From d7d09355e723270870fde85c1000988bfd48f2ca Mon Sep 17 00:00:00 2001 From: Morph <39850852+Morph1984@users.noreply.github.com> Date: Sun, 24 Jul 2022 07:27:10 -0400 Subject: [PATCH] qt_software_keyboard: Fix infinite loop when moving between buttons There was a bug where, when using the numeric keyboard, moving between buttons resulted in an infinite loop, resulting in a stuck state. This was due to prev_button being the only one enabled in that row or column, causing the condition in the while loop to always be true. To fix this, detect whether we have returned to that initial row/column and break out of the loop. --- src/yuzu/applets/qt_software_keyboard.cpp | 14 ++++++++++++++ 1 file changed, 14 insertions(+) diff --git a/src/yuzu/applets/qt_software_keyboard.cpp b/src/yuzu/applets/qt_software_keyboard.cpp index 91dca2760f..e60506197f 100644 --- a/src/yuzu/applets/qt_software_keyboard.cpp +++ b/src/yuzu/applets/qt_software_keyboard.cpp @@ -1401,6 +1401,10 @@ void QtSoftwareKeyboardDialog::MoveButtonDirection(Direction direction) { } }; + // Store the initial row and column. + const auto initial_row = row; + const auto initial_column = column; + switch (bottom_osk_index) { case BottomOSKIndex::LowerCase: case BottomOSKIndex::UpperCase: { @@ -1411,6 +1415,11 @@ void QtSoftwareKeyboardDialog::MoveButtonDirection(Direction direction) { auto* curr_button = keyboard_buttons[index][row][column]; while (!curr_button || !curr_button->isEnabled() || curr_button == prev_button) { + // If we returned back to where we started from, break the loop. + if (row == initial_row && column == initial_column) { + break; + } + move_direction(NUM_ROWS_NORMAL, NUM_COLUMNS_NORMAL); curr_button = keyboard_buttons[index][row][column]; } @@ -1425,6 +1434,11 @@ void QtSoftwareKeyboardDialog::MoveButtonDirection(Direction direction) { auto* curr_button = numberpad_buttons[row][column]; while (!curr_button || !curr_button->isEnabled() || curr_button == prev_button) { + // If we returned back to where we started from, break the loop. + if (row == initial_row && column == initial_column) { + break; + } + move_direction(NUM_ROWS_NUMPAD, NUM_COLUMNS_NUMPAD); curr_button = numberpad_buttons[row][column]; }