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gl_texture_cache: Take std::string by reference in DecorateViewName()

LabelGLObject takes a string_view, so we don't need to make copies of
the std::string.
This commit is contained in:
Lioncash 2020-08-23 23:36:30 -04:00
parent fff2de8224
commit bae4e6c2f5
2 changed files with 2 additions and 2 deletions

View file

@ -403,7 +403,7 @@ void CachedSurface::DecorateSurfaceName() {
LabelGLObject(GL_TEXTURE, texture.handle, GetGpuAddr(), params.TargetName()); LabelGLObject(GL_TEXTURE, texture.handle, GetGpuAddr(), params.TargetName());
} }
void CachedSurfaceView::DecorateViewName(GPUVAddr gpu_addr, std::string prefix) { void CachedSurfaceView::DecorateViewName(GPUVAddr gpu_addr, const std::string& prefix) {
LabelGLObject(GL_TEXTURE, main_view.handle, gpu_addr, prefix); LabelGLObject(GL_TEXTURE, main_view.handle, gpu_addr, prefix);
} }

View file

@ -90,7 +90,7 @@ public:
Tegra::Texture::SwizzleSource z_source, Tegra::Texture::SwizzleSource z_source,
Tegra::Texture::SwizzleSource w_source); Tegra::Texture::SwizzleSource w_source);
void DecorateViewName(GPUVAddr gpu_addr, std::string prefix); void DecorateViewName(GPUVAddr gpu_addr, const std::string& prefix);
void MarkAsModified(u64 tick) { void MarkAsModified(u64 tick) {
surface.MarkAsModified(true, tick); surface.MarkAsModified(true, tick);