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Event: Get rid of permanent_lock hack.

This commit is contained in:
bunnei 2015-01-14 23:33:37 -05:00
parent 5e77e2e1de
commit 14cbbf4d9b
2 changed files with 8 additions and 36 deletions

View file

@ -26,7 +26,6 @@ public:
ResetType reset_type; ///< Current ResetType
bool locked; ///< Event signal wait
bool permanent_locked; ///< Hack - to set event permanent state (for easy passthrough)
std::string name; ///< Name of event (optional)
ResultVal<bool> WaitSynchronization() override {
@ -35,27 +34,13 @@ public:
AddWaitingThread(GetCurrentThread());
Kernel::WaitCurrentThread(WAITTYPE_EVENT, this);
}
if (reset_type != RESETTYPE_STICKY && !permanent_locked) {
if (reset_type != RESETTYPE_STICKY) {
locked = true;
}
return MakeResult<bool>(wait);
}
};
/**
* Hackish function to set an events permanent lock state, used to pass through synch blocks
* @param handle Handle to event to change
* @param permanent_locked Boolean permanent locked value to set event
* @return Result of operation, 0 on success, otherwise error code
*/
ResultCode SetPermanentLock(Handle handle, const bool permanent_locked) {
Event* evt = g_handle_table.Get<Event>(handle).get();
if (evt == nullptr) return InvalidHandle(ErrorModule::Kernel);
evt->permanent_locked = permanent_locked;
return RESULT_SUCCESS;
}
/**
* Changes whether an event is locked or not
* @param handle Handle to event to change
@ -66,9 +51,8 @@ ResultCode SetEventLocked(const Handle handle, const bool locked) {
Event* evt = g_handle_table.Get<Event>(handle).get();
if (evt == nullptr) return InvalidHandle(ErrorModule::Kernel);
if (!evt->permanent_locked) {
evt->locked = locked;
}
return RESULT_SUCCESS;
}
@ -81,16 +65,13 @@ ResultCode SignalEvent(const Handle handle) {
Event* evt = g_handle_table.Get<Event>(handle).get();
if (evt == nullptr) return InvalidHandle(ErrorModule::Kernel);
// Resume threads waiting for event to signal
bool event_caught = evt->ResumeAllWaitingThreads();
// If any thread is signalled awake by this event, assume the event was "caught" and reset
// the event. This will result in the next thread waiting on the event to block. Otherwise,
// the event will not be reset, and the next thread to call WaitSynchronization on it will
// not block. Not sure if this is correct behavior, but it seems to work.
if (!evt->permanent_locked) {
evt->locked = event_caught;
}
// TODO(bunnei): Test how this works on hardware
evt->locked = evt->ResumeAllWaitingThreads();
return RESULT_SUCCESS;
}
@ -103,9 +84,8 @@ ResultCode ClearEvent(Handle handle) {
Event* evt = g_handle_table.Get<Event>(handle).get();
if (evt == nullptr) return InvalidHandle(ErrorModule::Kernel);
if (!evt->permanent_locked) {
evt->locked = true;
}
return RESULT_SUCCESS;
}
@ -123,7 +103,6 @@ Event* CreateEvent(Handle& handle, const ResetType reset_type, const std::string
handle = Kernel::g_handle_table.Create(evt).ValueOr(INVALID_HANDLE);
evt->locked = true;
evt->permanent_locked = false;
evt->reset_type = evt->intitial_reset_type = reset_type;
evt->name = name;

View file

@ -18,13 +18,6 @@ namespace Kernel {
*/
ResultCode SetEventLocked(const Handle handle, const bool locked);
/**
* Hackish function to set an events permanent lock state, used to pass through synch blocks
* @param handle Handle to event to change
* @param permanent_locked Boolean permanent locked value to set event
*/
ResultCode SetPermanentLock(Handle handle, const bool permanent_locked);
/**
* Signals an event
* @param handle Handle to event to signal