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Lioncash 2e7dc4cac9 gl_shader_cache: Remove unused program_code vector in GetShaderAddress()
Given std::vector is a type with a non-trivial destructor, this
variable cannot be optimized away by the compiler, even if unused.
Because of that, something that was intended to be fairly lightweight,
was actually allocating 32KB and deallocating it at the end of the
function.
2018-08-28 11:20:41 -04:00
..
audio_core audio_core/filter: Add explicit cast to assignment in Process() 2018-08-21 12:32:37 -04:00
common Merge pull request #1170 from lioncash/ret 2018-08-27 18:18:31 -04:00
core Merge pull request #1177 from lioncash/err 2018-08-27 18:37:48 -04:00
input_common input_common: Use std::move where applicable 2018-08-02 21:51:11 -04:00
tests externals: Update catch to 2.3.0 2018-08-07 19:26:13 -04:00
video_core gl_shader_cache: Remove unused program_code vector in GetShaderAddress() 2018-08-28 11:20:41 -04:00
yuzu yuzu: Fix stick UI direction order 2018-08-28 00:59:21 +02:00
yuzu_cmd Port #3353 from Citra 2018-08-21 01:14:06 +02:00
.clang-format
CMakeLists.txt audio_core: Add initial code for keeping track of audout state. 2018-07-27 22:33:31 -04:00