host_shaders: Remove opengl_copy_bgra.comp
This commit is contained in:
parent
ab808fe7cf
commit
22162f906b
4 changed files with 0 additions and 19 deletions
|
@ -6,7 +6,6 @@ set(SHADER_FILES
|
||||||
convert_float_to_depth.frag
|
convert_float_to_depth.frag
|
||||||
full_screen_triangle.vert
|
full_screen_triangle.vert
|
||||||
opengl_copy_bc4.comp
|
opengl_copy_bc4.comp
|
||||||
opengl_copy_bgra.comp
|
|
||||||
opengl_present.frag
|
opengl_present.frag
|
||||||
opengl_present.vert
|
opengl_present.vert
|
||||||
pitch_unswizzle.comp
|
pitch_unswizzle.comp
|
||||||
|
|
|
@ -1,15 +0,0 @@
|
||||||
// Copyright 2021 yuzu Emulator Project
|
|
||||||
// Licensed under GPLv2 or any later version
|
|
||||||
// Refer to the license.txt file included.
|
|
||||||
|
|
||||||
#version 430 core
|
|
||||||
|
|
||||||
layout (local_size_x = 4, local_size_y = 4) in;
|
|
||||||
|
|
||||||
layout(binding = 0, rgba8) readonly uniform image2DArray bgr_input;
|
|
||||||
layout(binding = 1, rgba8) writeonly uniform image2DArray bgr_output;
|
|
||||||
|
|
||||||
void main() {
|
|
||||||
vec4 color = imageLoad(bgr_input, ivec3(gl_GlobalInvocationID));
|
|
||||||
imageStore(bgr_output, ivec3(gl_GlobalInvocationID), color.bgra);
|
|
||||||
}
|
|
|
@ -14,7 +14,6 @@
|
||||||
#include "video_core/host_shaders/block_linear_unswizzle_2d_comp.h"
|
#include "video_core/host_shaders/block_linear_unswizzle_2d_comp.h"
|
||||||
#include "video_core/host_shaders/block_linear_unswizzle_3d_comp.h"
|
#include "video_core/host_shaders/block_linear_unswizzle_3d_comp.h"
|
||||||
#include "video_core/host_shaders/opengl_copy_bc4_comp.h"
|
#include "video_core/host_shaders/opengl_copy_bc4_comp.h"
|
||||||
#include "video_core/host_shaders/opengl_copy_bgra_comp.h"
|
|
||||||
#include "video_core/host_shaders/pitch_unswizzle_comp.h"
|
#include "video_core/host_shaders/pitch_unswizzle_comp.h"
|
||||||
#include "video_core/renderer_opengl/gl_shader_manager.h"
|
#include "video_core/renderer_opengl/gl_shader_manager.h"
|
||||||
#include "video_core/renderer_opengl/gl_shader_util.h"
|
#include "video_core/renderer_opengl/gl_shader_util.h"
|
||||||
|
@ -51,7 +50,6 @@ UtilShaders::UtilShaders(ProgramManager& program_manager_)
|
||||||
block_linear_unswizzle_2d_program(MakeProgram(BLOCK_LINEAR_UNSWIZZLE_2D_COMP)),
|
block_linear_unswizzle_2d_program(MakeProgram(BLOCK_LINEAR_UNSWIZZLE_2D_COMP)),
|
||||||
block_linear_unswizzle_3d_program(MakeProgram(BLOCK_LINEAR_UNSWIZZLE_3D_COMP)),
|
block_linear_unswizzle_3d_program(MakeProgram(BLOCK_LINEAR_UNSWIZZLE_3D_COMP)),
|
||||||
pitch_unswizzle_program(MakeProgram(PITCH_UNSWIZZLE_COMP)),
|
pitch_unswizzle_program(MakeProgram(PITCH_UNSWIZZLE_COMP)),
|
||||||
copy_bgra_program(MakeProgram(OPENGL_COPY_BGRA_COMP)),
|
|
||||||
copy_bc4_program(MakeProgram(OPENGL_COPY_BC4_COMP)) {
|
copy_bc4_program(MakeProgram(OPENGL_COPY_BC4_COMP)) {
|
||||||
const auto swizzle_table = Tegra::Texture::MakeSwizzleTable();
|
const auto swizzle_table = Tegra::Texture::MakeSwizzleTable();
|
||||||
swizzle_table_buffer.Create();
|
swizzle_table_buffer.Create();
|
||||||
|
|
|
@ -48,7 +48,6 @@ private:
|
||||||
OGLProgram block_linear_unswizzle_2d_program;
|
OGLProgram block_linear_unswizzle_2d_program;
|
||||||
OGLProgram block_linear_unswizzle_3d_program;
|
OGLProgram block_linear_unswizzle_3d_program;
|
||||||
OGLProgram pitch_unswizzle_program;
|
OGLProgram pitch_unswizzle_program;
|
||||||
OGLProgram copy_bgra_program;
|
|
||||||
OGLProgram copy_bc4_program;
|
OGLProgram copy_bc4_program;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue