1
0
Fork 0
forked from suyu/suyu
suyu/src/video_core/primitive_assembly.cpp

73 lines
2 KiB
C++
Raw Normal View History

2014-07-27 14:58:30 +02:00
// Copyright 2014 Citra Emulator Project
2014-12-17 06:38:14 +01:00
// Licensed under GPLv2 or any later version
2014-07-27 14:58:30 +02:00
// Refer to the license.txt file included.
#include "common/logging/log.h"
2015-09-11 13:20:02 +02:00
#include "video_core/pica.h"
#include "video_core/primitive_assembly.h"
#include "video_core/debug_utils/debug_utils.h"
2015-09-11 13:20:02 +02:00
#include "video_core/shader/shader_interpreter.h"
2014-07-27 14:58:30 +02:00
namespace Pica {
2014-07-27 14:58:30 +02:00
template<typename VertexType>
PrimitiveAssembler<VertexType>::PrimitiveAssembler(Regs::TriangleTopology topology)
: topology(topology), buffer_index(0) {
}
2014-07-27 14:58:30 +02:00
template<typename VertexType>
void PrimitiveAssembler<VertexType>::SubmitVertex(VertexType& vtx, TriangleHandler triangle_handler)
2014-07-27 14:58:30 +02:00
{
switch (topology) {
// TODO: Figure out what's different with TriangleTopology::Shader.
2014-07-27 14:58:30 +02:00
case Regs::TriangleTopology::List:
case Regs::TriangleTopology::Shader:
2014-07-27 14:58:30 +02:00
if (buffer_index < 2) {
buffer[buffer_index++] = vtx;
} else {
buffer_index = 0;
triangle_handler(buffer[0], buffer[1], vtx);
2014-07-27 14:58:30 +02:00
}
break;
case Regs::TriangleTopology::Strip:
2014-07-27 14:58:30 +02:00
case Regs::TriangleTopology::Fan:
if (strip_ready)
triangle_handler(buffer[0], buffer[1], vtx);
buffer[buffer_index] = vtx;
2014-07-27 14:58:30 +02:00
strip_ready |= (buffer_index == 1);
if (topology == Regs::TriangleTopology::Strip)
buffer_index = !buffer_index;
else if (topology == Regs::TriangleTopology::Fan)
buffer_index = 1;
2014-07-27 14:58:30 +02:00
break;
default:
LOG_ERROR(HW_GPU, "Unknown triangle topology %x:", (int)topology);
2014-07-27 14:58:30 +02:00
break;
}
}
2016-03-03 04:16:38 +01:00
template<typename VertexType>
void PrimitiveAssembler<VertexType>::Reset() {
buffer_index = 0;
strip_ready = false;
}
template<typename VertexType>
void PrimitiveAssembler<VertexType>::Reconfigure(Regs::TriangleTopology topology) {
Reset();
this->topology = topology;
}
// explicitly instantiate use cases
template
struct PrimitiveAssembler<Shader::OutputVertex>;
2014-07-27 14:58:30 +02:00
} // namespace