Core: Changed RunLoop iterations to 1000 (slightly better performance).
This commit is contained in:
parent
0fab380801
commit
ce1125d490
1 changed files with 6 additions and 6 deletions
|
@ -26,13 +26,13 @@ void Start();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Run the core CPU loop
|
* Run the core CPU loop
|
||||||
* This function loops for 100 instructions in the CPU before trying to update hardware. This is a
|
* This function runs the core for the specified number of CPU instructions before trying to update
|
||||||
* little bit faster than SingleStep, and should be pretty much equivalent. The number of
|
* hardware. This is much faster than SingleStep (and should be equivalent), as the CPU is not
|
||||||
* instructions chosen is fairly arbitrary, however a large number will more drastically affect the
|
* required to do a full dispatch with each instruction. NOTE: the number of instructions requested
|
||||||
* frequency of GSP interrupts and likely break things. The point of this is to just loop in the CPU
|
* is not guaranteed to run, as this will be interrupted preemptively if a hardware update is
|
||||||
* for more than 1 instruction to reduce overhead and make it a little bit faster...
|
* requested (e.g. on a thread switch).
|
||||||
*/
|
*/
|
||||||
void RunLoop(int tight_loop=100);
|
void RunLoop(int tight_loop=1000);
|
||||||
|
|
||||||
/// Step the CPU one instruction
|
/// Step the CPU one instruction
|
||||||
void SingleStep();
|
void SingleStep();
|
||||||
|
|
Loading…
Reference in a new issue