638 lines
20 KiB
C++
638 lines
20 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <glad/glad.h>
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#include <QApplication>
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#include <QHBoxLayout>
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#include <QKeyEvent>
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#include <QMessageBox>
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#include <QOffscreenSurface>
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#include <QOpenGLWindow>
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#include <QPainter>
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#include <QScreen>
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#include <QStringList>
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#include <QWindow>
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#ifdef HAS_VULKAN
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#include <QVulkanWindow>
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#endif
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#include <fmt/format.h>
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#include "common/assert.h"
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#include "common/microprofile.h"
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#include "common/scm_rev.h"
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#include "core/core.h"
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#include "core/frontend/framebuffer_layout.h"
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#include "core/frontend/scope_acquire_context.h"
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#include "core/settings.h"
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#include "input_common/keyboard.h"
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#include "input_common/main.h"
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#include "input_common/motion_emu.h"
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#include "video_core/renderer_base.h"
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#include "video_core/video_core.h"
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#include "yuzu/bootmanager.h"
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#include "yuzu/main.h"
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EmuThread::EmuThread(GRenderWindow* render_window) : render_window(render_window) {}
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EmuThread::~EmuThread() = default;
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void EmuThread::run() {
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render_window->MakeCurrent();
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MicroProfileOnThreadCreate("EmuThread");
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emit LoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
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Core::System::GetInstance().Renderer().Rasterizer().LoadDiskResources(
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stop_run, [this](VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total) {
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emit LoadProgress(stage, value, total);
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});
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emit LoadProgress(VideoCore::LoadCallbackStage::Complete, 0, 0);
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if (Settings::values.use_asynchronous_gpu_emulation) {
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// Release OpenGL context for the GPU thread
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render_window->DoneCurrent();
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}
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// Holds whether the cpu was running during the last iteration,
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// so that the DebugModeLeft signal can be emitted before the
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// next execution step
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bool was_active = false;
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while (!stop_run) {
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if (running) {
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if (!was_active)
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emit DebugModeLeft();
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Core::System::ResultStatus result = Core::System::GetInstance().RunLoop();
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if (result != Core::System::ResultStatus::Success) {
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this->SetRunning(false);
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emit ErrorThrown(result, Core::System::GetInstance().GetStatusDetails());
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}
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was_active = running || exec_step;
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if (!was_active && !stop_run)
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emit DebugModeEntered();
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} else if (exec_step) {
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if (!was_active)
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emit DebugModeLeft();
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exec_step = false;
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Core::System::GetInstance().SingleStep();
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emit DebugModeEntered();
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yieldCurrentThread();
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was_active = false;
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} else {
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std::unique_lock lock{running_mutex};
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running_cv.wait(lock, [this] { return IsRunning() || exec_step || stop_run; });
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}
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}
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// Shutdown the core emulation
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Core::System::GetInstance().Shutdown();
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#if MICROPROFILE_ENABLED
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MicroProfileOnThreadExit();
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#endif
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render_window->moveContext();
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}
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class GGLContext : public Core::Frontend::GraphicsContext {
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public:
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explicit GGLContext(QOpenGLContext* shared_context) : shared_context{shared_context} {
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context.setFormat(shared_context->format());
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context.setShareContext(shared_context);
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context.create();
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}
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void MakeCurrent() override {
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context.makeCurrent(shared_context->surface());
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}
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void DoneCurrent() override {
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context.doneCurrent();
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}
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void SwapBuffers() override {}
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private:
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QOpenGLContext* shared_context;
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QOpenGLContext context;
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};
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class GWidgetInternal : public QWindow {
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public:
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GWidgetInternal(GRenderWindow* parent) : parent(parent) {}
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virtual ~GWidgetInternal() = default;
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void resizeEvent(QResizeEvent* ev) override {
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parent->OnClientAreaResized(ev->size().width(), ev->size().height());
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parent->OnFramebufferSizeChanged();
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}
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void keyPressEvent(QKeyEvent* event) override {
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InputCommon::GetKeyboard()->PressKey(event->key());
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}
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void keyReleaseEvent(QKeyEvent* event) override {
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InputCommon::GetKeyboard()->ReleaseKey(event->key());
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}
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void mousePressEvent(QMouseEvent* event) override {
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if (event->source() == Qt::MouseEventSynthesizedBySystem)
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return; // touch input is handled in TouchBeginEvent
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const auto pos{event->pos()};
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if (event->button() == Qt::LeftButton) {
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const auto [x, y] = parent->ScaleTouch(pos);
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parent->TouchPressed(x, y);
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} else if (event->button() == Qt::RightButton) {
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InputCommon::GetMotionEmu()->BeginTilt(pos.x(), pos.y());
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}
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}
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void mouseMoveEvent(QMouseEvent* event) override {
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if (event->source() == Qt::MouseEventSynthesizedBySystem)
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return; // touch input is handled in TouchUpdateEvent
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const auto pos{event->pos()};
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const auto [x, y] = parent->ScaleTouch(pos);
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parent->TouchMoved(x, y);
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InputCommon::GetMotionEmu()->Tilt(pos.x(), pos.y());
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}
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void mouseReleaseEvent(QMouseEvent* event) override {
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if (event->source() == Qt::MouseEventSynthesizedBySystem)
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return; // touch input is handled in TouchEndEvent
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if (event->button() == Qt::LeftButton)
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parent->TouchReleased();
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else if (event->button() == Qt::RightButton)
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InputCommon::GetMotionEmu()->EndTilt();
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}
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void DisablePainting() {
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do_painting = false;
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}
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void EnablePainting() {
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do_painting = true;
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}
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std::pair<unsigned, unsigned> GetSize() const {
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return std::make_pair(width(), height());
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}
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protected:
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bool IsPaintingEnabled() const {
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return do_painting;
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}
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private:
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GRenderWindow* parent;
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bool do_painting = false;
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};
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// This class overrides paintEvent and resizeEvent to prevent the GUI thread from stealing GL
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// context.
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// The corresponding functionality is handled in EmuThread instead
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class GGLWidgetInternal final : public GWidgetInternal, public QOpenGLWindow {
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public:
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GGLWidgetInternal(GRenderWindow* parent, QOpenGLContext* shared_context)
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: GWidgetInternal(parent), QOpenGLWindow(shared_context) {}
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~GGLWidgetInternal() override = default;
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void paintEvent(QPaintEvent* ev) override {
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if (IsPaintingEnabled()) {
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QPainter painter(this);
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}
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}
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};
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#ifdef HAS_VULKAN
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class GVKWidgetInternal final : public GWidgetInternal {
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public:
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GVKWidgetInternal(GRenderWindow* parent, QVulkanInstance* instance) : GWidgetInternal(parent) {
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setSurfaceType(QSurface::SurfaceType::VulkanSurface);
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setVulkanInstance(instance);
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}
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~GVKWidgetInternal() override = default;
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};
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#endif
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GRenderWindow::GRenderWindow(GMainWindow* parent, EmuThread* emu_thread)
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: QWidget(parent), emu_thread(emu_thread) {
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setWindowTitle(QStringLiteral("yuzu %1 | %2-%3")
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.arg(QString::fromUtf8(Common::g_build_name),
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QString::fromUtf8(Common::g_scm_branch),
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QString::fromUtf8(Common::g_scm_desc)));
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setAttribute(Qt::WA_AcceptTouchEvents);
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InputCommon::Init();
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connect(this, &GRenderWindow::FirstFrameDisplayed, parent, &GMainWindow::OnLoadComplete);
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}
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GRenderWindow::~GRenderWindow() {
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InputCommon::Shutdown();
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// Avoid an unordered destruction that generates a segfault
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delete child;
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}
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void GRenderWindow::moveContext() {
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if (!context) {
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return;
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}
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DoneCurrent();
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// If the thread started running, move the GL Context to the new thread. Otherwise, move it
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// back.
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auto thread = (QThread::currentThread() == qApp->thread() && emu_thread != nullptr)
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? emu_thread
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: qApp->thread();
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context->moveToThread(thread);
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}
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void GRenderWindow::SwapBuffers() {
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if (context) {
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context->swapBuffers(child);
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}
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if (!first_frame) {
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first_frame = true;
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emit FirstFrameDisplayed();
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}
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}
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void GRenderWindow::MakeCurrent() {
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if (context) {
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context->makeCurrent(child);
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}
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}
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void GRenderWindow::DoneCurrent() {
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if (context) {
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context->doneCurrent();
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}
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}
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void GRenderWindow::PollEvents() {}
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bool GRenderWindow::IsShown() const {
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return !isMinimized();
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}
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void GRenderWindow::RetrieveVulkanHandlers(void* get_instance_proc_addr, void* instance,
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void* surface) const {
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#ifdef HAS_VULKAN
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const auto instance_proc_addr = vk_instance->getInstanceProcAddr("vkGetInstanceProcAddr");
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const VkInstance instance_copy = vk_instance->vkInstance();
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const VkSurfaceKHR surface_copy = vk_instance->surfaceForWindow(child);
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std::memcpy(get_instance_proc_addr, &instance_proc_addr, sizeof(instance_proc_addr));
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std::memcpy(instance, &instance_copy, sizeof(instance_copy));
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std::memcpy(surface, &surface_copy, sizeof(surface_copy));
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#else
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UNREACHABLE_MSG("Executing Vulkan code without compiling Vulkan");
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#endif
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}
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// On Qt 5.0+, this correctly gets the size of the framebuffer (pixels).
