german
d6a0975e5d
Refresh controller only when necessary
2021-02-06 09:43:42 -06:00
german
c9597af39d
Add SL SR vectors, change dual joycon view, add missing raw data from keyboard/mouse
2021-02-06 09:43:42 -06:00
german
a7f9983563
Add controller window and single joycon top view
2021-02-06 09:43:42 -06:00
german
ea1f656d7e
Replace text with vectors
2021-02-06 09:43:42 -06:00
german
481cd86722
Make settings controller image change with controller input
2021-02-06 09:43:41 -06:00
bunnei
61bf850f3d
Merge pull request #5326 from german77/hidUpdate1
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HID: Update the HID service to match more closely to switchbrew part 1
2021-02-06 02:40:11 -08:00
bunnei
e86a7e3691
hle: kernel: Rename ReadableEvent to KReadableEvent.
2021-02-05 14:00:36 -08:00
german
9a9e81f2e9
Fix npad struct to match switchbrew
2021-02-03 20:17:08 -06:00
german
c1b81f776c
Always update handheld config
2021-02-03 17:48:04 -06:00
bunnei
e5a76d728f
Merge pull request #5841 from german77/username
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Avoid overwriting username
2021-02-02 15:04:09 -08:00
bunnei
a4526c4e1a
Merge pull request #5779 from bunnei/kthread-rewrite
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Rewrite KThread to be more accurate
2021-01-29 23:06:40 -08:00
bunnei
650734cc3e
Merge pull request #5805 from german77/HandheldFix
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Fix connect and disconnect controller events
2021-01-29 16:39:01 -08:00
bunnei
10738839ad
yuzu: debugger: Ignore HLE threads.
2021-01-28 21:42:27 -08:00
bunnei
6e953f7f02
hle: kernel: Allocate a dummy KThread for each host thread, and use it for scheduling.
2021-01-28 21:42:26 -08:00
bunnei
cdd14b03e5
hle: kernel: Recode implementation of KThread to be more accurate.
2021-01-28 21:42:26 -08:00
bunnei
4dbf3f4880
hle: kernel: KThread: Clean up thread priorities.
2021-01-28 21:42:25 -08:00
bunnei
eea346ba8e
hle: kernel: KThread: Remove thread types that do not exist.
2021-01-28 21:42:25 -08:00
bunnei
c0d3aef28c
core: hle: kernel: Rename Thread to KThread.
2021-01-28 21:42:25 -08:00
german
7b8fa78c65
Avoid overwritting username
2021-01-28 16:58:53 -06:00
bunnei
28b822fe38
Merge pull request #5778 from ReinUsesLisp/shader-dir
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renderer_opengl: Avoid precompiled cache and force NV GL cache directory
2021-01-27 11:34:21 -08:00
german
3b4da2d7fa
Fix connect and disconnect controller events
2021-01-23 22:59:44 -06:00
bunnei
a1335d3d51
Merge pull request #5270 from german77/multiTouch
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HID: Add multitouch support
2021-01-20 22:39:01 -08:00
ReinUsesLisp
51512d01d8
renderer_opengl: Avoid precompiled cache and force NV GL cache directory
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Setting __GL_SHADER_DISK_CACHE_PATH we can force the cache directory to
be in yuzu's user directory to stop commonly distributed malware from
deleting our driver shader cache. And by setting
__GL_SHADER_DISK_CACHE_SKIP_CLEANUP we can have an unbounded shader
cache size.
This has only been implemented on Windows, mostly because previous tests
didn't seem to work on Linux.
Disable the precompiled cache on Nvidia's driver. There's no need to
hide information the driver already has in its own cache.
2021-01-21 00:41:03 -03:00
bunnei
d98b0f8f48
Merge pull request #5743 from german77/HandheldFix
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Fix player 1 turning on handheld and not updating handheld settings
2021-01-20 17:05:44 -08:00
bunnei
4cd8b2f1f7
Merge pull request #5755 from FearlessTobi/port-5344
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Port citra-emu/citra#5344 : "game_list: Fix folder reordering"
2021-01-19 10:53:18 -08:00
german
e7c1d7bf77
Always update configuration for handheld
2021-01-17 18:40:27 -06:00
FearlessTobi
bf9f737c60
game_list: Fix folder reordering
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The bug(s) happened because we swapped the contents on values.game_dirs, but the pointer each item had to their respective game_dir wasn't updated. This made it so that the item had the wrong game_dir associated with it after a "move up" or "move down" operation. It can be observed by choosing "open directory location" after such operation.
Changed from raw pointer to an index because it's equivalent but a bit clearer, but the change is not essential.
