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game_list: Upper-case containsAllWords to ContainsAllWords()

This makes it consistent with most of the other private utility
functions.
This commit is contained in:
Lioncash 2018-07-18 00:15:46 -04:00
parent c8f3fc9a4b
commit f4b98a857b
2 changed files with 3 additions and 3 deletions

View file

@ -141,7 +141,7 @@ GameList::SearchField::SearchField(GameList* parent) : QWidget{parent} {
* @param userinput String containing all words getting checked
* @return true if the haystack contains all words of userinput
*/
bool GameList::containsAllWords(const QString& haystack, const QString& userinput) const {
bool GameList::ContainsAllWords(const QString& haystack, const QString& userinput) const {
const QStringList userinput_split =
userinput.split(' ', QString::SplitBehavior::SkipEmptyParts);
@ -180,7 +180,7 @@ void GameList::onTextChanged(const QString& newText) {
// The search is case insensitive because of toLower()
// I decided not to use Qt::CaseInsensitive in containsAllWords to prevent
// multiple conversions of edit_filter_text for each game in the gamelist
if (containsAllWords(file_name.append(" ").append(file_title), edit_filter_text) ||
if (ContainsAllWords(file_name.append(' ').append(file_title), edit_filter_text) ||
(file_programmid.count() == 16 && edit_filter_text.contains(file_programmid))) {
tree_view->setRowHidden(i, root_index, false);
++result_count;

View file

@ -89,7 +89,7 @@ private:
void PopupContextMenu(const QPoint& menu_location);
void RefreshGameDirectory();
bool containsAllWords(const QString& haystack, const QString& userinput) const;
bool ContainsAllWords(const QString& haystack, const QString& userinput) const;
SearchField* search_field;
GMainWindow* main_window = nullptr;