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74 commits

Author SHA1 Message Date
Tony Wasserka
279e19732c FileUtil: Add a WriteObject method for writing a single, POD-type object. 2015-07-13 22:27:20 +02:00
Emmanuel Gil Peyrot
8cf9eb7f43 Common: Fix FileUtil includes, and everything relying on those. 2015-06-28 00:36:53 +01:00
Yuri Kunde Schlesner
e1fbac3ca1 Common: Remove common.h 2015-05-07 15:45:22 -03:00
Subv
71a063f45c Archives: Changed the way paths are built for the archives.
Each archive now takes a mount point of either NAND or SDMC, and builds its own directory structure there, trying to simulate an HLE-friendly hardware layout
2015-01-03 20:46:05 -05:00
Subv
3bc9f5509b Archives: Change the folder layout of some archives.
This is to better represent the hardware layout, they are still aren't quite accurate, but this better and will help a bit when implementing the other archives like NAND-RO and NAND-RW
2015-01-02 21:55:13 -05:00
Subv
aade417b14 Archives: Reduced duplicate code in RomFS and SaveCheck.
Fixed a few warnings and cleaned up the code
2015-01-02 21:13:54 -05:00
Subv
2c89d4d5cd Archives: Implemented ExtSaveData and SharedExtSaveData
They will be stored in /extsavedata/SDMC and /extsavedata/NAND respectively.
Also redirect some APT_A functions to their APT_U equivalents.
Implemented the gamecoin.dat file in SharedExtSaveData in the PTM module.
Implemented formatting the savegame.
Retake a previous savegame if it exists instead of reporting them as not formatted every time a game is loaded.
2014-12-29 22:29:55 -05:00
purpasmart96
ebfd831ccb License change 2014-12-20 21:20:24 -08:00
Subv
bec527fa24 SaveData: Implemented the SystemSaveData archive.
It will be stored in the /syssavedata folder. This archive is user by various Services and possibly games via the FS:U service.
2014-12-17 23:44:32 -05:00
Subv
ea9ce0fba7 Filesystem/Archives: Implemented the SaveData archive
The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information

Got rid of the code duplication in File and Directory

Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive.

FS_U: Use the correct error code when a file wasn't found
2014-12-17 19:21:38 -05:00
bunnei
5bac72282a Common: Add "sysdata" to GetUserPath and cleanup. 2014-12-12 00:15:47 -05:00
Rohit Nirmal
8a62423970 Change NULLs to nullptrs. 2014-12-03 12:57:57 -06:00
Emmanuel Gil Peyrot
739bb58c3a Remove tabs in all files except in skyeye imports and in generated GL code 2014-11-19 09:04:03 +00:00
bunnei
a171000cbe Merge pull request #108 from archshift/config
Configuration files
2014-10-07 19:44:13 -04:00
archshift
e6594f9f53 Added configuration file system.
Uses QSettings on citra-qt, and inih on citra-cli.
2014-10-07 15:09:37 -07:00
Emmanuel Gil Peyrot
fbd72fd6bf Common: Add a helper function to generate a 8.3 filename from a long one.
Core: Fix the SDMC Directory implementation to make blargSnes work.
2014-10-06 19:58:43 +02:00
Lioncash
ca2f0de08a Fix warnings in core and common 2014-09-28 11:44:14 -04:00
archshift
1966f7b0ad Use the citra user path for the sdmc directory 2014-09-21 09:34:33 -07:00
Emmanuel Gil Peyrot
6b7b36a874 Common: Rename the File namespace to FileUtil, to match the filename and prevent collisions. 2014-09-17 14:35:45 +00:00
Emmanuel Gil Peyrot
edaf59a759 Common: Return the number of items read/written in IOFile’s methods instead of a boolean. 2014-09-17 14:35:45 +00:00
archshift
5472fd4d9b Added string_util to common, small changes in loader.cpp 2014-09-08 15:43:22 -07:00
Lioncash
90e994471a Common: Move header guards over to pragma once
Also replaced C headers with the C++ equivalent ones
2014-08-17 13:45:55 -04:00
bunnei
de0a034a84 fixed project includes to use new directory structure 2014-04-08 20:15:08 -04:00
bunnei
63e46abdb8 got rid of 'src' folders in each sub-project 2014-04-08 19:25:03 -04:00
Renamed from src/common/src/file_util.h (Browse further)