renderer_opengl: refactor context acquire
This commit is contained in:
parent
a4696285af
commit
d5f53da79d
6 changed files with 62 additions and 38 deletions
|
@ -223,8 +223,6 @@ struct GPU::Impl {
|
||||||
/// core timing events.
|
/// core timing events.
|
||||||
void Start() {
|
void Start() {
|
||||||
gpu_thread.StartThread(*renderer, renderer->Context(), *scheduler);
|
gpu_thread.StartThread(*renderer, renderer->Context(), *scheduler);
|
||||||
cpu_context = renderer->GetRenderWindow().CreateSharedContext();
|
|
||||||
cpu_context->MakeCurrent();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void NotifyShutdown() {
|
void NotifyShutdown() {
|
||||||
|
@ -235,6 +233,9 @@ struct GPU::Impl {
|
||||||
|
|
||||||
/// Obtain the CPU Context
|
/// Obtain the CPU Context
|
||||||
void ObtainContext() {
|
void ObtainContext() {
|
||||||
|
if (!cpu_context) {
|
||||||
|
cpu_context = renderer->GetRenderWindow().CreateSharedContext();
|
||||||
|
}
|
||||||
cpu_context->MakeCurrent();
|
cpu_context->MakeCurrent();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -126,9 +126,11 @@ Device::Device() {
|
||||||
const bool is_intel = vendor_name == "Intel";
|
const bool is_intel = vendor_name == "Intel";
|
||||||
|
|
||||||
#ifdef __unix__
|
#ifdef __unix__
|
||||||
const bool is_linux = true;
|
constexpr bool is_linux = true;
|
||||||
|
const bool is_wayland = strcasecmp(getenv("XDG_SESSION_TYPE"), "wayland") == 0;
|
||||||
#else
|
#else
|
||||||
const bool is_linux = false;
|
constexpr bool is_linux = false;
|
||||||
|
constexpr bool is_wayland = false;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
bool disable_fast_buffer_sub_data = false;
|
bool disable_fast_buffer_sub_data = false;
|
||||||
|
@ -194,9 +196,11 @@ Device::Device() {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Blocks AMD and Intel OpenGL drivers on Windows from using asynchronous shader compilation.
|
// Blocks AMD and Intel OpenGL drivers on Windows from using asynchronous shader compilation.
|
||||||
|
// Blocks EGL on Wayland from using asynchronous shader compilation.
|
||||||
use_asynchronous_shaders = Settings::values.use_asynchronous_shaders.GetValue() &&
|
use_asynchronous_shaders = Settings::values.use_asynchronous_shaders.GetValue() &&
|
||||||
!(is_amd || (is_intel && !is_linux));
|
!(is_amd || (is_intel && !is_linux)) && !is_wayland;
|
||||||
use_driver_cache = is_nvidia;
|
use_driver_cache = is_nvidia;
|
||||||
|
strict_context_required = is_wayland;
|
||||||
|
|
||||||
LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", has_variable_aoffi);
|
LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", has_variable_aoffi);
|
||||||
LOG_INFO(Render_OpenGL, "Renderer_ComponentIndexingBug: {}", has_component_indexing_bug);
|
LOG_INFO(Render_OpenGL, "Renderer_ComponentIndexingBug: {}", has_component_indexing_bug);
|
||||||
|
|
|
@ -173,6 +173,10 @@ public:
|
||||||
return can_report_memory;
|
return can_report_memory;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool StrictContextRequired() const {
|
||||||
|
return strict_context_required;
|
||||||
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
static bool TestVariableAoffi();
|
static bool TestVariableAoffi();
|
||||||
static bool TestPreciseBug();
|
static bool TestPreciseBug();
|
||||||
|
@ -216,6 +220,7 @@ private:
|
||||||
bool has_cbuf_ftou_bug{};
|
bool has_cbuf_ftou_bug{};
|
||||||
bool has_bool_ref_bug{};
|
bool has_bool_ref_bug{};
|
||||||
bool can_report_memory{};
|
bool can_report_memory{};
|
||||||
|
bool strict_context_required{};
|
||||||
|
|
||||||
std::string vendor_name;
|
std::string vendor_name;
|
||||||
};
|
};
|
||||||
|
|
|
@ -174,6 +174,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
|
||||||
texture_cache{texture_cache_}, buffer_cache{buffer_cache_}, program_manager{program_manager_},
|
texture_cache{texture_cache_}, buffer_cache{buffer_cache_}, program_manager{program_manager_},
|
||||||
state_tracker{state_tracker_}, shader_notify{shader_notify_},
|
state_tracker{state_tracker_}, shader_notify{shader_notify_},
|
||||||
use_asynchronous_shaders{device.UseAsynchronousShaders()},
|
use_asynchronous_shaders{device.UseAsynchronousShaders()},
|
||||||
|
strict_context_required{device.StrictContextRequired()},
|
||||||
profile{
|
profile{
|
||||||
.supported_spirv = 0x00010000,
|
.supported_spirv = 0x00010000,
|
||||||
|
|
||||||
|
@ -255,9 +256,14 @@ void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
|
||||||
}
|
}
|
||||||
shader_cache_filename = base_dir / "opengl.bin";
|
shader_cache_filename = base_dir / "opengl.bin";
|
||||||
|
|
||||||
if (!workers) {
|
if (!workers && !strict_context_required) {
|
||||||
workers = CreateWorkers();
|
workers = CreateWorkers();
|
||||||
}
|
}
|
||||||
|
std::optional<Context> strict_context;
|
||||||
|
if (strict_context_required) {
|
||||||
|
strict_context.emplace(emu_window);
|
||||||
|
}
|
||||||
|
|
||||||
struct {
|
struct {
|
||||||
std::mutex mutex;
|
std::mutex mutex;
|
||||||
size_t total{};
|
size_t total{};
|
||||||
|
@ -265,44 +271,49 @@ void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
|
||||||
bool has_loaded{};
|
bool has_loaded{};
|
||||||
} state;
|
} state;
|
||||||
|
|
||||||
|
const auto queue_work{[&](Common::UniqueFunction<void, Context*>&& work) {
|
||||||
|
if (strict_context_required) {
|
||||||
|
work(&strict_context.value());
|
||||||
|
} else {
|
||||||
|
workers->QueueWork(std::move(work));
|
||||||
|
}
|
||||||
|
}};
|
||||||
const auto load_compute{[&](std::ifstream& file, FileEnvironment env) {
|
const auto load_compute{[&](std::ifstream& file, FileEnvironment env) {
|
||||||
ComputePipelineKey key;
|
ComputePipelineKey key;
|
||||||
file.read(reinterpret_cast<char*>(&key), sizeof(key));
|
file.read(reinterpret_cast<char*>(&key), sizeof(key));
|
||||||
workers->QueueWork(
|
queue_work([this, key, env = std::move(env), &state, &callback](Context* ctx) mutable {
|
||||||
[this, key, env = std::move(env), &state, &callback](Context* ctx) mutable {
|
ctx->pools.ReleaseContents();
|
||||||
ctx->pools.ReleaseContents();
|
auto pipeline{CreateComputePipeline(ctx->pools, key, env)};
|
||||||
auto pipeline{CreateComputePipeline(ctx->pools, key, env)};
|
std::scoped_lock lock{state.mutex};
|
||||||
std::scoped_lock lock{state.mutex};
|
if (pipeline) {
|
||||||
if (pipeline) {
|
compute_cache.emplace(key, std::move(pipeline));
|
||||||
compute_cache.emplace(key, std::move(pipeline));
|
}
|
||||||
}
|
++state.built;
|
||||||
++state.built;
|
if (state.has_loaded) {
|
||||||
if (state.has_loaded) {
|
callback(VideoCore::LoadCallbackStage::Build, state.built, state.total);
|
||||||
callback(VideoCore::LoadCallbackStage::Build, state.built, state.total);
|
}
|
||||||
}
|
});
|
||||||
});
|
|
||||||
++state.total;
|
++state.total;
|
||||||
}};
|
}};
|
||||||
const auto load_graphics{[&](std::ifstream& file, std::vector<FileEnvironment> envs) {
|
const auto load_graphics{[&](std::ifstream& file, std::vector<FileEnvironment> envs) {
|
||||||
GraphicsPipelineKey key;
|
GraphicsPipelineKey key;
|
||||||
file.read(reinterpret_cast<char*>(&key), sizeof(key));
|
