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GPU/CiTrace: Avoid calling GetTextures() when not necessary.

This commit is contained in:
Subv 2016-11-19 19:27:00 -05:00
parent fb13bfe693
commit 050e9be15b

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@ -215,14 +215,13 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
PrimitiveAssembler<Shader::OutputVertex>& primitive_assembler = g_state.primitive_assembler; PrimitiveAssembler<Shader::OutputVertex>& primitive_assembler = g_state.primitive_assembler;
if (g_debug_context) { if (g_debug_context && g_debug_context->recorder) {
for (int i = 0; i < 3; ++i) { for (int i = 0; i < 3; ++i) {
const auto texture = regs.GetTextures()[i]; const auto texture = regs.GetTextures()[i];
if (!texture.enabled) if (!texture.enabled)
continue; continue;
u8* texture_data = Memory::GetPhysicalPointer(texture.config.GetPhysicalAddress()); u8* texture_data = Memory::GetPhysicalPointer(texture.config.GetPhysicalAddress());
if (g_debug_context && Pica::g_debug_context->recorder)
g_debug_context->recorder->MemoryAccessed( g_debug_context->recorder->MemoryAccessed(
texture_data, Pica::Regs::NibblesPerPixel(texture.format) * texture_data, Pica::Regs::NibblesPerPixel(texture.format) *
texture.config.width / 2 * texture.config.height, texture.config.width / 2 * texture.config.height,