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wwylele 46c6973d2b pica/shader: extend UnitState for GS
Among four shader units in pica, a special unit can be configured to run both VS and GS program. GSUnitState represents this unit, which extends UnitState (which represents the other three normal units) with extra state for primitive emitting. It uses lots of raw pointers to represent internal structure in order to keep it standard layout type for JIT to access.
This unit doesn't handle triangle winding (inverting) itself; instead, it calls a WindingSetter handler. This will be explained in the following commits
2017-08-19 10:13:20 +03:00
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audio_core CMake: Add SoundTouch include path to target property 2017-05-27 22:09:28 -07:00
citra Network: Init Network in SDL and QT 2017-07-16 21:29:19 +02:00
citra_qt Quickfix typo in OpenGL 3.3 error message 2017-08-04 23:11:27 -04:00
common Merge pull request #2822 from wwylele/sw_lighting-2 2017-08-09 18:54:29 +03:00
core Merge pull request #2862 from j-selby/update-cryptopp 2017-08-09 16:18:43 -04:00
input_common CMake: Define an interface target for SDL2 definitions 2017-05-27 21:38:49 -07:00
network Network: Moved NintendoOUI initalization to RoomMember constructor 2017-07-26 21:06:40 +02:00
tests tests: Add tests for vadd 2017-07-23 12:29:51 +01:00
video_core pica/shader: extend UnitState for GS 2017-08-19 10:13:20 +03:00
web_service web_backend: Specify api-version on JSON post. 2017-07-11 18:34:30 -04:00
.clang-format Remove special rules for Windows.h and library includes 2016-09-21 00:16:33 -07:00
CMakeLists.txt web_service: Add CMake flag to enable. 2017-07-11 18:33:41 -04:00