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emu_thread: properly force shutdown for unresponsive guest programs

This commit is contained in:
Liam 2022-12-12 21:38:20 -05:00
parent f44c60321e
commit 179adee396
2 changed files with 5 additions and 12 deletions

View file

@ -11,7 +11,6 @@
#include <QImage> #include <QImage>
#include <QStringList> #include <QStringList>
#include <QThread> #include <QThread>
#include <QTimer>
#include <QTouchEvent> #include <QTouchEvent>
#include <QWidget> #include <QWidget>
@ -85,17 +84,9 @@ public:
} }
/** /**
* Requests for the emulation thread to stop running * Requests for the emulation thread to immediately stop running
*/ */
void RequestStop() {
QTimer::singleShot(5000, this, &EmuThread::ForceStop);
}
private slots:
void ForceStop() { void ForceStop() {
if (!IsRunning()) {
return;
}
LOG_WARNING(Frontend, "Force stopping EmuThread"); LOG_WARNING(Frontend, "Force stopping EmuThread");
stop_source.request_stop(); stop_source.request_stop();
SetRunning(false); SetRunning(false);

View file

@ -1792,12 +1792,14 @@ void GMainWindow::ShutdownGame() {
discord_rpc->Pause(); discord_rpc->Pause();
RequestGameExit(); RequestGameExit();
emu_thread->RequestStop();
emit EmulationStopping(); emit EmulationStopping();
// Wait for emulation thread to complete and delete it // Wait for emulation thread to complete and delete it
if (!emu_thread->wait(5000)) {
emu_thread->ForceStop();
emu_thread->wait(); emu_thread->wait();
}
emu_thread = nullptr; emu_thread = nullptr;
emulation_running = false; emulation_running = false;