03dfc8d8e7
- This is decoupled from core functionality and used for debugging only.
460 lines
16 KiB
C++
460 lines
16 KiB
C++
// Copyright 2014 Citra Emulator Project / PPSSPP Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <cinttypes>
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#include <optional>
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#include <vector>
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "common/fiber.h"
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#include "common/logging/log.h"
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#include "common/thread_queue_list.h"
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#include "core/core.h"
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#include "core/cpu_manager.h"
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#include "core/hardware_properties.h"
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#include "core/hle/kernel/errors.h"
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#include "core/hle/kernel/handle_table.h"
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#include "core/hle/kernel/k_condition_variable.h"
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#include "core/hle/kernel/k_scheduler.h"
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#include "core/hle/kernel/k_scoped_scheduler_lock_and_sleep.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/memory/memory_layout.h"
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#include "core/hle/kernel/object.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/thread.h"
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#include "core/hle/kernel/time_manager.h"
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#include "core/hle/result.h"
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#include "core/memory.h"
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#ifdef ARCHITECTURE_x86_64
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#include "core/arm/dynarmic/arm_dynarmic_32.h"
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#include "core/arm/dynarmic/arm_dynarmic_64.h"
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#endif
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namespace Kernel {
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bool Thread::IsSignaled() const {
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return signaled;
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}
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Thread::Thread(KernelCore& kernel) : KSynchronizationObject{kernel} {}
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Thread::~Thread() = default;
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void Thread::Stop() {
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{
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KScopedSchedulerLock lock(kernel);
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SetState(ThreadState::Terminated);
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signaled = true;
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NotifyAvailable();
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kernel.GlobalHandleTable().Close(global_handle);
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if (owner_process) {
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owner_process->UnregisterThread(this);
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// Mark the TLS slot in the thread's page as free.
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owner_process->FreeTLSRegion(tls_address);
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}
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has_exited = true;
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}
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global_handle = 0;
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}
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void Thread::Wakeup() {
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KScopedSchedulerLock lock(kernel);
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SetState(ThreadState::Runnable);
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}
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ResultCode Thread::Start() {
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KScopedSchedulerLock lock(kernel);
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SetState(ThreadState::Runnable);
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return RESULT_SUCCESS;
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}
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void Thread::CancelWait() {
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KScopedSchedulerLock lock(kernel);
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if (GetState() != ThreadState::Waiting || !is_cancellable) {
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is_sync_cancelled = true;
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return;
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}
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// TODO(Blinkhawk): Implement cancel of server session
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is_sync_cancelled = false;
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SetSynchronizationResults(nullptr, ERR_SYNCHRONIZATION_CANCELED);
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SetState(ThreadState::Runnable);
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}
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static void ResetThreadContext32(Core::ARM_Interface::ThreadContext32& context, u32 stack_top,
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u32 entry_point, u32 arg) {
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context = {};
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context.cpu_registers[0] = arg;
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context.cpu_registers[15] = entry_point;
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context.cpu_registers[13] = stack_top;
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}
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static void ResetThreadContext64(Core::ARM_Interface::ThreadContext64& context, VAddr stack_top,
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VAddr entry_point, u64 arg) {
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context = {};
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context.cpu_registers[0] = arg;
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context.pc = entry_point;
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context.sp = stack_top;
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// TODO(merry): Perform a hardware test to determine the below value.
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context.fpcr = 0;
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}
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std::shared_ptr<Common::Fiber>& Thread::GetHostContext() {
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return host_context;
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}
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ResultVal<std::shared_ptr<Thread>> Thread::Create(Core::System& system, ThreadType type_flags,
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std::string name, VAddr entry_point, u32 priority,
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u64 arg, s32 processor_id, VAddr stack_top,
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Process* owner_process) {
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std::function<void(void*)> init_func = Core::CpuManager::GetGuestThreadStartFunc();
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void* init_func_parameter = system.GetCpuManager().GetStartFuncParamater();
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return Create(system, type_flags, name, entry_point, priority, arg, processor_id, stack_top,
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owner_process, std::move(init_func), init_func_parameter);
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}
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ResultVal<std::shared_ptr<Thread>> Thread::Create(Core::System& system, ThreadType type_flags,
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std::string name, VAddr entry_point, u32 priority,
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u64 arg, s32 processor_id, VAddr stack_top,
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Process* owner_process,
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std::function<void(void*)>&& thread_start_func,
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void* thread_start_parameter) {
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auto& kernel = system.Kernel();
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// Check if priority is in ranged. Lowest priority -> highest priority id.
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if (priority > THREADPRIO_LOWEST && ((type_flags & THREADTYPE_IDLE) == 0)) {
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LOG_ERROR(Kernel_SVC, "Invalid thread priority: {}", priority);
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return ERR_INVALID_THREAD_PRIORITY;
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}
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if (processor_id > THREADPROCESSORID_MAX) {
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LOG_ERROR(Kernel_SVC, "Invalid processor id: {}", processor_id);
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return ERR_INVALID_PROCESSOR_ID;
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}
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if (owner_process) {
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if (!system.Memory().IsValidVirtualAddress(*owner_process, entry_point)) {
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LOG_ERROR(Kernel_SVC, "(name={}): invalid entry {:016X}", name, entry_point);
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// TODO (bunnei): Find the correct error code to use here
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return RESULT_UNKNOWN;
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}
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}
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std::shared_ptr<Thread> thread = std::make_shared<Thread>(kernel);
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thread->thread_id = kernel.CreateNewThreadID();
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thread->thread_state = ThreadState::Initialized;
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thread->entry_point = entry_point;
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thread->stack_top = stack_top;
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thread->disable_count = 1;
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thread->tpidr_el0 = 0;
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thread->current_priority = priority;
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thread->base_priority = priority;
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thread->lock_owner = nullptr;
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thread->schedule_count = -1;
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thread->last_scheduled_tick = 0;
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thread->processor_id = processor_id;
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thread->ideal_core = processor_id;
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thread->affinity_mask.SetAffinity(processor_id, true);
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thread->name = std::move(name);
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thread->global_handle = kernel.GlobalHandleTable().Create(thread).Unwrap();
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thread->owner_process = owner_process;
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thread->type = type_flags;
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thread->signaled = false;
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if ((type_flags & THREADTYPE_IDLE) == 0) {
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auto& scheduler = kernel.GlobalSchedulerContext();
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scheduler.AddThread(thread);
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}
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if (owner_process) {
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thread->tls_address = thread->owner_process->CreateTLSRegion();
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thread->owner_process->RegisterThread(thread.get());
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} else {
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thread->tls_address = 0;
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}
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// TODO(peachum): move to ScheduleThread() when scheduler is added so selected core is used
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// to initialize the context
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if ((type_flags & THREADTYPE_HLE) == 0) {
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ResetThreadContext32(thread->context_32, static_cast<u32>(stack_top),
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static_cast<u32>(entry_point), static_cast<u32>(arg));
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ResetThreadContext64(thread->context_64, stack_top, entry_point, arg);
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}
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thread->host_context =
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std::make_shared<Common::Fiber>(std::move(thread_start_func), thread_start_parameter);
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return MakeResult<std::shared_ptr<Thread>>(std::move(thread));
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}
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void Thread::SetBasePriority(u32 priority) {
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ASSERT_MSG(priority <= THREADPRIO_LOWEST && priority >= THREADPRIO_HIGHEST,
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"Invalid priority value.");
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KScopedSchedulerLock lock(kernel);
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// Change our base priority.
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base_priority = priority;
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// Perform a priority restoration.
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RestorePriority(kernel, this);
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}
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void Thread::SetSynchronizationResults(KSynchronizationObject* object, ResultCode result) {
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signaling_object = object;
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signaling_result = result;
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}
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VAddr Thread::GetCommandBufferAddress() const {
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// Offset from the start of TLS at which the IPC command buffer begins.
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constexpr u64 command_header_offset = 0x80;
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return GetTLSAddress() + command_header_offset;
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}
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void Thread::SetState(ThreadState state) {
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KScopedSchedulerLock sl(kernel);
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// Clear debugging state
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SetMutexWaitAddressForDebugging({});
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SetWaitReasonForDebugging({});
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const ThreadState old_state = thread_state;
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thread_state =
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static_cast<ThreadState>((old_state & ~ThreadState::Mask) | (state & ThreadState::Mask));
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if (thread_state != old_state) {
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KScheduler::OnThreadStateChanged(kernel, this, old_state);
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}
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}
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void Thread::AddWaiterImpl(Thread* thread) {
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ASSERT(kernel.GlobalSchedulerContext().IsLocked());
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// Find the right spot to insert the waiter.
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auto it = waiter_list.begin();
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while (it != waiter_list.end()) {
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if (it->GetPriority() > thread->GetPriority()) {
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break;
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}
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it++;
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}
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// Keep track of how many kernel waiters we have.
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if (Memory::IsKernelAddressKey(thread->GetAddressKey())) {
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ASSERT((num_kernel_waiters++) >= 0);
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}
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// Insert the waiter.
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waiter_list.insert(it, *thread);
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thread->SetLockOwner(this);
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}
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void Thread::RemoveWaiterImpl(Thread* thread) {
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ASSERT(kernel.GlobalSchedulerContext().IsLocked());
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// Keep track of how many kernel waiters we have.
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if (Memory::IsKernelAddressKey(thread->GetAddressKey())) {
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ASSERT((num_kernel_waiters--) > 0);
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}
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// Remove the waiter.
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waiter_list.erase(waiter_list.iterator_to(*thread));
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thread->SetLockOwner(nullptr);
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}
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void Thread::RestorePriority(KernelCore& kernel, Thread* thread) {
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ASSERT(kernel.GlobalSchedulerContext().IsLocked());
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while (true) {
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// We want to inherit priority where possible.
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s32 new_priority = thread->GetBasePriority();
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if (thread->HasWaiters()) {
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new_priority = std::min(new_priority, thread->waiter_list.front().GetPriority());
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}
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// If the priority we would inherit is not different from ours, don't do anything.
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if (new_priority == thread->GetPriority()) {
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return;
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}
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// Ensure we don't violate condition variable red black tree invariants.
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if (auto* cv_tree = thread->GetConditionVariableTree(); cv_tree != nullptr) {
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BeforeUpdatePriority(kernel, cv_tree, thread);
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}
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// Change the priority.
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const s32 old_priority = thread->GetPriority();
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thread->SetPriority(new_priority);
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// Restore the condition variable, if relevant.
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if (auto* cv_tree = thread->GetConditionVariableTree(); cv_tree != nullptr) {
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AfterUpdatePriority(kernel, cv_tree, thread);
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}
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// Update the scheduler.
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KScheduler::OnThreadPriorityChanged(kernel, thread, old_priority);
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// Keep the lock owner up to date.
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Thread* lock_owner = thread->GetLockOwner();
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if (lock_owner == nullptr) {
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return;
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}
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// Update the thread in the lock owner's sorted list, and continue inheriting.
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lock_owner->RemoveWaiterImpl(thread);
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lock_owner->AddWaiterImpl(thread);
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thread = lock_owner;
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}
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}
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void Thread::AddWaiter(Thread* thread) {
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AddWaiterImpl(thread);
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RestorePriority(kernel, this);
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}
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void Thread::RemoveWaiter(Thread* thread) {
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RemoveWaiterImpl(thread);
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RestorePriority(kernel, this);
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}
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Thread* Thread::RemoveWaiterByKey(s32* out_num_waiters, VAddr key) {
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ASSERT(kernel.GlobalSchedulerContext().IsLocked());
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s32 num_waiters{};
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Thread* next_lock_owner{};
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auto it = waiter_list.begin();
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while (it != waiter_list.end()) {
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if (it->GetAddressKey() == key) {
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Thread* thread = std::addressof(*it);
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// Keep track of how many kernel waiters we have.
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if (Memory::IsKernelAddressKey(thread->GetAddressKey())) {
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ASSERT((num_kernel_waiters--) > 0);
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}
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it = waiter_list.erase(it);
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// Update the next lock owner.
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if (next_lock_owner == nullptr) {
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next_lock_owner = thread;
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next_lock_owner->SetLockOwner(nullptr);
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} else {
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next_lock_owner->AddWaiterImpl(thread);
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}
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num_waiters++;
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} else {
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it++;
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}
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}
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// Do priority updates, if we have a next owner.
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if (next_lock_owner) {
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RestorePriority(kernel, this);
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RestorePriority(kernel, next_lock_owner);
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}
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// Return output.
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*out_num_waiters = num_waiters;
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return next_lock_owner;
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}
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ResultCode Thread::SetActivity(ThreadActivity value) {
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KScopedSchedulerLock lock(kernel);
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auto sched_status = GetState();
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if (sched_status != ThreadState::Runnable && sched_status != ThreadState::Waiting) {
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return ERR_INVALID_STATE;
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}
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if (IsTerminationRequested()) {
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return RESULT_SUCCESS;
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}
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if (value == ThreadActivity::Paused) {
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if ((pausing_state & static_cast<u32>(ThreadSchedFlags::ThreadPauseFlag)) != 0) {
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return ERR_INVALID_STATE;
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}
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AddSchedulingFlag(ThreadSchedFlags::ThreadPauseFlag);
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} else {
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if ((pausing_state & static_cast<u32>(ThreadSchedFlags::ThreadPauseFlag)) == 0) {
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return ERR_INVALID_STATE;
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}
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RemoveSchedulingFlag(ThreadSchedFlags::ThreadPauseFlag);
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}
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return RESULT_SUCCESS;
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}
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ResultCode Thread::Sleep(s64 nanoseconds) {
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Handle event_handle{};
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{
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KScopedSchedulerLockAndSleep lock(kernel, event_handle, this, nanoseconds);
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SetState(ThreadState::Waiting);
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SetWaitReasonForDebugging(ThreadWaitReasonForDebugging::Sleep);
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}
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if (event_handle != InvalidHandle) {
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auto& time_manager = kernel.TimeManager();
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time_manager.UnscheduleTimeEvent(event_handle);
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}
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return RESULT_SUCCESS;
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}
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void Thread::AddSchedulingFlag(ThreadSchedFlags flag) {
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const auto old_state = GetRawState();
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pausing_state |= static_cast<u32>(flag);
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const auto base_scheduling = GetState();
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thread_state = base_scheduling | static_cast<ThreadState>(pausing_state);
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KScheduler::OnThreadStateChanged(kernel, this, old_state);
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}
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void Thread::RemoveSchedulingFlag(ThreadSchedFlags flag) {
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const auto old_state = GetRawState();
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pausing_state &= ~static_cast<u32>(flag);
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const auto base_scheduling = GetState();
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thread_state = base_scheduling | static_cast<ThreadState>(pausing_state);
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KScheduler::OnThreadStateChanged(kernel, this, old_state);
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}
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ResultCode Thread::SetCoreAndAffinityMask(s32 new_core, u64 new_affinity_mask) {
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KScopedSchedulerLock lock(kernel);
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const auto HighestSetCore = [](u64 mask, u32 max_cores) {
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for (s32 core = static_cast<s32>(max_cores - 1); core >= 0; core--) {
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if (((mask >> core) & 1) != 0) {
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return core;
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}
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}
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return -1;
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};
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const bool use_override = affinity_override_count != 0;
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if (new_core == THREADPROCESSORID_DONT_UPDATE) {
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new_core = use_override ? ideal_core_override : ideal_core;
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if ((new_affinity_mask & (1ULL << new_core)) == 0) {
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LOG_ERROR(Kernel, "New affinity mask is incorrect! new_core={}, new_affinity_mask={}",
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new_core, new_affinity_mask);
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return ERR_INVALID_COMBINATION;
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}
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}
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if (use_override) {
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ideal_core_override = new_core;
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} else {
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const auto old_affinity_mask = affinity_mask;
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affinity_mask.SetAffinityMask(new_affinity_mask);
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ideal_core = new_core;
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if (old_affinity_mask.GetAffinityMask() != new_affinity_mask) {
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const s32 old_core = processor_id;
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if (processor_id >= 0 && !affinity_mask.GetAffinity(processor_id)) {
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if (static_cast<s32>(ideal_core) < 0) {
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processor_id = HighestSetCore(affinity_mask.GetAffinityMask(),
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Core::Hardware::NUM_CPU_CORES);
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} else {
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processor_id = ideal_core;
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}
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}
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KScheduler::OnThreadAffinityMaskChanged(kernel, this, old_affinity_mask, old_core);
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}
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}
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return RESULT_SUCCESS;
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}
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} // namespace Kernel
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