HWRenderer: Only reload the framebuffer from gpu memory if the hw renderer is in use during a breakpoint.
This commit is contained in:
parent
ef7eb8bc4c
commit
d1b9383d86
1 changed files with 6 additions and 2 deletions
|
@ -25,6 +25,8 @@
|
||||||
#include "common/math_util.h"
|
#include "common/math_util.h"
|
||||||
#include "common/vector_math.h"
|
#include "common/vector_math.h"
|
||||||
|
|
||||||
|
#include "core/settings.h"
|
||||||
|
|
||||||
#include "video_core/pica.h"
|
#include "video_core/pica.h"
|
||||||
#include "video_core/renderer_base.h"
|
#include "video_core/renderer_base.h"
|
||||||
#include "video_core/utils.h"
|
#include "video_core/utils.h"
|
||||||
|
@ -45,8 +47,10 @@ void DebugContext::OnEvent(Event event, void* data) {
|
||||||
{
|
{
|
||||||
std::unique_lock<std::mutex> lock(breakpoint_mutex);
|
std::unique_lock<std::mutex> lock(breakpoint_mutex);
|
||||||
|
|
||||||
// Commit the hardware renderer's framebuffer so it will show on debug widgets
|
if (Settings::values.use_hw_renderer) {
|
||||||
VideoCore::g_renderer->hw_rasterizer->CommitFramebuffer();
|
// Commit the hardware renderer's framebuffer so it will show on debug widgets
|
||||||
|
VideoCore::g_renderer->hw_rasterizer->CommitFramebuffer();
|
||||||
|
}
|
||||||
|
|
||||||
// TODO: Should stop the CPU thread here once we multithread emulation.
|
// TODO: Should stop the CPU thread here once we multithread emulation.
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue