#include #include #include #include #include #include #include "common/microprofile.h" #include "common/scm_rev.h" #include "core/core.h" #include "core/frontend/framebuffer_layout.h" #include "core/settings.h" #include "input_common/keyboard.h" #include "input_common/main.h" #include "input_common/motion_emu.h" #include "video_core/renderer_base.h" #include "video_core/video_core.h" #include "yuzu/bootmanager.h" #include "yuzu/main.h" EmuThread::EmuThread(GRenderWindow* render_window) : render_window(render_window) {} void EmuThread::run() { if (!Settings::values.use_multi_core) { // Single core mode must acquire OpenGL context for entire emulation session render_window->MakeCurrent(); } MicroProfileOnThreadCreate("EmuThread"); stop_run = false; emit LoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0); Core::System::GetInstance().Renderer().Rasterizer().LoadDiskResources( stop_run, [this](VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total) { emit LoadProgress(stage, value, total); }); emit LoadProgress(VideoCore::LoadCallbackStage::Complete, 0, 0); // holds whether the cpu was running during the last iteration, // so that the DebugModeLeft signal can be emitted before the // next execution step bool was_active = false; while (!stop_run) { if (running) { if (!was_active) emit DebugModeLeft(); Core::System::ResultStatus result = Core::System::GetInstance().RunLoop(); if (result != Core::System::ResultStatus::Success) { this->SetRunning(false); emit ErrorThrown(result, Core::System::GetInstance().GetStatusDetails()); } was_active = running || exec_step; if (!was_active && !stop_run) emit DebugModeEntered(); } else if (exec_step) { if (!was_active) emit DebugModeLeft(); exec_step = false; Core::System::GetInstance().SingleStep(); emit DebugModeEntered(); yieldCurrentThread(); was_active = false; } else { std::unique_lock lock(running_mutex); running_cv.wait(lock, [this] { return IsRunning() || exec_step || stop_run; }); } } // Shutdown the core emulation Core::System::GetInstance().Shutdown(); #if MICROPROFILE_ENABLED MicroProfileOnThreadExit(); #endif render_window->moveContext(); } // This class overrides paintEvent and resizeEvent to prevent the GUI thread from stealing GL // context. // The corresponding functionality is handled in EmuThread instead class GGLWidgetInternal : public QGLWidget { public: GGLWidgetInternal(QGLFormat fmt, GRenderWindow* parent) : QGLWidget(fmt, parent), parent(parent) {} void paintEvent(QPaintEvent* ev) override { if (do_painting) { QPainter painter(this); } } void resizeEvent(QResizeEvent* ev) override { parent->OnClientAreaResized(ev->size().width(), ev->size().height()); parent->OnFramebufferSizeChanged(); } void DisablePainting() { do_painting = false; } void EnablePainting() { do_painting = true; } private: GRenderWindow* parent; bool do_painting; }; GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread) : QWidget(parent), child(nullptr), emu_thread(emu_thread) { setWindowTitle(QStringLiteral("yuzu %1 | %2-%3") .arg(Common::g_build_name, Common::g_scm_branch, Common::g_scm_desc)); setAttribute(Qt::WA_AcceptTouchEvents); InputCommon::Init(); connect(this, &GRenderWindow::FirstFrameDisplayed, static_cast(parent), &GMainWindow::OnLoadComplete); } GRenderWindow::~GRenderWindow() { InputCommon::Shutdown(); } void GRenderWindow::moveContext() { DoneCurrent(); // If the thread started running, move the GL Context to the new thread. Otherwise, move it // back. auto thread = (QThread::currentThread() == qApp->thread() && emu_thread != nullptr) ? emu_thread : qApp->thread(); child->context()->moveToThread(thread); } void GRenderWindow::SwapBuffers() { // In our multi-threaded QGLWidget use case we shouldn't need to call `makeCurrent`, // since we never call `doneCurrent` in this thread. // However: // - The Qt debug runtime prints a bogus warning on the console if `makeCurrent` wasn't called // since the last time `swapBuffers` was executed; // - On macOS, if `makeCurrent` isn't called explicitely, resizing the buffer breaks. child->makeCurrent(); child->swapBuffers(); if (!first_frame) { emit FirstFrameDisplayed(); first_frame = true; } } void GRenderWindow::MakeCurrent() { child->makeCurrent(); } void GRenderWindow::DoneCurrent() { child->doneCurrent(); } void GRenderWindow::PollEvents() {} // On Qt 5.0+, this correctly gets the size of the framebuffer (pixels). // // Older versions get the window size (density independent pixels), // and hence, do not support DPI scaling ("retina" displays). // The result will be a viewport that is smaller than the extent of the window. void GRenderWindow::OnFramebufferSizeChanged() { // Screen changes potentially incur a change in screen DPI, hence we should update the // framebuffer size qreal pixelRatio = windowPixelRatio(); unsigned width = child->QPaintDevice::width() * pixelRatio; unsigned height = child->QPaintDevice::height() * pixelRatio; UpdateCurrentFramebufferLayout(width, height); } void GRenderWindow::BackupGeometry() { geometry = ((QGLWidget*)this)->saveGeometry(); } void GRenderWindow::RestoreGeometry() { // We don't want to back up the geometry here (obviously) QWidget::restoreGeometry(geometry); } void GRenderWindow::restoreGeometry(const QByteArray& geometry) { // Make sure users of this class don't need to deal with backing up the geometry themselves QWidget::restoreGeometry(geometry); BackupGeometry(); } QByteArray GRenderWindow::saveGeometry() { // If we are a top-level widget, store the current geometry // otherwise, store the last backup if (parent() == nullptr) return ((QGLWidget*)this)->saveGeometry(); else return geometry; } qreal GRenderWindow::windowPixelRatio() const { // windowHandle() might not be accessible until the window is displayed to screen. return windowHandle() ? windowHandle()->screen()->devicePixelRatio() : 1.0f; } std::pair GRenderWindow::ScaleTouch(const QPointF pos) const { const qreal pixel_ratio = windowPixelRatio(); return {static_cast(std::max(std::round(pos.x() * pixel_ratio), qreal{0.0})), static_cast(std::max(std::round(pos.y() * pixel_ratio), qreal{0.0}))}; } void GRenderWindow::closeEvent(QCloseEvent* event) { emit Closed(); QWidget::closeEvent(event); } void GRenderWindow::keyPressEvent(QKeyEvent* event) { InputCommon::GetKeyboard()->PressKey(event->key()); } void GRenderWindow::keyReleaseEvent(QKeyEvent* event) { InputCommon::GetKeyboard()->ReleaseKey(event->key()); } void GRenderWindow::mousePressEvent(QMouseEvent* event) { if (event->source() == Qt::MouseEventSynthesizedBySystem) return; // touch input is handled in TouchBeginEvent auto pos = event->pos(); if (event->button() == Qt::LeftButton) { const auto [x, y] = ScaleTouch(pos); this->TouchPressed(x, y); } else if (event->button() == Qt::RightButton) { InputCommon::GetMotionEmu()->BeginTilt(pos.x(), pos.y()); } } void GRenderWindow::mouseMoveEvent(QMouseEvent* event) { if (event->source() == Qt::MouseEventSynthesizedBySystem) return; // touch input is handled in TouchUpdateEvent auto pos = event->pos(); const auto [x, y] = ScaleTouch(pos); this->TouchMoved(x, y); InputCommon::GetMotionEmu()->Tilt(pos.x(), pos.y()); } void GRenderWindow::mouseReleaseEvent(QMouseEvent* event) { if (event->source() == Qt::MouseEventSynthesizedBySystem) return; // touch input is handled in TouchEndEvent if (event->button() == Qt::LeftButton) this->TouchReleased(); else if (event->button() == Qt::RightButton) InputCommon::GetMotionEmu()->EndTilt(); } void GRenderWindow::TouchBeginEvent(const QTouchEvent* event) { // TouchBegin always has exactly one touch point, so take the .first() const auto [x, y] = ScaleTouch(event->touchPoints().first().pos()); this->TouchPressed(x, y); } void GRenderWindow::TouchUpdateEvent(const QTouchEvent* event) { QPointF pos; int active_points = 0; // average all active touch points for (const auto tp : event->touchPoints()) { if (tp.state() & (Qt::TouchPointPressed | Qt::TouchPointMoved | Qt::TouchPointStationary)) { active_points++; pos += tp.pos(); } } pos /= active_points; const auto [x, y] = ScaleTouch(pos); this->TouchMoved(x, y); } void GRenderWindow::TouchEndEvent() { this->TouchReleased(); } bool GRenderWindow::event(QEvent* event) { if (event->type() == QEvent::TouchBegin) { TouchBeginEvent(static_cast(event)); return true; } else if (event->type() == QEvent::TouchUpdate) { TouchUpdateEvent(static_cast(event)); return true; } else if (event->type() == QEvent::TouchEnd || event->type() == QEvent::TouchCancel) { TouchEndEvent(); return true; } return QWidget::event(event); } void GRenderWindow::focusOutEvent(QFocusEvent* event) { QWidget::focusOutEvent(event); InputCommon::GetKeyboard()->ReleaseAllKeys(); } void GRenderWindow::OnClientAreaResized(unsigned width, unsigned height) { NotifyClientAreaSizeChanged(std::make_pair(width, height)); } void GRenderWindow::InitRenderTarget() { if (child) { delete child; } if (layout()) { delete layout(); } first_frame = false; // TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground, // WA_DontShowOnScreen, WA_DeleteOnClose QGLFormat fmt; fmt.setVersion(4, 3); fmt.setProfile(QGLFormat::CoreProfile); fmt.setSwapInterval(false); // Requests a forward-compatible context, which is required to get a 3.2+ context on OS X fmt.setOption(QGL::NoDeprecatedFunctions); child = new GGLWidgetInternal(fmt, this); QBoxLayout* layout = new QHBoxLayout(this); resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height); layout->addWidget(child); layout->setMargin(0); setLayout(layout); OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size); OnFramebufferSizeChanged(); NotifyClientAreaSizeChanged(std::pair(child->width(), child->height())); BackupGeometry(); } void GRenderWindow::CaptureScreenshot(u16 res_scale, const QString& screenshot_path) { auto& renderer = Core::System::GetInstance().Renderer(); if (!res_scale) res_scale = VideoCore::GetResolutionScaleFactor(renderer); const Layout::FramebufferLayout layout{Layout::FrameLayoutFromResolutionScale(res_scale)}; screenshot_image = QImage(QSize(layout.width, layout.height), QImage::Format_RGB32); renderer.RequestScreenshot(screenshot_image.bits(), [=] { screenshot_image.mirrored(false, true).save(screenshot_path); LOG_INFO(Frontend, "The screenshot is saved."); }, layout); } void GRenderWindow::OnMinimalClientAreaChangeRequest( const std::pair& minimal_size) { setMinimumSize(minimal_size.first, minimal_size.second); } void GRenderWindow::OnEmulationStarting(EmuThread* emu_thread) { this->emu_thread = emu_thread; child->DisablePainting(); } void GRenderWindow::OnEmulationStopping() { emu_thread = nullptr; child->EnablePainting(); } void GRenderWindow::showEvent(QShowEvent* event) { QWidget::showEvent(event); // windowHandle() is not initialized until the Window is shown, so we connect it here. connect(windowHandle(), &QWindow::screenChanged, this, &GRenderWindow::OnFramebufferSizeChanged, Qt::UniqueConnection); }