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suyu/src/yuzu/configuration/configure_ui.cpp

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// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <array>
#include <utility>
#include <QFileDialog>
#include <QDirIterator>
#include "common/common_types.h"
common: fs: Rework the Common Filesystem interface to make use of std::filesystem (#6270) * common: fs: fs_types: Create filesystem types Contains various filesystem types used by the Common::FS library * common: fs: fs_util: Add std::string to std::u8string conversion utility * common: fs: path_util: Add utlity functions for paths Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library * common: fs: file: Rewrite the IOFile implementation * common: fs: Reimplement Common::FS library using std::filesystem * common: fs: fs_paths: Add fs_paths to replace common_paths * common: fs: path_util: Add the rest of the path functions * common: Remove the previous Common::FS implementation * general: Remove unused fs includes * string_util: Remove unused function and include * nvidia_flags: Migrate to the new Common::FS library * settings: Migrate to the new Common::FS library * logging: backend: Migrate to the new Common::FS library * core: Migrate to the new Common::FS library * perf_stats: Migrate to the new Common::FS library * reporter: Migrate to the new Common::FS library * telemetry_session: Migrate to the new Common::FS library * key_manager: Migrate to the new Common::FS library * bis_factory: Migrate to the new Common::FS library * registered_cache: Migrate to the new Common::FS library * xts_archive: Migrate to the new Common::FS library * service: acc: Migrate to the new Common::FS library * applets/profile: Migrate to the new Common::FS library * applets/web: Migrate to the new Common::FS library * service: filesystem: Migrate to the new Common::FS library * loader: Migrate to the new Common::FS library * gl_shader_disk_cache: Migrate to the new Common::FS library * nsight_aftermath_tracker: Migrate to the new Common::FS library * vulkan_library: Migrate to the new Common::FS library * configure_debug: Migrate to the new Common::FS library * game_list_worker: Migrate to the new Common::FS library * config: Migrate to the new Common::FS library * configure_filesystem: Migrate to the new Common::FS library * configure_per_game_addons: Migrate to the new Common::FS library * configure_profile_manager: Migrate to the new Common::FS library * configure_ui: Migrate to the new Common::FS library * input_profiles: Migrate to the new Common::FS library * yuzu_cmd: config: Migrate to the new Common::FS library * yuzu_cmd: Migrate to the new Common::FS library * vfs_real: Migrate to the new Common::FS library * vfs: Migrate to the new Common::FS library * vfs_libzip: Migrate to the new Common::FS library * service: bcat: Migrate to the new Common::FS library * yuzu: main: Migrate to the new Common::FS library * vfs_real: Delete the contents of an existing file in CreateFile Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now. * input_profiles: Don't iterate the input profile dir if it does not exist Silences an error produced in the log if the directory does not exist. * game_list_worker: Skip parsing file if the returned VfsFile is nullptr Prevents crashes in GetLoader when the virtual file is nullptr * common: fs: Validate paths for path length * service: filesystem: Open the mod load directory as read only
2021-05-26 01:32:56 +02:00
#include "common/fs/path_util.h"
#include "common/settings.h"
#include "core/core.h"
#include "ui_configure_ui.h"
#include "yuzu/configuration/configure_ui.h"
#include "yuzu/uisettings.h"
namespace {
constexpr std::array default_game_icon_sizes{
std::make_pair(0, QT_TRANSLATE_NOOP("ConfigureUI", "None")),
std::make_pair(32, QT_TRANSLATE_NOOP("ConfigureUI", "Small (32x32)")),
std::make_pair(64, QT_TRANSLATE_NOOP("ConfigureUI", "Standard (64x64)")),
std::make_pair(128, QT_TRANSLATE_NOOP("ConfigureUI", "Large (128x128)")),
std::make_pair(256, QT_TRANSLATE_NOOP("ConfigureUI", "Full Size (256x256)")),
};
constexpr std::array default_folder_icon_sizes{
std::make_pair(0, QT_TRANSLATE_NOOP("ConfigureUI", "None")),
std::make_pair(24, QT_TRANSLATE_NOOP("ConfigureUI", "Small (24x24)")),
std::make_pair(48, QT_TRANSLATE_NOOP("ConfigureUI", "Standard (48x48)")),
std::make_pair(72, QT_TRANSLATE_NOOP("ConfigureUI", "Large (72x72)")),
};
// clang-format off
constexpr std::array row_text_names{
QT_TRANSLATE_NOOP("ConfigureUI", "Filename"),
QT_TRANSLATE_NOOP("ConfigureUI", "Filetype"),
QT_TRANSLATE_NOOP("ConfigureUI", "Title ID"),
QT_TRANSLATE_NOOP("ConfigureUI", "Title Name"),
QT_TRANSLATE_NOOP("ConfigureUI", "None"),
};
// clang-format on
QString GetTranslatedGameIconSize(size_t index) {
return QCoreApplication::translate("ConfigureUI", default_game_icon_sizes[index].second);
}
QString GetTranslatedFolderIconSize(size_t index) {
return QCoreApplication::translate("ConfigureUI", default_folder_icon_sizes[index].second);
}
QString GetTranslatedRowTextName(size_t index) {
return QCoreApplication::translate("ConfigureUI", row_text_names[index]);
}
} // Anonymous namespace
ConfigureUi::ConfigureUi(Core::System& system_, QWidget* parent)
: QWidget(parent), ui{std::make_unique<Ui::ConfigureUi>()}, system{system_} {
ui->setupUi(this);
InitializeLanguageComboBox();
for (const auto& theme : UISettings::themes) {
ui->theme_combobox->addItem(QString::fromUtf8(theme.first),
QString::fromUtf8(theme.second));
}
InitializeIconSizeComboBox();
InitializeRowComboBoxes();
SetConfiguration();
// Force game list reload if any of the relevant settings are changed.
connect(ui->show_add_ons, &QCheckBox::stateChanged, this, &ConfigureUi::RequestGameListUpdate);
connect(ui->game_icon_size_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
&ConfigureUi::RequestGameListUpdate);
connect(ui->folder_icon_size_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged),
this, &ConfigureUi::RequestGameListUpdate);
connect(ui->row_1_text_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
&ConfigureUi::RequestGameListUpdate);
connect(ui->row_2_text_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
&ConfigureUi::RequestGameListUpdate);
// Update text ComboBoxes after user interaction.
connect(ui->row_1_text_combobox, QOverload<int>::of(&QComboBox::activated),
[this] { ConfigureUi::UpdateSecondRowComboBox(); });
connect(ui->row_2_text_combobox, QOverload<int>::of(&QComboBox::activated),
[this] { ConfigureUi::UpdateFirstRowComboBox(); });
// Set screenshot path to user specification.
connect(ui->screenshot_path_button, &QToolButton::pressed, this, [this] {
common: fs: Rework the Common Filesystem interface to make use of std::filesystem (#6270) * common: fs: fs_types: Create filesystem types Contains various filesystem types used by the Common::FS library * common: fs: fs_util: Add std::string to std::u8string conversion utility * common: fs: path_util: Add utlity functions for paths Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library * common: fs: file: Rewrite the IOFile implementation * common: fs: Reimplement Common::FS library using std::filesystem * common: fs: fs_paths: Add fs_paths to replace common_paths * common: fs: path_util: Add the rest of the path functions * common: Remove the previous Common::FS implementation * general: Remove unused fs includes * string_util: Remove unused function and include * nvidia_flags: Migrate to the new Common::FS library * settings: Migrate to the new Common::FS library * logging: backend: Migrate to the new Common::FS library * core: Migrate to the new Common::FS library * perf_stats: Migrate to the new Common::FS library * reporter: Migrate to the new Common::FS library * telemetry_session: Migrate to the new Common::FS library * key_manager: Migrate to the new Common::FS library * bis_factory: Migrate to the new Common::FS library * registered_cache: Migrate to the new Common::FS library * xts_archive: Migrate to the new Common::FS library * service: acc: Migrate to the new Common::FS library * applets/profile: Migrate to the new Common::FS library * applets/web: Migrate to the new Common::FS library * service: filesystem: Migrate to the new Common::FS library * loader: Migrate to the new Common::FS library * gl_shader_disk_cache: Migrate to the new Common::FS library * nsight_aftermath_tracker: Migrate to the new Common::FS library * vulkan_library: Migrate to the new Common::FS library * configure_debug: Migrate to the new Common::FS library * game_list_worker: Migrate to the new Common::FS library * config: Migrate to the new Common::FS library * configure_filesystem: Migrate to the new Common::FS library * configure_per_game_addons: Migrate to the new Common::FS library * configure_profile_manager: Migrate to the new Common::FS library * configure_ui: Migrate to the new Common::FS library * input_profiles: Migrate to the new Common::FS library * yuzu_cmd: config: Migrate to the new Common::FS library * yuzu_cmd: Migrate to the new Common::FS library * vfs_real: Migrate to the new Common::FS library * vfs: Migrate to the new Common::FS library * vfs_libzip: Migrate to the new Common::FS library * service: bcat: Migrate to the new Common::FS library * yuzu: main: Migrate to the new Common::FS library * vfs_real: Delete the contents of an existing file in CreateFile Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now. * input_profiles: Don't iterate the input profile dir if it does not exist Silences an error produced in the log if the directory does not exist. * game_list_worker: Skip parsing file if the returned VfsFile is nullptr Prevents crashes in GetLoader when the virtual file is nullptr * common: fs: Validate paths for path length * service: filesystem: Open the mod load directory as read only
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auto dir =
QFileDialog::getExistingDirectory(this, tr("Select Screenshots Path..."),
common: fs: Rework the Common Filesystem interface to make use of std::filesystem (#6270) * common: fs: fs_types: Create filesystem types Contains various filesystem types used by the Common::FS library * common: fs: fs_util: Add std::string to std::u8string conversion utility * common: fs: path_util: Add utlity functions for paths Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library * common: fs: file: Rewrite the IOFile implementation * common: fs: Reimplement Common::FS library using std::filesystem * common: fs: fs_paths: Add fs_paths to replace common_paths * common: fs: path_util: Add the rest of the path functions * common: Remove the previous Common::FS implementation * general: Remove unused fs includes * string_util: Remove unused function and include * nvidia_flags: Migrate to the new Common::FS library * settings: Migrate to the new Common::FS library * logging: backend: Migrate to the new Common::FS library * core: Migrate to the new Common::FS library * perf_stats: Migrate to the new Common::FS library * reporter: Migrate to the new Common::FS library * telemetry_session: Migrate to the new Common::FS library * key_manager: Migrate to the new Common::FS library * bis_factory: Migrate to the new Common::FS library * registered_cache: Migrate to the new Common::FS library * xts_archive: Migrate to the new Common::FS library * service: acc: Migrate to the new Common::FS library * applets/profile: Migrate to the new Common::FS library * applets/web: Migrate to the new Common::FS library * service: filesystem: Migrate to the new Common::FS library * loader: Migrate to the new Common::FS library * gl_shader_disk_cache: Migrate to the new Common::FS library * nsight_aftermath_tracker: Migrate to the new Common::FS library * vulkan_library: Migrate to the new Common::FS library * configure_debug: Migrate to the new Common::FS library * game_list_worker: Migrate to the new Common::FS library * config: Migrate to the new Common::FS library * configure_filesystem: Migrate to the new Common::FS library * configure_per_game_addons: Migrate to the new Common::FS library * configure_profile_manager: Migrate to the new Common::FS library * configure_ui: Migrate to the new Common::FS library * input_profiles: Migrate to the new Common::FS library * yuzu_cmd: config: Migrate to the new Common::FS library * yuzu_cmd: Migrate to the new Common::FS library * vfs_real: Migrate to the new Common::FS library * vfs: Migrate to the new Common::FS library * vfs_libzip: Migrate to the new Common::FS library * service: bcat: Migrate to the new Common::FS library * yuzu: main: Migrate to the new Common::FS library * vfs_real: Delete the contents of an existing file in CreateFile Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now. * input_profiles: Don't iterate the input profile dir if it does not exist Silences an error produced in the log if the directory does not exist. * game_list_worker: Skip parsing file if the returned VfsFile is nullptr Prevents crashes in GetLoader when the virtual file is nullptr * common: fs: Validate paths for path length * service: filesystem: Open the mod load directory as read only
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QString::fromStdString(Common::FS::GetYuzuPathString(
Common::FS::YuzuPath::ScreenshotsDir)));
if (!dir.isEmpty()) {
if (dir.back() != QChar::fromLatin1('/')) {
dir.append(QChar::fromLatin1('/'));
}
ui->screenshot_path_edit->setText(dir);
}
});
}
ConfigureUi::~ConfigureUi() = default;
void ConfigureUi::ApplyConfiguration() {
UISettings::values.theme =
ui->theme_combobox->itemData(ui->theme_combobox->currentIndex()).toString();
UISettings::values.show_add_ons = ui->show_add_ons->isChecked();
UISettings::values.game_icon_size = ui->game_icon_size_combobox->currentData().toUInt();
UISettings::values.folder_icon_size = ui->folder_icon_size_combobox->currentData().toUInt();
UISettings::values.row_1_text_id = ui->row_1_text_combobox->currentData().toUInt();
UISettings::values.row_2_text_id = ui->row_2_text_combobox->currentData().toUInt();
UISettings::values.enable_screenshot_save_as = ui->enable_screenshot_save_as->isChecked();
common: fs: Rework the Common Filesystem interface to make use of std::filesystem (#6270) * common: fs: fs_types: Create filesystem types Contains various filesystem types used by the Common::FS library * common: fs: fs_util: Add std::string to std::u8string conversion utility * common: fs: path_util: Add utlity functions for paths Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library * common: fs: file: Rewrite the IOFile implementation * common: fs: Reimplement Common::FS library using std::filesystem * common: fs: fs_paths: Add fs_paths to replace common_paths * common: fs: path_util: Add the rest of the path functions * common: Remove the previous Common::FS implementation * general: Remove unused fs includes * string_util: Remove unused function and include * nvidia_flags: Migrate to the new Common::FS library * settings: Migrate to the new Common::FS library * logging: backend: Migrate to the new Common::FS library * core: Migrate to the new Common::FS library * perf_stats: Migrate to the new Common::FS library * reporter: Migrate to the new Common::FS library * telemetry_session: Migrate to the new Common::FS library * key_manager: Migrate to the new Common::FS library * bis_factory: Migrate to the new Common::FS library * registered_cache: Migrate to the new Common::FS library * xts_archive: Migrate to the new Common::FS library * service: acc: Migrate to the new Common::FS library * applets/profile: Migrate to the new Common::FS library * applets/web: Migrate to the new Common::FS library * service: filesystem: Migrate to the new Common::FS library * loader: Migrate to the new Common::FS library * gl_shader_disk_cache: Migrate to the new Common::FS library * nsight_aftermath_tracker: Migrate to the new Common::FS library * vulkan_library: Migrate to the new Common::FS library * configure_debug: Migrate to the new Common::FS library * game_list_worker: Migrate to the new Common::FS library * config: Migrate to the new Common::FS library * configure_filesystem: Migrate to the new Common::FS library * configure_per_game_addons: Migrate to the new Common::FS library * configure_profile_manager: Migrate to the new Common::FS library * configure_ui: Migrate to the new Common::FS library * input_profiles: Migrate to the new Common::FS library * yuzu_cmd: config: Migrate to the new Common::FS library * yuzu_cmd: Migrate to the new Common::FS library * vfs_real: Migrate to the new Common::FS library * vfs: Migrate to the new Common::FS library * vfs_libzip: Migrate to the new Common::FS library * service: bcat: Migrate to the new Common::FS library * yuzu: main: Migrate to the new Common::FS library * vfs_real: Delete the contents of an existing file in CreateFile Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now. * input_profiles: Don't iterate the input profile dir if it does not exist Silences an error produced in the log if the directory does not exist. * game_list_worker: Skip parsing file if the returned VfsFile is nullptr Prevents crashes in GetLoader when the virtual file is nullptr * common: fs: Validate paths for path length * service: filesystem: Open the mod load directory as read only
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Common::FS::SetYuzuPath(Common::FS::YuzuPath::ScreenshotsDir,
ui->screenshot_path_edit->text().toStdString());
system.ApplySettings();
}
void ConfigureUi::RequestGameListUpdate() {
UISettings::values.is_game_list_reload_pending.exchange(true);
}
void ConfigureUi::SetConfiguration() {
ui->theme_combobox->setCurrentIndex(ui->theme_combobox->findData(UISettings::values.theme));
ui->language_combobox->setCurrentIndex(
ui->language_combobox->findData(UISettings::values.language));
ui->show_add_ons->setChecked(UISettings::values.show_add_ons.GetValue());
ui->game_icon_size_combobox->setCurrentIndex(
ui->game_icon_size_combobox->findData(UISettings::values.game_icon_size.GetValue()));
ui->folder_icon_size_combobox->setCurrentIndex(
ui->folder_icon_size_combobox->findData(UISettings::values.folder_icon_size.GetValue()));
ui->enable_screenshot_save_as->setChecked(
UISettings::values.enable_screenshot_save_as.GetValue());
common: fs: Rework the Common Filesystem interface to make use of std::filesystem (#6270) * common: fs: fs_types: Create filesystem types Contains various filesystem types used by the Common::FS library * common: fs: fs_util: Add std::string to std::u8string conversion utility * common: fs: path_util: Add utlity functions for paths Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library * common: fs: file: Rewrite the IOFile implementation * common: fs: Reimplement Common::FS library using std::filesystem * common: fs: fs_paths: Add fs_paths to replace common_paths * common: fs: path_util: Add the rest of the path functions * common: Remove the previous Common::FS implementation * general: Remove unused fs includes * string_util: Remove unused function and include * nvidia_flags: Migrate to the new Common::FS library * settings: Migrate to the new Common::FS library * logging: backend: Migrate to the new Common::FS library * core: Migrate to the new Common::FS library * perf_stats: Migrate to the new Common::FS library * reporter: Migrate to the new Common::FS library * telemetry_session: Migrate to the new Common::FS library * key_manager: Migrate to the new Common::FS library * bis_factory: Migrate to the new Common::FS library * registered_cache: Migrate to the new Common::FS library * xts_archive: Migrate to the new Common::FS library * service: acc: Migrate to the new Common::FS library * applets/profile: Migrate to the new Common::FS library * applets/web: Migrate to the new Common::FS library * service: filesystem: Migrate to the new Common::FS library * loader: Migrate to the new Common::FS library * gl_shader_disk_cache: Migrate to the new Common::FS library * nsight_aftermath_tracker: Migrate to the new Common::FS library * vulkan_library: Migrate to the new Common::FS library * configure_debug: Migrate to the new Common::FS library * game_list_worker: Migrate to the new Common::FS library * config: Migrate to the new Common::FS library * configure_filesystem: Migrate to the new Common::FS library * configure_per_game_addons: Migrate to the new Common::FS library * configure_profile_manager: Migrate to the new Common::FS library * configure_ui: Migrate to the new Common::FS library * input_profiles: Migrate to the new Common::FS library * yuzu_cmd: config: Migrate to the new Common::FS library * yuzu_cmd: Migrate to the new Common::FS library * vfs_real: Migrate to the new Common::FS library * vfs: Migrate to the new Common::FS library * vfs_libzip: Migrate to the new Common::FS library * service: bcat: Migrate to the new Common::FS library * yuzu: main: Migrate to the new Common::FS library * vfs_real: Delete the contents of an existing file in CreateFile Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now. * input_profiles: Don't iterate the input profile dir if it does not exist Silences an error produced in the log if the directory does not exist. * game_list_worker: Skip parsing file if the returned VfsFile is nullptr Prevents crashes in GetLoader when the virtual file is nullptr * common: fs: Validate paths for path length * service: filesystem: Open the mod load directory as read only
2021-05-26 01:32:56 +02:00
ui->screenshot_path_edit->setText(QString::fromStdString(
Common::FS::GetYuzuPathString(Common::FS::YuzuPath::ScreenshotsDir)));
}
void ConfigureUi::changeEvent(QEvent* event) {
if (event->type() == QEvent::LanguageChange) {
RetranslateUI();
}
QWidget::changeEvent(event);
}
void ConfigureUi::RetranslateUI() {
ui->retranslateUi(this);
for (int i = 0; i < ui->game_icon_size_combobox->count(); i++) {
ui->game_icon_size_combobox->setItemText(i,
GetTranslatedGameIconSize(static_cast<size_t>(i)));
}
for (int i = 0; i < ui->folder_icon_size_combobox->count(); i++) {
ui->folder_icon_size_combobox->setItemText(
i, GetTranslatedFolderIconSize(static_cast<size_t>(i)));
}
for (int i = 0; i < ui->row_1_text_combobox->count(); i++) {
const QString name = GetTranslatedRowTextName(static_cast<size_t>(i));
ui->row_1_text_combobox->setItemText(i, name);
ui->row_2_text_combobox->setItemText(i, name);
}
}
void ConfigureUi::InitializeLanguageComboBox() {
ui->language_combobox->addItem(tr("<System>"), QString{});
ui->language_combobox->addItem(tr("English"), QStringLiteral("en"));
QDirIterator it(QStringLiteral(":/languages"), QDirIterator::NoIteratorFlags);
while (it.hasNext()) {
QString locale = it.next();
locale.truncate(locale.lastIndexOf(QLatin1Char{'.'}));
locale.remove(0, locale.lastIndexOf(QLatin1Char{'/'}) + 1);
const QString lang = QLocale::languageToString(QLocale(locale).language());
ui->language_combobox->addItem(lang, locale);
}
// Unlike other configuration changes, interface language changes need to be reflected on the
// interface immediately. This is done by passing a signal to the main window, and then
// retranslating when passing back.
connect(ui->language_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
&ConfigureUi::OnLanguageChanged);
}
void ConfigureUi::InitializeIconSizeComboBox() {
for (size_t i = 0; i < default_game_icon_sizes.size(); i++) {
const auto size = default_game_icon_sizes[i].first;
ui->game_icon_size_combobox->addItem(GetTranslatedGameIconSize(i), size);
}
for (size_t i = 0; i < default_folder_icon_sizes.size(); i++) {
const auto size = default_folder_icon_sizes[i].first;
ui->folder_icon_size_combobox->addItem(GetTranslatedFolderIconSize(i), size);
}
}
void ConfigureUi::InitializeRowComboBoxes() {
UpdateFirstRowComboBox(true);
UpdateSecondRowComboBox(true);
}
void ConfigureUi::UpdateFirstRowComboBox(bool init) {
const int currentIndex =
init ? UISettings::values.row_1_text_id.GetValue()
: ui->row_1_text_combobox->findData(ui->row_1_text_combobox->currentData());
ui->row_1_text_combobox->clear();
for (std::size_t i = 0; i < row_text_names.size(); i++) {
const QString row_text_name = GetTranslatedRowTextName(i);
ui->row_1_text_combobox->addItem(row_text_name, QVariant::fromValue(i));
}
ui->row_1_text_combobox->setCurrentIndex(ui->row_1_text_combobox->findData(currentIndex));
ui->row_1_text_combobox->removeItem(4); // None
ui->row_1_text_combobox->removeItem(
ui->row_1_text_combobox->findData(ui->row_2_text_combobox->currentData()));
}
void ConfigureUi::UpdateSecondRowComboBox(bool init) {
const int currentIndex =
init ? UISettings::values.row_2_text_id.GetValue()
: ui->row_2_text_combobox->findData(ui->row_2_text_combobox->currentData());
ui->row_2_text_combobox->clear();
for (std::size_t i = 0; i < row_text_names.size(); ++i) {
const QString row_text_name = GetTranslatedRowTextName(i);
ui->row_2_text_combobox->addItem(row_text_name, QVariant::fromValue(i));
}
ui->row_2_text_combobox->setCurrentIndex(ui->row_2_text_combobox->findData(currentIndex));
ui->row_2_text_combobox->removeItem(
ui->row_2_text_combobox->findData(ui->row_1_text_combobox->currentData()));
}
void ConfigureUi::OnLanguageChanged(int index) {
if (index == -1)
return;
emit LanguageChanged(ui->language_combobox->itemData(index).toString());
}