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main: Add resolution scale label in the status bar

Shows the resolution scale as "Scale: {}x" in the status bar, where {} is a floating point value representing the current resolution scaling factor.
This commit is contained in:
Morph 2021-07-26 01:58:02 -04:00 committed by Fernando Sahmkow
parent d2388dd0d0
commit 138d9d7eff
2 changed files with 12 additions and 2 deletions

View file

@ -747,6 +747,8 @@ void GMainWindow::InitializeWidgets() {
shader_building_label = new QLabel(); shader_building_label = new QLabel();
shader_building_label->setToolTip(tr("The amount of shaders currently being built")); shader_building_label->setToolTip(tr("The amount of shaders currently being built"));
res_scale_label = new QLabel();
res_scale_label->setToolTip(tr("The current selected resolution scaling multiplier."));
emu_speed_label = new QLabel(); emu_speed_label = new QLabel();
emu_speed_label->setToolTip( emu_speed_label->setToolTip(
tr("Current emulation speed. Values higher or lower than 100% " tr("Current emulation speed. Values higher or lower than 100% "
@ -759,8 +761,8 @@ void GMainWindow::InitializeWidgets() {
tr("Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For " tr("Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For "
"full-speed emulation this should be at most 16.67 ms.")); "full-speed emulation this should be at most 16.67 ms."));
for (auto& label : for (auto& label : {shader_building_label, res_scale_label, emu_speed_label, game_fps_label,
{shader_building_label, emu_speed_label, game_fps_label, emu_frametime_label}) { emu_frametime_label}) {
label->setVisible(false); label->setVisible(false);
label->setFrameStyle(QFrame::NoFrame); label->setFrameStyle(QFrame::NoFrame);
label->setContentsMargins(4, 0, 4, 0); label->setContentsMargins(4, 0, 4, 0);
@ -1535,6 +1537,7 @@ void GMainWindow::ShutdownGame() {
// Disable status bar updates // Disable status bar updates
status_bar_update_timer.stop(); status_bar_update_timer.stop();
shader_building_label->setVisible(false); shader_building_label->setVisible(false);
res_scale_label->setVisible(false);
emu_speed_label->setVisible(false); emu_speed_label->setVisible(false);
game_fps_label->setVisible(false); game_fps_label->setVisible(false);
emu_frametime_label->setVisible(false); emu_frametime_label->setVisible(false);
@ -2981,6 +2984,11 @@ void GMainWindow::UpdateStatusBar() {
shader_building_label->setVisible(false); shader_building_label->setVisible(false);
} }
const auto res_info = Settings::values.resolution_info;
const auto res_scale = res_info.up_factor;
res_scale_label->setText(
tr("Scale: %1x", "%1 is the resolution scaling factor").arg(res_scale));
if (Settings::values.use_speed_limit.GetValue()) { if (Settings::values.use_speed_limit.GetValue()) {
emu_speed_label->setText(tr("Speed: %1% / %2%") emu_speed_label->setText(tr("Speed: %1% / %2%")
.arg(results.emulation_speed * 100.0, 0, 'f', 0) .arg(results.emulation_speed * 100.0, 0, 'f', 0)
@ -2996,6 +3004,7 @@ void GMainWindow::UpdateStatusBar() {
} }
emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2)); emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2));
res_scale_label->setVisible(true);
emu_speed_label->setVisible(!Settings::values.use_multi_core.GetValue()); emu_speed_label->setVisible(!Settings::values.use_multi_core.GetValue());
game_fps_label->setVisible(true); game_fps_label->setVisible(true);
emu_frametime_label->setVisible(true); emu_frametime_label->setVisible(true);

View file

@ -328,6 +328,7 @@ private:
// Status bar elements // Status bar elements
QLabel* message_label = nullptr; QLabel* message_label = nullptr;
QLabel* shader_building_label = nullptr; QLabel* shader_building_label = nullptr;
QLabel* res_scale_label = nullptr;
QLabel* emu_speed_label = nullptr; QLabel* emu_speed_label = nullptr;
QLabel* game_fps_label = nullptr; QLabel* game_fps_label = nullptr;
QLabel* emu_frametime_label = nullptr; QLabel* emu_frametime_label = nullptr;