audout_u: Use a std::array instead of std::string for holding the audio interface name
Uses a type that doesn't potentially dynamically allocate, and ensures that the name of the interface is properly null-terminated when writing it to the buffer.
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1 changed files with 2 additions and 1 deletions
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@ -2,6 +2,7 @@
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// Licensed under GPLv2 or any later version
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include <array>
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#include <vector>
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#include <vector>
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#include "common/logging/log.h"
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#include "common/logging/log.h"
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#include "core/core_timing.h"
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#include "core/core_timing.h"
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@ -167,7 +168,7 @@ void AudOutU::ListAudioOutsImpl(Kernel::HLERequestContext& ctx) {
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LOG_WARNING(Service_Audio, "(STUBBED) called");
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LOG_WARNING(Service_Audio, "(STUBBED) called");
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IPC::RequestParser rp{ctx};
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IPC::RequestParser rp{ctx};
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const std::string audio_interface = "AudioInterface";
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constexpr std::array<char, 15> audio_interface{{"AudioInterface"}};
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ctx.WriteBuffer(audio_interface);
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ctx.WriteBuffer(audio_interface);
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IPC::ResponseBuilder rb = rp.MakeBuilder(3, 0, 0);
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IPC::ResponseBuilder rb = rp.MakeBuilder(3, 0, 0);
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