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maxwell_3d: Use CoreTiming for query timestamp

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Zach Hilman 2018-08-31 23:25:18 -04:00
parent 19d0951ae6
commit f32e28c7b8

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@ -5,6 +5,7 @@
#include <cinttypes> #include <cinttypes>
#include "common/assert.h" #include "common/assert.h"
#include "core/core.h" #include "core/core.h"
#include "core/core_timing.h"
#include "core/memory.h" #include "core/memory.h"
#include "video_core/debug_utils/debug_utils.h" #include "video_core/debug_utils/debug_utils.h"
#include "video_core/engines/maxwell_3d.h" #include "video_core/engines/maxwell_3d.h"
@ -194,8 +195,8 @@ void Maxwell3D::ProcessQueryGet() {
// wait queues. // wait queues.
LongQueryResult query_result{}; LongQueryResult query_result{};
query_result.value = result; query_result.value = result;
// TODO(Subv): Generate a real GPU timestamp and write it here instead of 0 // TODO(Subv): Generate a real GPU timestamp and write it here instead of CoreTiming
query_result.timestamp = 0; query_result.timestamp = CoreTiming::GetTicks();
Memory::WriteBlock(*address, &query_result, sizeof(query_result)); Memory::WriteBlock(*address, &query_result, sizeof(query_result));
} }
break; break;