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ReinUsesLisp 8357908099 gl_shader_manager: Fix interaction between graphics and compute
After a compute shader was set to the pipeline, no graphics shader was
invoked again. To address this use glUseProgram to bind compute shaders
(without state tracking) and call glUseProgram(0) when transitioning out
of it back to the graphics pipeline.
2020-03-11 01:04:52 -03:00
..
audio_core audio_core: interpolate: Improvements to fix audio crackling. 2020-02-22 22:26:16 -05:00
common common/math_util: Support float type rectangles 2020-02-28 16:22:11 -03:00
core Merge pull request #3301 from ReinUsesLisp/state-tracker 2020-03-09 18:34:37 -03:00
input_common input/udp - Add minor error handling to prevent bad input from crashing 2020-03-03 23:46:05 -07:00
tests
video_core gl_shader_manager: Fix interaction between graphics and compute 2020-03-11 01:04:52 -03:00
web_service httplib compatibility 2020-02-18 18:04:33 -08:00
yuzu Merge pull request #3452 from Morph1984/anisotropic-filtering 2020-03-07 22:28:35 -05:00
yuzu_cmd Merge pull request #3452 from Morph1984/anisotropic-filtering 2020-03-07 22:28:35 -05:00
yuzu_tester Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels. 2020-02-27 21:34:00 -05:00
.clang-format
CMakeLists.txt