From ed675cfd8cc89d64c763becfd991d1dd40deac5a Mon Sep 17 00:00:00 2001 From: ameerj <52414509+ameerj@users.noreply.github.com> Date: Wed, 4 Aug 2021 19:02:30 -0400 Subject: [PATCH] texture_cache: Disable dst_image scaling in BlitImage Fixes scaling in Super Mario Party --- src/video_core/texture_cache/texture_cache.h | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h index 0e70c4db24..d86f80b5d6 100644 --- a/src/video_core/texture_cache/texture_cache.h +++ b/src/video_core/texture_cache/texture_cache.h @@ -478,11 +478,13 @@ void TextureCache
::BlitImage(const Tegra::Engines::Fermi2D::Surface& dst, const bool is_src_rescaled = True(src_image.flags & ImageFlagBits::Rescaled); bool is_dst_rescaled = True(dst_image.flags & ImageFlagBits::Rescaled); - if (is_src_rescaled && !is_dst_rescaled) { - if (ImageCanRescale(dst_image)) { - is_dst_rescaled = dst_image.ScaleUp(); - } - } + // TODO: This requires the rendertarget image views to be updated with the upscaled sizes, + // otherwise the blit will use a larger framebuffer size than the image view attachment. + // if (is_src_rescaled && !is_dst_rescaled) { + // if (ImageCanRescale(dst_image)) { + // is_dst_rescaled = dst_image.ScaleUp(); + // } + // } const auto& resolution = Settings::values.resolution_info; const auto scale_up = [&](u32 value) -> u32 {