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Subv 5d55403f94 GPU: Calculate the correct viewport dimensions based on the scale and translate registers.
This is how nouveau calculates the viewport width and height. For some reason some games set 0xFFFF in the VIEWPORT_HORIZ and VIEWPORT_VERT registers, maybe those are a misnomer and actually refer to something else?
2018-06-04 16:36:54 -05:00
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fermi_2d.cpp fermi_2d: Fix surface copy block height. 2018-04-28 20:40:03 -04:00
fermi_2d.h fermi_2d: Fix surface copy block height. 2018-04-28 20:40:03 -04:00
maxwell_3d.cpp GPU: Partial implementation of long GPU queries. 2018-06-03 19:17:31 -05:00
maxwell_3d.h GPU: Calculate the correct viewport dimensions based on the scale and translate registers. 2018-06-04 16:36:54 -05:00
maxwell_compute.cpp GPU: Macros are specific to the Maxwell3D engine, so handle them internally. 2018-03-18 11:51:45 -05:00
maxwell_compute.h GPU: Macros are specific to the Maxwell3D engine, so handle them internally. 2018-03-18 11:51:45 -05:00
shader_bytecode.h gl_shader_decompiler: Implement TEXS component mask. 2018-06-03 12:08:17 -04:00