Co-Authored-By: Vitor K <29167336+vitor-k@users.noreply.github.com>
2021-01-18 01:22:54 +01:00
lat9nq
fb796843df
configure_service: Only compile FormatEventStatusString when YUZU_ENABLE_BOXCAT is enabled
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The function is unused if YUZU_ENABLE_BOXCAT is disabled, causing a
-Wunused-funciton error when compiled.
Wrapping it with `#ifdef YUZU_ENABLE_BOXCAT` to prevent compiling the
function when the variable is disabled. Opting to not use [[maybe
unused]] in case the function is totally unused in the future.
2021-01-17 17:54:29 -05:00
german
0bd8cecc94
Fix player 1 default connected value
2021-01-17 12:55:28 -06:00
ReinUsesLisp
f8650a9580
core: Silence Wclass-memaccess warnings
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This requires making several types trivial and properly initialize
them whenever they are called.
2021-01-15 16:31:19 -03:00
german
b483f2d010
Always initialize keyboard input
2021-01-15 09:05:17 -06:00
german
8495e1bd83
Add mutitouch support for touch screens
2021-01-15 09:05:17 -06:00
german
d8df9a16bd
Allow to return up to 16 touch inputs per engine
2021-01-15 09:05:17 -06:00
german
390ee10eef
Allow all touch inputs at the same time and remove config options that are not longer necesary
2021-01-15 09:05:17 -06:00
Lioncash
e11e1dcf2d
yuzu: Remove unused variables in Qt code
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Removes two unused variables in out Qt code. In this case the removal of
these two results in less allocations, given std::map allocates on the
heap.
2021-01-14 03:05:41 -05:00
Morph
f1e278c30f
Merge pull request #5343 from lioncash/qt6
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configure_motion_touch: Migrate off QRegExp to QRegularExpression
2021-01-14 15:30:26 +08:00
Lioncash
45aee996c1
configure_motion_touch: Prevent use after move in ApplyConfiguration()
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touch_engine was being compared against after being moved into the
setter for the engine, so this comparison wouldn't behave properly.
2021-01-13 22:37:40 -05:00
Lioncash
a2952ac213
configure_motion_touch: Migrate off QRegExp to QRegularExpression
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QRegularExpression was introduced in Qt 5 as a better replacement for
QRegExp. In Qt 6.0 QRegExp is removed entirely.
To remain forward compatible with Qt 6.0, we can transition over to
using QRegularExpression.
2021-01-13 22:25:52 -05:00
LC
5e35c69f35
Merge pull request #5330 from german77/regexerror
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Fix IP validator error
2021-01-13 22:08:42 -05:00
german
06cf705501
Fix IP validator error where the last octet produced an error if the value was higher than 199
2021-01-13 11:02:28 -06:00
Lioncash
0d7de7c2db
yuzu: Migrate off of setMargin() to setContentsMargins()
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setMargin() has been deprecated since Qt 5, and replaced with
setContentsMargins(). We can move over to setContentsMargins() to stay
forward-compatible with Qt 6.0.
2021-01-13 07:29:59 -05:00
bunnei
03dfc8d8e7
hle: kernel: thread: Preserve thread wait reason for debugging only.
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- This is decoupled from core functionality and used for debugging only.
2021-01-11 14:23:17 -08:00
bunnei
81c1bfafea
yuzu: debugger: wait_tree: Handle unknown ThreadState.
2021-01-11 14:23:16 -08:00
bunnei
912dd50146
core: hle: Integrate new KConditionVariable and KAddressArbiter implementations.
2021-01-11 14:23:16 -08:00
bunnei
c3c43e32fc
hle: kernel: thread: Replace ThreadStatus/ThreadSchedStatus with a single ThreadState.
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- This is how the real kernel works, and is more accurate and simpler.
2021-01-11 14:23:16 -08:00
bunnei
35c3c078e3
core: hle: kernel: Update KSynchronizationObject.
2021-01-11 14:23:16 -08:00
bunnei
46cd71d1c7
Merge pull request #5229 from Morph1984/fullscreen-opt
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yuzu/main: Add basic command line arguments
2021-01-10 18:53:04 -08:00
Morph
05f58144c9
config: Enable docked mode by default
2021-01-10 09:37:38 -05:00
Morph
4aae21e1e4
general: Resolve C4062 warnings on MSVC
2021-01-09 14:46:35 -05:00
bunnei
4e6aa1cfdd
Merge pull request #5261 from gal20/hide_mouse_patch
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yuzu/main: Fix 'Hide mouse on inactivity' and port citra-emu/citra#5476
2021-01-04 17:19:04 -08:00