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gl_shader_decompiler: Fixup style inconsistencies

This commit is contained in:
ReinUsesLisp 2018-10-15 15:27:47 -03:00
parent 27916764b1
commit b461342a84

View file

@ -1436,7 +1436,6 @@ private:
break;
}
case OpCode::Type::Shift: {
std::string op_a = regs.GetRegisterAsInteger(instr.gpr8, 0, true);
std::string op_b;
@ -1478,7 +1477,6 @@ private:
}
break;
}
case OpCode::Type::ArithmeticIntegerImmediate: {
std::string op_a = regs.GetRegisterAsInteger(instr.gpr8);
std::string op_b = std::to_string(instr.alu.imm20_32.Value());
@ -2626,14 +2624,14 @@ private:
const std::string pred =
GetPredicateCondition(instr.csetp.pred39, instr.csetp.neg_pred39 != 0);
const std::string combiner = GetPredicateCombiner(instr.csetp.op);
const std::string controlCode = regs.GetControlCode(instr.csetp.cc);
const std::string control_code = regs.GetControlCode(instr.csetp.cc);
if (instr.csetp.pred3 != static_cast<u64>(Pred::UnusedIndex)) {
SetPredicate(instr.csetp.pred3,
'(' + controlCode + ") " + combiner + " (" + pred + ')');
'(' + control_code + ") " + combiner + " (" + pred + ')');
}
if (instr.csetp.pred0 != static_cast<u64>(Pred::UnusedIndex)) {
SetPredicate(instr.csetp.pred0,
"!(" + controlCode + ") " + combiner + " (" + pred + ')');
"!(" + control_code + ") " + combiner + " (" + pred + ')');
}
break;
}