From ae28a5227702bd259645832ddcde29fe107adfce Mon Sep 17 00:00:00 2001 From: Subv Date: Tue, 20 Mar 2018 23:28:06 -0500 Subject: [PATCH 1/2] GPU: Added registers for the number of vertices to render. --- src/video_core/engines/maxwell_3d.h | 15 +++++++++++++-- 1 file changed, 13 insertions(+), 2 deletions(-) diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h index c2db3154ab..4c833dc753 100644 --- a/src/video_core/engines/maxwell_3d.h +++ b/src/video_core/engines/maxwell_3d.h @@ -83,7 +83,14 @@ public: } } rt[NumRenderTargets]; - INSERT_PADDING_WORDS(0x178); + INSERT_PADDING_WORDS(0xDD); + + struct { + u32 first; + u32 count; + } vertex_buffer; + + INSERT_PADDING_WORDS(0x99); struct { u32 address_high; @@ -146,7 +153,10 @@ public: INSERT_PADDING_WORDS(1); struct { u32 vertex_end_gl; - u32 vertex_begin_gl; + union { + u32 vertex_begin_gl; + BitField<0, 16, u32> topology; + }; } draw; INSERT_PADDING_WORDS(0x139); struct { @@ -336,6 +346,7 @@ private: "Field " #field_name " has invalid position") ASSERT_REG_POSITION(rt, 0x200); +ASSERT_REG_POSITION(vertex_buffer, 0x35D); ASSERT_REG_POSITION(zeta, 0x3F8); ASSERT_REG_POSITION(rt_control, 0x487); ASSERT_REG_POSITION(tsc, 0x557); From c450d264ebf191a03950bc6a52bfad6e78e2eb04 Mon Sep 17 00:00:00 2001 From: Subv Date: Tue, 20 Mar 2018 23:33:56 -0500 Subject: [PATCH 2/2] GPU: Added vertex attribute format registers. --- src/video_core/engines/maxwell_3d.h | 15 ++++++++++++++- 1 file changed, 14 insertions(+), 1 deletion(-) diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h index 4c833dc753..aab282b778 100644 --- a/src/video_core/engines/maxwell_3d.h +++ b/src/video_core/engines/maxwell_3d.h @@ -34,6 +34,7 @@ public: static constexpr size_t NumRenderTargets = 8; static constexpr size_t NumCBData = 16; static constexpr size_t NumVertexArrays = 32; + static constexpr size_t NumVertexAttributes = 32; static constexpr size_t MaxShaderProgram = 6; static constexpr size_t MaxShaderStage = 5; // Maximum number of const buffers per shader stage. @@ -105,7 +106,18 @@ public: } } zeta; - INSERT_PADDING_WORDS(0x8A); + INSERT_PADDING_WORDS(0x5B); + + union { + BitField<0, 5, u32> buffer; + BitField<6, 1, u32> constant; + BitField<7, 14, u32> offset; + BitField<21, 6, u32> size; + BitField<27, 3, u32> type; + BitField<31, 1, u32> bgra; + } vertex_attrib_format[NumVertexAttributes]; + + INSERT_PADDING_WORDS(0xF); struct { union { @@ -348,6 +360,7 @@ private: ASSERT_REG_POSITION(rt, 0x200); ASSERT_REG_POSITION(vertex_buffer, 0x35D); ASSERT_REG_POSITION(zeta, 0x3F8); +ASSERT_REG_POSITION(vertex_attrib_format[0], 0x458); ASSERT_REG_POSITION(rt_control, 0x487); ASSERT_REG_POSITION(tsc, 0x557); ASSERT_REG_POSITION(tic, 0x55D);