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//
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// Older versions get the window size (density independent pixels),
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// and hence, do not support DPI scaling ("retina" displays).
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// The result will be a viewport that is smaller than the extent of the window.
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void GRenderWindow::OnFramebufferSizeChanged() {
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// Screen changes potentially incur a change in screen DPI, hence we should update the
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// framebuffer size
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const qreal pixelRatio{GetWindowPixelRatio()};
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const auto size{child->GetSize()};
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UpdateCurrentFramebufferLayout(size.first * pixelRatio, size.second * pixelRatio);
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}
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void GRenderWindow::ForwardKeyPressEvent(QKeyEvent* event) {
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if (child) {
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child->keyPressEvent(event);
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}
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}
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void GRenderWindow::ForwardKeyReleaseEvent(QKeyEvent* event) {
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if (child) {
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child->keyReleaseEvent(event);
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}
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}
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void GRenderWindow::BackupGeometry() {
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geometry = QWidget::saveGeometry();
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}
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void GRenderWindow::RestoreGeometry() {
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// We don't want to back up the geometry here (obviously)
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QWidget::restoreGeometry(geometry);
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}
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void GRenderWindow::restoreGeometry(const QByteArray& geometry) {
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// Make sure users of this class don't need to deal with backing up the geometry themselves
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QWidget::restoreGeometry(geometry);
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BackupGeometry();
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}
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QByteArray GRenderWindow::saveGeometry() {
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// If we are a top-level widget, store the current geometry
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// otherwise, store the last backup
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if (parent() == nullptr) {
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return QWidget::saveGeometry();
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}
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return geometry;
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}
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qreal GRenderWindow::GetWindowPixelRatio() const {
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// windowHandle() might not be accessible until the window is displayed to screen.
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return windowHandle() ? windowHandle()->screen()->devicePixelRatio() : 1.0f;
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}
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std::pair<u32, u32> GRenderWindow::ScaleTouch(const QPointF pos) const {
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const qreal pixel_ratio{GetWindowPixelRatio()};
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return {static_cast<u32>(std::max(std::round(pos.x() * pixel_ratio), qreal{0.0})),
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static_cast<u32>(std::max(std::round(pos.y() * pixel_ratio), qreal{0.0}))};
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}
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void GRenderWindow::closeEvent(QCloseEvent* event) {
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emit Closed();
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QWidget::closeEvent(event);
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}
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void GRenderWindow::TouchBeginEvent(const QTouchEvent* event) {
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// TouchBegin always has exactly one touch point, so take the .first()
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const auto [x, y] = ScaleTouch(event->touchPoints().first().pos());
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this->TouchPressed(x, y);
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}
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void GRenderWindow::TouchUpdateEvent(const QTouchEvent* event) {
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QPointF pos;
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int active_points = 0;
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// average all active touch points
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for (const auto tp : event->touchPoints()) {
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if (tp.state() & (Qt::TouchPointPressed | Qt::TouchPointMoved | Qt::TouchPointStationary)) {
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active_points++;
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pos += tp.pos();
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}
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}
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pos /= active_points;
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const auto [x, y] = ScaleTouch(pos);
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this->TouchMoved(x, y);
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}
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void GRenderWindow::TouchEndEvent() {
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this->TouchReleased();
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}
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bool GRenderWindow::event(QEvent* event) {
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if (event->type() == QEvent::TouchBegin) {
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TouchBeginEvent(static_cast<QTouchEvent*>(event));
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return true;
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} else if (event->type() == QEvent::TouchUpdate) {
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TouchUpdateEvent(static_cast<QTouchEvent*>(event));
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return true;
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} else if (event->type() == QEvent::TouchEnd || event->type() == QEvent::TouchCancel) {
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TouchEndEvent();
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return true;
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}
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return QWidget::event(event);
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}
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void GRenderWindow::focusOutEvent(QFocusEvent* event) {
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QWidget::focusOutEvent(event);
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InputCommon::GetKeyboard()->ReleaseAllKeys();
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}
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void GRenderWindow::OnClientAreaResized(u32 width, u32 height) {
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NotifyClientAreaSizeChanged(std::make_pair(width, height));
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}
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std::unique_ptr<Core::Frontend::GraphicsContext> GRenderWindow::CreateSharedContext() const {
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return std::make_unique<GGLContext>(context.get());
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}
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bool GRenderWindow::InitRenderTarget() {
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shared_context.reset();
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context.reset();
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if (child) {
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delete child;
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}
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if (container) {
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delete container;
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}
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if (layout()) {
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delete layout();
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}
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first_frame = false;
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switch (Settings::values.renderer_backend) {
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case Settings::RendererBackend::OpenGL:
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if (!InitializeOpenGL()) {
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return false;
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}
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break;
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case Settings::RendererBackend::Vulkan:
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if (!InitializeVulkan()) {
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return false;
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}
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break;
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}
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container = QWidget::createWindowContainer(child, this);
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QBoxLayout* layout = new QHBoxLayout(this);
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layout->addWidget(container);
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layout->setMargin(0);
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setLayout(layout);
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// Reset minimum required size to avoid resizing issues on the main window after restarting.
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setMinimumSize(1, 1);
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// Show causes the window to actually be created and the gl context as well, but we don't want
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// the widget to be shown yet, so immediately hide it.
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show();
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hide();
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resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
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child->resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
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container->resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
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OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
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OnFramebufferSizeChanged();
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NotifyClientAreaSizeChanged(child->GetSize());
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BackupGeometry();
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if (Settings::values.renderer_backend == Settings::RendererBackend::OpenGL) {
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if (!LoadOpenGL()) {
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return false;
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}
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}
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return true;
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}
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void GRenderWindow::CaptureScreenshot(u32 res_scale, const QString& screenshot_path) {
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auto& renderer = Core::System::GetInstance().Renderer();
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if (res_scale == 0) {
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res_scale = VideoCore::GetResolutionScaleFactor(renderer);
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}
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const Layout::FramebufferLayout layout{Layout::FrameLayoutFromResolutionScale(res_scale)};
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screenshot_image = QImage(QSize(layout.width, layout.height), QImage::Format_RGB32);
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renderer.RequestScreenshot(
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screenshot_image.bits(),
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[=] {
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const std::string std_screenshot_path = screenshot_path.toStdString();
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if (screenshot_image.mirrored(false, true).save(screenshot_path)) {
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LOG_INFO(Frontend, "Screenshot saved to \"{}\"", std_screenshot_path);
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} else {
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LOG_ERROR(Frontend, "Failed to save screenshot to \"{}\"", std_screenshot_path);
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}
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},
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layout);
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}
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void GRenderWindow::OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal_size) {
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setMinimumSize(minimal_size.first, minimal_size.second);
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}
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bool GRenderWindow::InitializeOpenGL() {
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// TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground,
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// WA_DontShowOnScreen, WA_DeleteOnClose
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QSurfaceFormat fmt;
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fmt.setVersion(4, 3);
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fmt.setProfile(QSurfaceFormat::CompatibilityProfile);
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fmt.setOption(QSurfaceFormat::FormatOption::DeprecatedFunctions);
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// TODO: expose a setting for buffer value (ie default/single/double/triple)
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fmt.setSwapBehavior(QSurfaceFormat::DefaultSwapBehavior);
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shared_context = std::make_unique<QOpenGLContext>();
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shared_context->setFormat(fmt);
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shared_context->create();
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context = std::make_unique<QOpenGLContext>();
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context->setShareContext(shared_context.get());
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context->setFormat(fmt);
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context->create();
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fmt.setSwapInterval(false);
