Merge pull request #7399 from ameerj/art-refactor
video_core: Refactoring post A.R.T. merge
This commit is contained in:
commit
04b4f3b051
8 changed files with 147 additions and 152 deletions
|
@ -92,7 +92,7 @@ public:
|
||||||
|
|
||||||
void ReinterpretImage(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies);
|
void ReinterpretImage(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies);
|
||||||
|
|
||||||
void ConvertImage(Framebuffer* dst, ImageView& dst_view, ImageView& src_view, bool rescaled) {
|
void ConvertImage(Framebuffer* dst, ImageView& dst_view, ImageView& src_view) {
|
||||||
UNIMPLEMENTED();
|
UNIMPLEMENTED();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -437,39 +437,29 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
|
||||||
|
|
||||||
glBindTextureUnit(0, fxaa_texture.handle);
|
glBindTextureUnit(0, fxaa_texture.handle);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Set projection matrix
|
|
||||||
const std::array ortho_matrix =
|
const std::array ortho_matrix =
|
||||||
MakeOrthographicMatrix(static_cast<float>(layout.width), static_cast<float>(layout.height));
|
MakeOrthographicMatrix(static_cast<float>(layout.width), static_cast<float>(layout.height));
|
||||||
|
|
||||||
GLuint fragment_handle;
|
const auto fragment_handle = [this]() {
|
||||||
const auto filter = Settings::values.scaling_filter.GetValue();
|
switch (Settings::values.scaling_filter.GetValue()) {
|
||||||
switch (filter) {
|
|
||||||
case Settings::ScalingFilter::NearestNeighbor:
|
case Settings::ScalingFilter::NearestNeighbor:
|
||||||
fragment_handle = present_bilinear_fragment.handle;
|
|
||||||
break;
|
|
||||||
case Settings::ScalingFilter::Bilinear:
|
case Settings::ScalingFilter::Bilinear:
|
||||||
fragment_handle = present_bilinear_fragment.handle;
|
return present_bilinear_fragment.handle;
|
||||||
break;
|
|
||||||
case Settings::ScalingFilter::Bicubic:
|
case Settings::ScalingFilter::Bicubic:
|
||||||
fragment_handle = present_bicubic_fragment.handle;
|
return present_bicubic_fragment.handle;
|
||||||
break;
|
|
||||||
case Settings::ScalingFilter::Gaussian:
|
case Settings::ScalingFilter::Gaussian:
|
||||||
fragment_handle = present_gaussian_fragment.handle;
|
return present_gaussian_fragment.handle;
|
||||||
break;
|
|
||||||
case Settings::ScalingFilter::ScaleForce:
|
case Settings::ScalingFilter::ScaleForce:
|
||||||
fragment_handle = present_scaleforce_fragment.handle;
|
return present_scaleforce_fragment.handle;
|
||||||
break;
|
|
||||||
case Settings::ScalingFilter::Fsr:
|
case Settings::ScalingFilter::Fsr:
|
||||||
LOG_WARNING(
|
LOG_WARNING(
|
||||||
Render_OpenGL,
|
Render_OpenGL,
|
||||||
"FidelityFX FSR Super Sampling is not supported in OpenGL, changing to ScaleForce");
|
"FidelityFX Super Resolution is not supported in OpenGL, changing to ScaleForce");
|
||||||
fragment_handle = present_scaleforce_fragment.handle;
|
return present_scaleforce_fragment.handle;
|
||||||
break;
|
|
||||||
default:
|
default:
|
||||||
fragment_handle = present_bilinear_fragment.handle;
|
return present_bilinear_fragment.handle;
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
|
}();
|
||||||
program_manager.BindPresentPrograms(present_vertex.handle, fragment_handle);
|
program_manager.BindPresentPrograms(present_vertex.handle, fragment_handle);
|
||||||
glProgramUniformMatrix3x2fv(present_vertex.handle, ModelViewMatrixLocation, 1, GL_FALSE,
|
glProgramUniformMatrix3x2fv(present_vertex.handle, ModelViewMatrixLocation, 1, GL_FALSE,
|
||||||
ortho_matrix.data());
|
ortho_matrix.data());
|
||||||
|
|
|
@ -4,6 +4,7 @@
|
||||||
|
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
|
|
||||||
|
#include "common/settings.h"
|
||||||
#include "video_core/host_shaders/convert_abgr8_to_d24s8_frag_spv.h"
|
#include "video_core/host_shaders/convert_abgr8_to_d24s8_frag_spv.h"
|
||||||
#include "video_core/host_shaders/convert_d24s8_to_abgr8_frag_spv.h"
|
#include "video_core/host_shaders/convert_d24s8_to_abgr8_frag_spv.h"
|
||||||
#include "video_core/host_shaders/convert_depth_to_float_frag_spv.h"
|
#include "video_core/host_shaders/convert_depth_to_float_frag_spv.h"
|
||||||
|
@ -335,6 +336,17 @@ void BindBlitState(vk::CommandBuffer cmdbuf, VkPipelineLayout layout, const Regi
