From e2db7a83f6ae6a087a941e512d566f8ec60f8f8e Mon Sep 17 00:00:00 2001 From: Subv Date: Thu, 24 May 2018 17:32:46 -0500 Subject: [PATCH] GPU: Allow command lists to rebind a channel to another engine in the middle of the command list. --- src/video_core/command_processor.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp index 2eaece2988..d72d6f7600 100644 --- a/src/video_core/command_processor.cpp +++ b/src/video_core/command_processor.cpp @@ -36,7 +36,6 @@ void GPU::WriteReg(u32 method, u32 subchannel, u32 value, u32 remaining_params) if (method == static_cast(BufferMethods::BindObject)) { // Bind the current subchannel to the desired engine id. NGLOG_DEBUG(HW_GPU, "Binding subchannel {} to engine {}", subchannel, value); - ASSERT(bound_engines.find(subchannel) == bound_engines.end()); bound_engines[subchannel] = static_cast(value); return; }