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Merge pull request #2907 from Subv/warnings3

Disable unary operator- on Math::Vec2/Vec3/Vec4 for unsigned types.
This commit is contained in:
Sebastian Valle 2017-09-27 15:45:38 -05:00 committed by GitHub
commit 0d42706a7b
2 changed files with 9 additions and 5 deletions

View file

@ -31,6 +31,7 @@
#pragma once #pragma once
#include <cmath> #include <cmath>
#include <type_traits>
namespace Math { namespace Math {
@ -90,7 +91,8 @@ public:
y -= other.y; y -= other.y;
} }
Vec2<decltype(-T{})> operator-() const { template <typename U = T>
Vec2<std::enable_if_t<std::is_signed<U>::value, U>> operator-() const {
return MakeVec(-x, -y); return MakeVec(-x, -y);
} }
Vec2<decltype(T{} * T{})> operator*(const Vec2& other) const { Vec2<decltype(T{} * T{})> operator*(const Vec2& other) const {
@ -247,7 +249,8 @@ public:
z -= other.z; z -= other.z;
} }
Vec3<decltype(-T{})> operator-() const { template <typename U = T>
Vec3<std::enable_if_t<std::is_signed<U>::value, U>> operator-() const {
return MakeVec(-x, -y, -z); return MakeVec(-x, -y, -z);
} }
Vec3<decltype(T{} * T{})> operator*(const Vec3& other) const { Vec3<decltype(T{} * T{})> operator*(const Vec3& other) const {
@ -462,7 +465,8 @@ public:
w -= other.w; w -= other.w;
} }
Vec4<decltype(-T{})> operator-() const { template <typename U = T>
Vec4<std::enable_if_t<std::is_signed<U>::value, U>> operator-() const {
return MakeVec(-x, -y, -z, -w); return MakeVec(-x, -y, -z, -w);
} }
Vec4<decltype(T{} * T{})> operator*(const Vec4& other) const { Vec4<decltype(T{} * T{})> operator*(const Vec4& other) const {
@ -720,4 +724,4 @@ static inline Vec4<T> MakeVec(const T& x, const Vec3<T>& yzw) {
return MakeVec(x, yzw[0], yzw[1], yzw[2]); return MakeVec(x, yzw[0], yzw[1], yzw[2]);
} }
} // namespace } // namespace Math

View file

@ -98,7 +98,7 @@ void ProcessTriangle(const OutputVertex& v0, const OutputVertex& v1, const Outpu
auto FlipQuaternionIfOpposite = [](auto& a, const auto& b) { auto FlipQuaternionIfOpposite = [](auto& a, const auto& b) {
if (Math::Dot(a, b) < float24::Zero()) if (Math::Dot(a, b) < float24::Zero())
a = -a; a = a * float24::FromFloat32(-1.0f);
}; };
// Flip the quaternions if they are opposite to prevent interpolating them over the wrong // Flip the quaternions if they are opposite to prevent interpolating them over the wrong