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suyu/src/shader_recompiler
ameerj fa2f6e38f4 shader: Implement FSET and FSETP
Also fix oversight with adding SignedZeroInfNanPreserve execution mode.
2021-07-22 21:51:23 -04:00
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backend/spirv shader: Implement FSET and FSETP 2021-07-22 21:51:23 -04:00
frontend shader: Implement FSET and FSETP 2021-07-22 21:51:23 -04:00
ir_opt shader: Implement CAL inlining function calls 2021-07-22 21:51:23 -04:00
CMakeLists.txt shader: Implement FSET and FSETP 2021-07-22 21:51:23 -04:00
environment.h shader: Initial support for textures and TEX 2021-07-22 21:51:23 -04:00
exception.h shader: Initial recompiler work 2021-07-22 21:51:21 -04:00
file_environment.cpp shader: Initial support for textures and TEX 2021-07-22 21:51:23 -04:00
file_environment.h shader: Initial support for textures and TEX 2021-07-22 21:51:23 -04:00
main.cpp shader: Add denorm flush support 2021-07-22 21:51:22 -04:00
object_pool.h spirv: Add lower fp16 to fp32 pass 2021-07-22 21:51:22 -04:00
profile.h spirv: Add SignedZeroInfNanPreserve logic 2021-07-22 21:51:23 -04:00
recompiler.cpp shader: Add denorm flush support 2021-07-22 21:51:22 -04:00
recompiler.h shader: Add denorm flush support 2021-07-22 21:51:22 -04:00
shader_info.h shader: Partial implementation of LDC 2021-07-22 21:51:23 -04:00