state_tracker: workaround channel setup for homebrew
This commit is contained in:
parent
c80ed6d81f
commit
0d99b7962d
5 changed files with 9 additions and 4 deletions
|
@ -135,9 +135,11 @@ public:
|
|||
/// Updates counters from GPU state. Expected to be called once per draw, clear or dispatch.
|
||||
void UpdateCounters() {
|
||||
std::unique_lock lock{mutex};
|
||||
if (maxwell3d) {
|
||||
const auto& regs = maxwell3d->regs;
|
||||
Stream(VideoCore::QueryType::SamplesPassed).Update(regs.samplecnt_enable);
|
||||
}
|
||||
}
|
||||
|
||||
/// Resets a counter to zero. It doesn't disable the query after resetting.
|
||||
void ResetCounter(VideoCore::QueryType type) {
|
||||
|
|
|
@ -237,6 +237,6 @@ void StateTracker::InvalidateState() {
|
|||
flags->set();
|
||||
}
|
||||
|
||||
StateTracker::StateTracker() : flags{} {}
|
||||
StateTracker::StateTracker() : flags{&default_flags} {}
|
||||
|
||||
} // namespace OpenGL
|
||||
|
|
|
@ -223,6 +223,7 @@ public:
|
|||
|
||||
private:
|
||||
Tegra::Engines::Maxwell3D::DirtyState::Flags* flags;
|
||||
Tegra::Engines::Maxwell3D::DirtyState::Flags default_flags{};
|
||||
|
||||
GLuint framebuffer = 0;
|
||||
GLuint index_buffer = 0;
|
||||
|
|
|
@ -206,6 +206,7 @@ void StateTracker::InvalidateState() {
|
|||
flags->set();
|
||||
}
|
||||
|
||||
StateTracker::StateTracker() : flags{}, invalidation_flags{MakeInvalidationFlags()} {}
|
||||
StateTracker::StateTracker()
|
||||
: flags{&default_flags}, default_flags{}, invalidation_flags{MakeInvalidationFlags()} {}
|
||||
|
||||
} // namespace Vulkan
|
||||
|
|
|
@ -161,6 +161,7 @@ private:
|
|||
}
|
||||
|
||||
Tegra::Engines::Maxwell3D::DirtyState::Flags* flags;
|
||||
Tegra::Engines::Maxwell3D::DirtyState::Flags default_flags;
|
||||
Tegra::Engines::Maxwell3D::DirtyState::Flags invalidation_flags;
|
||||
Maxwell::PrimitiveTopology current_topology = INVALID_TOPOLOGY;
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue