GetPhysicalPointer(addr); u8* depth_buffer = Memory::GetPhysicalPointer(addr);
y = framebuffer.height - y; y = framebuffer.height - y;
const u32 coarse_y = y & ~7; const u32 coarse_y = y & ~7;
u32 bytes_per_pixel = Pica::Regs::BytesPerDepthPixel(framebuffer.depth_format); u32 bytes_per_pixel = Pica::FramebufferRegs::BytesPerDepthPixel(framebuffer.depth_format);
u32 stride = framebuffer.width * bytes_per_pixel; u32 stride = framebuffer.width * bytes_per_pixel;
u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride; u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride;
u8* dst_pixel = depth_buffer + dst_offset; u8* dst_pixel = depth_buffer + dst_offset;
switch (framebuffer.depth_format) { switch (framebuffer.depth_format) {
case Pica::Regs::DepthFormat::D16: case Pica::FramebufferRegs::DepthFormat::D16:
case Pica::Regs::DepthFormat::D24: case Pica::FramebufferRegs::DepthFormat::D24:
// Nothing to do // Nothing to do
break; break;
case Pica::Regs::DepthFormat::D24S8: case Pica::FramebufferRegs::DepthFormat::D24S8:
Color::EncodeX24S8(value, dst_pixel); Color::EncodeX24S8(value, dst_pixel);
break; break;
@ -229,32 +229,32 @@ static void SetStencil(int x, int y, u8 value) {
} }
} }
static u8 PerformStencilAction(Regs::StencilAction action, u8 old_stencil, u8 ref) { static u8 PerformStencilAction(FramebufferRegs::StencilAction action, u8 old_stencil, u8 ref) {
switch (action) { switch (action) {
case Regs::StencilAction::Keep: case FramebufferRegs::StencilAction::Keep:
return old_stencil; return old_stencil;
case Regs::StencilAction::Zero: case FramebufferRegs::StencilAction::Zero:
return 0; return 0;
case Regs::StencilAction::Replace: case FramebufferRegs::StencilAction::Replace:
return ref; return ref;
case Regs::StencilAction::Increment: case FramebufferRegs::StencilAction::Increment:
// Saturated increment // Saturated increment
return std::min<u8>(old_stencil, 254) + 1; return std::min<u8>(old_stencil, 254) + 1;
case Regs::StencilAction::Decrement: case FramebufferRegs::StencilAction::Decrement:
// Saturated decrement // Saturated decrement
return std::max<u8>(old_stencil, 1) - 1; return std::max<u8>(old_stencil, 1) - 1;
case Regs::StencilAction::Invert: case FramebufferRegs::StencilAction::Invert:
return ~old_stencil; return ~old_stencil;
case Regs::StencilAction::IncrementWrap: case FramebufferRegs::StencilAction::IncrementWrap:
return old_stencil + 1; return old_stencil + 1;
case Regs::StencilAction::DecrementWrap: case FramebufferRegs::StencilAction::DecrementWrap:
return old_stencil - 1; return old_stencil - 1;
default: default:
@ -400,9 +400,10 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
auto textures = regs.texturing.GetTextures(); auto textures = regs.texturing.GetTextures();
auto tev_stages = regs.texturing.GetTevStages(); auto tev_stages = regs.texturing.GetTevStages();
bool stencil_action_enable = g_state.regs.output_merger.stencil_test.enable && bool stencil_action_enable =
g_state.regs.framebuffer.depth_format == Regs::DepthFormat::D24S8; g_state.regs.framebuffer.output_merger.stencil_test.enable &&
const auto stencil_test = g_state.regs.output_merger.stencil_test; g_state.regs.framebuffer.framebuffer.depth_format == FramebufferRegs::DepthFormat::D24S8;
const auto stencil_test = g_state.regs.framebuffer.output_merger.stencil_test;
// Enter rasterization loop, starting at the center of the topleft bounding box corner. // Enter rasterization loop, starting at the center of the topleft bounding box corner.
// TODO: Not sure if looping through x first might be faster // TODO: Not sure if looping through x first might be faster
@ -879,41 +880,41 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
} }
} }
const auto& output_merger = regs.output_merger; const auto& output_merger = regs.framebuffer.output_merger;
// TODO: Does alpha testing happen before or after stencil? // TODO: Does alpha testing happen before or after stencil?
if (output_merger.alpha_test.enable) { if (output_merger.alpha_test.enable) {
bool pass = false; bool pass = false;
switch (output_merger.alpha_test.func) { switch (output_merger.alpha_test.func) {
case Regs::CompareFunc::Never: case FramebufferRegs::CompareFunc::Never:
pass = false; pass = false;
break; break;
case Regs::CompareFunc::Always: case FramebufferRegs::CompareFunc::Always:
pass = true; pass = true;
break; break;
case Regs::CompareFunc::Equal: case FramebufferRegs::CompareFunc::Equal:
pass = combiner_output.a() == output_merger.alpha_test.ref; pass = combiner_output.a() == output_merger.alpha_test.ref;
break; break;
case Regs::CompareFunc::NotEqual: case FramebufferRegs::CompareFunc::NotEqual:
pass = combiner_output.a() != output_merger.alpha_test.ref; pass = combiner_output.a() != output_merger.alpha_test.ref;
break; break;
case Regs::CompareFunc::LessThan: case FramebufferRegs::CompareFunc::LessThan:
pass = combiner_output.a() < output_merger.alpha_test.ref; pass = combiner_output.a() < output_merger.alpha_test.ref;
break; break;
case Regs::CompareFunc::LessThanOrEqual: case FramebufferRegs::CompareFunc::LessThanOrEqual:
pass = combiner_output.a() <= output_merger.alpha_test.ref; pass = combiner_output.a() <= output_merger.alpha_test.ref;
break; break;
case Regs::CompareFunc::GreaterThan: case FramebufferRegs::CompareFunc::GreaterThan:
pass = combiner_output.a() > output_merger.alpha_test.ref; pass = combiner_output.a() > output_merger.alpha_test.ref;
break; break;
case Regs::CompareFunc::GreaterThanOrEqual: case FramebufferRegs::CompareFunc::GreaterThanOrEqual:
pass = combiner_output.a() >= output_merger.alpha_test.ref; pass = combiner_output.a() >= output_merger.alpha_test.ref;
break; break;
} }
@ -959,10 +960,10 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
u8 old_stencil = 0; u8 old_stencil = 0;
auto UpdateStencil = [stencil_test, x, y, auto UpdateStencil = [stencil_test, x, y,
&old_stencil](Pica::Regs::StencilAction action) { &old_stencil](Pica::FramebufferRegs::StencilAction action) {
u8 new_stencil = u8 new_stencil =
PerformStencilAction(action, old_stencil, stencil_test.reference_value); PerformStencilAction(action, old_stencil, stencil_test.reference_value);
if (g_state.regs.framebuffer.allow_depth_stencil_write != 0) if (g_state.regs.framebuffer.framebuffer.allow_depth_stencil_write != 0)
SetStencil(x >> 4, y >> 4, (new_stencil & stencil_test.write_mask) | SetStencil(x >> 4, y >> 4, (new_stencil & stencil_test.write_mask) |
(old_stencil & ~stencil_test.write_mask)); (old_stencil & ~stencil_test.write_mask));
}; };
@ -974,35 +975,35 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
bool pass = false; bool pass = false;
switch (stencil_test.func) { switch (stencil_test.func) {
case Regs::CompareFunc::Never: case FramebufferRegs::CompareFunc::Never:
pass = false; pass = false;
break; break;
case Regs::CompareFunc::Always: case FramebufferRegs::CompareFunc::Always:
pass = true; pass = true;
break; break;
case Regs::CompareFunc::Equal: case FramebufferRegs::CompareFunc::Equal:
pass = (ref == dest); pass = (ref == dest);
break; break;
case Regs::CompareFunc::NotEqual: case FramebufferRegs::CompareFunc::NotEqual:
pass = (ref != dest); pass = (ref != dest);
break; break;
case Regs::CompareFunc::LessThan: case FramebufferRegs::CompareFunc::LessThan:
pass = (ref < dest); pass = (ref < dest);
break; break;
case Regs::CompareFunc::LessThanOrEqual: case FramebufferRegs::CompareFunc::LessThanOrEqual:
pass = (ref <= dest); pass = (ref <= dest);
break; break;
case Regs::CompareFunc::GreaterThan: case FramebufferRegs::CompareFunc::GreaterThan:
pass = (ref > dest); pass = (ref > dest);
break; break;
case Regs::CompareFunc::GreaterThanOrEqual: case FramebufferRegs::CompareFunc::GreaterThanOrEqual:
pass = (ref >= dest); pass = (ref >= dest);
break; break;
} }
@ -1014,7 +1015,8 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
} }
// Convert float to integer // Convert float to integer
unsigned num_bits = Regs::DepthBitsPerPixel(regs.framebuffer.depth_format); unsigned num_bits =
FramebufferRegs::DepthBitsPerPixel(regs.framebuffer.framebuffer.depth_format);
u32 z = (u32)(depth * ((1 << num_bits) - 1)); u32 z = (u32)(depth * ((1 << num_bits) - 1));
if (output_merger.depth_test_enable) { if (output_merger.depth_test_enable) {
@ -1023,35 +1025,35 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
bool pass = false; bool pass = false;
switch (output_merger.depth_test_func) { switch (output_merger.depth_test_func) {
case Regs::CompareFunc::Never: case FramebufferRegs::CompareFunc::Never:
pass = false; pass = false;
break; break;
case Regs::CompareFunc::Always: case FramebufferRegs::CompareFunc::Always:
pass = true; pass = true;
break; break;
case Regs::CompareFunc::Equal: case FramebufferRegs::CompareFunc::Equal:
pass = z == ref_z; pass = z == ref_z;
break; break;
case Regs::CompareFunc::NotEqual: case FramebufferRegs::CompareFunc::NotEqual:
pass = z != ref_z; pass = z != ref_z;
break; break;
case Regs::CompareFunc::LessThan: case FramebufferRegs::CompareFunc::LessThan:
pass = z < ref_z; pass = z < ref_z;
break; break;
case Regs::CompareFunc::LessThanOrEqual: case FramebufferRegs::CompareFunc::LessThanOrEqual:
pass = z <= ref_z; pass = z <= ref_z;
break; break;
case Regs::CompareFunc::GreaterThan: case FramebufferRegs::CompareFunc::GreaterThan:
pass = z > ref_z; pass = z > ref_z;
break; break;
case Regs::CompareFunc::GreaterThanOrEqual: case FramebufferRegs::CompareFunc::GreaterThanOrEqual:
pass = z >= ref_z; pass = z >= ref_z;
break; break;
} }
@ -1063,8 +1065,11 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
} }
} }
if (regs.framebuffer.allow_depth_stencil_write != 0 && output_merger.depth_write_enable) if (regs.framebuffer.framebuffer.allow_depth_stencil_write != 0 &&
output_merger.depth_write_enable) {
SetDepth(x >> 4, y >> 4, z); SetDepth(x >> 4, y >> 4, z);
}
// The stencil depth_pass action is executed even if depth testing is disabled // The stencil depth_pass action is executed even if depth testing is disabled
if (stencil_action_enable) if (stencil_action_enable)
@ -1076,7 +1081,8 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
if (output_merger.alphablend_enable) { if (output_merger.alphablend_enable) {
auto params = output_merger.alpha_blending; auto params = output_merger.alpha_blending;
auto LookupFactor = [&](unsigned channel, Regs::BlendFactor factor) -> u8 { auto LookupFactor = [&](unsigned channel,
FramebufferRegs::BlendFactor factor) -> u8 {
DEBUG_ASSERT(channel < 4); DEBUG_ASSERT(channel < 4);
const Math::Vec4<u8> blend_const = { const Math::Vec4<u8> blend_const = {
@ -1087,49 +1093,49 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
}; };
switch (factor) { switch (factor) {
case Regs::BlendFactor::Zero: case FramebufferRegs::BlendFactor::Zero:
return 0; return 0;
case Regs::BlendFactor::One: case FramebufferRegs::BlendFactor::One:
return 255; return 255;
case Regs::BlendFactor::SourceColor: case FramebufferRegs::BlendFactor::SourceColor:
return combiner_output[channel]; return combiner_output[channel];
case Regs::BlendFactor::OneMinusSourceColor: case FramebufferRegs::BlendFactor::OneMinusSourceColor:
return 255 - combiner_output[channel]; return 255 - combiner_output[channel];
case Regs::BlendFactor::DestColor: case FramebufferRegs::BlendFactor::DestColor:
return dest[channel]; return dest[channel];
case Regs::BlendFactor::OneMinusDestColor: case FramebufferRegs::BlendFactor::OneMinusDestColor:
return 255 - dest[channel]; return 255 - dest[channel];
case Regs::BlendFactor::SourceAlpha: case FramebufferRegs::BlendFactor::SourceAlpha:
return combiner_output.a(); return combiner_output.a();
case Regs::BlendFactor::OneMinusSourceAlpha: case FramebufferRegs::BlendFactor::OneMinusSourceAlpha:
return 255 - combiner_output.a(); return 255 - combiner_output.a();
case Regs::BlendFactor::DestAlpha: case FramebufferRegs::BlendFactor::DestAlpha:
return dest.a(); return dest.a();
case Regs::BlendFactor::OneMinusDestAlpha: case FramebufferRegs::BlendFactor::OneMinusDestAlpha:
return 255 - dest.a(); return 255 - dest.a();
case Regs::BlendFactor::ConstantColor: case FramebufferRegs::BlendFactor::ConstantColor:
return blend_const[channel]; return blend_const[channel];
case Regs::BlendFactor::OneMinusConstantColor: case FramebufferRegs::BlendFactor::OneMinusConstantColor:
return 255 - blend_const[channel]; return 255 - blend_const[channel];
case Regs::BlendFactor::ConstantAlpha: case FramebufferRegs::BlendFactor::ConstantAlpha:
return blend_const.a(); return blend_const.a();
case Regs::BlendFactor::OneMinusConstantAlpha: case FramebufferRegs::BlendFactor::OneMinusConstantAlpha:
return 255 - blend_const.a(); return 255 - blend_const.a();
case Regs::BlendFactor::SourceAlphaSaturate: case FramebufferRegs::BlendFactor::SourceAlphaSaturate:
// Returns 1.0 for the alpha channel // Returns 1.0 for the alpha channel
if (channel == 3) if (channel == 3)
return 255; return 255;
@ -1147,36 +1153,37 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
static auto EvaluateBlendEquation = []( static auto EvaluateBlendEquation = [](
const Math::Vec4<u8>& src, const Math::Vec4<u8>& srcfactor, const Math::Vec4<u8>& src, const Math::Vec4<u8>& srcfactor,
const Math::Vec4<u8>& dest, const Math::Vec4<u8>& destfactor, const Math::Vec4<u8>& dest, const Math::Vec4<u8>& destfactor,
Regs::BlendEquation equation) { FramebufferRegs::BlendEquation equation) {
Math::Vec4<int> result; Math::Vec4<int> result;
auto src_result = (src * srcfactor).Cast<int>(); auto src_result = (src * srcfactor).Cast<int>();
auto dst_result = (dest * destfactor).Cast<int>(); auto dst_result = (dest * destfactor).Cast<int>();
switch (equation) { switch (equation) {
case Regs::BlendEquation::Add: case FramebufferRegs::BlendEquation::Add:
result = (src_result + dst_result) / 255; result = (src_result + dst_result) / 255;
break; break;
case Regs::BlendEquation::Subtract: case FramebufferRegs::BlendEquation::Subtract:
result = (src_result - dst_result) / 255; result = (src_result - dst_result) / 255;
break; break;
case Regs::BlendEquation::ReverseSubtract: case FramebufferRegs::BlendEquation::ReverseSubtract:
result = (dst_result - src_result) / 255; result = (dst_result - src_result) / 255;
break; break;
// TODO: How do these two actually work? // TODO: How do these two actually work?
// OpenGL doesn't include the blend factors in the min/max computations, // OpenGL doesn't include the blend factors in the min/max computations,
// but is this what the 3DS actually does? // but is this what the 3DS actually does?
case Regs::BlendEquation::Min: case FramebufferRegs::BlendEquation::Min:
result.r() = std::min(src.r(), dest.r()); result.r() = std::min(src.r(), dest.r());
result.g() = std::min(src.g(), dest.g()); result.g() = std::min(src.g(), dest.g());
result.b() = std::min(src.b(), dest.b()); result.b() = std::min(src.b(), dest.b());
result.a() = std::min(src.a(), dest.a()); result.a() = std::min(src.a(), dest.a());
break; break;
case Regs::BlendEquation::Max: case FramebufferRegs::BlendEquation::Max:
result.r() = std::max(src.r(), dest.r()); result.r() = std::max(src.r(), dest.r());
result.g() = std::max(src.g(), dest.g()); result.g() = std::max(src.g(), dest.g());
result.b() = std::max(src.b(), dest.b()); result.b() = std::max(src.b(), dest.b());
@ -1209,54 +1216,54 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
dstfactor, params.blend_equation_a) dstfactor, params.blend_equation_a)
.a(); .a();
} else { } else {
static auto LogicOp = [](u8 src, u8 dest, Regs::LogicOp op) -> u8 { static auto LogicOp = [](u8 src, u8 dest, FramebufferRegs::LogicOp op) -> u8 {
switch (op) { switch (op) {
case Regs::LogicOp::Clear: case FramebufferRegs::LogicOp::Clear:
return 0; return 0;
case Regs::LogicOp::And: case FramebufferRegs::LogicOp::And:
return src & dest; return src & dest;
case Regs::LogicOp::AndReverse: case FramebufferRegs::LogicOp::AndReverse:
return src & ~dest; return src & ~dest;
case Regs::LogicOp::Copy: case FramebufferRegs::LogicOp::Copy:
return src; return src;
case Regs::LogicOp::Set: case FramebufferRegs::LogicOp::Set:
return 255; return 255;
case Regs::LogicOp::CopyInverted: case FramebufferRegs::LogicOp::CopyInverted:
return ~src; return ~src;
case Regs::LogicOp::NoOp: case FramebufferRegs::LogicOp::NoOp:
return dest; return dest;
case Regs::LogicOp::Invert: case FramebufferRegs::LogicOp::Invert:
return ~dest; return ~dest;
case Regs::LogicOp::Nand: case FramebufferRegs::LogicOp::Nand:
return ~(src & dest); return ~(src & dest);
case Regs::LogicOp::Or: case FramebufferRegs::LogicOp::Or:
return src | dest; return src | dest;
case Regs::LogicOp::Nor: case FramebufferRegs::LogicOp::Nor:
return ~(src | dest); return ~(src | dest);
case Regs::LogicOp::Xor: case FramebufferRegs::LogicOp::Xor:
return src ^ dest; return src ^ dest;
case Regs::LogicOp::Equiv: case FramebufferRegs::LogicOp::Equiv:
return ~(src ^ dest); return ~(src ^ dest);
case Regs::LogicOp::AndInverted: case FramebufferRegs::LogicOp::AndInverted:
return ~src & dest; return ~src & dest;
case Regs::LogicOp::OrReverse: case FramebufferRegs::LogicOp::OrReverse:
return src | ~dest; return src | ~dest;
case Regs::LogicOp::OrInverted: case FramebufferRegs::LogicOp::OrInverted:
return ~src | dest; return ~src | dest;
} }
}; };
@ -1275,7 +1282,7 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
output_merger.alpha_enable ? blend_output.a() : dest.a(), output_merger.alpha_enable ? blend_output.a() : dest.a(),
}; };
if (regs.framebuffer.allow_color_write != 0) if (regs.framebuffer.framebuffer.allow_color_write != 0)
DrawPixel(x >> 4, y >> 4, result); DrawPixel(x >> 4, y >> 4, result);
} }
} }

View file

@ -0,0 +1,282 @@
// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include "common/bit_field.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
namespace Pica {
struct FramebufferRegs {
enum class LogicOp : u32 {
Clear = 0,
And = 1,
AndReverse = 2,
Copy = 3,
Set = 4,
CopyInverted = 5,
NoOp = 6,
Invert = 7,
Nand = 8,
Or = 9,
Nor = 10,
Xor = 11,
Equiv = 12,
AndInverted = 13,
OrReverse = 14,
OrInverted = 15,
};
enum class BlendEquation : u32 {
Add = 0,
Subtract = 1,
ReverseSubtract = 2,
Min = 3,
Max = 4,
};
enum class BlendFactor : u32 {
Zero = 0,
One = 1,
SourceColor = 2,
OneMinusSourceColor = 3,
DestColor = 4,
OneMinusDestColor = 5,
SourceAlpha = 6,
OneMinusSourceAlpha = 7,
DestAlpha = 8,
OneMinusDestAlpha = 9,
ConstantColor = 10,
OneMinusConstantColor = 11,
ConstantAlpha = 12,
OneMinusConstantAlpha = 13,
SourceAlphaSaturate = 14,
};
enum class CompareFunc : u32 {
Never = 0,
Always = 1,
Equal = 2,
NotEqual = 3,
LessThan = 4,
LessThanOrEqual = 5,
GreaterThan = 6,
GreaterThanOrEqual = 7,
};
enum class StencilAction : u32 {
Keep = 0,
Zero = 1,
Replace = 2,
Increment = 3,
Decrement = 4,
Invert = 5,
IncrementWrap = 6,
DecrementWrap = 7,
};
struct {
union {
// If false, logic blending is used
BitField<8, 1, u32> alphablend_enable;
};
union {
BitField<0, 8, BlendEquation> blend_equation_rgb;
BitField<8, 8, BlendEquation> blend_equation_a;
BitField<16, 4, BlendFactor> factor_source_rgb;
BitField<20, 4, BlendFactor> factor_dest_rgb;
BitField<24, 4, BlendFactor> factor_source_a;
BitField<28, 4, BlendFactor> factor_dest_a;
} alpha_blending;
union {
BitField<0, 4, LogicOp> logic_op;
};
union {
u32 raw;
BitField<0, 8, u32> r;
BitField<8, 8, u32> g;
BitField<16, 8, u32> b;
BitField<24, 8, u32> a;
} blend_const;
union {
BitField<0, 1, u32> enable;
BitField<4, 3, CompareFunc> func;
BitField<8, 8, u32> ref;
} alpha_test;
struct {
union {
// Raw value of this register
u32 raw_func;
// If true, enable stencil testing
BitField<0, 1, u32> enable;
// Comparison operation for stencil testing
BitField<4, 3, CompareFunc> func;
// Mask used to control writing to the stencil buffer
BitField<8, 8, u32> write_mask;
// Value to compare against for stencil testing
BitField<16, 8, u32> reference_value;
// Mask to apply on stencil test inputs
BitField<24, 8, u32> input_mask;
};
union {
// Raw value of this register
u32 raw_op;
// Action to perform when the stencil test fails
BitField<0, 3, StencilAction> action_stencil_fail;
// Action to perform when stencil testing passed but depth testing fails
BitField<4, 3, StencilAction> action_depth_fail;
// Action to perform when both stencil and depth testing pass
BitField<8, 3, StencilAction> action_depth_pass;
};
} stencil_test;
union {
BitField<0, 1, u32> depth_test_enable;
BitField<4, 3, CompareFunc> depth_test_func;
BitField<8, 1, u32> red_enable;
BitField<9, 1, u32> green_enable;
BitField<10, 1, u32> blue_enable;
BitField<11, 1, u32> alpha_enable;
BitField<12, 1, u32> depth_write_enable;
};
INSERT_PADDING_WORDS(0x8);
} output_merger;
// Components are laid out in reverse byte order, most significant bits first.
enum class ColorFormat : u32 {
RGBA8 = 0,
RGB8 = 1,
RGB5A1 = 2,
RGB565 = 3,
RGBA4 = 4,
};
enum class DepthFormat : u32 {
D16 = 0,
D24 = 2,
D24S8 = 3,
};
// Returns the number of bytes in the specified color format
static unsigned BytesPerColorPixel(ColorFormat format) {
switch (format) {
case ColorFormat::RGBA8:
return 4;
case ColorFormat::RGB8:
return 3;
case ColorFormat::RGB5A1:
case ColorFormat::RGB565:
case ColorFormat::RGBA4:
return 2;
default:
LOG_CRITICAL(HW_GPU, "Unknown color format %u", format);
UNIMPLEMENTED();
}
}
struct FramebufferConfig {
INSERT_PADDING_WORDS(0x3);
union {
BitField<0, 4, u32> allow_color_write; // 0 = disable, else enable
};
INSERT_PADDING_WORDS(0x1);
union {
BitField<0, 2, u32> allow_depth_stencil_write; // 0 = disable, else enable
};
DepthFormat depth_format; // TODO: Should be a BitField!
BitField<16, 3, ColorFormat> color_format;
INSERT_PADDING_WORDS(0x4);
u32 depth_buffer_address;
u32 color_buffer_address;
union {
// Apparently, the framebuffer width is stored as expected,
// while the height is stored as the actual height minus one.
// Hence, don't access these fields directly but use the accessors
// GetWidth() and GetHeight() instead.