file.read(reinterpret_cast<char*>(&key), sizeof(key));
|
||||||
workers->QueueWork(
|
queue_work([this, key, envs = std::move(envs), &state, &callback](Context* ctx) mutable {
|
||||||
[this, key, envs = std::move(envs), &state, &callback](Context* ctx) mutable {
|
boost::container::static_vector<Shader::Environment*, 5> env_ptrs;
|
||||||
boost::container::static_vector<Shader::Environment*, 5> env_ptrs;
|
for (auto& env : envs) {
|
||||||
for (auto& env : envs) {
|
env_ptrs.push_back(&env);
|
||||||
env_ptrs.push_back(&env);
|
}
|
||||||
}
|
ctx->pools.ReleaseContents();
|
||||||
ctx->pools.ReleaseContents();
|
auto pipeline{CreateGraphicsPipeline(ctx->pools, key, MakeSpan(env_ptrs), false)};
|
||||||
auto pipeline{CreateGraphicsPipeline(ctx->pools, key, MakeSpan(env_ptrs), false)};
|
std::scoped_lock lock{state.mutex};
|
||||||
std::scoped_lock lock{state.mutex};
|
if (pipeline) {
|
||||||
if (pipeline) {
|
graphics_cache.emplace(key, std::move(pipeline));
|
||||||
graphics_cache.emplace(key, std::move(pipeline));
|
}
|
||||||
}
|
++state.built;
|
||||||
++state.built;
|
if (state.has_loaded) {
|
||||||
if (state.has_loaded) {
|
callback(VideoCore::LoadCallbackStage::Build, state.built, state.total);
|
||||||
callback(VideoCore::LoadCallbackStage::Build, state.built, state.total);
|
}
|
||||||
}
|
});
|
||||||
});
|
|
||||||
++state.total;
|
++state.total;
|
||||||
}};
|
}};
|
||||||
LoadPipelines(stop_loading, shader_cache_filename, CACHE_VERSION, load_compute, load_graphics);
|
LoadPipelines(stop_loading, shader_cache_filename, CACHE_VERSION, load_compute, load_graphics);
|
||||||
|
@ -314,6 +325,9 @@ void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
|
||||||
state.has_loaded = true;
|
state.has_loaded = true;
|
||||||
lock.unlock();
|
lock.unlock();
|
||||||
|
|
||||||
|
if (strict_context_required) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
workers->WaitForRequests(stop_loading);
|
workers->WaitForRequests(stop_loading);
|
||||||
if (!use_asynchronous_shaders) {
|
if (!use_asynchronous_shaders) {
|
||||||
workers.reset();
|
workers.reset();
|
||||||
|
|
|
@ -69,6 +69,7 @@ private:
|
||||||
StateTracker& state_tracker;
|
StateTracker& state_tracker;
|
||||||
VideoCore::ShaderNotify& shader_notify;
|
VideoCore::ShaderNotify& shader_notify;
|
||||||
const bool use_asynchronous_shaders;
|
const bool use_asynchronous_shaders;
|
||||||
|
const bool strict_context_required;
|
||||||
|
|
||||||
GraphicsPipelineKey graphics_key{};
|
GraphicsPipelineKey graphics_key{};
|
||||||
GraphicsPipeline* current_pipeline{};
|
GraphicsPipeline* current_pipeline{};
|
||||||
|
|
|
@ -61,8 +61,6 @@ void EmuThread::run() {
|
||||||
|
|
||||||
// Main process has been loaded. Make the context current to this thread and begin GPU and CPU
|
// Main process has been loaded. Make the context current to this thread and begin GPU and CPU
|
||||||
// execution.
|
// execution.
|
||||||
gpu.Start();
|
|
||||||
|
|
||||||
gpu.ObtainContext();
|
gpu.ObtainContext();
|
||||||
|
|
||||||
emit LoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
|
emit LoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
|
||||||
|
@ -77,6 +75,7 @@ void EmuThread::run() {
|
||||||
emit LoadProgress(VideoCore::LoadCallbackStage::Complete, 0, 0);
|
emit LoadProgress(VideoCore::LoadCallbackStage::Complete, 0, 0);
|
||||||
|
|
||||||
gpu.ReleaseContext();
|
gpu.ReleaseContext();
|
||||||
|
gpu.Start();
|
||||||
|
|
||||||
system.GetCpuManager().OnGpuReady();
|
system.GetCpuManager().OnGpuReady();
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue