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Subv 7b6868e908 GPU: Implement the BindStorageBuffer macro method in HLE.
This macro binds the SSBO Info Buffer as the current ConstBuffer.
This buffer is usually bound to c0 during shader execution.
Games seem to use this macro instead of directly writing the address for some reason.
2018-03-18 16:50:42 -05:00
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common Merge pull request #206 from mailwl/aoc-listaddoncontent 2018-02-20 10:45:50 -05:00
core nvflinger: Remove superfluous buffer format check. 2018-03-16 20:11:50 -04:00
input_common Format: Run the new clang format on everything 2018-01-20 16:45:11 -07:00
tests core: Move process creation out of global state. 2018-03-14 18:42:19 -04:00
video_core GPU: Implement the BindStorageBuffer macro method in HLE. 2018-03-18 16:50:42 -05:00
yuzu Merge pull request #213 from Hexagon12/dynarmic-default 2018-03-07 18:21:13 -05:00
yuzu_cmd Format: Run the new clang format on everything 2018-01-20 16:45:11 -07:00
.clang-format Remove special rules for Windows.h and library includes 2016-09-21 00:16:33 -07:00
CMakeLists.txt Massive removal of unused modules 2018-01-12 19:11:03 -07:00