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gl_rasterizer: Fixup unassigned point sizes

This commit is contained in:
ReinUsesLisp 2018-10-01 01:18:24 -03:00
parent bc679c9b8c
commit 1835911425

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@ -909,7 +909,10 @@ void RasterizerOpenGL::SyncTransformFeedback() {
void RasterizerOpenGL::SyncPointState() { void RasterizerOpenGL::SyncPointState() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
state.point.size = regs.point_size; // TODO(Rodrigo): Most games do not set a point size. I think this is a case of a
// register carrying a default value. For now, if the point size is zero, assume it's
// OpenGL's default (1).
state.point.size = regs.point_size == 0 ? 1 : regs.point_size;
} }
} // namespace OpenGL } // namespace OpenGL