|
||||||
cmdbuf.SetScissor(0, scissor);
|
cmdbuf.SetScissor(0, scissor);
|
||||||
cmdbuf.PushConstants(layout, VK_SHADER_STAGE_VERTEX_BIT, push_constants);
|
cmdbuf.PushConstants(layout, VK_SHADER_STAGE_VERTEX_BIT, push_constants);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
VkExtent2D GetConversionExtent(const ImageView& src_image_view) {
|
||||||
|
const auto& resolution = Settings::values.resolution_info;
|
||||||
|
const bool is_rescaled = src_image_view.IsRescaled();
|
||||||
|
u32 width = src_image_view.size.width;
|
||||||
|
u32 height = src_image_view.size.height;
|
||||||
|
return VkExtent2D{
|
||||||
|
.width = is_rescaled ? resolution.ScaleUp(width) : width,
|
||||||
|
.height = is_rescaled ? resolution.ScaleUp(height) : height,
|
||||||
|
};
|
||||||
|
}
|
||||||
} // Anonymous namespace
|
} // Anonymous namespace
|
||||||
|
|
||||||
BlitImageHelper::BlitImageHelper(const Device& device_, VKScheduler& scheduler_,
|
BlitImageHelper::BlitImageHelper(const Device& device_, VKScheduler& scheduler_,
|
||||||
|
@ -425,61 +437,52 @@ void BlitImageHelper::BlitDepthStencil(const Framebuffer* dst_framebuffer,
|
||||||
}
|
}
|
||||||
|
|
||||||
void BlitImageHelper::ConvertD32ToR32(const Framebuffer* dst_framebuffer,
|
void BlitImageHelper::ConvertD32ToR32(const Framebuffer* dst_framebuffer,
|
||||||
const ImageView& src_image_view, u32 up_scale,
|
const ImageView& src_image_view) {
|
||||||
u32 down_shift) {
|
|
||||||
ConvertDepthToColorPipeline(convert_d32_to_r32_pipeline, dst_framebuffer->RenderPass());
|
ConvertDepthToColorPipeline(convert_d32_to_r32_pipeline, dst_framebuffer->RenderPass());
|
||||||
Convert(*convert_d32_to_r32_pipeline, dst_framebuffer, src_image_view, up_scale, down_shift);
|
Convert(*convert_d32_to_r32_pipeline, dst_framebuffer, src_image_view);
|
||||||
}
|
}
|
||||||
|
|
||||||
void BlitImageHelper::ConvertR32ToD32(const Framebuffer* dst_framebuffer,
|
void BlitImageHelper::ConvertR32ToD32(const Framebuffer* dst_framebuffer,
|
||||||
const ImageView& src_image_view, u32 up_scale,
|
const ImageView& src_image_view) {
|
||||||
u32 down_shift) {
|
|
||||||
ConvertColorToDepthPipeline(convert_r32_to_d32_pipeline, dst_framebuffer->RenderPass());
|
ConvertColorToDepthPipeline(convert_r32_to_d32_pipeline, dst_framebuffer->RenderPass());
|
||||||
Convert(*convert_r32_to_d32_pipeline, dst_framebuffer, src_image_view, up_scale, down_shift);
|
Convert(*convert_r32_to_d32_pipeline, dst_framebuffer, src_image_view);
|
||||||
}
|
}
|
||||||
|
|
||||||
void BlitImageHelper::ConvertD16ToR16(const Framebuffer* dst_framebuffer,
|
void BlitImageHelper::ConvertD16ToR16(const Framebuffer* dst_framebuffer,
|
||||||
const ImageView& src_image_view, u32 up_scale,
|
const ImageView& src_image_view) {
|
||||||
u32 down_shift) {
|
|
||||||
ConvertDepthToColorPipeline(convert_d16_to_r16_pipeline, dst_framebuffer->RenderPass());
|
ConvertDepthToColorPipeline(convert_d16_to_r16_pipeline, dst_framebuffer->RenderPass());
|
||||||
Convert(*convert_d16_to_r16_pipeline, dst_framebuffer, src_image_view, up_scale, down_shift);
|
Convert(*convert_d16_to_r16_pipeline, dst_framebuffer, src_image_view);
|
||||||
}
|
}
|
||||||
|
|
||||||
void BlitImageHelper::ConvertR16ToD16(const Framebuffer* dst_framebuffer,
|
void BlitImageHelper::ConvertR16ToD16(const Framebuffer* dst_framebuffer,
|
||||||
const ImageView& src_image_view, u32 up_scale,
|
const ImageView& src_image_view) {
|
||||||
u32 down_shift) {
|
|
||||||
ConvertColorToDepthPipeline(convert_r16_to_d16_pipeline, dst_framebuffer->RenderPass());
|
ConvertColorToDepthPipeline(convert_r16_to_d16_pipeline, dst_framebuffer->RenderPass());
|
||||||
Convert(*convert_r16_to_d16_pipeline, dst_framebuffer, src_image_view, up_scale, down_shift);
|
Convert(*convert_r16_to_d16_pipeline, dst_framebuffer, src_image_view);
|
||||||
}
|
}
|
||||||
|
|
||||||
void BlitImageHelper::ConvertABGR8ToD24S8(const Framebuffer* dst_framebuffer,
|
void BlitImageHelper::ConvertABGR8ToD24S8(const Framebuffer* dst_framebuffer,
|
||||||
ImageView& src_image_view, u32 up_scale, u32 down_shift) {
|
const ImageView& src_image_view) {
|
||||||
ConvertPipelineDepthTargetEx(convert_abgr8_to_d24s8_pipeline, dst_framebuffer->RenderPass(),
|
ConvertPipelineDepthTargetEx(convert_abgr8_to_d24s8_pipeline, dst_framebuffer->RenderPass(),
|
||||||
convert_abgr8_to_d24s8_frag, true);
|
convert_abgr8_to_d24s8_frag);
|
||||||
ConvertColor(*convert_abgr8_to_d24s8_pipeline, dst_framebuffer, src_image_view, up_scale,
|
Convert(*convert_abgr8_to_d24s8_pipeline, dst_framebuffer, src_image_view);
|
||||||
down_shift);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void BlitImageHelper::ConvertD24S8ToABGR8(const Framebuffer* dst_framebuffer,
|
void BlitImageHelper::ConvertD24S8ToABGR8(const Framebuffer* dst_framebuffer,
|
||||||
ImageView& src_image_view, u32 up_scale, u32 down_shift) {
|
ImageView& src_image_view) {
|
||||||
ConvertPipelineColorTargetEx(convert_d24s8_to_abgr8_pipeline, dst_framebuffer->RenderPass(),
|
ConvertPipelineColorTargetEx(convert_d24s8_to_abgr8_pipeline, dst_framebuffer->RenderPass(),
|
||||||
convert_d24s8_to_abgr8_frag, false);
|
convert_d24s8_to_abgr8_frag);
|
||||||
ConvertDepthStencil(*convert_d24s8_to_abgr8_pipeline, dst_framebuffer, src_image_view, up_scale,
|
ConvertDepthStencil(*convert_d24s8_to_abgr8_pipeline, dst_framebuffer, src_image_view);
|
||||||
down_shift);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void BlitImageHelper::Convert(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
|
void BlitImageHelper::Convert(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
|
||||||
const ImageView& src_image_view, u32 up_scale, u32 down_shift) {
|
const ImageView& src_image_view) {
|
||||||
const VkPipelineLayout layout = *one_texture_pipeline_layout;
|
const VkPipelineLayout layout = *one_texture_pipeline_layout;
|
||||||
const VkImageView src_view = src_image_view.Handle(Shader::TextureType::Color2D);
|
const VkImageView src_view = src_image_view.Handle(Shader::TextureType::Color2D);
|
||||||
const VkSampler sampler = *nearest_sampler;
|
const VkSampler sampler = *nearest_sampler;
|
||||||
const VkExtent2D extent{
|
const VkExtent2D extent = GetConversionExtent(src_image_view);
|
||||||
.width = std::max((src_image_view.size.width * up_scale) >> down_shift, 1U),
|
|
||||||
.height = std::max((src_image_view.size.height * up_scale) >> down_shift, 1U),
|
|
||||||
};
|
|
||||||
scheduler.RequestRenderpass(dst_framebuffer);
|
scheduler.RequestRenderpass(dst_framebuffer);
|
||||||
scheduler.Record([pipeline, layout, sampler, src_view, extent, up_scale, down_shift,
|
scheduler.Record([pipeline, layout, sampler, src_view, extent, this](vk::CommandBuffer cmdbuf) {
|
||||||
this](vk::CommandBuffer cmdbuf) {
|
|
||||||
const VkOffset2D offset{
|
const VkOffset2D offset{
|
||||||
.x = 0,
|
.x = 0,
|
||||||
.y = 0,
|
.y = 0,
|
||||||
|
@ -563,18 +566,16 @@ void BlitImageHelper::ConvertColor(VkPipeline pipeline, const Framebuffer* dst_f
|
||||||
}
|
}
|
||||||
|
|
||||||
void BlitImageHelper::ConvertDepthStencil(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
|
void BlitImageHelper::ConvertDepthStencil(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
|
||||||
ImageView& src_image_view, u32 up_scale, u32 down_shift) {
|
ImageView& src_image_view) {
|
||||||
const VkPipelineLayout layout = *two_textures_pipeline_layout;
|
const VkPipelineLayout layout = *two_textures_pipeline_layout;
|
||||||
const VkImageView src_depth_view = src_image_view.DepthView();
|
const VkImageView src_depth_view = src_image_view.DepthView();
|
||||||
const VkImageView src_stencil_view = src_image_view.StencilView();
|
const VkImageView src_stencil_view = src_image_view.StencilView();
|
||||||
const VkSampler sampler = *nearest_sampler;
|
const VkSampler sampler = *nearest_sampler;
|
||||||
const VkExtent2D extent{
|
const VkExtent2D extent = GetConversionExtent(src_image_view);
|
||||||
.width = std::max((src_image_view.size.width * up_scale) >> down_shift, 1U),
|
|
||||||
.height = std::max((src_image_view.size.height * up_scale) >> down_shift, 1U),
|
|
||||||
};
|
|
||||||
scheduler.RequestRenderpass(dst_framebuffer);
|
scheduler.RequestRenderpass(dst_framebuffer);
|
||||||
scheduler.Record([pipeline, layout, sampler, src_depth_view, src_stencil_view, extent, up_scale,
|
scheduler.Record([pipeline, layout, sampler, src_depth_view, src_stencil_view, extent,
|
||||||
down_shift, this](vk::CommandBuffer cmdbuf) {
|
this](vk::CommandBuffer cmdbuf) {
|
||||||
const VkOffset2D offset{
|
const VkOffset2D offset{
|
||||||
.x = 0,
|
.x = 0,
|
||||||
.y = 0,
|
.y = 0,
|
||||||
|
@ -695,11 +696,14 @@ VkPipeline BlitImageHelper::FindOrEmplaceDepthStencilPipeline(const BlitImagePip
|
||||||
return *blit_depth_stencil_pipelines.back();
|
return *blit_depth_stencil_pipelines.back();
|
||||||
}
|
}
|
||||||
|
|
||||||
void BlitImageHelper::ConvertDepthToColorPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass) {
|
void BlitImageHelper::ConvertPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass,
|
||||||
|
bool is_target_depth) {
|
||||||
if (pipeline) {
|
if (pipeline) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
const std::array stages = MakeStages(*full_screen_vert, *convert_depth_to_float_frag);
|
VkShaderModule frag_shader =
|
||||||
|
is_target_depth ? *convert_float_to_depth_frag : *convert_depth_to_float_frag;
|
||||||
|
const std::array stages = MakeStages(*full_screen_vert, frag_shader);
|
||||||
pipeline = device.GetLogical().CreateGraphicsPipeline({
|
pipeline = device.GetLogical().CreateGraphicsPipeline({
|
||||||
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
|
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
|
||||||
.pNext = nullptr,
|
.pNext = nullptr,
|
||||||
|
@ -712,8 +716,9 @@ void BlitImageHelper::ConvertDepthToColorPipeline(vk::Pipeline& pipeline, VkRend
|
||||||
.pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
|
.pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
|
||||||
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
|
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
|
||||||
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
|
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
|
||||||
.pDepthStencilState = nullptr,
|
.pDepthStencilState = is_target_depth ? &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO : nullptr,
|
||||||
.pColorBlendState = &PIPELINE_COLOR_BLEND_STATE_GENERIC_CREATE_INFO,
|
.pColorBlendState = is_target_depth ? &PIPELINE_COLOR_BLEND_STATE_EMPTY_CREATE_INFO
|
||||||
|
: &PIPELINE_COLOR_BLEND_STATE_GENERIC_CREATE_INFO,
|
||||||
.pDynamicState = &PIPELINE_DYNAMIC_STATE_CREATE_INFO,
|
.pDynamicState = &PIPELINE_DYNAMIC_STATE_CREATE_INFO,
|
||||||
.layout = *one_texture_pipeline_layout,
|
.layout = *one_texture_pipeline_layout,
|
||||||
.renderPass = renderpass,
|
.renderPass = renderpass,
|
||||||
|
@ -723,37 +728,17 @@ void BlitImageHelper::ConvertDepthToColorPipeline(vk::Pipeline& pipeline, VkRend
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void BlitImageHelper::ConvertDepthToColorPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass) {
|
||||||
|
ConvertPipeline(pipeline, renderpass, false);
|
||||||
|
}
|
||||||
|
|
||||||
void BlitImageHelper::ConvertColorToDepthPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass) {
|
void BlitImageHelper::ConvertColorToDepthPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass) {
|
||||||
if (pipeline) {
|
ConvertPipeline(pipeline, renderpass, true);
|
||||||
return;
|
|
||||||
}
|
|
||||||
const std::array stages = MakeStages(*full_screen_vert, *convert_float_to_depth_frag);
|
|
||||||
pipeline = device.GetLogical().CreateGraphicsPipeline({
|
|
||||||
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
|
|
||||||
.pNext = nullptr,
|
|
||||||
.flags = 0,
|
|
||||||
.stageCount = static_cast<u32>(stages.size()),
|
|
||||||
.pStages = stages.data(),
|
|
||||||
.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
|
|
||||||
.pInputAssemblyState = &PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
|
|
||||||
.pTessellationState = nullptr,
|
|
||||||
.pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
|
|
||||||
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
|
|
||||||
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
|
|
||||||
.pDepthStencilState = &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
|
|
||||||
.pColorBlendState = &PIPELINE_COLOR_BLEND_STATE_EMPTY_CREATE_INFO,
|
|
||||||
.pDynamicState = &PIPELINE_DYNAMIC_STATE_CREATE_INFO,
|
|
||||||
.layout = *one_texture_pipeline_layout,
|
|
||||||
.renderPass = renderpass,
|
|
||||||
.subpass = 0,
|
|
||||||
.basePipelineHandle = VK_NULL_HANDLE,
|
|
||||||
.basePipelineIndex = 0,
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void BlitImageHelper::ConvertPipelineEx(vk::Pipeline& pipeline, VkRenderPass renderpass,
|
void BlitImageHelper::ConvertPipelineEx(vk::Pipeline& pipeline, VkRenderPass renderpass,
|
||||||
vk::ShaderModule& module, bool is_target_depth,
|
vk::ShaderModule& module, bool single_texture,
|
||||||
bool single_texture) {
|
bool is_target_depth) {
|
||||||
if (pipeline) {
|
if (pipeline) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -782,13 +767,13 @@ void BlitImageHelper::ConvertPipelineEx(vk::Pipeline& pipeline, VkRenderPass ren
|
||||||
}
|
}
|
||||||
|
|
||||||
void BlitImageHelper::ConvertPipelineColorTargetEx(vk::Pipeline& pipeline, VkRenderPass renderpass,
|
void BlitImageHelper::ConvertPipelineColorTargetEx(vk::Pipeline& pipeline, VkRenderPass renderpass,
|
||||||
vk::ShaderModule& module, bool single_texture) {
|
vk::ShaderModule& module) {
|
||||||
ConvertPipelineEx(pipeline, renderpass, module, false, single_texture);
|
ConvertPipelineEx(pipeline, renderpass, module, false, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
void BlitImageHelper::ConvertPipelineDepthTargetEx(vk::Pipeline& pipeline, VkRenderPass renderpass,
|
void BlitImageHelper::ConvertPipelineDepthTargetEx(vk::Pipeline& pipeline, VkRenderPass renderpass,
|
||||||
vk::ShaderModule& module, bool single_texture) {
|
vk::ShaderModule& module) {
|
||||||
ConvertPipelineEx(pipeline, renderpass, module, true, single_texture);
|
ConvertPipelineEx(pipeline, renderpass, module, true, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace Vulkan
|
} // namespace Vulkan
|
||||||
|
|
|
@ -44,50 +44,46 @@ public:
|
||||||
const Region2D& src_region, Tegra::Engines::Fermi2D::Filter filter,
|
const Region2D& src_region, Tegra::Engines::Fermi2D::Filter filter,
|
||||||
Tegra::Engines::Fermi2D::Operation operation);
|
Tegra::Engines::Fermi2D::Operation operation);
|
||||||
|
|
||||||
void ConvertD32ToR32(const Framebuffer* dst_framebuffer, const ImageView& src_image_view,
|
void ConvertD32ToR32(const Framebuffer* dst_framebuffer, const ImageView& src_image_view);
|
||||||
u32 up_scale, u32 down_shift);
|
|
||||||
|
|
||||||
void ConvertR32ToD32(const Framebuffer* dst_framebuffer, const ImageView& src_image_view,
|
void ConvertR32ToD32(const Framebuffer* dst_framebuffer, const ImageView& src_image_view);
|
||||||
u32 up_scale, u32 down_shift);
|
|
||||||
|
|
||||||
void ConvertD16ToR16(const Framebuffer* dst_framebuffer, const ImageView& src_image_view,
|
void ConvertD16ToR16(const Framebuffer* dst_framebuffer, const ImageView& src_image_view);
|
||||||
u32 up_scale, u32 down_shift);
|
|
||||||
|
|
||||||
void ConvertR16ToD16(const Framebuffer* dst_framebuffer, const ImageView& src_image_view,
|
void ConvertR16ToD16(const Framebuffer* dst_framebuffer, const ImageView& src_image_view);
|
||||||
u32 up_scale, u32 down_shift);
|
|
||||||
|
|
||||||
void ConvertABGR8ToD24S8(const Framebuffer* dst_framebuffer, ImageView& src_image_view,
|
void ConvertABGR8ToD24S8(const Framebuffer* dst_framebuffer, const ImageView& src_image_view);
|
||||||
u32 up_scale, u32 down_shift);
|
|
||||||
|
|
||||||
void ConvertD24S8ToABGR8(const Framebuffer* dst_framebuffer, ImageView& src_image_view,
|
void ConvertD24S8ToABGR8(const Framebuffer* dst_framebuffer, ImageView& src_image_view);
|
||||||
u32 up_scale, u32 down_shift);
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void Convert(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
|
void Convert(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
|
||||||
const ImageView& src_image_view, u32 up_scale, u32 down_shift);
|
const ImageView& src_image_view);
|
||||||
|
|
||||||
void ConvertColor(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
|
void ConvertColor(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
|
||||||
ImageView& src_image_view, u32 up_scale, u32 down_shift);
|
ImageView& src_image_view, u32 up_scale, u32 down_shift);
|
||||||
|
|
||||||
void ConvertDepthStencil(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
|
void ConvertDepthStencil(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
|
||||||
ImageView& src_image_view, u32 up_scale, u32 down_shift);
|
ImageView& src_image_view);
|
||||||
|
|
||||||
[[nodiscard]] VkPipeline FindOrEmplaceColorPipeline(const BlitImagePipelineKey& key);
|
[[nodiscard]] VkPipeline FindOrEmplaceColorPipeline(const BlitImagePipelineKey& key);
|
||||||
|
|
||||||
[[nodiscard]] VkPipeline FindOrEmplaceDepthStencilPipeline(const BlitImagePipelineKey& key);
|
[[nodiscard]] VkPipeline FindOrEmplaceDepthStencilPipeline(const BlitImagePipelineKey& key);
|
||||||
|
|
||||||
|
void ConvertPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass, bool is_target_depth);
|
||||||
|
|
||||||
void ConvertDepthToColorPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass);
|
void ConvertDepthToColorPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass);
|
||||||
|
|
||||||
void ConvertColorToDepthPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass);
|
void ConvertColorToDepthPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass);
|
||||||
|
|
||||||
void ConvertPipelineEx(vk::Pipeline& pipeline, VkRenderPass renderpass,
|
void ConvertPipelineEx(vk::Pipeline& pipeline, VkRenderPass renderpass,
|
||||||
vk::ShaderModule& module, bool is_target_depth, bool single_texture);
|
vk::ShaderModule& module, bool single_texture, bool is_target_depth);
|
||||||
|
|
||||||
void ConvertPipelineColorTargetEx(vk::Pipeline& pipeline, VkRenderPass renderpass,
|
void ConvertPipelineColorTargetEx(vk::Pipeline& pipeline, VkRenderPass renderpass,
|
||||||
vk::ShaderModule& module, bool single_texture);
|
vk::ShaderModule& module);
|
||||||
|
|
||||||
void ConvertPipelineDepthTargetEx(vk::Pipeline& pipeline, VkRenderPass renderpass,
|
void ConvertPipelineDepthTargetEx(vk::Pipeline& pipeline, VkRenderPass renderpass,
|
||||||
vk::ShaderModule& module, bool single_texture);
|
vk::ShaderModule& module);
|
||||||
|
|
||||||
const Device& device;
|
const Device& device;
|
||||||
VKScheduler& scheduler;
|
VKScheduler& scheduler;
|
||||||
|
|
|
@ -391,28 +391,23 @@ VkSemaphore VKBlitScreen::Draw(const Tegra::FramebufferConfig& framebuffer,
|
||||||
.offset = {0, 0},
|
.offset = {0, 0},
|
||||||
.extent = size,
|
.extent = size,
|
||||||
};
|
};
|
||||||
const auto filter = Settings::values.scaling_filter.GetValue();
|
|
||||||
cmdbuf.BeginRenderPass(renderpass_bi, VK_SUBPASS_CONTENTS_INLINE);
|
cmdbuf.BeginRenderPass(renderpass_bi, VK_SUBPASS_CONTENTS_INLINE);
|
||||||
switch (filter) {
|
auto graphics_pipeline = [this]() {
|
||||||
|
switch (Settings::values.scaling_filter.GetValue()) {
|
||||||
case Settings::ScalingFilter::NearestNeighbor:
|
case Settings::ScalingFilter::NearestNeighbor:
|
||||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *bilinear_pipeline);
|
|
||||||
break;
|
|
||||||
case Settings::ScalingFilter::Bilinear:
|
case Settings::ScalingFilter::Bilinear:
|
||||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *bilinear_pipeline);
|
return *bilinear_pipeline;
|
||||||
break;
|
|
||||||
case Settings::ScalingFilter::Bicubic:
|
case Settings::ScalingFilter::Bicubic:
|
||||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *bicubic_pipeline);
|
return *bicubic_pipeline;
|
||||||
break;
|
|
||||||
case Settings::ScalingFilter::Gaussian:
|
case Settings::ScalingFilter::Gaussian:
|
||||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *gaussian_pipeline);
|
return *gaussian_pipeline;
|
||||||
break;
|
|
||||||
case Settings::ScalingFilter::ScaleForce:
|
case Settings::ScalingFilter::ScaleForce:
|
||||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *scaleforce_pipeline);
|
return *scaleforce_pipeline;
|
||||||
break;
|
|
||||||
default:
|
default:
|
||||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *bilinear_pipeline);
|
return *bilinear_pipeline;
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
|
}();
|
||||||
|
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, graphics_pipeline);
|
||||||
cmdbuf.SetViewport(0, viewport);
|
cmdbuf.SetViewport(0, viewport);
|
||||||
cmdbuf.SetScissor(0, scissor);
|
cmdbuf.SetScissor(0, scissor);
|
||||||
|
|
||||||
|
|
|
@ -1057,37 +1057,37 @@ void TextureCacheRuntime::BlitImage(Framebuffer* dst_framebuffer, ImageView& dst
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
void TextureCacheRuntime::ConvertImage(Framebuffer* dst, ImageView& dst_view, ImageView& src_view,
|
void TextureCacheRuntime::ConvertImage(Framebuffer* dst, ImageView& dst_view, ImageView& src_view) {
|
||||||
bool rescaled) {
|
|
||||||
const u32 up_scale = rescaled ? resolution.up_scale : 1;
|
|
||||||
const u32 down_shift = rescaled ? resolution.down_shift : 0;
|
|
||||||
switch (dst_view.format) {
|
switch (dst_view.format) {
|
||||||
case PixelFormat::R16_UNORM:
|
case PixelFormat::R16_UNORM:
|
||||||
if (src_view.format == PixelFormat::D16_UNORM) {
|
if (src_view.format == PixelFormat::D16_UNORM) {
|
||||||
return blit_image_helper.ConvertD16ToR16(dst, src_view, up_scale, down_shift);
|
return blit_image_helper.ConvertD16ToR16(dst, src_view);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case PixelFormat::A8B8G8R8_UNORM:
|
case PixelFormat::A8B8G8R8_UNORM:
|
||||||
if (src_view.format == PixelFormat::S8_UINT_D24_UNORM) {
|
if (src_view.format == PixelFormat::S8_UINT_D24_UNORM) {
|
||||||
return blit_image_helper.ConvertD24S8ToABGR8(dst, src_view, up_scale, down_shift);
|
return blit_image_helper.ConvertD24S8ToABGR8(dst, src_view);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case PixelFormat::R32_FLOAT:
|
case PixelFormat::R32_FLOAT:
|
||||||
if (src_view.format == PixelFormat::D32_FLOAT) {
|
if (src_view.format == PixelFormat::D32_FLOAT) {
|
||||||
return blit_image_helper.ConvertD32ToR32(dst, src_view, up_scale, down_shift);
|
return blit_image_helper.ConvertD32ToR32(dst, src_view);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case PixelFormat::D16_UNORM:
|
case PixelFormat::D16_UNORM:
|
||||||
if (src_view.format == PixelFormat::R16_UNORM) {
|
if (src_view.format == PixelFormat::R16_UNORM) {
|
||||||
return blit_image_helper.ConvertR16ToD16(dst, src_view, up_scale, down_shift);
|
return blit_image_helper.ConvertR16ToD16(dst, src_view);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case PixelFormat::S8_UINT_D24_UNORM:
|
case PixelFormat::S8_UINT_D24_UNORM:
|
||||||
return blit_image_helper.ConvertABGR8ToD24S8(dst, src_view, up_scale, down_shift);
|
if (src_view.format == PixelFormat::A8B8G8R8_UNORM ||
|
||||||
|
src_view.format == PixelFormat::B8G8R8A8_UNORM) {
|
||||||
|
return blit_image_helper.ConvertABGR8ToD24S8(dst, src_view);
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
case PixelFormat::D32_FLOAT:
|
case PixelFormat::D32_FLOAT:
|
||||||
if (src_view.format == PixelFormat::R32_FLOAT) {
|
if (src_view.format == PixelFormat::R32_FLOAT) {
|
||||||
return blit_image_helper.ConvertR32ToD32(dst, src_view, up_scale, down_shift);
|
return blit_image_helper.ConvertR32ToD32(dst, src_view);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
|
@ -1329,6 +1329,10 @@ void Image::DownloadMemory(const StagingBufferRef& map, std::span<const BufferIm
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool Image::IsRescaled() const noexcept {
|
||||||
|
return True(flags & ImageFlagBits::Rescaled);
|
||||||
|
}
|
||||||
|
|
||||||
bool Image::ScaleUp(bool ignore) {
|
bool Image::ScaleUp(bool ignore) {
|
||||||
if (True(flags & ImageFlagBits::Rescaled)) {
|
if (True(flags & ImageFlagBits::Rescaled)) {
|
||||||
return false;
|
return false;
|
||||||
|
@ -1469,7 +1473,8 @@ bool Image::BlitScaleHelper(bool scale_up) {
|
||||||
ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewInfo& info,
|
ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewInfo& info,
|
||||||
ImageId image_id_, Image& image)
|
ImageId image_id_, Image& image)
|
||||||
: VideoCommon::ImageViewBase{info, image.info, image_id_}, device{&runtime.device},
|
: VideoCommon::ImageViewBase{info, image.info, image_id_}, device{&runtime.device},
|
||||||
image_handle{image.Handle()}, samples{ConvertSampleCount(image.info.num_samples)} {
|
src_image{&image}, image_handle{image.Handle()},
|
||||||
|
samples(ConvertSampleCount(image.info.num_samples)) {
|
||||||
using Shader::TextureType;
|
using Shader::TextureType;
|
||||||
|
|
||||||
const VkImageAspectFlags aspect_mask = ImageViewAspectMask(info);
|
const VkImageAspectFlags aspect_mask = ImageViewAspectMask(info);
|
||||||
|
