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shader_ir/memory: Add LD_L 128 bits loads

This commit is contained in:
ReinUsesLisp 2019-02-03 00:35:20 -03:00
parent 9feb68085d
commit f61c1ed246

View file

@ -116,13 +116,25 @@ u32 ShaderIR::DecodeMemory(BasicBlock& bb, const BasicBlock& code, u32 pc) {
switch (instr.ldst_sl.type.Value()) {
case Tegra::Shader::StoreType::Bits32:
SetRegister(bb, instr.gpr0, GetLmem(0));
break;
case Tegra::Shader::StoreType::Bits64: {
SetTemporal(bb, 0, GetLmem(0));
SetTemporal(bb, 1, GetLmem(4));
SetRegister(bb, instr.gpr0, GetTemporal(0));
SetRegister(bb, instr.gpr0.Value() + 1, GetTemporal(1));
case Tegra::Shader::StoreType::Bits64:
case Tegra::Shader::StoreType::Bits128: {
const u32 count = [&]() {
switch (instr.ldst_sl.type.Value()) {
case Tegra::Shader::StoreType::Bits32:
return 1;
case Tegra::Shader::StoreType::Bits64:
return 2;
case Tegra::Shader::StoreType::Bits128:
return 4;
default:
UNREACHABLE();
return 0;
}
}();
for (u32 i = 0; i < count; ++i)
SetTemporal(bb, i, GetLmem(i * 4));
for (u32 i = 0; i < count; ++i)
SetRegister(bb, instr.gpr0.Value() + i, GetTemporal(i));
break;
}
default: