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Merge pull request #4160 from ogniK5377/IsASTCSupported-fix

gl_device: Fix IsASTCSupported to scan all targets instead of just GL_TEXTURE_2D
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Rodrigo Locatti 2020-06-25 15:58:09 -03:00 committed by GitHub
commit ae1f709658
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@ -178,7 +178,7 @@ bool IsASTCSupported() {
for (const GLenum format : formats) {
for (const GLenum support : required_support) {
GLint value;
glGetInternalformativ(GL_TEXTURE_2D, format, support, 1, &value);
glGetInternalformativ(target, format, support, 1, &value);
if (value != GL_FULL_SUPPORT) {
return false;
}