gl_device: Enable compute shaders for Intel Mesa drivers
Previously we naively checked for "Intel" in GL_VENDOR, but this includes both Intel's proprietary driver and the mesa driver. Re-enable compute shaders for mesa.
This commit is contained in:
parent
34f8881d3e
commit
f564eaebed
1 changed files with 4 additions and 1 deletions
|
@ -5,6 +5,7 @@
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
#include <array>
|
#include <array>
|
||||||
#include <cstddef>
|
#include <cstddef>
|
||||||
|
#include <cstring>
|
||||||
#include <optional>
|
#include <optional>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
|
@ -134,11 +135,13 @@ std::array<Device::BaseBindings, Tegra::Engines::MaxShaderTypes> BuildBaseBindin
|
||||||
|
|
||||||
Device::Device() : base_bindings{BuildBaseBindings()} {
|
Device::Device() : base_bindings{BuildBaseBindings()} {
|
||||||
const std::string_view vendor = reinterpret_cast<const char*>(glGetString(GL_VENDOR));
|
const std::string_view vendor = reinterpret_cast<const char*>(glGetString(GL_VENDOR));
|
||||||
|
const auto renderer = reinterpret_cast<const char*>(glGetString(GL_RENDERER));
|
||||||
const std::vector extensions = GetExtensions();
|
const std::vector extensions = GetExtensions();
|
||||||
|
|
||||||
const bool is_nvidia = vendor == "NVIDIA Corporation";
|
const bool is_nvidia = vendor == "NVIDIA Corporation";
|
||||||
const bool is_amd = vendor == "ATI Technologies Inc.";
|
const bool is_amd = vendor == "ATI Technologies Inc.";
|
||||||
const bool is_intel = vendor == "Intel";
|
const bool is_intel = vendor == "Intel";
|
||||||
|
const bool is_intel_proprietary = is_intel && std::strstr(renderer, "Mesa") == nullptr;
|
||||||
|
|
||||||
uniform_buffer_alignment = GetInteger<std::size_t>(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT);
|
uniform_buffer_alignment = GetInteger<std::size_t>(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT);
|
||||||
shader_storage_alignment = GetInteger<std::size_t>(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT);
|
shader_storage_alignment = GetInteger<std::size_t>(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT);
|
||||||
|
@ -152,7 +155,7 @@ Device::Device() : base_bindings{BuildBaseBindings()} {
|
||||||
has_variable_aoffi = TestVariableAoffi();
|
has_variable_aoffi = TestVariableAoffi();
|
||||||
has_component_indexing_bug = is_amd;
|
has_component_indexing_bug = is_amd;
|
||||||
has_precise_bug = TestPreciseBug();
|
has_precise_bug = TestPreciseBug();
|
||||||
has_broken_compute = is_intel;
|
has_broken_compute = is_intel_proprietary;
|
||||||
has_fast_buffer_sub_data = is_nvidia;
|
has_fast_buffer_sub_data = is_nvidia;
|
||||||
|
|
||||||
LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", has_variable_aoffi);
|
LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", has_variable_aoffi);
|
||||||
|
|
Loading…
Reference in a new issue