BitField<0, 11, u32> width;
BitField<12, 10, u32> height;
};
INSERT_PADDING_WORDS(0x1);
inline PAddr GetColorBufferPhysicalAddress() const {
return color_buffer_address * 8;
}
inline PAddr GetDepthBufferPhysicalAddress() const {
return depth_buffer_address * 8;
}
inline u32 GetWidth() const {
return width;
}
inline u32 GetHeight() const {
return height + 1;
}
} framebuffer;
// Returns the number of bytes in the specified depth format
static u32 BytesPerDepthPixel(DepthFormat format) {
switch (format) {
case DepthFormat::D16:
return 2;
case DepthFormat::D24:
return 3;
case DepthFormat::D24S8:
return 4;
default:
LOG_CRITICAL(HW_GPU, "Unknown depth format %u", format);
UNIMPLEMENTED();
}
}
// Returns the number of bits per depth component of the specified depth format
static u32 DepthBitsPerPixel(DepthFormat format) {
switch (format) {
case DepthFormat::D16:
return 16;
case DepthFormat::D24:
case DepthFormat::D24S8:
return 24;
default:
LOG_CRITICAL(HW_GPU, "Unknown depth format %u", format);
UNIMPLEMENTED();
}
}
INSERT_PADDING_WORDS(0x20);
};
static_assert(sizeof(FramebufferRegs) == 0x40 * sizeof(u32),
"FramebufferRegs struct has incorrect size");
} // namespace Pica

View file

@ -183,7 +183,7 @@ void RasterizerOpenGL::DrawTriangles() {
CachedSurface* depth_surface; CachedSurface* depth_surface;
MathUtil::Rectangle<int> rect; MathUtil::Rectangle<int> rect;
std::tie(color_surface, depth_surface, rect) = std::tie(color_surface, depth_surface, rect) =
res_cache.GetFramebufferSurfaces(regs.framebuffer); res_cache.GetFramebufferSurfaces(regs.framebuffer.framebuffer);
state.draw.draw_framebuffer = framebuffer.handle; state.draw.draw_framebuffer = framebuffer.handle;
state.Apply(); state.Apply();
@ -192,7 +192,8 @@ void RasterizerOpenGL::DrawTriangles() {
color_surface != nullptr ? color_surface->texture.handle : 0, 0); color_surface != nullptr ? color_surface->texture.handle : 0, 0);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D,
depth_surface != nullptr ? depth_surface->texture.handle : 0, 0); depth_surface != nullptr ? depth_surface->texture.handle : 0, 0);
bool has_stencil = regs.framebuffer.depth_format == Pica::Regs::DepthFormat::D24S8; bool has_stencil =
regs.framebuffer.framebuffer.depth_format == Pica::FramebufferRegs::DepthFormat::D24S8;
glFramebufferTexture2D( glFramebufferTexture2D(
GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
(has_stencil && depth_surface != nullptr) ? depth_surface->texture.handle : 0, 0); (has_stencil && depth_surface != nullptr) ? depth_surface->texture.handle : 0, 0);
@ -339,13 +340,13 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
break; break;
// Blending // Blending
case PICA_REG_INDEX(output_merger.alphablend_enable): case PICA_REG_INDEX(framebuffer.output_merger.alphablend_enable):
SyncBlendEnabled(); SyncBlendEnabled();
break; break;
case PICA_REG_INDEX(output_merger.alpha_blending): case PICA_REG_INDEX(framebuffer.output_merger.alpha_blending):
SyncBlendFuncs(); SyncBlendFuncs();
break; break;
case PICA_REG_INDEX(output_merger.blend_const): case PICA_REG_INDEX(framebuffer.output_merger.blend_const):
SyncBlendColor(); SyncBlendColor();
break; break;
@ -365,25 +366,25 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
break; break;
// Alpha test // Alpha test
case PICA_REG_INDEX(output_merger.alpha_test): case PICA_REG_INDEX(framebuffer.output_merger.alpha_test):
SyncAlphaTest(); SyncAlphaTest();
shader_dirty = true; shader_dirty = true;
break; break;
// Sync GL stencil test + stencil write mask // Sync GL stencil test + stencil write mask
// (Pica stencil test function register also contains a stencil write mask) // (Pica stencil test function register also contains a stencil write mask)
case PICA_REG_INDEX(output_merger.stencil_test.raw_func): case PICA_REG_INDEX(framebuffer.output_merger.stencil_test.raw_func):
SyncStencilTest(); SyncStencilTest();
SyncStencilWriteMask(); SyncStencilWriteMask();
break; break;
case PICA_REG_INDEX(output_merger.stencil_test.raw_op): case PICA_REG_INDEX(framebuffer.output_merger.stencil_test.raw_op):
case PICA_REG_INDEX(framebuffer.depth_format): case PICA_REG_INDEX(framebuffer.framebuffer.depth_format):
SyncStencilTest(); SyncStencilTest();
break; break;
// Sync GL depth test + depth and color write mask // Sync GL depth test + depth and color write mask
// (Pica depth test function register also contains a depth and color write mask) // (Pica depth test function register also contains a depth and color write mask)
case PICA_REG_INDEX(output_merger.depth_test_enable): case PICA_REG_INDEX(framebuffer.output_merger.depth_test_enable):
SyncDepthTest(); SyncDepthTest();
SyncDepthWriteMask(); SyncDepthWriteMask();
SyncColorWriteMask(); SyncColorWriteMask();
@ -391,14 +392,14 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
// Sync GL depth and stencil write mask // Sync GL depth and stencil write mask
// (This is a dedicated combined depth / stencil write-enable register) // (This is a dedicated combined depth / stencil write-enable register)
case PICA_REG_INDEX(framebuffer.allow_depth_stencil_write): case PICA_REG_INDEX(framebuffer.framebuffer.allow_depth_stencil_write):
SyncDepthWriteMask(); SyncDepthWriteMask();
SyncStencilWriteMask(); SyncStencilWriteMask();
break; break;
// Sync GL color write mask // Sync GL color write mask
// (This is a dedicated color write-enable register) // (This is a dedicated color write-enable register)
case PICA_REG_INDEX(framebuffer.allow_color_write): case PICA_REG_INDEX(framebuffer.framebuffer.allow_color_write):
SyncColorWriteMask(); SyncColorWriteMask();
break; break;
@ -408,7 +409,7 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