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child = new GGLWidgetInternal(this, shared_context.get());
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return true;
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}
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bool GRenderWindow::InitializeVulkan() {
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#ifdef HAS_VULKAN
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vk_instance = std::make_unique<QVulkanInstance>();
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vk_instance->setApiVersion(QVersionNumber(1, 1, 0));
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vk_instance->setFlags(QVulkanInstance::Flag::NoDebugOutputRedirect);
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if (Settings::values.renderer_debug) {
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const auto supported_layers{vk_instance->supportedLayers()};
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const bool found =
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std::find_if(supported_layers.begin(), supported_layers.end(), [](const auto& layer) {
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constexpr const char searched_layer[] = "VK_LAYER_LUNARG_standard_validation";
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return layer.name == searched_layer;
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});
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if (found) {
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vk_instance->setLayers(QByteArrayList() << "VK_LAYER_LUNARG_standard_validation");
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vk_instance->setExtensions(QByteArrayList() << VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
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}
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|
}
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|
if (!vk_instance->create()) {
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|
QMessageBox::critical(
|
|
this, tr("Error while initializing Vulkan 1.1!"),
|
|
tr("Your OS doesn't seem to support Vulkan 1.1 instances, or you do not have the "
|
|
"latest graphics drivers."));
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|
return false;
|
|
}
|
|
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child = new GVKWidgetInternal(this, vk_instance.get());
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|
return true;
|
|
#else
|
|
QMessageBox::critical(this, tr("Vulkan not available!"),
|
|
tr("yuzu has not been compiled with Vulkan support."));
|
|
return false;
|
|
#endif
|
|
}
|
|
|
|
bool GRenderWindow::LoadOpenGL() {
|
|
Core::Frontend::ScopeAcquireContext acquire_context{*this};
|
|
if (!gladLoadGL()) {
|
|
QMessageBox::critical(this, tr("Error while initializing OpenGL 4.3!"),
|
|
tr("Your GPU may not support OpenGL 4.3, or you do not have the "
|
|
"latest graphics driver."));
|
|
return false;
|
|
}
|
|
|
|
QStringList unsupported_gl_extensions = GetUnsupportedGLExtensions();
|
|
if (!unsupported_gl_extensions.empty()) {
|
|
QMessageBox::critical(
|
|
this, tr("Error while initializing OpenGL!"),
|
|
tr("Your GPU may not support one or more required OpenGL extensions. Please ensure you "
|
|
"have the latest graphics driver.<br><br>Unsupported extensions:<br>") +
|
|
unsupported_gl_extensions.join(QStringLiteral("<br>")));
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
QStringList GRenderWindow::GetUnsupportedGLExtensions() const {
|
|
QStringList unsupported_ext;
|
|
|
|
if (!GLAD_GL_ARB_buffer_storage)
|
|
unsupported_ext.append(QStringLiteral("ARB_buffer_storage"));
|
|
if (!GLAD_GL_ARB_direct_state_access)
|
|
unsupported_ext.append(QStringLiteral("ARB_direct_state_access"));
|
|
if (!GLAD_GL_ARB_vertex_type_10f_11f_11f_rev)
|
|
unsupported_ext.append(QStringLiteral("ARB_vertex_type_10f_11f_11f_rev"));
|
|
if (!GLAD_GL_ARB_texture_mirror_clamp_to_edge)
|
|
unsupported_ext.append(QStringLiteral("ARB_texture_mirror_clamp_to_edge"));
|
|
if (!GLAD_GL_ARB_multi_bind)
|
|
unsupported_ext.append(QStringLiteral("ARB_multi_bind"));
|
|
if (!GLAD_GL_ARB_clip_control)
|
|
unsupported_ext.append(QStringLiteral("ARB_clip_control"));
|
|
|
|
// Extensions required to support some texture formats.
|
|
if (!GLAD_GL_EXT_texture_compression_s3tc)
|
|
unsupported_ext.append(QStringLiteral("EXT_texture_compression_s3tc"));
|
|
if (!GLAD_GL_ARB_texture_compression_rgtc)
|
|
unsupported_ext.append(QStringLiteral("ARB_texture_compression_rgtc"));
|
|
if (!GLAD_GL_ARB_depth_buffer_float)
|
|
unsupported_ext.append(QStringLiteral("ARB_depth_buffer_float"));
|
|
|
|
for (const QString& ext : unsupported_ext)
|
|
LOG_CRITICAL(Frontend, "Unsupported GL extension: {}", ext.toStdString());
|
|
|
|
return unsupported_ext;
|
|
}
|
|
|
|
void GRenderWindow::OnEmulationStarting(EmuThread* emu_thread) {
|
|
this->emu_thread = emu_thread;
|
|
child->DisablePainting();
|
|
}
|
|
|
|
void GRenderWindow::OnEmulationStopping() {
|
|
emu_thread = nullptr;
|
|
child->EnablePainting();
|
|
}
|
|
|
|
void GRenderWindow::showEvent(QShowEvent* event) {
|
|
QWidget::showEvent(event);
|
|
|
|
// windowHandle() is not initialized until the Window is shown, so we connect it here.
|
|
connect(windowHandle(), &QWindow::screenChanged, this, &GRenderWindow::OnFramebufferSizeChanged,
|
|
Qt::UniqueConnection);
|
|
}
|