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vulkan_device: Use designated initializers for features

This commit is contained in:
ReinUsesLisp 2021-01-16 20:38:20 -03:00
parent 79afdeaf08
commit 1a987054c5

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@ -191,78 +191,77 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
const vk::InstanceDispatch& dld_) const vk::InstanceDispatch& dld_)
: instance{instance_}, dld{dld_}, physical{physical_}, properties{physical.GetProperties()}, : instance{instance_}, dld{dld_}, physical{physical_}, properties{physical.GetProperties()},
format_properties{GetFormatProperties(physical)} { format_properties{GetFormatProperties(physical)} {
CheckSuitability(); CheckSuitability(surface != nullptr);
SetupFamilies(surface); SetupFamilies(surface);
SetupFeatures(); SetupFeatures();
const auto queue_cis = GetDeviceQueueCreateInfos(); const auto queue_cis = GetDeviceQueueCreateInfos();
const std::vector extensions = LoadExtensions(); const std::vector extensions = LoadExtensions(surface != nullptr);
VkPhysicalDeviceFeatures2 features2{ VkPhysicalDeviceFeatures2 features2{
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2, .sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2,
.pNext = nullptr, .pNext = nullptr,
.features{}, .features{
.robustBufferAccess = false,
.fullDrawIndexUint32 = false,
.imageCubeArray = true,
.independentBlend = true,
.geometryShader = true,
.tessellationShader = true,
.sampleRateShading = false,
.dualSrcBlend = false,
.logicOp = false,
.multiDrawIndirect = false,
.drawIndirectFirstInstance = false,
.depthClamp = true,
.depthBiasClamp = true,
.fillModeNonSolid = false,
.depthBounds = false,
.wideLines = false,
.largePoints = true,
.alphaToOne = false,
.multiViewport = true,
.samplerAnisotropy = true,
.textureCompressionETC2 = false,
.textureCompressionASTC_LDR = is_optimal_astc_supported,
.textureCompressionBC = false,
.occlusionQueryPrecise = true,
.pipelineStatisticsQuery = false,
.vertexPipelineStoresAndAtomics = true,
.fragmentStoresAndAtomics = true,
.shaderTessellationAndGeometryPointSize = false,
.shaderImageGatherExtended = true,
.shaderStorageImageExtendedFormats = false,
.shaderStorageImageMultisample = is_shader_storage_image_multisample,
.shaderStorageImageReadWithoutFormat = is_formatless_image_load_supported,
.shaderStorageImageWriteWithoutFormat = true,
.shaderUniformBufferArrayDynamicIndexing = false,
.shaderSampledImageArrayDynamicIndexing = false,
.shaderStorageBufferArrayDynamicIndexing = false,
.shaderStorageImageArrayDynamicIndexing = false,
.shaderClipDistance = false,
.shaderCullDistance = false,
.shaderFloat64 = false,
.shaderInt64 = false,
.shaderInt16 = false,
.shaderResourceResidency = false,
.shaderResourceMinLod = false,
.sparseBinding = false,
.sparseResidencyBuffer = false,
.sparseResidencyImage2D = false,
.sparseResidencyImage3D = false,
.sparseResidency2Samples = false,
.sparseResidency4Samples = false,
.sparseResidency8Samples = false,
.sparseResidency16Samples = false,
.sparseResidencyAliased = false,
.variableMultisampleRate = false,
.inheritedQueries = false,
},
}; };
const void* first_next = &features2; const void* first_next = &features2;
void** next = &features2.pNext; void** next = &features2.pNext;
features2.features = {
.robustBufferAccess = false,
.fullDrawIndexUint32 = false,
.imageCubeArray = true,
.independentBlend = true,
.geometryShader = true,
.tessellationShader = true,
.sampleRateShading = false,
.dualSrcBlend = false,
.logicOp = false,
.multiDrawIndirect = false,
.drawIndirectFirstInstance = false,
.depthClamp = true,
.depthBiasClamp = true,
.fillModeNonSolid = false,
.depthBounds = false,
.wideLines = false,
.largePoints = true,
.alphaToOne = false,
.multiViewport = true,
.samplerAnisotropy = true,
.textureCompressionETC2 = false,
.textureCompressionASTC_LDR = is_optimal_astc_supported,
.textureCompressionBC = false,
.occlusionQueryPrecise = true,
.pipelineStatisticsQuery = false,
.vertexPipelineStoresAndAtomics = true,
.fragmentStoresAndAtomics = true,
.shaderTessellationAndGeometryPointSize = false,
.shaderImageGatherExtended = true,
.shaderStorageImageExtendedFormats = false,
.shaderStorageImageMultisample = is_shader_storage_image_multisample,
.shaderStorageImageReadWithoutFormat = is_formatless_image_load_supported,
.shaderStorageImageWriteWithoutFormat = true,
.shaderUniformBufferArrayDynamicIndexing = false,
.shaderSampledImageArrayDynamicIndexing = false,
.shaderStorageBufferArrayDynamicIndexing = false,
.shaderStorageImageArrayDynamicIndexing = false,
.shaderClipDistance = false,
.shaderCullDistance = false,
.shaderFloat64 = false,
.shaderInt64 = false,
.shaderInt16 = false,
.shaderResourceResidency = false,
.shaderResourceMinLod = false,
.sparseBinding = false,
.sparseResidencyBuffer = false,
.sparseResidencyImage2D = false,
.sparseResidencyImage3D = false,
.sparseResidency2Samples = false,
.sparseResidency4Samples = false,
.sparseResidency8Samples = false,
.sparseResidency16Samples = false,
.sparseResidencyAliased = false,
.variableMultisampleRate = false,
.inheritedQueries = false,
};
VkPhysicalDeviceTimelineSemaphoreFeaturesKHR timeline_semaphore{ VkPhysicalDeviceTimelineSemaphoreFeaturesKHR timeline_semaphore{
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TIMELINE_SEMAPHORE_FEATURES_KHR, .sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TIMELINE_SEMAPHORE_FEATURES_KHR,
.pNext = nullptr, .pNext = nullptr,