break; break;
// Logic op // Logic op
case PICA_REG_INDEX(output_merger.logic_op): case PICA_REG_INDEX(framebuffer.output_merger.logic_op):
SyncLogicOp(); SyncLogicOp();
break; break;
@ -1158,25 +1159,28 @@ void RasterizerOpenGL::SyncDepthOffset() {
} }
void RasterizerOpenGL::SyncBlendEnabled() { void RasterizerOpenGL::SyncBlendEnabled() {
state.blend.enabled = (Pica::g_state.regs.output_merger.alphablend_enable == 1); state.blend.enabled = (Pica::g_state.regs.framebuffer.output_merger.alphablend_enable == 1);
} }
void RasterizerOpenGL::SyncBlendFuncs() { void RasterizerOpenGL::SyncBlendFuncs() {
const auto& regs = Pica::g_state.regs; const auto& regs = Pica::g_state.regs;
state.blend.rgb_equation = state.blend.rgb_equation =
PicaToGL::BlendEquation(regs.output_merger.alpha_blending.blend_equation_rgb); PicaToGL::BlendEquation(regs.framebuffer.output_merger.alpha_blending.blend_equation_rgb);
state.blend.a_equation = state.blend.a_equation =
PicaToGL::BlendEquation(regs.output_merger.alpha_blending.blend_equation_a); PicaToGL::BlendEquation(regs.framebuffer.output_merger.alpha_blending.blend_equation_a);
state.blend.src_rgb_func = state.blend.src_rgb_func =
PicaToGL::BlendFunc(regs.output_merger.alpha_blending.factor_source_rgb); PicaToGL::BlendFunc(regs.framebuffer.output_merger.alpha_blending.factor_source_rgb);
state.blend.dst_rgb_func = state.blend.dst_rgb_func =
PicaToGL::BlendFunc(regs.output_merger.alpha_blending.factor_dest_rgb); PicaToGL::BlendFunc(regs.framebuffer.output_merger.alpha_blending.factor_dest_rgb);
state.blend.src_a_func = PicaToGL::BlendFunc(regs.output_merger.alpha_blending.factor_source_a); state.blend.src_a_func =
state.blend.dst_a_func = PicaToGL::BlendFunc(regs.output_merger.alpha_blending.factor_dest_a); PicaToGL::BlendFunc(regs.framebuffer.output_merger.alpha_blending.factor_source_a);
state.blend.dst_a_func =
PicaToGL::BlendFunc(regs.framebuffer.output_merger.alpha_blending.factor_dest_a);
} }
void RasterizerOpenGL::SyncBlendColor() { void RasterizerOpenGL::SyncBlendColor() {
auto blend_color = PicaToGL::ColorRGBA8(Pica::g_state.regs.output_merger.blend_const.raw); auto blend_color =
PicaToGL::ColorRGBA8(Pica::g_state.regs.framebuffer.output_merger.blend_const.raw);
state.blend.color.red = blend_color[0]; state.blend.color.red = blend_color[0];
state.blend.color.green = blend_color[1]; state.blend.color.green = blend_color[1];
state.blend.color.blue = blend_color[2]; state.blend.color.blue = blend_color[2];
@ -1208,65 +1212,72 @@ void RasterizerOpenGL::SyncFogLUT() {
void RasterizerOpenGL::SyncAlphaTest() { void RasterizerOpenGL::SyncAlphaTest() {
const auto& regs = Pica::g_state.regs; const auto& regs = Pica::g_state.regs;
if (regs.output_merger.alpha_test.ref != uniform_block_data.data.alphatest_ref) { if (regs.framebuffer.output_merger.alpha_test.ref != uniform_block_data.data.alphatest_ref) {
uniform_block_data.data.alphatest_ref = regs.output_merger.alpha_test.ref; uniform_block_data.data.alphatest_ref = regs.framebuffer.output_merger.alpha_test.ref;
uniform_block_data.dirty = true; uniform_block_data.dirty = true;
} }
} }
void RasterizerOpenGL::SyncLogicOp() { void RasterizerOpenGL::SyncLogicOp() {
state.logic_op = PicaToGL::LogicOp(Pica::g_state.regs.output_merger.logic_op); state.logic_op = PicaToGL::LogicOp(Pica::g_state.regs.framebuffer.output_merger.logic_op);
} }
void RasterizerOpenGL::SyncColorWriteMask() { void RasterizerOpenGL::SyncColorWriteMask() {
const auto& regs = Pica::g_state.regs; const auto& regs = Pica::g_state.regs;
auto IsColorWriteEnabled = [&](u32 value) { auto IsColorWriteEnabled = [&](u32 value) {
return (regs.framebuffer.allow_color_write != 0 && value != 0) ? GL_TRUE : GL_FALSE; return (regs.framebuffer.framebuffer.allow_color_write != 0 && value != 0) ? GL_TRUE
: GL_FALSE;
}; };
state.color_mask.red_enabled = IsColorWriteEnabled(regs.output_merger.red_enable); state.color_mask.red_enabled = IsColorWriteEnabled(regs.framebuffer.output_merger.red_enable);
state.color_mask.green_enabled = IsColorWriteEnabled(regs.output_merger.green_enable); state.color_mask.green_enabled =
state.color_mask.blue_enabled = IsColorWriteEnabled(regs.output_merger.blue_enable); IsColorWriteEnabled(regs.framebuffer.output_merger.green_enable);
state.color_mask.alpha_enabled = IsColorWriteEnabled(regs.output_merger.alpha_enable); state.color_mask.blue_enabled = IsColorWriteEnabled(regs.framebuffer.output_merger.blue_enable);
state.color_mask.alpha_enabled =
IsColorWriteEnabled(regs.framebuffer.output_merger.alpha_enable);
} }
void RasterizerOpenGL::SyncStencilWriteMask() { void RasterizerOpenGL::SyncStencilWriteMask() {
const auto& regs = Pica::g_state.regs; const auto& regs = Pica::g_state.regs;
state.stencil.write_mask = (regs.framebuffer.allow_depth_stencil_write != 0) state.stencil.write_mask =
? static_cast<GLuint>(regs.output_merger.stencil_test.write_mask) (regs.framebuffer.framebuffer.allow_depth_stencil_write != 0)
? static_cast<GLuint>(regs.framebuffer.output_merger.stencil_test.write_mask)
: 0; : 0;
} }
void RasterizerOpenGL::SyncDepthWriteMask() { void RasterizerOpenGL::SyncDepthWriteMask() {
const auto& regs = Pica::g_state.regs; const auto& regs = Pica::g_state.regs;
state.depth.write_mask = state.depth.write_mask = (regs.framebuffer.framebuffer.allow_depth_stencil_write != 0 &&
(regs.framebuffer.allow_depth_stencil_write != 0 && regs.output_merger.depth_write_enable) regs.framebuffer.output_merger.depth_write_enable)
? GL_TRUE ? GL_TRUE
: GL_FALSE; : GL_FALSE;
} }
void RasterizerOpenGL::SyncStencilTest() { void RasterizerOpenGL::SyncStencilTest() {
const auto& regs = Pica::g_state.regs; const auto& regs = Pica::g_state.regs;
state.stencil.test_enabled = regs.output_merger.stencil_test.enable && state.stencil.test_enabled =
regs.framebuffer.depth_format == Pica::Regs::DepthFormat::D24S8; regs.framebuffer.output_merger.stencil_test.enable &&
state.stencil.test_func = PicaToGL::CompareFunc(regs.output_merger.stencil_test.func); regs.framebuffer.framebuffer.depth_format == Pica::FramebufferRegs::DepthFormat::D24S8;
state.stencil.test_ref = regs.output_merger.stencil_test.reference_value; state.stencil.test_func =
state.stencil.test_mask = regs.output_merger.stencil_test.input_mask; PicaToGL::CompareFunc(regs.framebuffer.output_merger.stencil_test.func);
state.stencil.test_ref = regs.framebuffer.output_merger.stencil_test.reference_value;
state.stencil.test_mask = regs.framebuffer.output_merger.stencil_test.input_mask;
state.stencil.action_stencil_fail = state.stencil.action_stencil_fail =
PicaToGL::StencilOp(regs.output_merger.stencil_test.action_stencil_fail); PicaToGL::StencilOp(regs.framebuffer.output_merger.stencil_test.action_stencil_fail);
state.stencil.action_depth_fail = state.stencil.action_depth_fail =
PicaToGL::StencilOp(regs.output_merger.stencil_test.action_depth_fail); PicaToGL::StencilOp(regs.framebuffer.output_merger.stencil_test.action_depth_fail);
state.stencil.action_depth_pass = state.stencil.action_depth_pass =
PicaToGL::StencilOp(regs.output_merger.stencil_test.action_depth_pass); PicaToGL::StencilOp(regs.framebuffer.output_merger.stencil_test.action_depth_pass);
} }
void RasterizerOpenGL::SyncDepthTest() { void RasterizerOpenGL::SyncDepthTest() {
const auto& regs = Pica::g_state.regs; const auto& regs = Pica::g_state.regs;
state.depth.test_enabled = state.depth.test_enabled = regs.framebuffer.output_merger.depth_test_enable == 1 ||
regs.output_merger.depth_test_enable == 1 || regs.output_merger.depth_write_enable == 1; regs.framebuffer.output_merger.depth_write_enable == 1;
state.depth.test_func = regs.output_merger.depth_test_enable == 1 state.depth.test_func =
? PicaToGL::CompareFunc(regs.output_merger.depth_test_func) regs.framebuffer.output_merger.depth_test_enable == 1
? PicaToGL::CompareFunc(regs.framebuffer.output_merger.depth_test_func)
: GL_ALWAYS; : GL_ALWAYS;
} }

View file

@ -56,9 +56,9 @@ union PicaShaderConfig {
state.depthmap_enable = regs.rasterizer.depthmap_enable; state.depthmap_enable = regs.rasterizer.depthmap_enable;
state.alpha_test_func = regs.output_merger.alpha_test.enable state.alpha_test_func = regs.framebuffer.output_merger.alpha_test.enable
? regs.output_merger.alpha_test.func.Value() ? regs.framebuffer.output_merger.alpha_test.func.Value()
: Pica::Regs::CompareFunc::Always; : Pica::FramebufferRegs::CompareFunc::Always;
state.texture0_type = regs.texturing.texture0.type; state.texture0_type = regs.texturing.texture0.type;
@ -172,7 +172,7 @@ union PicaShaderConfig {
}; };
struct State { struct State {
Pica::Regs::CompareFunc alpha_test_func; Pica::FramebufferRegs::CompareFunc alpha_test_func;
Pica::RasterizerRegs::ScissorMode scissor_test_mode; Pica::RasterizerRegs::ScissorMode scissor_test_mode;
Pica::TexturingRegs::TextureConfig::TextureType texture0_type; Pica::TexturingRegs::TextureConfig::TextureType texture0_type;
std::array<TevStageConfigRaw, 6> tev_stages; std::array<TevStageConfigRaw, 6> tev_stages;

View file

@ -525,7 +525,9 @@ CachedSurface* RasterizerCacheOpenGL::GetTextureSurface(
} }
std::tuple<CachedSurface*, CachedSurface*, MathUtil::Rectangle<int>> std::tuple<CachedSurface*, CachedSurface*, MathUtil::Rectangle<int>>
RasterizerCacheOpenGL::GetFramebufferSurfaces(const Pica::Regs::FramebufferConfig& config) { RasterizerCacheOpenGL::GetFramebufferSurfaces(
const Pica::FramebufferRegs::FramebufferConfig& config) {
const auto& regs = Pica::g_state.regs; const auto& regs = Pica::g_state.regs;
// Make sur that framebuffers don't overlap if both color and depth are being used // Make sur that framebuffers don't overlap if both color and depth are being used
@ -537,11 +539,12 @@ RasterizerCacheOpenGL::GetFramebufferSurfaces(const Pica::Regs::FramebufferConfi
config.GetColorBufferPhysicalAddress(), config.GetColorBufferPhysicalAddress(),
fb_area * GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(config.color_format.Value())), fb_area * GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(config.color_format.Value())),
config.GetDepthBufferPhysicalAddress(), config.GetDepthBufferPhysicalAddress(),
fb_area * Pica::Regs::BytesPerDepthPixel(config.depth_format)); fb_area * Pica::FramebufferRegs::BytesPerDepthPixel(config.depth_format));
bool using_color_fb = config.GetColorBufferPhysicalAddress() != 0; bool using_color_fb = config.GetColorBufferPhysicalAddress() != 0;
bool using_depth_fb = config.GetDepthBufferPhysicalAddress() != 0 && bool using_depth_fb =
(regs.output_merger.depth_test_enable || config.GetDepthBufferPhysicalAddress() != 0 &&
regs.output_merger.depth_write_enable || !framebuffers_overlap); (regs.framebuffer.output_merger.depth_test_enable ||
regs.framebuffer.output_merger.depth_write_enable || !framebuffers_overlap);
if (framebuffers_overlap && using_color_fb && using_depth_fb) { if (framebuffers_overlap && using_color_fb && using_depth_fb) {
LOG_CRITICAL(Render_OpenGL, "Color and depth framebuffer memory regions overlap; " LOG_CRITICAL(Render_OpenGL, "Color and depth framebuffer memory regions overlap; "

View file

@ -100,11 +100,11 @@ struct CachedSurface {
return ((unsigned int)format < 14) ? (PixelFormat)format : PixelFormat::Invalid; return ((unsigned int)format < 14) ? (PixelFormat)format : PixelFormat::Invalid;
} }
static PixelFormat PixelFormatFromColorFormat(Pica::Regs::ColorFormat format) { static PixelFormat PixelFormatFromColorFormat(Pica::FramebufferRegs::ColorFormat format) {
return ((unsigned int)format < 5) ? (PixelFormat)format : PixelFormat::Invalid; return ((unsigned int)format < 5) ? (PixelFormat)format : PixelFormat::Invalid;
} }
static PixelFormat PixelFormatFromDepthFormat(Pica::Regs::DepthFormat format) { static PixelFormat PixelFormatFromDepthFormat(Pica::FramebufferRegs::DepthFormat format) {
return ((unsigned int)format < 4) ? (PixelFormat)((unsigned int)format + 14) return ((unsigned int)format < 4) ? (PixelFormat)((unsigned int)format + 14)
: PixelFormat::Invalid; : PixelFormat::Invalid;
} }
@ -217,7 +217,7 @@ public:
/// Gets the color and depth surfaces and rect (resolution scaled) based on the framebuffer /// Gets the color and depth surfaces and rect (resolution scaled) based on the framebuffer
/// configuration /// configuration
std::tuple<CachedSurface*, CachedSurface*, MathUtil::Rectangle<int>> GetFramebufferSurfaces( std::tuple<CachedSurface*, CachedSurface*, MathUtil::Rectangle<int>> GetFramebufferSurfaces(
const Pica::Regs::FramebufferConfig& config); const Pica::FramebufferRegs::FramebufferConfig& config);
/// Attempt to get a surface that exactly matches the fill region and format /// Attempt to get a surface that exactly matches the fill region and format
CachedSurface* TryGetFillSurface(const GPU::Regs::MemoryFillConfig& config); CachedSurface* TryGetFillSurface(const GPU::Regs::MemoryFillConfig& config);

View file

@ -277,8 +277,8 @@ static void AppendAlphaCombiner(std::string& out, TevStageConfig::Operation oper
} }
/// Writes the if-statement condition used to evaluate alpha testing /// Writes the if-statement condition used to evaluate alpha testing
static void AppendAlphaTestCondition(std::string& out, Regs::CompareFunc func) { static void AppendAlphaTestCondition(std::string& out, Pica::FramebufferRegs::CompareFunc func) {
using CompareFunc = Regs::CompareFunc; using CompareFunc = Pica::FramebufferRegs::CompareFunc;
switch (func) { switch (func) {
case CompareFunc::Never: case CompareFunc::Never:
out += "true"; out += "true";
@ -634,7 +634,7 @@ vec4 secondary_fragment_color = vec4(0.0);
)"; )";
// Do not do any sort of processing if it's obvious we're not going to pass the alpha test // Do not do any sort of processing if it's obvious we're not going to pass the alpha test
if (state.alpha_test_func == Regs::CompareFunc::Never) { if (state.alpha_test_func == Pica::FramebufferRegs::CompareFunc::Never) {
out += "discard; }"; out += "discard; }";
return out; return out;
} }
@ -667,7 +667,7 @@ vec4 secondary_fragment_color = vec4(0.0);
for (size_t index = 0; index < state.tev_stages.size(); ++index) for (size_t index = 0; index < state.tev_stages.size(); ++index)
WriteTevStage(out, config, (unsigned)index); WriteTevStage(out, config, (unsigned)index);
if (state.alpha_test_func != Regs::CompareFunc::Always) { if (state.alpha_test_func != Pica::FramebufferRegs::CompareFunc::Always) {
out += "if ("; out += "if (";
AppendAlphaTestCondition(out, state.alpha_test_func); AppendAlphaTestCondition(out, state.alpha_test_func);
out += ") discard;\n"; out += ") discard;\n";

View file

@ -76,7 +76,7 @@ inline GLenum WrapMode(Pica::TexturingRegs::TextureConfig::WrapMode mode) {
return gl_mode; return gl_mode;
} }
inline GLenum BlendEquation(Pica::Regs::BlendEquation equation) { inline GLenum BlendEquation(Pica::FramebufferRegs::BlendEquation equation) {
static const GLenum blend_equation_table[] = { static const GLenum blend_equation_table[] = {
GL_FUNC_ADD, // BlendEquation::Add GL_FUNC_ADD, // BlendEquation::Add
GL_FUNC_SUBTRACT, // BlendEquation::Subtract GL_FUNC_SUBTRACT, // BlendEquation::Subtract
@ -96,7 +96,7 @@ inline GLenum BlendEquation(Pica::Regs::BlendEquation equation) {
return blend_equation_table[(unsigned)equation]; return blend_equation_table[(unsigned)equation];
} }
inline GLenum BlendFunc(Pica::Regs::BlendFactor factor) { inline GLenum BlendFunc(Pica::FramebufferRegs::BlendFactor factor) {
static const GLenum blend_func_table[] = { static const GLenum blend_func_table[] = {
GL_ZERO, // BlendFactor::Zero GL_ZERO, // BlendFactor::Zero
GL_ONE, // BlendFactor::One GL_ONE, // BlendFactor::One
@ -126,7 +126,7 @@ inline GLenum BlendFunc(Pica::Regs::BlendFactor factor) {
return blend_func_table[(unsigned)factor]; return blend_func_table[(unsigned)factor];
} }
inline GLenum LogicOp(Pica::Regs::LogicOp op) { inline GLenum LogicOp(Pica::FramebufferRegs::LogicOp op) {
static const GLenum logic_op_table[] = { static const GLenum logic_op_table[] = {
GL_CLEAR, // Clear GL_CLEAR, // Clear
GL_AND, // And GL_AND, // And
@ -157,7 +157,7 @@ inline GLenum LogicOp(Pica::Regs::LogicOp op) {
return logic_op_table[(unsigned)op]; return logic_op_table[(unsigned)op];
} }
inline GLenum CompareFunc(Pica::Regs::CompareFunc func) { inline GLenum CompareFunc(Pica::FramebufferRegs::CompareFunc func) {
static const GLenum compare_func_table[] = { static const GLenum compare_func_table[] = {
GL_NEVER, // CompareFunc::Never GL_NEVER, // CompareFunc::Never
GL_ALWAYS, // CompareFunc::Always GL_ALWAYS, // CompareFunc::Always
@ -180,7 +180,7 @@ inline GLenum CompareFunc(Pica::Regs::CompareFunc func) {
return compare_func_table[(unsigned)func]; return compare_func_table[(unsigned)func];
} }
inline GLenum StencilOp(Pica::Regs::StencilAction action) { inline GLenum StencilOp(Pica::FramebufferRegs::StencilAction action) {
static const GLenum stencil_op_table[] = { static const GLenum stencil_op_table[] = {
GL_KEEP, // StencilAction::Keep GL_KEEP, // StencilAction::Keep
GL_ZERO, // StencilAction::Zero GL_ZERO, // StencilAction::Zero