2021-01-09 07:30:07 +01:00
|
|
|
// Copyright 2021 yuzu Emulator Project
|
|
|
|
// Licensed under GPLv2 or any later version
|
|
|
|
// Refer to the license.txt file included.
|
|
|
|
|
|
|
|
#include <ranges>
|
|
|
|
|
|
|
|
#include "shader_recompiler/frontend/ir/basic_block.h"
|
|
|
|
#include "shader_recompiler/frontend/ir/microinstruction.h"
|
|
|
|
#include "shader_recompiler/ir_opt/passes.h"
|
|
|
|
|
|
|
|
namespace Shader::Optimization {
|
|
|
|
|
|
|
|
void DeadCodeEliminationPass(IR::Block& block) {
|
|
|
|
// We iterate over the instructions in reverse order.
|
|
|
|
// This is because removing an instruction reduces the number of uses for earlier instructions.
|
2021-02-15 00:15:42 +01:00
|
|
|
for (IR::Inst& inst : block | std::views::reverse) {
|
2021-01-09 07:30:07 +01:00
|
|
|
if (!inst.HasUses() && !inst.MayHaveSideEffects()) {
|
|
|
|
inst.Invalidate();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
} // namespace Shader::Optimization
|