audio_core/cubeb_sink: Ensure COM is initialized on Windows prior to calling cubeb_init
cubeb now requires that COM explicitly be initialized on the thread prior to calling cubeb_init.
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2 changed files with 19 additions and 0 deletions
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@ -12,6 +12,10 @@
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#include "common/ring_buffer.h"
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#include "core/settings.h"
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#ifdef _MSC_VER
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#include <objbase.h>
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#endif
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namespace AudioCore {
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class CubebSinkStream final : public SinkStream {
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@ -108,6 +112,11 @@ private:
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};
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CubebSink::CubebSink(std::string_view target_device_name) {
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// Cubeb requires COM to be initialized on the thread calling cubeb_init on Windows
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#ifdef _MSC_VER
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com_init_result = CoInitializeEx(nullptr, COINIT_MULTITHREADED);
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#endif
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if (cubeb_init(&ctx, "yuzu", nullptr) != CUBEB_OK) {
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LOG_CRITICAL(Audio_Sink, "cubeb_init failed");
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return;
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@ -142,6 +151,12 @@ CubebSink::~CubebSink() {
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}
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cubeb_destroy(ctx);
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#ifdef _MSC_VER
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if (SUCCEEDED(com_init_result)) {
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CoUninitialize();
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}
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#endif
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}
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SinkStream& CubebSink::AcquireSinkStream(u32 sample_rate, u32 num_channels,
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@ -25,6 +25,10 @@ private:
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cubeb* ctx{};
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cubeb_devid output_device{};
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std::vector<SinkStreamPtr> sink_streams;
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#ifdef _MSC_VER
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u32 com_init_result = 0;
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#endif
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};
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std::vector<std::string> ListCubebSinkDevices();
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