@ -1607,6 +1612,13 @@ VkImageView ImageView::StorageView(Shader::TextureType texture_type,
|
||||||
return *view;
|
return *view;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool ImageView::IsRescaled() const noexcept {
|
||||||
|
if (!src_image) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return src_image->IsRescaled();
|
||||||
|
}
|
||||||
|
|
||||||
vk::ImageView ImageView::MakeView(VkFormat vk_format, VkImageAspectFlags aspect_mask) {
|
vk::ImageView ImageView::MakeView(VkFormat vk_format, VkImageAspectFlags aspect_mask) {
|
||||||
return device->GetLogical().CreateImageView({
|
return device->GetLogical().CreateImageView({
|
||||||
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
|
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
|
||||||
|
|
|
@ -65,7 +65,7 @@ public:
|
||||||
|
|
||||||
void ReinterpretImage(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies);
|
void ReinterpretImage(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies);
|
||||||
|
|
||||||
void ConvertImage(Framebuffer* dst, ImageView& dst_view, ImageView& src_view, bool rescaled);
|
void ConvertImage(Framebuffer* dst, ImageView& dst_view, ImageView& src_view);
|
||||||
|
|
||||||
bool CanAccelerateImageUpload(Image&) const noexcept {
|
bool CanAccelerateImageUpload(Image&) const noexcept {
|
||||||
return false;
|
return false;
|
||||||
|
@ -139,6 +139,8 @@ public:
|
||||||
return std::exchange(initialized, true);
|
return std::exchange(initialized, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool IsRescaled() const noexcept;
|
||||||
|
|
||||||
bool ScaleUp(bool ignore = false);
|
bool ScaleUp(bool ignore = false);
|
||||||
|
|
||||||
bool ScaleDown(bool ignore = false);
|
bool ScaleDown(bool ignore = false);
|
||||||
|
@ -189,6 +191,8 @@ public:
|
||||||
[[nodiscard]] VkImageView StorageView(Shader::TextureType texture_type,
|
[[nodiscard]] VkImageView StorageView(Shader::TextureType texture_type,
|
||||||
Shader::ImageFormat image_format);
|
Shader::ImageFormat image_format);
|
||||||
|
|
||||||
|
[[nodiscard]] bool IsRescaled() const noexcept;
|
||||||
|
|
||||||
[[nodiscard]] VkImageView Handle(Shader::TextureType texture_type) const noexcept {
|
[[nodiscard]] VkImageView Handle(Shader::TextureType texture_type) const noexcept {
|
||||||
return *image_views[static_cast<size_t>(texture_type)];
|
return *image_views[static_cast<size_t>(texture_type)];
|
||||||
}
|
}
|
||||||
|
@ -222,6 +226,8 @@ private:
|
||||||
[[nodiscard]] vk::ImageView MakeView(VkFormat vk_format, VkImageAspectFlags aspect_mask);
|
[[nodiscard]] vk::ImageView MakeView(VkFormat vk_format, VkImageAspectFlags aspect_mask);
|
||||||
|
|
||||||
const Device* device = nullptr;
|
const Device* device = nullptr;
|
||||||
|
const Image* src_image{};
|
||||||
|
|
||||||
std::array<vk::ImageView, Shader::NUM_TEXTURE_TYPES> image_views;
|
std::array<vk::ImageView, Shader::NUM_TEXTURE_TYPES> image_views;
|
||||||
std::unique_ptr<StorageViews> storage_views;
|
std::unique_ptr<StorageViews> storage_views;
|
||||||
vk::ImageView depth_view;
|
vk::ImageView depth_view;
|
||||||
|
|
|
@ -1855,9 +1855,20 @@ void TextureCache<P>::CopyImage(ImageId dst_id, ImageId src_id, std::vector<Imag
|
||||||
.height = std::min(dst_view.size.height, src_view.size.height),
|
.height = std::min(dst_view.size.height, src_view.size.height),
|
||||||
.depth = std::min(dst_view.size.depth, src_view.size.depth),
|
.depth = std::min(dst_view.size.depth, src_view.size.depth),
|
||||||
};
|
};
|
||||||
UNIMPLEMENTED_IF(copy.extent != expected_size);
|
const Extent3D scaled_extent = [is_rescaled, expected_size]() {
|
||||||
|
if (!is_rescaled) {
|
||||||
|
return expected_size;
|
||||||
|
}
|
||||||
|
const auto& resolution = Settings::values.resolution_info;
|
||||||
|
return Extent3D{
|
||||||
|
.width = resolution.ScaleUp(expected_size.width),
|
||||||
|
.height = resolution.ScaleUp(expected_size.height),
|
||||||
|
.depth = expected_size.depth,
|
||||||
|
};
|
||||||
|
}();
|
||||||
|
UNIMPLEMENTED_IF(copy.extent != scaled_extent);
|
||||||
|
|
||||||
runtime.ConvertImage(dst_framebuffer, dst_view, src_view, is_rescaled);
|
runtime.ConvertImage(dst_framebuffer, dst_view, src_view);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue