f5c7c15434
- SVC: Added ExitThread support - SVC: Added SignalEvent support - Thread: Added WAITTYPE_EVENT for waiting threads for event signals - Thread: Added support for blocking on other threads to finish (e.g. Thread::Join) - Thread: Added debug function for printing current threads ready for execution - Thread: Removed hack/broken thread ready state code from Kernel::Reschedule - Mutex: Moved WaitCurrentThread from SVC to Mutex::WaitSynchronization - Event: Added support for blocking threads on event signalling Kernel: Added missing algorithm #include for use of std::find on non-Windows platforms.
178 lines
5.7 KiB
C++
178 lines
5.7 KiB
C++
// Copyright 2014 Citra Emulator Project
|
|
// Licensed under GPLv2
|
|
// Refer to the license.txt file included.
|
|
|
|
#include <map>
|
|
#include <algorithm>
|
|
#include <vector>
|
|
|
|
#include "common/common.h"
|
|
|
|
#include "core/hle/kernel/kernel.h"
|
|
#include "core/hle/kernel/event.h"
|
|
#include "core/hle/kernel/thread.h"
|
|
|
|
namespace Kernel {
|
|
|
|
class Event : public Object {
|
|
public:
|
|
const char* GetTypeName() { return "Event"; }
|
|
const char* GetName() { return name.c_str(); }
|
|
|
|
static Kernel::HandleType GetStaticHandleType() { return Kernel::HandleType::Event; }
|
|
Kernel::HandleType GetHandleType() const { return Kernel::HandleType::Event; }
|
|
|
|
ResetType intitial_reset_type; ///< ResetType specified at Event initialization
|
|
ResetType reset_type; ///< Current ResetType
|
|
|
|
bool locked; ///< Event signal wait
|
|
bool permanent_locked; ///< Hack - to set event permanent state (for easy passthrough)
|
|
std::vector<Handle> waiting_threads; ///< Threads that are waiting for the event
|
|
std::string name; ///< Name of event (optional)
|
|
|
|
/**
|
|
* Synchronize kernel object
|
|
* @param wait Boolean wait set if current thread should wait as a result of sync operation
|
|
* @return Result of operation, 0 on success, otherwise error code
|
|
*/
|
|
Result SyncRequest(bool* wait) {
|
|
// TODO(bunnei): ImplementMe
|
|
ERROR_LOG(KERNEL, "(UMIMPLEMENTED) call");
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Wait for kernel object to synchronize
|
|
* @param wait Boolean wait set if current thread should wait as a result of sync operation
|
|
* @return Result of operation, 0 on success, otherwise error code
|
|
*/
|
|
Result WaitSynchronization(bool* wait) {
|
|
*wait = locked;
|
|
if (locked) {
|
|
Handle thread = GetCurrentThreadHandle();
|
|
if (std::find(waiting_threads.begin(), waiting_threads.end(), thread) == waiting_threads.end()) {
|
|
waiting_threads.push_back(thread);
|
|
}
|
|
Kernel::WaitCurrentThread(WAITTYPE_EVENT);
|
|
}
|
|
if (reset_type != RESETTYPE_STICKY && !permanent_locked) {
|
|
locked = true;
|
|
}
|
|
return 0;
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Hackish function to set an events permanent lock state, used to pass through synch blocks
|
|
* @param handle Handle to event to change
|
|
* @param permanent_locked Boolean permanent locked value to set event
|
|
* @return Result of operation, 0 on success, otherwise error code
|
|
*/
|
|
Result SetPermanentLock(Handle handle, const bool permanent_locked) {
|
|
Event* evt = g_object_pool.GetFast<Event>(handle);
|
|
if (!evt) {
|
|
ERROR_LOG(KERNEL, "called with unknown handle=0x%08X", handle);
|
|
return -1;
|
|
}
|
|
evt->permanent_locked = permanent_locked;
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Changes whether an event is locked or not
|
|
* @param handle Handle to event to change
|
|
* @param locked Boolean locked value to set event
|
|
* @return Result of operation, 0 on success, otherwise error code
|
|
*/
|
|
Result SetEventLocked(const Handle handle, const bool locked) {
|
|
Event* evt = g_object_pool.GetFast<Event>(handle);
|
|
if (!evt) {
|
|
ERROR_LOG(KERNEL, "called with unknown handle=0x%08X", handle);
|
|
return -1;
|
|
}
|
|
if (!evt->permanent_locked) {
|
|
evt->locked = locked;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Signals an event
|
|
* @param handle Handle to event to signal
|
|
* @return Result of operation, 0 on success, otherwise error code
|
|
*/
|
|
Result SignalEvent(const Handle handle) {
|
|
Event* evt = g_object_pool.GetFast<Event>(handle);
|
|
if (!evt) {
|
|
ERROR_LOG(KERNEL, "called with unknown handle=0x%08X", handle);
|
|
return -1;
|
|
}
|
|
// Resume threads waiting for event to signal
|
|
bool event_caught = false;
|
|
for (size_t i = 0; i < evt->waiting_threads.size(); ++i) {
|
|
ResumeThreadFromWait( evt->waiting_threads[i]);
|
|
|
|
// If any thread is signalled awake by this event, assume the event was "caught" and reset
|
|
// the event. This will result in the next thread waiting on the event to block. Otherwise,
|
|
// the event will not be reset, and the next thread to call WaitSynchronization on it will
|
|
// not block. Not sure if this is correct behavior, but it seems to work.
|
|
event_caught = true;
|
|
}
|
|
evt->waiting_threads.clear();
|
|
|
|
if (!evt->permanent_locked) {
|
|
evt->locked = event_caught;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Clears an event
|
|
* @param handle Handle to event to clear
|
|
* @return Result of operation, 0 on success, otherwise error code
|
|
*/
|
|
Result ClearEvent(Handle handle) {
|
|
Event* evt = g_object_pool.GetFast<Event>(handle);
|
|
if (!evt) {
|
|
ERROR_LOG(KERNEL, "called with unknown handle=0x%08X", handle);
|
|
return -1;
|
|
}
|
|
if (!evt->permanent_locked) {
|
|
evt->locked = true;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Creates an event
|
|
* @param handle Reference to handle for the newly created mutex
|
|
* @param reset_type ResetType describing how to create event
|
|
* @param name Optional name of event
|
|
* @return Newly created Event object
|
|
*/
|
|
Event* CreateEvent(Handle& handle, const ResetType reset_type, const std::string name) {
|
|
Event* evt = new Event;
|
|
|
|
handle = Kernel::g_object_pool.Create(evt);
|
|
|
|
evt->locked = true;
|
|
evt->permanent_locked = false;
|
|
evt->reset_type = evt->intitial_reset_type = reset_type;
|
|
evt->name = name;
|
|
|
|
return evt;
|
|
}
|
|
|
|
/**
|
|
* Creates an event
|
|
* @param reset_type ResetType describing how to create event
|
|
* @param name Optional name of event
|
|
* @return Handle to newly created Event object
|
|
*/
|
|
Handle CreateEvent(const ResetType reset_type, const std::string name) {
|
|
Handle handle;
|
|
Event* evt = CreateEvent(handle, reset_type, name);
|
|
return handle;
|
|
}
|
|
|
|
} // namespace
|