2018-01-13 22:22:39 +01:00
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// Copyright 2018 yuzu emulator team
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2017-10-06 05:30:08 +02:00
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <map>
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#include <string>
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#include "common/common_types.h"
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namespace Loader {
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class Linker {
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protected:
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struct Symbol {
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Symbol(std::string&& name, u64 value) : name(std::move(name)), value(value) {}
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std::string name;
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u64 value;
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};
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struct Import {
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VAddr ea;
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s64 addend;
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};
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void WriteRelocations(std::vector<u8>& program_image, const std::vector<Symbol>& symbols,
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u64 relocation_offset, u64 size, bool is_jump_relocation,
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VAddr load_base);
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void Relocate(std::vector<u8>& program_image, u32 dynamic_section_offset, VAddr load_base);
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void ResolveImports();
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std::map<std::string, Import> imports;
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std::map<std::string, VAddr> exports;
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};
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} // namespace Loader
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